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CARE INO III
3D IN 2D PLANAR DISPLAY PROJECT
D2.4 DESIGN FOR PATTERN RECOGNITION IN SPATIAL AWARENESS
(LOT NO. 1, WP 2)
Reference : Edition Effective Date 29/08/08
Authors Organisation Signature
Stephen Gaukrodger Middlesex University
Fan Han Middlesex University
William Wong
Ifan Shepherd
Middlesex University
Middlesex University
D2.4_TEMPORAL DESIGN FOR PATTERN RECOGNITION IN SPATIAL AWARENESS.doc
DOCUMENT CONTROL
Copyright notice
© 2009 European Organisation for the Safety of Air Navigation (EUROCONTROL). All rights reserved.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of EUROCONTROL.
Edition history
Edition Nº
Effective date or status
Author(s) Reason
Acknowledgements
Name Location
Paola Amaldi Middlesex University
Bob Fields Middlesex University
Martin Loomes Middlesex University
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Table of Contents
1. INTRODUCTION ................................................................................................. 1 2. WHAT IS EXPERTISE? ...................................................................................... 1
2.1 Context sensitivity..................................................................................................... 3
2.2 Cognitive limitations on human performance ........................................................... 3
2.2.1 Attention ............................................................................................................ 3
2.2.2 Working Memory ............................................................................................... 4
3. EXPERTISE IN ATC............................................................................................ 5 3.1 Situational Awareness .............................................................................................. 5
3.1.1 Levels of Situation Awareness .......................................................................... 6
4. SPATIAL REASONING AS AN ANALOGUE FOR TEMPORAL REASONING. 6 5. COGNITIVE PROCESSES IN EXPERTISE ........................................................ 7
5.1 Perception ................................................................................................................ 7
5.2 Comprehension ........................................................................................................ 9
5.3 Reasoning .............................................................................................................. 10
6. PATTERN RECOGNITION AND ATC .............................................................. 11 6.1 Pattern recognition and conflict detection............................................................... 12
6.2 The Spatial Temporal Design Framework .............................................................. 13
6.3 Analysing Visualisations ......................................................................................... 15
6.3.1 The current co-planar display.......................................................................... 15
6.3.2 AR Stack Manager .......................................................................................... 17
7. DESIGNING WITH PATTERN RECOGNITION IN MIND.................................. 19 8. REFERENCES .................................................................................................. 22
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1. INTRODUCTION
Air Traffic Control (ATC) is a task that requires integrating complex spatial and temporal
situations with extensive procedural data to maintain a safe and efficient airspace. As such,
it is important that any future displays for ATC should make this integration as easy as
possible. Controllers are expert performers who can reason about a current situation state,
the way the situation is likely to change, and the actions they should take to ensure that the
future state is in accordance with their goals.
This paper will first explore what an expert is, what limitations experts face, and how these
limitations are circumvented. We will then look at the ways pattern recognition helps experts
in perceiving, understanding, and acting upon the environment.
We will look at how experts in other domains perceive spatial and temporal patterns and how
these patterns are used to build mental models. We will see that patterns are then used to
generate appropriate responses to the environment. This will lead to a review of evidence
regarding the perception and recognition of patterns in ATC, the form these patterns take,
and how they are used.
Finally, we will consider these patterns in terms of the spatial-temporal framework (Rozzi,
Wong, Amaldi, Woodward, & Fields, 2006) and how this framework can be used to inform
visualisation design.
2. WHAT IS EXPERTISE?
Ericcson and Lehmann (1996) define expertise as consistently superior performance on a
set of tasks for a domain.
Expertise appears to come, almost universally, from hard work. Experts normally take about
ten years to reach peak performance (Ericsson, Krampe, & Tesch-Romer, 1993; Hayes,
1981; Simon & Chase, 1973), and only then by constantly striving to improve (Ericsson &
Lehmann, 1996).
As such, there are few domains where expert performance is expected from participants.
Although professional athletes and musicians must demonstrate expert performance in order
to compete with their peers, most normal workers do not compete to the same degree, and
therefore do not need to be experts. Although some may attain expert levels, it is normally
not necessary for satisfactory performance.
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While few companies are willing to spend years training their staff before they can even
begin to work, exceptions are often found in safety-critical situations. Fireground
commanders (Klein, Calderwood, & Clinton-Cirocco, 1986), pilots (Durso & Gronlund, 1999;
Endsley, 1989) and air traffic controllers(Durso & Gronlund, 1999) must be experts in order
to ensure safety and to react to unexpected events.
The age at which experts reach peak performance is closely related to the domain. In
vigorous sports, the band for peak performance is very narrow (Schulz & Curnow, 1988). In
cognitive areas, the highest achievements are by experts in their thirties (Lehman, 1953).
Although experts in a field typically attain their highest performance after about 10 years,
once this 10 year point is reached, actual performance is not well correlated with experience.
Measures of hours in chess competitions (Charness, Krampe, & Mayr, 1995) and of baseball
games in the major leagues (Schulz, Musa, Staszewski, & Siegler, 1994) only weakly
correlate with individual differences in player performance among skilled performers.
This weakness appears to be caused by the need for deliberate practice. Actual situations
provide relatively few opportunities for effective learning. Deliberate practice refers to
individual training activities designed to improve specific aspects of an individual’s
performance through repetition and successive refinement (Ericsson et al, 1993). To be
effective, this practice must be monitored with full concentration. This is effortful, and limits
the duration of daily training. Ericsson et al (1993) found a strong correlation between
deliberate practice and individual performance.
Salthouse (1991) argued that expertise in cognitive tasks consists of circumventing human
processing limitations. These limitations, working memory (Baddeley & Hitch, 1974; Miller,
1956) and attention (Ashcraft, 2006) in particular, may be improved by training (Olesen,
Westerberg, & Klingberg, 2004) but remain as major bottlenecks in cognition (Endsley,
1997).
It is possible to reduce the requirement for ten years’ experience by reducing the size of the
domain. Ericsson and Harris (1990) and Ericsson and Oliver (1989) showed that an
individual with little or no prior knowledge of chess could learn to recall briefly presented
chess positions at a level matching that of chess masters after only 50 hours of practice at
the task. Interestingly, the methods differed significantly – the novices focused on
perceptually salient pawns, while the masters recalled the critical pieces in the centre of the
chess board.
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2.1 Context sensitivity
Unfortunately, expertise does not tend to transfer to other areas well (Eisenstadt & Kareev,
1979; Ericsson & Lehmann, 1996; Marchant, Robinson, Anderson, & Schadewald, 1991).
Expert brain surgeons do not perform better on ATC tasks than novice surgeons. The
reason is that each type of expertise requires phenomenal amounts of domain specific data,
gained through practice and experience, before it can be of use to a practitioner.
Even when domains are apparently similar, there is surprisingly little transfer. GO and
Gomoko are played on the same board and use the same pieces, but expert GO players
were no better at remembering briefly presented Gomoko displays than were novices.
Likewise, Gomoko experts were no better with their memory for GO displays (Eisenstadt &
Kareev, 1979). Experts in chemistry are no better at political science than novices (Voss,
Greene, Post, & Penner, 1983; Voss, Tyler, & Yengo, 1983).
Endsley (2006) points out that expertise in maintaining Situation Awareness (see below)
might not transfer to expertise in other domains. In fact, Endsley argues that expertise may
not transfer to novel situations within an expert’s own domain. This risk should be seriously
considered when designing tools and setting regulations that will alter the situation of which
an expert is expected to be aware.
2.2 Cognitive limitations on human performance
The main cognitive limitations, or bottlenecks, in human performance are attention and
working memory. Attentional limits determine how quickly we can acquire information, while
working memory limits the amount of information we can work with at one time (Miller, 1956).
2.2.1 Attention
Humans are finite beings that cannot attend to all things at once. Attention is used to focus
our mental capacities on selections of the sensory input so that the mind can successfully
process the stimulus of interest (Duchowski, 2000). Several theories of attention have
focused on where and what we pay attention to, but all agree that attention is a limited
resource (Duchowski, 2000; Wolfe, 2000; Yantis, 1993).
To circumvent this bottleneck, experts learn to direct their attention effectively. This direction
usually means alternating between top-down, goal-directed attention, and bottom-up, data-
driven processes (Endsley, 1997). In a data-driven condition, operators will perceive a
piece of information, interpret what it means then project what will happen next. This is
effective for building a mental model, but is often inefficient. By forming and working towards
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goals based on current understanding or projections, individuals will look for data to confirm
or deny their assessments. The relationship between data-driven and goal-driven attention
is iterative. The data-driven search helps determine goals, while goals inform the search for
new data.
Whether goal or data driven, experts learn about where to look for information. Endsley
(2006) states that controllers learn to scan their radar maps efficiently, based on traffic
patterns in their sector. During a simulation, we observed an instructor tell a student that
giving direct routings was risky, as it shifted potential conflicts away from established
waypoints, disrupting established visual search patterns.
Although efficient visual search and goal-direction ensure that the attention bottleneck is
best used, an even better idea is to circumvent the bottleneck entirely. By automating
processes, attention can be diverted to novel situations that require more detailed
examination (Ashcraft, 2006; Posner & Snyder, 1975; Schneider & Shiffren, 1977; Shiffren &
Schneider, 1977).
Normally, automatic processing refers to some perceptual-motor task. The canonical
example is riding a bike. Peddling, balancing and steering originally required considerable
effort and constant access to perceptual and cognitive resources. With sufficient practice,
the task of riding the bike becomes automated and resources are freed up for other tasks –
talking, sight-seeing or daydreaming.
Automatic processes appear to be both faster and capable of running in parallel, producing
enormous efficiencies for practitioners. Secrist & Hartman (1993) trained participants to
recognise briefly presented, masked stimuli. Classification and detection accuracy were
comparable, suggesting that the trained subjects can classify a subject in the time it takes to
detect it.
In terms of expertise, this means that automatic processes largely avoid cognitive
bottlenecks, meaning that automating a process frees up resources for other, non-
automated tasks (Schneider & Shiffren, 1977; Shiffren & Schneider, 1977).
2.2.2 Working Memory
Working memory describes the volatile memory used for short-term processing. Baddeley
and Hitch (1974) argued that working memory consists of a central executive managing
resources that include a “visuo-spatial sketchpad,” and a “phonological loop.”
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The two processes appear to work in parallel, with little interference caused by loading each
area simultaneously, but with considerable disruption when the one process is overloaded
(Baddeley & Hitch, 1974; Brooks, 1968; Logie, Zucco, & Baddeley, 1990).
Working memory is limited, and this limit appears fixed (Rouder et al., 2008). In general,
people can only remember as many digits as they can say in about 2s (Baddeley,
Thompson, & Buchanan, 1975). Experts can remember more items, but they do this by
using strategies, such as chunking (Miller, 1956). Chunking consists of combining multiple
items into a single chunk, and then remembering the chunk as a single item in short term
memory. This chunking is a typical example of a circumvention strategy. Experts use long
term memory to replace some of the functions of short term memory (Ericsson & Kintsch,
1995; Ward, A. Mark Williams, & Hancock, 2006). Numerous patterns are stored in long
term memory and these patterns are used to chunk stimuli as large, meaningful units. This
tactic is knows as Long Term Working Memory (LTWM) (Jodlowski & Doane, 2003)..
3. EXPERTISE IN ATC
If expertise is “consistently superior performance on a set of tasks for a domain” (Ericsson &
Lehmann, 1996), what examples of superior performance are found in the domain of ATC?
Expert controllers consistently produce safer and more efficient airspaces than novices.
They do this by scanning the airspace more efficiently; using this scanning process to build
and maintain a mental model that contains more relevant information; and using this mental
model to make decisions that are faster and better than a novice could make.
This expertise is closely related to Situation Awareness (SA) (Endsley, 2006)
3.1 Situational Awareness
Situation Awareness (SA) is a somewhat nebulous concept, coined by aviators and
controllers to describe their awareness of the world around them. It has since been
extended to other practitioners in domains where information is changing constantly and
decisions must be made in a timely manner. While these domain operators universally
understood the meaning, actually defining the term precisely has proven more difficult.
Endesly (1988) defines SA as
The perception of the elements in the environment within a volume of time and
space, the comprehension of their meaning and the projection of their status in the
near future
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While SA may be difficult to define, it is extremely important. A review of National
Transportation Safety Board aircraft accidents over a four year period found that 88% of
accidents attributed to human error involved SA as a major causal factor (Endsley, 1995,
1997).
3.1.1 Levels of Situation Awareness
Endsley (1997) identifies three levels of SA; perception, comprehension and projection.
Perception, Level 1 SA, is used to acquire information. Without proper perception, the odds
of an error increase dramatically - Jones & Endsley (1996) found that 76% of SA errors in
pilots could be traced to errors in perception. The main bottleneck in perception is attention
– controllers are limited in the amount of information they can attend to at any moment. As
described above, experts alternate between goal-directed and data-directed attention, in
order to optimise their Level 1 SA (Endsley, 1997).
Comprehension, Level 2 SA, is an understanding of the perceptions from Level 1. It
encompasses how people combine, interpret, store and integrate multiple pieces of
information to arrive at an understanding of the situation and how it relates to their goals.
Endesly (2006) likens Level 2 SA to reading comprehension, where Level 1 SA means the
ability to read words.
Projection, Level 3 SA, is the ability to forecast future situation events and dynamics, and is
the highest degree of SA. If Level 1 SA is reading words, and Level 2 is reading
comprehension, then Level 3 is the ability to guess how the book will end. The ability to
project into the future is essential for evaluating courses of action – it is impossible to
evaluate the effects of something when you are unable to predict what those effects will be.
4. SPATIAL REASONING AS AN ANALOGUE FOR TEMPORAL REASONING
Researching time is harder than researching space. Interactive spatial displays can be
made by moving paper about, while interactive temporal displays normally require software
of some description. Fortunately, recent research has suggested that temporal reasoning
and spatial reasoning share similar mechanisms.
Schaeken et al (1996) showed that propositional temporal reasoning used the same types of
mental models as propositional spatial reasoning. Other research (Gentner, 2001) has
shown that we regularly use spatial metaphors when talking about temporal dimensions.
The way we use these metaphors in language, and the speed with which we comprehend
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them, was taken to show that the spatial and temporal reasoning systems were at least
similar, and probably shared a common root in human thought.
Due to the dearth of research on temporal reasoning, it will be assumed that the lessons on
spatial reasoning can be cautiously applied to the temporal domain.
5. COGNITIVE PROCESSES IN EXPERTISE
The levels of SA provide a good framework for the process of spatial-temporal reasoning in
ATC. Controllers first acquire information, integrate it in to a mental model, then use the
model to reason about courses of action. This process is also found in a number of other
domains that involve spatial and temporal reasoning, and it is hoped that research from
these other areas may help us to understand how the process functions in ATC. Our focus
will be on how experts in these domains circumvent attentional and working memory
limitations.
5.1 Perception
When acquiring information, the primary limitation is attention. Experts circumvent the
attention bottleneck using automatic processes that appear to be heavily dependent on
pattern recognition. In a spatial display with numerous interacting objects it is time
consuming in the extreme to consider the relationship between every possible subset of
objects. For instance, if there are ten objects, then there are 45 possible pairs. Clearly,
efficient processes do not take every possible pairing into account.
Obvious as it may be, when we look at a graph, we do not consider the relationship between
every point. This is clearly demonstrated by considering how much easier it is to
comprehend a graph than a table. When perceiving a graph, the first step is pattern
recognition (Shah & Carpenter, 1995). Patterns recognised include whether there is a
straight or jagged line, if there are multiple lines, and whether lines are parallel, converging,
or intersecting. In all of these cases, the patterns are both visually salient and conceptually
meaningful. Converging lines may mean differing effects of an independent variable while
parallel lines mean a congruent effect. The degree of jaggedness in a line may indicate
measurement uncertainty while the underlying trend is simultaneously visible.
Perhaps the most critical lesson to be learned from pattern recognition in graphs is that it
can be flawed. Cleveland and McGill (1984) provided an example of an optical illusion that
leads to misinterpretation of a 2D graph (Figure 1). The illusion is so powerful that even with
foreknowledge it is difficult, if not impossible, to avoid.
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Although it appears that the number of cats and dogs is converging, the difference is, in fact,
constant. Note that this effect disappears when the lines joining the points is removed. This
is because, when considering lines, people tend to judge the shortest distance between the
lines. By removing the lines, the focus is on the distance between the points.
This misinterpretation is extremely relevant to future ATC designs. Consider a free flight
scenario where aircraft trajectories are displayed as lines. If aircraft were to follow
trajectories of the types shown in figure 1, it would appear that they were converging, when
in fact their separation remains constant.
Figure 1 (a) Fictitious graph showing two curves that appear to converge. (b) The same data, presented without lines. By removing the lines, we can see that the
apparent convergence in (a) was illusory (Cleveland & McGill, 1984).
Expert chess players show a number of perceptual differences from novices. Most
importantly for ATC, chess experts use a larger field of view. Note that this does not mean
that experts search a larger area with serial eye movements – they actually see a larger area
with a single viewing. This allows them to extract information at a deeper structural level. At
the same time, experts process in parallel, where novices process in serial. This appears to
be a use of automaticity to avoid the attentional bottleneck. The parallel processing also
seems to depend on pattern recognition, with the experts processing important relationships
between pieces, rather than the pieces themselves.
Perception is not solely a bottom-up, data-driven process. As mentioned above, perception
can also be goal-driven and top-down. Schemas and mental models, described in the next
section, inform the operator about salient aspects of the situation and help to focus attention.
These schemas and mental models will also be shown to rely heavily on pattern recognition,
meaning that pattern recognition is important whether the scanning strategy is bottom-up or
top-down.
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5.2 Comprehension
The next step in the process of reasoning is comprehension. A person wishing to reason
about a complex display must understand what their perceptions mean in terms of the
objects, constraints, and relationships depicted. According to SA theory, this means
integration into a mental model.
Mental models form the basis of spatial and temporal reasoning (Johnson-Laird, 1989;
Schaeken, Johnson-Laird, & d'Ydewalle, 1996). In order to make projections about the
future of the airspace, controllers must create a mental model of that airspace, and then
make inferences. They are best described as “mechanisms whereby humans are able to
generate descriptions of system purpose and form, explanations of system functioning and
observed system states, and predictions of future states” (Rouse & Morris, 1985).
Endsley (2006) lists the following advantages of good mental models:
• Knowledge of those aspects of the system relevant to the current situation. This is
critical for attending to and classifying information in the perceptual process. This
makes the process more efficient, particularly when there is a large amount of
information to process.
• Easier integration of elements to form an understanding of the situation. Without a
mental model it is difficult to understand the significance of something you have
perceived. Understanding is often a function of integrating multiple pieces of data,
and a good mental model provides a way of identifying and storing those data.
• Easier projection of future system states. The future is a function of the both the
current state and the rules and events within a system. In some cases, projections
are simply rule based – if X and Y are true, then Z will occur. In other cases the
system is more complex, allowing for a number of different evolutions. Accurate
projection is a function of the operators’ ability to judge the probabilities of each
outcome.
Over time, operators build up a library of prototypical situations, called schemas. These
schemas allow pattern matching between the current state of the model and the library of
schemas stored in long term memory. The patterns perceived need not be a direct match,
but rather need only be similar in critical cues to provide a near match.
Since the size of the mental model is limited by working memory, experts use pattern
recognition and schema to perform a procedure similar to chunking. The first example of
this was found in chess, where experts could remember briefly presented game positions far
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more accurately than novices (Simon & Chase, 1973). This advantage disappeared when
the board positions were not possible in chess. Since then, memory for schema-typical
presentations has become a standard method for determining the level of expertise in many
areas. In all these cases, pattern recognition is regarded as the mechanism underpinning
the use of schemas.
5.3 Reasoning
In many cases, pattern recognition can greatly improve the efficiency of reasoning
processes. Instead of searching through an option space, experts can use the schemas that
comprise their mental model to generate appropriate solutions. If the first solution generated
is satisfactory then no further solutions need to be considered. This technique follows the
Recognition Primed Decision model (RPD), a form of Naturalistic Decision Making (Klein,
1989, 1993a, 1993b, 1997; Klein, Calderwood, & Clinton-Cirocco, 1986).
Fireground commanders also claim that they make few decisions – the procedure to be
taken follows naturally from the situation perceived (Klein, Calderwood, & Clinton-Cirocco,
1986). Instead of comparing the merits of numerous courses of action, they aimed to find a
solution that would work satisfactorily. This strategy, called satisficing (Simon, 1957) is a
common technique in situations where the costs of optimisation outweigh the benefits.
Klein et al (1986) found that commanders follow one of two paths – Simple Match or
Evaluate a Course of Action. If the situation is a Simple Match to a known situation, then a
stored procedure can be implemented. If the situation is more complex, the commander
considers a course of action, and evaluates probable outcomes. If the evaluation suggests
that the course of action is satisfactory then no other options are considered. If the course of
action is unsatisfactory, then another is considered. A Diagnosis step was added later, in
which operators attempt to find causal reasons for unexpected system behaviour (Kaempf,
Wolf, Thordsen, & Klein, 1992; Klein, 1993b; Klein, Orasanu, Calderwood, & Zsambok,
1993).
Kaempf et al (1992) estimated that in 78 instances of decision making in operational Navy
warfare incidents, 78% of the time, the operator adopted a course of action without any
deliberate evaluation. In a further 18% of cases, the evaluation was accomplished via
mental simulation. In only 4% of cases was any comparison of alternative courses made.
Likewise, Randel et al (1994) found that 93% of decisions by electronic warfare technicians
were made by serially evaluating potential courses of action, rather than by comparing
courses against each other.
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Where correct perception leads automatically to correct action, incorrect perception can lead
to incorrect action. According to Endsley (1997):
Many human errors that are attributed to poor decision making
actually involve problems with the SA portion of the decision making
process as opposed to the choice portion of the process. Decision
makers make the correct decision for their perception, but that
perception is in error. This represents a fundamentally different
category of problem than a decision error in which the correct
situation is comprehended but a poor decision is made as to the
best course of action.
p 270.
A recent addition to the RPD model is Diagnosis. When an operator is uncertain about the
nature of a situation, they attempt to find an explanation for the situation, so that the situation
can be remedied. The RPD model (Klein, 1997; Klein, Orasanu, Calderwood, & Zsambok,
1993) suggests that decision makers will often spend more time and energy determining
what is happening and distinguishing between different explanations, than comparing
different courses of action. There are two major techniques of diagnosis. The first is feature
matching, in which “symptoms” are used to categorise a situation. The second is story
building, in which operators build a mental simulation to produce a causal explanation –
essentially, they ask “why would he do that?” The story they build from this question is often
a key part of the decision making process.
6. PATTERN RECOGNITION AND ATC
While many of the observations made of other domains also apply to ATC, there are also
specific observations that can be made regarding the work of controllers.
When perceiving the airspace, controllers’ visual search is like the experts in chess. Novice
controllers make many, closely spaced, fixations and hold them for long periods of time.
Conversely, expert controllers make few, well spaced, fixations and hold them for briefer
periods (Lim et al., 2006).
Most importantly, controllers do use schema. These are based around events (Seamster et
al (1993). In essence, the airspace is perceived as spatial-temporal events. Events are
schema typical arrangements, generated from patterns of objects. Controllers use these
events to hold the important information about several aircraft at once. This important
information is context dependant, but, for instance, it may be something like: D2.4_TEMPORAL DESIGN FOR PATTERN RECOGNITION IN SPATIAL AWARENESS.doc
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“These two aircraft are following the same route, but the rear
aircraft is going to catch the front aircraft in two minutes, at
this point here.”
The event is a “catching and overtaking event” which only requires the controller to
remember:
• the aircraft involved • the place the event will occur • the time the event will occur
This is known as gist storage, and fits perfectly with schema theory mentioned above. The
schematic events act to:
• Make searching for information relevant to events easier, since the controllers can narrow their search to schema relevant information.
• Reduce the amount of information controllers must store in their mental models, since the controller can use LTWM instead of the visuo-spatial sketchpad.
• Make selection of responses easier since, according to RPD, correctly classifying an event should lead to generation of an appropriate procedure.
When reasoning, controllers use RPD (Seamster, Redding, Cannon, Ryder, & Purcell,
1993). The event schemas act as triggers for procedures. Triggers take the form of logical
conditionals, in which a series of preconditions lead to a conclusion. For instance “If an
aircraft is less than 30 miles from the sector boundary AND no other aircraft are around
THEN hand off the aircraft.” These triggers appear to be closely linked to the events
controllers use to chunk the airspace.
6.1 Pattern recognition and conflict detection
The statements above show how patterns can help with guiding scanning and with
comprehending and acting once scanning is complete, but how exactly do controllers
determine whether there is a conflict or not? Xu and Rantanen (2003) and Stankovic et al
(2006) deal in detail with theories of how controllers detect and classify impending conflicts.
They provide several different calculation methods for determining whether a conflict is likely
to occur. In both cases, the experiments dealt solely with situations in which only two aircraft
were present. Even in this limited situation, exact judgment requires considerable effort. It
would not be a simple task to perform this search in an airspace containing ten aircraft.
Loft et al (2007) apply pattern recognition to this task. Instead of using patterns to identify
schemas, they look for specific instances in memory. Instances differ from schemas in that
they contain specific episodic information, not merely relative information. Logan (1988)
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developed a version of instance theory to explain skill acquisition. Just as operators build
libraries of schemas, they also build libraries of instances. When considering a response (in
the case of ATC, the response would be “deciding there is a conflict”), there is a race
between the algorithmic process of deciding and the pattern based retrieval from memory.
As the size of the instance library increases, the probability that retrieval will win the race
increases. Eventually, as the size of the library increases, the algorithm will be abandoned
and performance will be based entirely on memory. Like RPD, experts do not seem to
reason on-line. Instead, they recognise patterns of stimuli and recall the result automatically.
Instance theory need not conflict with schema theory. Saito (2000) shows how the two
theories can be reconciled to produce a model with far greater explanatory power.
Loft et al (2007) focused on determining concrete features that would identify an instance.
They suggested that participants used information about both static and dynamic features,
specifically:
• The speed of the aircraft
• The angle of the intersection
• The relative positions of the aircraft
This is one of the first attempts to apply instance theory to a dynamic domain. Previous
uses have worked around instances on static tasks like alphabetic arithmetic and perceptual
categorisation. In these cases, instances occur at a specific point in time. A conflict may
develop over a period of two minutes, and detection should be possible at any point. The
challenge for proponents of instance theory, and for design of displays to facilitate instance
recognition, is to determine exactly how a dynamic event can be described as an instance.
6.2 The Spatial Temporal Design Framework
Rozzi et al (2006) provide a framework for considering the way people reason about spatial-
temporal processes which may fill this need. The spatial-temporal framework provides a
way to describe human perception and modelling of complex, multi-dimensional processes
(Figure 2).
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Figure 2 The spatial-temporal framework (Rozzi, Wong, Amaldi, Woodward, & Fields, 2006)
According to this framework purely spatial entity can be described in terms of its constituent
parts, the relationships between those parts and the rules that govern the parts and
relationships. When a spatial entity changes over time, the history and potential futures of
the object become more important. The intentions of agents interacting with the entity must
also be considered.
The cognitive process of crossing the road provides a concrete example of the importance of
intentionality. There are numerous spatial rules that appear to provide information about
whether it is safe to cross a road with oncoming traffic (Owen, Simpson, & Murray, 2003). If,
however, you are waiting to cross at a pedestrian crossing, the spatial dimensions of an
approaching vehicle are less important than the intent of the driver. Will the car stop to let
you cross? The spatial dimensions are still important, but now they are used to judge
intention, rather than to directly measure safety.
When the pedestrian judges these spatial relations to determine intention, they are
evaluating behaviour. Is the driver slowing down? Behaviour is reflected in spatial changes
over time.
In the context of this paper, the process is the event – a conflict, a descent, a hand-off – and
controllers use schemas or instances in memory to improve their use of attention and
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working memory. The spatial-temporal framework gives one way that a schema or instance
might be structured.
Recall that Loft et al (2007) showed that the perception of conflicts relied on noticing the
speeds, relative angles and relative positions of aircraft. In this case, the process would be
the conflict event.
Categorising event types in terms of the framework will rely on precise, detailed
understanding of each task.
6.3 Analysing Visualisations
A good visualisation will make the elements of relevant schemas or instances salient. For
instance, a display that helped road crossing would emphasise information that indicated
stopping intention; is the car slowing down and is that rate of slow-down is consistent with
stopping?
Without further research, we can only speculate on the elements that comprise instances
and schemas in modern control work. Even with further research, we will only ever be able
to speculate about the elements that comprise instances and schemas in future control work.
Thus, any attempt to categorise current displays in terms of fitness for specific current or
future tasks would, largely, be speculation.
With the spatial-temporal framework, we can categorise different element types, and talk
about how well a visualisation provides them. For example, some displays provide good
information about spatial dimensions and little temporal information. Once future research
determines the elements of the schemas and instances in a task, we can then use the
framework to suggest visualisations that provide these elements.
In this section, we will examine some specific visualisations in the context of the spatial-
temporal framework and the elements that each display makes salient. These elements are,
in most cases, a function of the way the display is embodied. They are rarely an inherent
aspect of the visualisation technique.
6.3.1 The current co-planar display
Current displays are two dimensional, showing aircraft positioned on the screen according to
their latitude and longitude (Figure 3). Although the displays are highly configurable,
controllers commonly choose to display line that indicates heading and speed and a series
of trailing dots that show the recent history of the aircraft. Some controllers only use the
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dots, since they provide sufficient information to infer the heading and speed, rendering the
line redundant.
Additional information – such as call-signs, altitude, and aircraft type – is displayed on a
label that is attached to the aircraft.
Controllers may also choose to show navigation points and common flight paths on the
display, although we have been informed that most controllers know their sectors well
enough that this information is not necessary.
Figure 3 A section of a current coplanar display
In terms of the spatial-temporal framework, the salient elements of the visualisation are
(Figure 4):
• The horizontal positions, velocities and headings of the aircraft (Object information)
• The positions of navigation points (Object information)
• The horizontal distances and closing rates of aircraft from each other and from
navigation points (Relationship information)
• The recent history of the aircraft (Past and present temporal information)
• Probable flight paths (Projection and intent information)
Vertical relationships, actual intent, and the constraints imposed by aircraft and the
environment must be remembered, deduced or inferred.
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Figure 4 The salient aspects of current coplanar displays, in the context of the spatial-temporal framework.
6.3.2 AR Stack Manager
This visualisation shows aircraft in a holding stack. Holding stacks are procedural structures
that allow aircraft to wait safely. Holding aircraft follow an oval “racetrack” pattern at a
constant altitude. Controllers release waiting aircraft from the bottom of the stack and insert
new aircraft at the top. When an aircraft at the bottom is released the aircraft above
descend to fill the vacant space.
The critical tasks for controllers are releasing aircraft, inserting aircraft, and maintaining a
minimum safe vertical separation.
In this visualisation, the aircraft are displayed in 3D, 2D and 1D. The 3D visualisation shows
the position and heading of the aircraft in 3D space. The 2D view on the wall shows the
vertical position and one horizontal value, and the 1D view – the ruler – shows only the
vertical position. The lines on the wall and the ruler show the height the aircraft has been
assigned (For a detailed description of the stack manager see (Wong et al., 2008)
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Figure 5 The AR Stack manager
In terms of the spatial-temporal framework the salient elements are (Figure 6):
• The 3D, 2D, and 1D positions and headings of the aircraft (Object information)
• The relative distances, particularly the relative vertical distances, of the aircraft
(Relationship information)
• The assigned altitude of the aircraft (Intent information)
This visualisation is only a prototype, and provides an excellent example of how the spatial-
temporal framework could be useful for interface analysis. If it were determined that
controllers did not need 3D and 2D information about aircraft, then we could remove the
components that display this information, leaving only the ruler. If it were found that
controllers need information about the recent past, then we could add the same history dots
as are found in the co-planar display.
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Figure 6 The salient aspects of the stack manager in the context of the spatial-temporal framework.
7. DESIGNING WITH PATTERN RECOGNITION IN MIND
Pattern recognition is an integral component of the cognitive processes involved in cognitive
fields, and ATC in particular. Pattern recognition guides information search by using
schemas to suggest which information will be relevant. It increases the size and relevance
of mental models by building them from schemas stored in long term working memory. It
helps in decision making by allowing recognition primed decision making; potential
responses are generated and evaluated serially, rather than compared against each other.
Controllers do not scan the entire airspace constantly. Instead, they use schemas in LTWM
to suggest where to search. They look for larger patterns, using a larger field of view than
novices. These two uses of patterns make the best use of their limited attention resources.
A good design will make sure that schemas in memory continue to facilitate this process.
When scanning the airspace, controllers use patterns to access a stored library of instances.
These instances are used to judge the risk of conflicts, circumventing the need for complex
computation. It is likely that other, apparently complex tasks, use instance based methods
as well. If we are to design for expert performance, we need to ensure that it is easy for
controllers to learn these instances and that visualisations support their use. The spatial-
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temporal framework provides a way to discuss the structure of instances, and a method to
compare designs in terms of the elements they make salient. Good design will be a
compromise between providing necessary information and avoiding clutter.
Controllers do not rely completely on the environment, but instead use mental models as an
essential step to SA. The mental models avoid the limitations of working memory by using
schema stored in long term memory to structure the model. This allows them to store more
information, and ensures that the information stored is more relevant.
The schemas in ATC are based on events, which are spatial-temporal entities. Events are
relationships between objects in the environment that change over time in some significant
way. The spatial-temporal framework provides a way to discuss and classify these events,
and helps us think about ways in which visualisations can aid recognition of events in a
control environment.
Finally, the decision making process in an expert controller is very different from the normal
meaning of the word. Controllers do not consider multiple alternatives and choose the best.
Instead, they generate possible courses of action, determine whether they are satisfactory,
and then either carry out that course of action or dismiss it and look at another alternative.
The processes that underlie this process, RPD, are based on schemas and pattern
recognition. For controllers to make good decisions quickly, they will need to be able to use
schemas and patterns to recognise the appropriate courses of action.
The effects of pattern recognition are summed up in table 1.
Task The contribution of pattern recognition
Scanning Schema-based patterns guide controllers in performing efficient visual search of the airspace
Detecting Allows controllers to replace algorithmic calculation with instance-based recall
Modelling Increases the size and relevance of the model by using LTWM to represent the airspace as a collection of event schemas
Response Selection Allows controllers to use RPD instead of reasoning about appropriate responses
Table 1 The contributions of pattern recognition to expert performance. When designing for experts, it is important to ensure that the designs facilitate recognition
of appropriate patterns
The spatial-temporal framework is a powerful tool for describing the elements of patterns,
and for classifying visualisations in terms of the elements that contribute to those patterns.
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When designing a display to suit pattern recognition by experts, we can follow these steps:
Figure 7 A procedure for developing designs using pattern recognition and the spatial-temporal framework.
Controllers have numerous tasks, and these tasks will rely on different spatial-temporal
elements. If all elements for all tasks are displayed, we are likely to find the final result is an
extremely cluttered display. Designing a display to support all of these tasks will probably
require compromises, involving inferring some elements, and allowing controllers to filter the
displayed elements depending on the task they are performing at the time.
The analysis of pattern recognition provides a base for thinking about how controllers’
expertise allows them to circumvent cognitive limitations. The spatial-temporal framework is
a tool for describing these patterns and relating them to the design of displays. Proper
consideration of patterns and their spatial-temporal elements will allow us to design displays
that allow experts to circumvent cognitive limitations more effectively.
Future research will need to look at the spatial-temporal elements that comprise schemas
and instances, and consider how visualisations can best make these elements available to
controllers.
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