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Designing a multimedia interactive to support shared learning experiences Steve DiPaola & Caitlin Akai Simon Fraser University Siggraph Boston 2006 Educator’s Workshop

Designing a multimedia interactive to support shared learning experiences Steve DiPaola & Caitlin Akai Simon Fraser University Steve DiPaola & Caitlin

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Designing a multimedia interactive to support

shared learning experiences

Steve DiPaola & Caitlin AkaiSimon Fraser University

Steve DiPaola & Caitlin AkaiSimon Fraser University

Siggraph Boston 2006Educator’s Workshop

8/2/06 2

Outline

• Technology in informal learning spaces

• Design issues for multimedia interactives

• Introduction to the Virtual Beluga project

• Technical description of the simulation

• Educational content

• Interaction design

8/2/06 3

Technology in informal learning spaces

• Informal learning spaces like museums, sciences centres and aquaria are increasingly incorporating technology into their exhibits

• These spaces contain many design constraints that can limit the potential of technology

• Appropriate design of multimedia exhibits can ensure technology enhances educational content and visitor experience

8/2/06 4

Design issues for multimedia interactives

• Need for robustness

• Limited contact time

• Exhibits must work without supervision

• High traffic/use

• Visitors travel in groups

• Need to generate repeat visits

• Educational content should be engaging and accessible

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Virtual Beluga Project

• In collaboration with Vancouver Aquarium and Bill Kraus from Digital Biology

• Highly realistic dynamic virtual beluga simulation

• Interaction goal was to create a user-centric, shared, collaborative, and reflective learning space

• Important to encourage deeper interaction with the content than what is available through traditional wall signage or video

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Overview of vBeluga

• Virtual belugas are shown in a wild pod context

• Incorporates research on beluga behavior and vocalization conducted at aquarium

• Simulation is based on artificial intelligence architecture so belugas can learn and alter their behavior based on changes in their environment

• Physically-based system allows for natural whale locomotion and realistic water

• Realistic graphics achieved through the use of actuators (virtual bones and muscles)

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Simulation System

• Variable content is supported - individual organisms can grow and change over time, new organisms can be added/removed

• Easy to update to reflect changes in current scientific thinking

• The non-deterministic nature of the simulations means that no two simulations are alike

• The system is fully scalable - the number and complexity of organisms is limited only by the speed and memory of the computer on which it runs

• Behavioral system consists of two layers:

– A low level navigational system

– A high level action selection system

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Adaptive behavior system

Advanced Layer: Action Selection

- Suite of behaviors (action selection)

- Internal state

- Memory of past events

Primitive Layer: Navigation

- Navigation and obstacles

- Neural network bridging sensors and actuators

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Educational messages

• Data from researchers, aquarium staff and visitors was incorporated into the interactive

• Key educational messages:

– Belugas live in an acoustic world

– Human activities affect the way belugas use sound to navigate and communicate

– Our knowledge of wild beluga behavior is very limited

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Interaction Design Goals

• To allow visitors to engage in interactive ‘what-if’ scenarios

• Focus on collaboration - especially between adult & children

• Technology removed from direct visitor contact

• Visitors should not control ‘wild’ belugas

• Solution: Camera tracked tabletop

• Flexibility

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Designing for flexibility

• Modularity

• Open-ended scenarios

• Layers

• Scalability

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Flexibility of use

• General gallery

• Summer camp

• Beluga encounters

• Corporate events

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Conclusion

• Effective design of multimedia interactives can overcome some of the constraints associated with public informal learning spaces

• Highly realistic simulations can provide a novel and engaging format for presenting educational content

• Dynamic open-ended scenarios used to encourage collaboration and interaction among a range of visitors

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Our competition

8/2/06 17

Acknowledgments

• Steve DiPaola

• Bill Kraus of Digital Biology

• Vancouver Aquarium

• Valerie Vergara - PhD student and aquarium researcher

• For more information see:

• http://ivizlab.sfu.ca/research