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A Curriculum Guide for Mathematics GRADE 1 Newark Public Schools Office of Mathematics 2004-2005 NEWARK PUBLIC SCHOOLS

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Page 1: Department of Teaching and Learningcontent.nps.k12.nj.us/wp-content/uploads/sites/46/2014/0…  · Web viewThe Curriculum Principle. A curriculum is more than a collection of activities:

A Curriculum Guide forMathematics

GRADE 1

Newark Public SchoolsOffice of Mathematics

2004-2005

NEWARK PUBLIC SCHOOLS

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NEWARK PUBLIC SCHOOLSADMINISTRATION

2004-2005

District Superintendent………………………........……..……………Ms. Marion A. Bolden

District Deputy Superintendent……..………….........….…………….Ms. Anzella K. Nelms

Chief of Staff……..………….........….………………………………….....Ms. Bessie H. White

Chief Financial Officer………………......………………...………………...…Mr. Ronald LeeHuman Resource Services

Assistant Superintendent………….……….…..................…….....Ms. Joanne C. BergamottoSchool Leadership Team I

Assistant Superintendent………….……….…....................……………..Dr. J. Russell GarrisSchool Leadership Team II

Assistant Superintendent……………………..…………..........…Dr. Glenda Johnson-GreenSchool Leadership Team

Assistant Superintendent…………………............……….......……………... Ms. Lydia SilvaSchool Leadership Team IV

Assistant Superintendent……..…………........................……………….…Dr. Don MarinaroSchool Leadership Team V

Assistant Superintendent…………………………….........….………….Dr. Gayle W. GriffinDepartment of Teaching and Learning

Associate Superintendent………………………………………………...Ms. Alyson BarillariDepartment of Special Education

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Associate Superintendent…………………………………..…………...Mr. Benjamin O'NealDepartment of Special Programs

Departmentof

Teaching and Learning

Dr. Gayle W. GriffinAssistant Superintendent

Office of Mathematics

May L. SamuelsDirector

GRADE 1 MATHEMATICSCURRICULUM

GUIDE

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Table of Contents

Mission Statement...........................................................................................4

Philosophy........................................................................................................5

To the Teacher.................................................................................................6

Content Emphasis............................................................................................7

Suggested Timeline.........................................................................................8

Suggested Pacing and Objectives (with New Jersey Core Content Standards) 9

Open Ended Problem Solving and Scoring.....................................................17

Reference:Instructional Technology (Web Sources)........................................................20

NJCCCS and Cumulative Progress Indicators.................................................21

National Council of Teachers of Mathematics Principles and Standards........29

Glossary.........................................................................................................30

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Mission Statement

The Newark Public Schools recognizes that each child is a unique individual possessing talents, abilities, goals, and dreams. We further recognize that each child can be successful only when we acknowledge all aspects of that child’s life: addressing their needs; enhancing their intellect; developing their character; and uplifting their spirit. Finally, we recognize that individuals learn, grow, and achieve differently; and it is therefore critical that, as a district, we provide a diversity of programs based on student needs.

As a district we recognize that education does not exist in a vacuum. In recognizing the rich diversity of our student population, we also acknowledge the richness of the diverse environment that surrounds us. The numerous cultural, educational, and economic institutions that are part of the greater Newark community play a critical role in the lives of our children. It is equally essential that these institutions become an integral part of our educational program.

To this end, the Newark Public Schools is dedicated to providing a quality education, embodying a philosophy of critical and creative thinking and designed to equip each graduate with the knowledge and skills needed to be a productive citizen. Our educational program is informed by high academic standards, high expectations, and equal access to programs that provide and motivate a variety of interests and abilities for every student based on his or her needs. Accountability at every level is an integral part of our approach. As a result of the conscientious, committed, and coordinated efforts of teachers, administrators, parents, and the community, all children will learn.

Adapted from: The Newark Public Schools Strategic Plan

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Philosophy

“Imagine a classroom, a school, or a school district where all students have access to high-quality, engaging mathematics instruction. There are ambitious expectations for all, with accommodation for those who need it. Knowledgeable teachers have adequate resources to support their work and are continually growing as professionals. The curriculum is mathematically rich, offering students opportunities to learn important mathematical concepts and procedures with understanding. Technology is an essential component of the environment. Students confidently engage in complex mathematical tasks chosen carefully by teachers. They draw on knowledge from a wide variety of mathematical topics, sometimes approaching the same problem from different mathematical perspectives or representing the mathematics in different ways until they find methods that enable them to make progress. Teachers help students make, refine, and explore conjectures on the basis of evidence and use a variety of reasoning and proof techniques to confirm or disprove those conjectures. Students are flexible and resourceful problem solvers. Alone or in groups and with access to technology, they work productively and reflectively, with the skilled guidance of their teachers. Orally and in writing, students communicate their ideas and results effectively. They value mathematics and engage actively in learning it.” *

This model, envisioned in the NCTM Standards 2000, is the ideal that Newark Public Schools hopes to achieve in all mathematics classrooms. We believe the classroom described above is attainable through the cooperative efforts of all Newark Public Schools stakeholders.

*A Vision for School Mathematics

National Council of Teachers of Mathematics

Standards 2000

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To the Teacher

The Everyday Mathematics Program is a standards-based program that is a complete K-6 mathematics curriculum that embraces many of the traditional goals of school mathematics as well as two ambitious new goals:

To substantially raise expectations with respect to the amount and range of mathematics that children can learn

To provide materials for children and support for teachers that enable them to meet these higher expectations.

Everyday Mathematics introduces children to all the major mathematical content domains - number sense, algebra, measurement, geometry, data analysis and probability - beginning in Kindergarten. The program helps teachers move beyond basic arithmetic and nurture higher order and critical thinking skills in their students, using everyday, real-world problems and situations – while also building and maintaining basic skills, including automatic fact recall.

The Everyday Mathematics program features a spiraling curriculum in which mathematical content is taught in a repeated fashion, beginning with concrete experiences. Children learn best when new topics are presented briskly and in an interesting way. Most children will not master a new topic the first time it is presented, so Everyday Mathematics allows children to revisit content in varied contexts, integrating new learning with previous knowledge. Everyday Mathematics periodically reviews, practices, and applies newly learned concepts and skills in wide variety of contexts.

It is important to note how the differences between Everyday Mathematics and other programs may effect day-to-day planning and teaching. Daily routines and games are a necessary part of the program, not optional extensions. Routines and games are designed to build conceptual understanding and ensure mastery of basic skills. The Everyday Mathematics program is designed for the teacher, offering materials that provide students with a rich variety of experiences across mathematical content strands. Everyday Mathematics employs cooperative learning activities, explorations, problem solving, and projects. The classroom needs to be set up to accommodate group work, and students must be able to work together without direct supervision.

Assessment is closely linked with instruction. While some formal assessment is necessary (district and state-mandated tests), a balanced approach, including less formal, ongoing methods, will provide a more complete picture of student progress. A number of assessment tools are built into the program to help create an assessment program that will give feedback about students’ instructional needs.

Everyday Mathematics assumes that virtually all students are capable of a much greater understanding of and proficiency in mathematics than has been traditionally expected. The program establishes high expectations for

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all students and gives teachers the tools they need to help students meet, and often exceed, these expectations.

Grade 1 Everyday Mathematics Content EmphasisNumerationCounting; reading and writing numbers; investigating place-value of whole numbers; exploring fractions and money.

Operations and ComputationLearning addition and subtraction facts, fact families, and extended facts;

beginninginformal work with properties of numbers and problem solving.

Data and ChanceCollecting, organizing, and displaying data using tables, charts and graphs; exploring concepts of chance.

GeometryExploring 2- and 3-dimensional figures.

Measurement and Reference FramesUsing tools to measure length, capacity, weight; using clocks, calendars, timelines, thermometers, and ordinal numbers.

Patterns, Functions, and AlgebraExploring attributes, patterns, sequences, relations, and functions; finding missing numbers and rules in Frames-and-Arrows and "What's My Rule?" problems; studying properties of operations.

Within the content of Everyday Mathematics, emphasis is placed on :

A problem-solving approach based on everyday situations that develop critical thinking.

Frequent practice of basic skills through ongoing program routines and mathematical games.

An instructional approach that revisits topics regularly to ensure full conceptual development.

Activities that explore a wide variety of mathematical content and offer opportunities for students to apply their basic fact skills to geometry, measurement, and algebra.

Teachers and students will incorporate mathematical processes as a part of everyday work and play. These processes will gradually shape children’s ways of thin king about mathematics and foster the development of mathematical intuition and understanding.

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Suggested Timeline

Notes to the Teacher

The Everyday Mathematics Grade 1 Curriculum encompasses a spiraling curriculum that acknowledges the developmental and maturational needs of young children.

The New Jersey Core Content Curriculum Standards for mathematics is developed for grade bands: Grades Pre K-2, Grades 3-5, and Grades 6-8. Each grade level has specific cumulative progress indicators that specify the content to be taught and describes student expectations for the end of each grade.

There are no separate cumulative progress indicators for Grade 1.

This guide provides a full description of the mathematics objectives for Everyday Mathematics Grade 1 and correlates them to the New Jersey Core Curriculum Content Standards for Mathematics (NJCCC) for Grade 2, since that grade ends the "Pre K - Grade 2" grade band.

The Mathematical Process Standards: Problem Solving, Communication, Connections, Reasoning, Representations, and Technology, although not explicitly referenced, are integrated throughout the mathematics program.

PACING GUIDEMonth Lessons

September/October

Units 1-2

November Unit 3December Unit 4January Unit 5February Unit 6March Unit 7April Unit 8May Unit 9June Unit 10

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Month Learning Goals/Everyday Mathematics

NJCCC Standard and Strands

September Count by 5s to 40 (Lessons 1.4, 1.7, 1.11)Count by 2s to 40 (Lessons 1.9-1.13)

Write numbers from 1-20 (Lessons 1.4, 1.5, 1.7-1.11)Compare pairs of numbers less than 16 (Lessons 1.2-1.4, 1.6, 1.7, 1.10)Write and count tallies (Lessons 1.2, 1.7, 1.8, 1.12)

Count up and back by 1s, starting with any number up to and including 20 (Lessons 1.1-1.5, 1.7, 1.9-1.11)

Count up to 20 objects (Lessons 1.1-1.5, 1.8, 1.10, 1.13)

4.3 Patterns and AlgebraPatternsA1. Recognize, describe, extend, and

create patterns Whole number patterns that

grow or shrink (e.g., skip counting forward or backward)

4.1 Number and Numerical OperationsNumber SenseA1. Use real life experiences, physical

materials and technology to construct meanings for numbers.

A5. Compare and order whole numbers.

October Tell time to the nearest hour(Lessons 2.5, 2.6, 2.13)

Exchange pennies for nickels(Lessons 2.9-2.11, 2.13)

Count by 2s to 20; Count by 5s to 50(Lessons 2.2, 2.4, 2.7, 2.9, 2.10, 2.13)

4.2 Geometry and MeasurementUnits of MeasurementD3. Select and use appropriate

standard and non-standard units of measure.

Time

4.1 Number and Numerical OperationsNumber SenseA4. Count and perform simple

computations with coins.

4.3 Patterns and AlgebraPatternsA1. Recognize, describe, extend, and

create patternsWhole number patterns that grow or shrink (e.g., skip counting forward or backward)

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*Learning Goals that should be secure by the end of each unit appear in bold type.

Month Learning Goals/Everyday Mathematics

NJCCC Standard and Strands

November Complete Frames and Arrows diagrams(Lessons 3.8, 3.9, 3.11)Identify and complete patterns (Lessons 3.1-3.5, 3.13, 3.14)Identify numbers as even or odd(Lessons 3.2-3.5, 3.13, 3.14)

Solve simple addition and subtraction problems by skip counting on the number line and the number grid(Lessons 3.3-3.7, 3.9)

Know the values of pennies, nickels, and dimes, and calculate the value of combinations of these coins(Lessons 3.2, 3.4, 3.10-3.13)

Tell time to the nearest half hour(Lessons 3.5, 3.7, 3.8)

Solve simple number stories(Lessons 3.6, 3.11-3.13)

4.3 Patterns and AlgebraPatternsA1. Recognize, describe, extend, and

create patterns. Descriptions using words and

symbols (e.g., add 2 or +2) Using concrete materials,

pictures, rhythms, and whole numbers

4.1 Number and Numerical OperationsNumber SenseA1. Use real life experiences, physical

materials and technology to construct meanings for numbers.

4.1 Number and Numerical OperationsNumber SenseA4. Count and perform simple

computations with coins.

4.2 Geometry and MeasurementUnits of MeasurementD3. Select and use appropriate

standard and non-standard units of measure.

Time

4.1 Number and Numerical OperationsNumerical OperationsB1. Develop the meaning of addition

and subtraction by concretely modeling and discussing a large variety of problems. Joining, separating, comparing

*Learning Goals that should be secure by the end of each unit appear in bold type.

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Month Learning Goals/Everyday Mathematics

NJCCC Standard and Strands

December Use standard units for measuring length(Lessons 4.3, 4.7)

Find simple sums and missing addends(Lessons 4.1, 4.2, 4.5-4.9, 4.11, 4.12)

Solve simple number stories(Lessons 4.3, 4.6, 4.7, 4.9)

Calculate the values of coin combinations(Lessons 4.3, 4.10)

Order and compare numbers to 22(Lessons 4.1, 4.5, 4.8, 4.11, 4.12)

Tell time to the nearest half hour(Lessons 4.4, 4.5, 4.8, 4.9)

4.2 Geometry and MeasurementUnits of MeasureD3. Select and use appropriate

standard and non-standard units of measure and standard measurement tools to solve real life problems (length).

4.1 Number and Numerical OperationsNumerical OperationsB1. Develop the meaning of addition

and subtraction by concretely modeling and discussing a large variety of problems.

Joining, separating, comparing

4.1 Number and Numerical OperationsNumber SenseA4. Count and perform simple

computations with coins.

4.1 Number and Numerical OperationsNumber SenseA1. Use real life experiences, physical

materials and technology to construct meanings for numbers.

4.2 Geometry and MeasurementUnits of MeasurementD3. Select and use appropriate

standard and non-standard units of measure. Time

*Learning Goals that should be secure by the end of each unit appear in bold type.

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Month Learning Goals/Everyday Mathematics

NJCCC Standard and Strands

January Find missing numbers and/or the missing rule in “What’s My Rule?” problems(Lessons 5.10, 5.12, 5.13)

Understand place value for longs and cubes(Lessons 5.1-5.5, 5.8, 5.9, 5.12, 5.13)

Compare numbers using greater than and less than(Lessons 5.3, 5.6-5.9, 5.12, 5.13)

Know +1, +0, doubles, and sums of 10 addition facts(Lessons 5.4, 5.5, 5.7, 5.9-5.11)

Solve simple number stories(Lessons 5.6-5.11)

4.2 Patterns and AlgebraFunctions and RelationshipsB1. Use concrete and pictorial models

of function machines to explore the basic concept of a function.

4.1 Number and Numerical Operations

Number SenseA2. Demonstrate an understanding of

whole number place value concepts.

A5. Compare and order whole numbers

Numerical OperationsB3. Develop proficiency with basic

addition and subtraction number facts using a variety of fact strategies and then commit them to memory

B1. Develop the meaning of addition and subtraction by concretely modeling and discussing a large variety of problems. Joining, separating, comparing

February Measure objects to the nearest centimeter(Lessons 6.6, 6.7, 6.9)

Understand digital notation for time(Lessons 6.10, 6.11)

Learn simple addition facts(Lessons 6.1-6.5, 6.7, 6.11, 6.12)

Calculate the value of coin combinations(Lessons 6.8-6.10, 6.12)

Find many names for a number(Lessons 6.2, 6.3)

Measure objects to the nearest centimeter(Lessons 6.6, 6.7, 6.9)

Understand digital notation for time(Lessons 6.10, 6.11)

Learn simple addition facts(Lessons 6.1-6.5, 6.7, 6.11, 6.12)

Calculate the value of coin combinations(Lessons 6.8-6.10, 6.12)

Find many names for a number(Lessons 6.2, 6.3)

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*Learning Goals that should be secure by the end of each unit appear in bold type.

Month Learning Goals/Everyday Mathematics

NJCCC Standard and Strands

March Identify 3-dimensional shapes and know their characteristics(Lessons 7.5-7.7)Identify symmetrical figures(Lesson 7.7)Sort and identify objects by attributes(Lessons 7.1, 7.2)Identify polygons and know their characteristics(Lessons 7.3, 7.4, 7.6, 7.7)

Know addition facts(Lessons 7.2, 7.6)

4.2 Geometry and MeasurementGeometric PropertiesA2. Use concrete objects, drawings,

and computer graphics to identify, classify, and describe standard 3-dimensional and 2-dimensional shapes. Vertex, edge, fact, side 3-D figures-cube, rectangular

prism, sphere, cone, cylinder, pyramid

2-D figures-square, rectangle, circle, triangle

Relationships between 2- and 3-dimensional shapes (i.e., the face of a 3-D shape is a 2-D shape).

4.1 Number and Numerical Operations

Numerical OperationsB3. Develop proficiency with basic

addition and subtraction number facts using a variety of fact strategies and then commit them to memory.

April Make change for amounts less than $1.00(Lessons 8.5)Count sets of quarters, dimes, nickels, and pennies(Lessons 8.1, 8.2, 8.7)

Identify fractional parts of regions and sets with a focus on unit fractions(Lessons 8.6-8.9)

Solve number stories(Lesson 8.4)

Understand place value for 10s and 1s(Lessons 8.1-8.5, 8.8)

4.1 Number and Numerical OperationsNumber SenseA4. Count and perform simple

computations with coins.

4.1 Number and Numerical OperationsNumber SenseA1. Use real life experiences, physical

materials, and technology to construct meanings for numbers.

Proper fractions (denominators of 2, 3, 4, 8, and 10)

4.1 Number and Numerical Operations

Numerical OperationsB1. Develop the meaning of addition

and subtraction by concretely modeling and discussing a large variety of problems.

Joining, separating, 13

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Know addition facts for 11, 10, doubles, and sums of ten(Lessons 8.8, 8.9)

comparing

B3. Develop proficiency with basic addition and subtraction number facts using a variety of fact strategies and then commit them to memory.

Month Learning Goals/Everyday Mathematics

NJCCC Standard and Strands

May Solve 2-digit addition and subtraction problems(Lessons 9.2-9.4)

Compare fractions less than 1(Lesson 9.7)Find equivalent fractions(Lesson 9.8)Identify fractional parts of a region(Lessons 9.6-9.8)

Identify and use patterns on the number grid(Lessons 9.1-9.4, 9.7)

4.1 Number and Numerical OperationsNumerical OperationsB5. Use efficient and accurate pencil

and paper procedures for computation with whole numbers.

Addition of 2-digit numbers Subtraction of 2-digit

numbers

4.1 Number and Numerical OperationsNumber SenseA1. Use real life experiences, physical

materials, and technology to construct meanings for numbers.

Proper fractions (denominators of 2, 3, 4, 8, and 10)

4.3 Patterns and AlgebraPatternsA1. Recognize, describe, extend, and

create patterns. Descriptions using words and

symbols (e.g., add 2 or +2)Using concrete materials, pictures, rhythms, and whole numbers

*Learning Goals that should be secure by the end of each unit appear in bold type.

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Month Learning Goals/Everyday Mathematics

NJCCC Standard and Strands

June Review Objectives

Make a line plot of a set of data and find the mode and median of set of data(Lessons 10.1)

Review telling time on an analog clock and writing times in digital notation; practice alternate ways of naming times; calculate elapsed times(Lessons 10.2)

Review showing amounts of money with coins and solve number stories involving addition of 2-digit numbers(Lesson 10.3)Solve comparison number stories and calculate amounts of change from purchases(Lesson 10.4)

4.4 Data Analysis, Probability, and Discrete Mathematics

Data AnalysisA1. Collect, generate, record and

organize data in response to questions, claims, or curiosity. Data collected from students’

everyday experiences

4.2 Geometry and MeasurementUnits of MeasurementD3. Select and use appropriate

standard and non-standard units of measure. Time

4.1 Number and Numerical OperationsNumber SenseA4. Count and perform simple

computations with coins.

Numerical OperationsB5. Use efficient and accurate pencil

and paper procedures for computation with whole numbers.

Addition of 2-digit numbers Subtraction of 2-digit

numbers

4.1 Number and Numerical OperationsNumber SenseA1. Use real life experiences, physical

materials, and technology to construct meanings for numbers.

A2. Demonstrate an understanding of whole number place value concepts.

*Learning Goals that should be secure by the end of each unit appear in bold type.

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Month Learning Goals/Everyday Mathematics

NJCCC Standard and Strands

June Review Objectives

(Continued)

Review the names and some of the characteristics of polygons and the names of the basic 3-dimensional shapes(Lesson 10.5)

Review temperature readings and degrees Fahrenheit and use the information on a map to find temperature differences(Lesson 10.6)

Review place value through hundreds(Lesson 10.7)

4.2 Geometry and MeasurementGeometric PropertiesA2. Use concrete objects, drawings,

and computer graphics to identify, classify, and describe standard 3-dimensional and 2-dimensional shapes. Vertex, edge, fact, side 3-D figures-cube, rectangular

prism, sphere, cone, cylinder, pyramid

2-D figures-square, rectangle, circle, triangle

Relationships between 2- and 3-dimensional shapes (i.e., the face of a 3-D shape is a 2-D shape).

4.2 Geometry and MeasurementUnits of MeasurementD3. Select and use appropriate

standard and non-standard units of measure. Temperature

4.1 Number and Numerical OperationsNumber SenseA2. Demonstrate an understanding of

whole number place value concepts.

*Learning Goals that should be secure by the end of each unit appear in bold type.

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Open-Ended Problem Solving and Scoring

The material on the following pages provides a process for posing and solving open-ended tasks and rubric-based scoring.

A suggested procedure for presenting each task is given below. Time limits are not set because the nature of the task and the characteristics of the class should be taken into account.

1Pose a problem and solve it as a group activity. Brainstorm for possible solutions and approaches. Model/have students model several strategies and record solutions.

2Present a problem. Read the problem with the group, check student understanding by asking students to restate the problem in their own words. Brainstorm about possible strategies and then set the task.

3Encourage students to use manipulatives or act out the problem before attempting to write about the solution. Allow students to works as partners or in small groups to arrive at and record solutions.

Ask a few students to share strategies they have used. It is useful for students to model the implementation of their strategy and how

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4 solutions were recorded. Teachers may choose to use a simplified version of the Generic Problem Solving Rubric with students.

Generic Problem-Solving Rubric

Level 3The child arrives at a correct solution. The solution is correct. The solution shows reasoning, use of problem solving strategies, and uses pictures, words, and/or numbers to explain the solution. The reader does not need to make inferences to understand the explanation provided.

Level 2 The child arrives at a solution. The solution may show reasoning and use of the correct processes, but the answer may be incorrect. The use of problem solving strategies may be inconsistent. The solution may be correct with no evidence of the thought process (words, diagrams, pictures, symbols, numbers, etc.) or the reader needs to make inferences to understand any explanation provided.

Level 1The child attempts to solve the problem and provides a partial solution. The child’s knowledge of the mathematical concept(s) or understanding of the problem is limited. The use of problem-solving strategies is not apparent. No explanation is provided.

Level 0The child may or may not attempt to solve the problem. The response shows little evidence of understanding of the mathematical concept or procedures.

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Teachers may use this Generic Problem Solving Rubric when examining student work. If desired, specific rubrics can be developed for each problem

using the generic rubric as a guide.

Reference

Instructional Technology (Web Sources)

New Jersey Core Curriculum Content Standards

Cumulative Progress Indicators

National Council of Teachers of Mathematics

Principles and Standards

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Glossary for Selected Mathematics TermsInstructional Technology (Web Sources)

Instructional Technology (Web Sources)Teachers and students who have access to the Internet, and the World Wide Web, can take advantage of a variety of useful sites. These have been selected because they are well -established and impressive.

National Council of Teachers of MathematicsContains news and information of interest to math teachers.

http://www.nctm.org

New Jersey State Department of EducationInformation on the department’s proposals and regulations, including state testing program.

http://www.state.nj.us/education/

Everyday Mathematics Home PageInformation, teacher resources, professional development opportunities, and more for the Everyday Mathematics Program.

http://everyday math.uchicago.edu

Math GoodiesInteractive math lessons, as well as homework help, puzzles, calculators.

http://www.mathgoodies.com

The Math ForumA center for teachers, students, parents, and citizens at all levels

http://mathforum.org/

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who have an interest in mathematics education (includes lesson plans, open-ended problems with multiple solutions, homework helper ask Dr. Math, and more).

Math Stories.comOffers over 5,000 word problems for K-8 that help students improve their math problem solving and critical-thinking skills. An excellent resource for teachers who need additional, creative problems.

http://www.mathstories.com

New Jersey Core Curriculum Content Standards for Mathematics

The following pages contain the New Jersey Core Standards for mathematics. The vision of these standards revolves around what takes place in classrooms and is focused on achieving one crucial goal:

GOAL: To enable ALL of New Jersey’s children to move into the twenty-first century with the mathematical skills, understandings, and attitudes that they will need to be successful in their careers and daily lives.

The use of the term "all students" in the content standards is intended to convey the idea that these standards are universally achievable.

As more and more teachers incorporate the recommendations of the Mathematics Standards into their teaching, we should be able to see the following results (as described in Mathematics to Prepare Our Children for the 21st Century: A Guide for New Jersey Parents, published by the New Jersey Mathematics Coalition in September 1994.).

Students who are excited by and interested in their activities. Students who are learning important mathematical concepts rather

than simply memorizing and practicing procedures. Students who are posing and solving meaningful problems. Students who are working together to learn mathematics.

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Students who write and talk about math topics every day. Calculators and computers being used as important tools of learning. Teachers who have high expectations for ALL of their students. A variety of assessment strategies rather than sole reliance on

traditional short-answer tests.

New Jersey Mathematics Core Standards

4.1 NUMBER AND NUMERICAL OPERATIONSAll students will develop number sense and will perform standard numerical operations and estimations on all types of numbers in a variety of ways.

4.2 GEOMETRY AND MEASUREMENTAll students will develop spatial sense and the ability to use geometric properties, relationships, and measurement to model, describe, and analyze phenomena.

4.3 PATTERNS AND ALGEBRAAll students will represent and analyze relationships among variable quantities and solve problems involving patterns, functions, and algebraic concepts and processes.

4.4 DATA ANALYSIS, PROBABILITY, AND DISCRETE MATHEMATICSAll students will develop an understanding of the concepts and techniques of data analysis, probability, and discrete mathematics, and will use them to model situations, solve problems, and analyze and draw appropriate inferences from data.

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4.5 MATHEMATICAL PROCESSESAll students will use mathematical processes of problem solving, communication, connections, reasoning, representations, and technology to solve problems and communicate mathematical ideas.

NEW JERSEY CORE CURRICULUM CONTENT STANDARDS FORMATHEMATICS GRADE 2

STANDARD 4.1 Number and Numerical Operations

Macro A Number Sense1. Use real-life experiences, physical materials, and technology to construct

meanings for numbers (unless otherwise noted, all indicators for grade 2 pertain to these sets of numbers as well).

Whole numbers through hundreds Ordinals Proper fractions (denominators of 2, 3, 4, 8, 10)

2. Demonstrate an understanding of whole number place value concepts.3. Understand that numbers have a variety of uses.4. Count and perform simple computations with coins.

Amounts up to $1.00 (using cents notation)5. Compare and order whole numbers.

Macro B Numerical Operations1. Develop the meanings of addition and subtraction by concretely modeling

and discussing a large variety of problems. Joining, separating, and comparing

2. Explore the meanings of multiplication and division by modeling and discussing problems.

3. Develop proficiency with basic addition and subtraction number facts using a variety of fact strategies (such as "counting on" and "near doubles "0 and then commit them to memory. Construct, use, and explain procedures for performing addition and subtraction calculations with:

Pencil-and-paper Mental math Calculator

4. Use efficient and accurate pencil-and-paper procedures for computation with whole numbers.

Addition of 2-digit numbers Subtraction of 2-digit numbers

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5. Select pencil-and-paper, mental math, or a calculator as the appropriate computational method in a given situation depending on the context and numbers.

6. Check the reasonableness of results of computations.7. Understand and use the inverse relationship between addition and subtraction.

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STANDARD 4.1 Number and Numerical Operations

Macro C Estimation1. Judge without counting whether a set of objects has less than, more than,

or the same number of objects as a reference set.2. Determine the reasonableness of an answer by estimating the result of

computations (e.g., 15 + 16 is not 211).3. Explore a variety of strategies for estimating both quantities (e.g., the

number of marbles in a jar) and results of computation.

STANDARD 4.2 Geometry and Measurement

Macro A Geometric Properties1. Identify and describe spatial relationships among objects in space and

their relative shapes and sizes. Inside/outside, left/right, above/below, between Smaller/larger/same size, wider/narrower, longer/shorter Congruence (ie., same size and shape)

2. Use concrete objects, drawings, and computer graphics to identify, classify, and describe standard three-dimensional and two-dimensional shapes.

Vertex, edge, face, side 3-D figures-cube, rectangular prism, sphere, cone, cylinder, and

pyramid 2-D figures-square, rectangle, circle, and triangle Relationships between three- and two- dimensional shapes (i.e.,

the face of a 3-D shape is a 2-D shape)3. Describe, identify, and create instances of line symmetry.4. Recognize, describe, extend, and create designs and patterns with

geometric objects of different shapes and colors.

Macro B Transforming Shapes1. Use simple shapes to make designs, patterns, and pictures.2. Combine and subdivide simple shapes to make other shapes.

Macro C Coordinate Geometry1. Give and follow directions for getting from one point to another on a map

or grid.

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STANDARD 4.2 Geometry and Measurement

Macro D Units of Measurement1. Directly compare and order objects according to measurable attributes.

Attributes-length, weight, capacity, time, temperature2. Recognize the need for a uniform unit of measure.3. Select and use appropriate standard and non-standard units of measure

and standard measurement tools to solve real-life problems. Length-inch, foot, yard, centimeter, and meter Weight-pound, gram, kilogram Capacity-pint, quart, liter Time-Second, minute, hour, day, week, month, year Temperature-degrees Celsius, degrees Fahrenheit

4. Estimate measures.

Macro E Measuring Geometric Objects1. Directly measure the perimeter of simple 2-dimensional shapes.2. Directly measure the area of simple 2-dimensional shapes by covering

them with squares.

STANDARD 4.3 PATTERNS AND ALGEBRA

Macro A Patterns and Relationships1. Recognize, describe, extend, and create patterns.

Using concrete materials (manipulatives, pictures, rhythms, and whole numbers)

Descriptions using words and symbols (e.g., "add to" or "+2") Repeating patterns

2. Whole number patterns that grow or shrink as a result of repeatedly adding or subtracting a fixed number (e.g., skip counting forward or backward)

Macro B Functions1. Use concrete and pictorial models of function machines to explore the

basic concept of a function.

STANDARD 4.3 PATTERNS AND ALGEBRA

Macro C Modeling1. Recognize and describe changes over time (e.g., temperature and height).2. Construct and solve simple open sentences involving addition or subtraction.

Result unknown (e.g., 6 - 2 = __ or n = 3 + 5) Part unknown (e.g., 3 + = 8)

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Macro D Procedures1. Understand and apply (but don't name) the following properties of addition:

Commutative (e.g., 5 + 3 = 3 + 5) Zero as the identity element (e.g., 7 + 0 = 7) Associative (e.g., 7 + 3 + 2 can be found either by first adding 7

+ 3 or 3 + 2)

STANDARD 4.4 DATA ANALYSIS, PROBABILITY, AND DISCRETE MATHEMATICS

Macro A Data Analysis (Statistics)1. Collect, generate, record, and organize data in response to questions,

claims, or curiosity. Data collected from students everyday experiences Data generated from chance devices such as spinners and dice.

2. Read, interpret, construct, and analyze displays of data. Pictures, tally chart, pictograph, bar graph, Venn diagram

3. Smallest to largest, most frequent (mode)

Macro B Probability1. Use chance devices like spinners and dice to explore concepts of probability.

Certain, impossible More likely, less likely, equally likely

2. Provide probability of specific outcomes. Probability of getting specific outcome when coin is tossed, when

die is rolled, when spinner is spun (e.g., if spinner has 5 equal sectors, then probability of getting a particular sector is one out of five)

3. When picking a marble from a bag with three red marbles and four blue marbles, the probability of getting a red marble is 3 out of

Macro C Discrete Mathematics-Systemic Listing and Counting1. Sort and classify objects according to attributes.

Venn diagrams2. Generate all possibilities in simple counting situations (e.g., all outfits

involving two shirts and three pants)

Macro D Discrete Mathematics-Vertex-Edge Graphs and Algorithms1. Follow simple sets of directions (e.g., from one location to another, or

from a recipe)2. Color simple maps with a small number of colors.3. Play simple two-person games (e.g., Tic-tac-toe) and informally explore

the idea of what the outcome should be.

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4. Explore concrete models of vertex-edge graphs (e.g., vertices as "islands" and edges as "bridges")

Paths from one vertex to another

Standard 4.5 Mathematical Processes

Macro A Problem Solving1. Learn mathematics through problem solving, inquiry, and

discovery.2. Solve problems that arise in mathematics and in other contexts

Open-ended problems Non-routine problems Problems with multiple solutions Problems that can be solved in several ways

3. Select and apply a variety of appropriate problem-solving strategies (e.g., "try a simpler problem" or "make a diagram") to solve problems.

4. Pose problems of various types and levels of difficulty.5. Monitor their progress and reflect on the process of their problem

solving activity.

Macro B Communication1. Use communication to organize and clarify their mathematical

thinking. Reading and writing Discussion, listening, and questioning

2. Communicate their mathematical thinking coherently and clearly to peers, teachers, and others, both orally and in writing.

3. Analyze and evaluate the mathematical thinking and strategies of others.

4. Use the language of mathematics to express mathematical ideas precisely.

Macro C Connections1. Recognize recurring themes across mathematical domains (e.g.,

patterns in number, algebra, and geometry).2. Use connections among mathematical ideas to explain concepts

(e.g., two linear equations have a unique solution because the lines they represent intersect at a single point).

3. Recognize that mathematics is used in a variety of contexts outside of mathematics.

4. Apply mathematics in practical situations and in other disciplines.5. Trace the development of mathematical concepts over time and

across cultures (world languages and social studies standards).6. Understand how mathematical ideas interconnect and build on

one another to produce a coherent whole.

Macro D Reasoning1. Recognize that mathematical facts, procedures, and claims must

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2. Use reasoning to support their mathematical conclusions and problem solutions.

3. Select and use various types of reasoning and methods of proof.4. Rely on reasoning, rather than answer keys, teachers, or peers, to

check the correctness of their problem solutions.5. Make and investigate mathematical conjectures.

Counterexamples as a means of disproving conjectures Verifying conjectures using informal reasoning or proofs

6. Evaluate examples of mathematical reasoning and determine whether they are valid.

Standard 4.5 Mathematical Processes

Macro E Representations1. Create and use representations to organize, record, and communicate

mathematical ideas. Concrete representations (e.g., base-ten blocks or algebra tiles) Pictorial representations (e.g., diagrams, charts, or tables) Symbolic representations (e.g., a formula) Graphical representations (e.g., a line graph)

2. Select, apply, and translate among mathematical representations to solve problems.

3. Use representations to model and interpret physical, social, and mathematical phenomena.

Macro F Technology1. Use technology to gather, analyze, and communicate mathematical

information.2. Use computer spreadsheets, software, and graphing utilities to organize

and display quantitative information.3. Use graphing calculators and computer software to investigate

properties of functions and their graphs.4. Use calculators as problem-solving tools (e.g. to explore patterns, to

validate solutions)5. Use computer software to make and verify conjectures about geometric

objects.6. Use computer-based laboratory technology for mathematical

applications in the sciences.

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National Council of Teachers of MathematicsPrinciples and Standards

In the National Council of Teachers of Mathematics document Principles and Standards for School Mathematics, six principles are identified as overarching themes:

The Equity PrincipleExcellence in mathematics education requires equity – high expectations and strong support for all students.

The Curriculum PrincipleA curriculum is more than a collection of activities: it must be coherent, focused on important mathematics, and well articulated across the grades.

The Teaching PrincipleEffective mathematics teaching requires understanding what students know and need to learn and then challenging and supporting them to learn it well.

The Learning PrincipleStudents must learn mathematics with understanding, actively building new knowledge from experience and prior knowledge.

The Assessment PrincipleAssessment should support the learning of important mathematics and furnish useful information to both teachers and students.

The Technology PrincipleTechnology is essential in teaching and learning mathematics; it influences the mathematics that is taught and enhances students’ learning.

Visit the Standards 2000 web site at http://nctm .org/standards/

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Glossary for Selected Mathematics Terms

ADDEND One of two or more numbers that are added.ADDITION A mathematical operation based on putting together two or more

quantities.ADDITION FACT Two one-digit numbers and their sum, such as 9 + 7 = 16.A.M. The abbreviation for ante-meridiem, which means "before the

middle of the day"; from midnight to noon.ANALOG CLOCK A clock that shows the time by the positions of the hour and minute

hands.

ANGLE A figure that is formed by two rays or line segments having a common endpoint.

ARITHMETIC FACT

Any of the basic addition facts with addends 9 or less; the subtraction facts that are the inverses of these; the multiplication facts with factors 9 or less; and the division facts that are inverses of these (exception: no division by 0).

ARM SPAN The distance from fingertip to fingertip of a person's outstretched arms.

ATTRIBUTE A feature of an object or a common feature of a set of objects. Examples of attributes include size, shape, color, and number of sides. See property.

BAR GRAPH A graph that shows the relationships among variables by the use of bars to represent quantities.

BASE 1. The flat face or faces that define the shape when classifying polyhedrons.2. Any side of a polygon, usually used, along with the altitude

perpendicular to it, for computing area.CALENDAR A reference frame used to help keep track of the passage of time

and on which appointments, special days, and other markings can be recorded.

CAPACITY A measure of how much a container can hold, usually in units such as quarts, gallons, cups, or liters.

CELSIUS The temperature scale on which 0 is the temperature at which pure water, at sea level, freezes and 100 is the temperature at which it boils. The Celsius scale is used in the metric system.

CENTIMETER (cm)

In the metric system, a unit of length equivalent to 10 millimeters, 1/10 of a decimeter, and 1/100 of a meter.

CENTIMETER CUBE

The term for the smallest of the base-10 blocks, measuring 1 cm on each side.

CIRCLE The set of all points in a plane that are equally distant from a given point in a plane called the center of a circle.

COLUMN A vertical arrangement of objects or numbers in an array or table.COMMUTATIVE PROPERTY

A property of addition and multiplication (but not subtraction or division) that says that changing the order of the elements being added or multiplied will not change the sum or product.

CONE A 3-dimensional shape having a circular base, a curved surface, and 1 vertex, called the apex.

CONGRUENT Two figures that are the same size and shape. If you put one on top 31

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FIGURES of the other, they would match exactly. Congruent figures are said to be congruent to each other.

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CONSECUTIVE Following one another in an uninterrupted order such as A, B, C, D or 6, 7, 8, 9.

CORNER See VertexCOUNTING NUMBERS

The numbers used to count things. The set of counting numbers is {, 2, 3, 4…} Sometimes 0 is included with the counting numbers.

CUBE A polyhedron with 6 square faces. One of the five regular polyhedra. See Regular Polyhedron

CUBIT An ancient unit of length, measured from the point of the elbow to the end of the middle finger.

CUP In the U.S. customary system, a unit of capacity equal to 8 fluid ounces; ½ pint.

CUSTOMARY SYSTEM

The measuring system most often used in the United States, in contrast to the metric system used nearly everywhere else. See U. S. customary system.

CYLINDER A 3-dimensional shape having a curved surface and parallel circular or elliptical bases that are the same size. A can is an object shaped like a cylinder.

DATA Information gathered by observing, counting, or measuring. Data is the plural of datum.

DECIMAL POINT The mark that separates the whole number from the fraction in decimal notation; in expressing money, it separates the dollars from the cents.

DEGREE A unit for measuring temperature. Also a unit of measure for angles based on dividing one complete circle (rotation) into 360 equal parts. The small raised symbol () is called the degree symbol.

DENOMINATOR The number written below the line in a fraction. In a part-whole fraction, the number of equal parts into which the whole (ONE) is divided. Compare to numerator.

DIAGONAL (OF A TABLE)

A line of objects or numbers from upper left to lower right or from upper right to lower left in an array or a table.

DIFFERENCE The amount by which one number is greater or less than another number.

DIGIT In the base-ten numeration system, one of the symbols 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9 which can be used to write any number.

DIGITAL CLOCK A clock that uses numbers to show the time in hours and minutes, with a colon used to separate them.

DOUBLES FACT The addition and multiplication facts without turn-around partners (4 + 4 = 8).

EDGE A line segment where two faces of a polyhedron meet.EQUIVALENT NAMES

Different ways of naming the same number. For example, 2 + 6, 4 + 4, 12 – 4, 18 – 10, 100 – 92, 5 + 1 + 2, eight, VIII, llll lll, are all equivalent names for 8.

ESTIMATE 1. n. A close, rather than exact answer. A number close to another number.2. v. To make an estimate.

EVEN NUMBER A whole number that can be evenly divided by 2. It has 0, 2, 4, 6, or 8 in the ones place. Compare to odd number.

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FACE A surface that bounds a 3-dimensional shape. It may be curved (as on a cylinder or a cone) or flat (as on a prism).

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FACT FAMILY A collection of related addition and subtraction facts, or multiplication and division facts, made from the same numbers. For 5, 6, and 11 the addition/subtraction family consists of 5 + 6 = 11, 6 + 5 = 11, 11 – 5 = 6, 11 – 6 = 5. For 5, 7, and 35, the multiplication/division family consists of 5 x 7 = 35, 7 x 5 = 35, 35 7 = 5, and 35 5 = 7

FAHRENHEIT The temperature scale on which pure water at sea level freezes at 32 degrees and boils at 212 degrees. The Fahrenheit scale is used in the U. S. customary system.

FLAT The term for the base-10 block consisting of 100 cm cubes.FOOT (ft.) In the U. S. customary system, a unit of length equivalent to 12

inches or 1/3 of a yard.FRACTION A number in the form of a/b that names part of an object or

collection of objects, compares two quantities, or represents division. A fraction names equal parts of a whole.

GEOMETRIC SOLID

A 3-dimensional shape bounded by surfaces. Common geometric solids include the rectangular prism, square based pyramid, cylinder, cone, and sphere.

GEOMETRY The study of spatial objects and their properties and relationships. The word geometry is derived from the Greek words for earth and measure.

HAND SPAN The distance from the tip of the thumb to the tip of the little finger of an outstretched hand. The hand span is standardized at 9 inches for adults.

HEIGHT A measure of how tall something is.HEPTAGON A seven-sided polygon.HEXAGON A six-sided polygon.INCH (in.) In the U. S. customary system a unit of length equal to 1/12 of a

foot and equivalent to 2.54 centimeters.INPUT A number inserted into an imaginary function machine, which

processes numbers according to a designated rule.KITE A quadrilateral with 2 adjacent sides that are the same length (a

rhombus is not a kite).LENGTH OF A RECTANGLE

Usually, but not necessarily, the longer dimension of a rectangle or a rectangular object.

LINE A straight path that extends infinitely in opposite directions.LINE SEGMENT A straight path joining two points.LONG The term for the base-10 block consisting of 10 cm cubes.MATHEMATICS A study of relationships among numbers, shapes, systems, and

patterns. It is used to count and measure things, to discover similarities and differences between them, to solve problems, and to learn about and organize the world.

MENTAL ARITHMETIC

Computations done by people "in their heads," either in whole, or in part.

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METER (m) In the metric system, the fundamental unit of length equal to 10 decimeters, 100 centimeters, or 1,000 millimeters.

METRIC SYSTEM A measurement system based on the base-10 numeration system and used in most countries in the world. Units for linear measure (length, distance) include millimeter, centimeter, meter, and kilometer; units for mass include gram and kilogram; units for capacity include milliliter and liter and the unit for temperature change is degrees Celsius.

MIDDLE VALUE The number in the middle when a set of data is organized in sequential order. Also called the median. If there is an even number of data, the median is the number halfway between the two middle values.

NUMBER GRID A table in which consecutive numbers are arranged in rows of ten. A move from one number to the next number within a row is a change of one; a move from one number to the next number within a column is a change of ten.

NUMBER LINE A line on which equidistant points correspond to numbers in order. Used as a frame of reference for counting and numeration activities.

NUMBER MODEL A number sentence that models or fits a situation. For example, the situation Sally had $5 and then she earned $8, can be modeled as 5 + 8 = 13.

NUMBER STORY A story that contains a problem that can be solved using one or more of the four basic arithmetic operations or by sorting out relations such as equals, is less than, or is greater than.

NUMERATOR The number written above the line in a fraction. In a part-whole fraction, it names the number of equal parts of the whole being considered.

OCTAGON An 8-sided polygon.ODD NUMBER A number that cannot be evenly divided by 2. It has 1, 3, 5, 7,

or 9 in the ones place. Compare to even number.ONES The place-value position equal to the unit valueORDINAL NUMBER A number used to express position or order in a series, such as

first, third, and tenth. Generally, ordinal numbers are used to name dates; for example, "may fifth," rather than "May five."

OUTCOME A possible result of a random process. Heads and tails are the two outcomes of tossing a coin.

OUTPUT The number resulting from the application of a rule used by an imaginary function machine to process numbers.

PAN BALANCE A device used to weigh objects or to compare their weights.PARALLEL Lines, rays, line segments, or planes that are equidistant at all

points, no matter how far extended; never meetingPARALLELOGRAM A quadrilateral that has two pairs of parallel sides and opposite

sides that are congruent.PATTERN A model or plan by which objects or numbers can be arranged so

that what comes next can be predicted.PENTAGON A 5-sided polygon.

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PICTOGRAPH A graph constructed with pictures or symbols. A pictograph makes it possible to compare at a glance the relative amounts of two or more counts or measures.

PLACE VALUE The relative worth of each digit in a number, which is determined by its position. Each place has a value ten times that of the place to its right, and 1/10 of the value of the place to its left.

P.M. An abbreviation for post-meridiem, which means "after the middle of the day"; from noon to midnight.

POINT An exact location in space. Points are usually labeled with capital letters.

POLYGON A closed plane figure formed by 3 or more line segments that meet only at their endpoints. The word comes from Greek: poly means “many” and gon (from gonia) means “angle.”

POLYHEDRON A closed 3-dimensional shape, all of whose surfaces (faces) are flat. Each face consists of a polygon and the interior of the polygon.

POUND (lb.) In the U. S. customary system, a unit of weight equal to 16 ounces and defined as 0.45359237 kilograms.

PRISM A polyhedron with 2 parallel flat faces (bases) with the same size and shape. The other faces are bounded by parallelograms. Prisms are classified according to the shape of the 2 parallel bases.

PROBABILITY A number from 0 to 1 that indicates the likelihood that an event will happen. The closer the probability is to 1, the more likely it is that the event will happen. The closer a probability is to 0, the less likely it is that an event will happen. For example, the probability that a fair coin will shows heads is ½.

PROPERTY A feature of an object. For example, size, shape, color, and number of sides are all properties. Same as attribute.

PYRAMID A polyhedron (3-dimensional shape) in which 1 face (the base) is a polygon and the other faces are triangles with a common vertex called the apex. A pyramid is classified according to the shape of its base.

QUADRANGLE A 4-sided polygon. Same as quadrilateral.QUADRILATERAL A 4-sided polygon. Same as quadrangle.RANGE The difference between the greatest and least numbers in a set

of data.RECTANGLE A parallelogram whose angles are all right angles. See

parallelogram.RECTANGULAR PRISM

A prism whose bases are rectangles.

RECTANGULAR PYRAMID

A pyramid whose base is a rectangle.

REGULAR POLYGON

A polygon whose sides are all the same length and whose angles are all equal.

REGULAR POLYHEDRON

A polyhedron whose faces are all congruent, regular polygons and with the same number of faces meeting at every vertex, all at the same angle.

RELATION A symbol used to express a relationship between 2 quantities. 37

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SYMBOL Some relation symbols used in number sentences are = (is equal to), < (is less than), and > (is greater than).

RHOMBUS A parallelogram with sides that are all the same length. The angles may be right angles, in which case the rhombus is a square.

RIGHT ANGLE A square corner; a 90 angle. See angle.ROUND 1. v. To express a number in a simplified way. Examples of

rounding include expressing a measure of weight to the nearest pound and expressing an amount of money to the nearest dollar.

2. adj. Circular in shape

SCALE (ON THE THERMOMETER)

A vertical number line used for measuring temperature.

SECOND 1. A unit of time. There are 60 seconds in a minute.2. An ordinal number in the sequence first, second, third, ...

SET A collection or group of objects, numbers, or other items.SIDE Any one of the line segments that make up a polygon.

Sometimes a face of a 3-dimensional figure is called a side.SPHERE A 3-dimensional shape whose curved surface is, at all points, a

given distance from its center point. A ball is shaped like a sphere. A sphere is hollow; it does not include the points in it s interior.

SQUARE A rectangle whose sides are all the same length. STANDARD UNIT A unit of measure that has been defined by a recognized

authority, such as a government.STRAIGHTEDGE A tool, such as a ruler, used to draw line segments. A

straightedge does not need to have measure marks on it.SUBTRACTION A mathematical operation based on taking away one quantity

from another or decreasing a quantity.SUM The result of adding two or more numbers.SURVEY A study that collects data.SYMMETRY The property of exact balance in a figure; having the same size

and shape across a dividing line or around a point.TALLY Marks (llll llll) used to keep track of a count.TENS The place value position equal to 10 times the unit value.3-DIMENSIONAL(3-D)

Objects that are not completely within a single flat surface; objects with thickness, as well as length and width.

TIME LINE A device for showing in sequence when events took place. A time line is a number line with numbers naming years, days, and so on.

TRAPEZOID A quadrilateral that has one pair of parallel sides. No two sides need be the same length.

TRIANGLE A 3-sided polygon.TRIANGULAR PRISM

A prism whose bases are triangles.

TRIANGULAR PYRAMID

A pyramid in which all faces are triangles, any one of which can be called the base.

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Page 40: Department of Teaching and Learningcontent.nps.k12.nj.us/wp-content/uploads/sites/46/2014/0…  · Web viewThe Curriculum Principle. A curriculum is more than a collection of activities:

TURN-AROUND FACTS

A pair of addition or multiplication (but not subtraction or division) facts in which the order of the addends or the factors is reversed. For example, 3 + 5 = 8 and 5 + 3 = 8 or 3 x 9 = 27 and 9 x 3 = 27. If a fact is known, its turnaround is also known.

2-DIMENSIONAL(2-D)

Objects completely within a plane; objects with length and width, but no thickness.

UNIT A label, descriptive word, or unit of measure, used to put a number in context. Using a unit with a number reinforces the idea that numbers refer to something. Fingers, snowballs, miles, and cents are examples of units.

U. S. CUSTOMARY SYSTEM

The measuring system most frequently used in the United States. Units for linear measure (length, distance) include inch, foot, yard, mile; units for weight include ounce and pound; units for capacity include cup, pint, quart, and gallon; for temperature change, degrees Fahrenheit.

VERTEX (VERTICES)

The point at which the rays or line segments of an angle, sides of a polygon, or the edges of a polyhedron meet. Same as corner.

WEIGHT A measure of how heavy something is.WIDTH OF A RECTANGLE

Length of one side of a rectangle or rectangular object; often the shorter side.

YARD (yd) Historically, the distance from the tip of the nose to the tip of the longest finger. In the U. S. customary system, a unit of length equivalent to 3 feet or 36 inches.

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