Upload
samantha-leakey
View
215
Download
0
Tags:
Embed Size (px)
Citation preview
Design for
the real world
Design for the real world
To meet or exceed the “customer’’s expectations Move the “customer” up the value chain Quality Timeliness Provide cost effective solutions
Design for the real world
Communications Design has moved from the print medium alone to the “virtual” world
Technology helps in the design process by allowing for:• Experimentation• Flexibility • And speed
Provides a common platform/language for communication and is a catylst
The Visual
Medium
The Visual Medium
Provides a common platform/language for communication and is a catalyst
Differences in Media
Differences in Media
Size Interactivity Product Lifecycle Updation/upgradation
Push and
Pull Concept
Push and Pull concept
Push The print medium lends itself entirely to the push
concept The multimedia and web applications area is
kinesthetic – where the end user drives the “pace”, it is interactive and is basis the “pull” concept
The principle of metaphor
The principle of metaphor
A product/site can be understood more easily if the user interface is depicted in a way that resembles some commonplace system – a common idiom
Once a metaphor is chosen, it should be spread widely throughout the interface, rather than used once at a specific point. Even better would be to use the same metaphor spread over several applications
An application can incorporate several different metaphors, as long as they don’t clash
Information
Design
Information Design
Information design is about the organization of the content and the architectural shell that holds it
On the one hand, a participant might be manipulating content. On the other, the participant might be traveling through a landscape of media
A usefully narrow definition of interface would specify it as the means by which the content is accessed, providing mediation between the content’s organization and the person’s actions
Interfaces must simultaneously maximize the quality of time people spend in relation to media and reduce the complexity of the processes they must go through to be present there
Consistency of
Design methodology
Consistency of Design methodology
The changes would be in tools/technology Processes Development cycles Testing/QA
Areas of Graphic Design Print/Multimedia/Web
Areas of Graphic Design Print
Marketing Collateral Packaging Publications
(add from Indrani’s list)
Includes an entire gamut of services for POP, publication, journals, magazine and newspapers which include design, pre-press as well as printing and print supervision
Design handbook for print
Colour Typography Composition Treatment Layout Design as per requirement
The printing process
Design Costing Pre-press-scanning/positives Processing-platemaking Proofing Paper selection Printing Binding/folding
Areas of Graphic Design
Multimedia:• CBT’s• Demo CD’s• Corporate Presentations
• Three S• Extrieve
• Games
Multimedia
Project/assignment brief Storyboard (option1) (option2) (option3)
Execution:• Images• Animation (options1) (options2)
• scripting Incorporation of Voiceover/sound effects
Web applications
Web/Internet:• WBT’s• Website• Web based applications-marketing/sales tools
• Home page• Products catalogue• Locations tool• Sales tool
Web Solutions
The internet is a powerful, interactive medium for marketing and communication that allows people, organizations and businesses to communicate with one another directly, not only through sight and sound as well as kinesthetically
Web applications
Specifications/Assignment brief Project management Design alternatives for look and feel Home Page/subsequent page design/elements
Examples :- Home page, Secondary page
Development Testing Hosting/maintenance/registration Updation/upgradation Signage
Exhibition Design
Exhibition Design Digital Display graphics Signage
GUI design
Application User Interface Design – – the frontend of software design is a company’s primary customer interface, the importance of which cannot be stressed enough.
Examples:- 1 2 3 4 5
It requires the expertise to blend the usability quotient in the right proportion with the functionality of an application to create a truly user-friendly experience
Examples:- 1 2 3 4 5 6
Areas of Graphic Design
Advertising & Marketing/ Education / Training
Areas of Graphic Design
Corporate Identity Create an entirely new identity and brand image for a
product/service/event.
Packaging Develop and print unique packs for specific products
Signage Digital Graphics Internal and External Window Displays Content Creation and Management
Creation of a new identity or brand for existing products and services
Develop a concerted campaign in various media for optimum mileage
Reminder or brand recall building exercises Create sales tools and develop marketing material to boost
revenues create a dramatic online web-presence as also provide
web-enabling products & services. Multimedia services that include CD's, web-enabled film
and video products as well as animation. Storyboarding, graphics and design for production of music
videos, documentaries etc.
Advertising & Marketing
Education / Training
Techpixel can provide CBT’s, WBT’s, for corporates as well as specialised training programmes for kids or adults.
Techpixel specialises in training modules and presentations for corporates, both in-house and online.
Techpixel can create easy-to-use interactive modules for demos, sales tools and marketing kits.