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July 3rd, 2013. Designing AND TESTING A STRATEGY GAME. Bart Valks st. nr. 1503650. Schedule. Presentation 30 minutes Questions 15 minutes Deliberation 15 minutes Ceremony 30 minutes +. Contents. Why ? How ? Who ? What ? Results/Conclusions. “peeling the onion ”. - PowerPoint PPT Presentation
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DESIGNING AND TESTING A STRATEGY GAME
Bart Valksst. nr. 1503650
July 3rd, 2013
Schedule
Presentation 30 minutes Questions 15
minutes Deliberation 15 minutes Ceremony 30
minutes +
Contents
1. Why?
2. How?
3. Who?
4. What?
5. Results/Conclusions
“peeling the onion”
WhyWhy do we build what nobody wants?
WhyEfficiency!
Average NL: 16% office vacancy, 8% retail vacancy
Why TU Delft: decrease of public funding in
next yearsMaintenance budget , need to invest in the
campus
Increasing pressure on FMVG! Call for a ‘state of the art’ real estate
management solution
How
determinecurrentmatch
determinefuturematch
SUPP
LY S
IDE
MAT
CH
CURRENTdemand
CURRENTsupply
FUTUREsupply
FUTUREdemand
step by step plan
DEM
AND
SIDE
task
1 -
asse
ssin
g th
e cu
rrent
ca
mpu
s
task 2 - exploring changing demand
task
3 -
gene
ratin
g fu
ture
mod
els
task 4 - defining projects to transform
exploringchangingdemand
weigh andselect
alternative(s)
DAS Frame by de Jonge et al. (2009)
Matching supply and demand
How
Testing
DesigningInterview 1
Workshop 1
Interview 2
Workshop 2
How
Hypothesis: gaming can help users to comprehend this complexity
Main Research Question:How can the use of gaming in real estate decision-making
models help users to better understand the increasing complexity in
real estate management?
PROBLEM: Complexity in decision-making is increasing!
...but how?
Who
focus on institution focus on real estate
stra
tegi
cop
erat
ion
al
financial
physicalfunctional
controllers
technical managersusers
strategic
policy makers
CREM
technical
functional
College van Bestuur
Directeuren
Onderwijs
FMVG
O&S
StudentDocent
CREM Model by Den Heijer & De Vries (2005)
Incorporating relevant people and information
What
Preference-based Design by Binnekamp (2010)
Making explicit what you want
What
Current supply does not meet requirements
The new bachelor curriculum will lead to a change in demand
There are too few types of lecture halls to support this change in demand
The current supply is being used ineffectively
Results
Are we solving the problem?
Results
Results1. Experiences with the model“This model is ideal to have the discussion about what we need”
O&S
2. Attractiveness of the method“The methodology is the most important aspect”
Director of Education
3. Perception of effectiveness of the method“The process is faster, more to the point and more transparent”
Student Council
Conclusion
Iterating helps stakeholders to understand what they really want
It helps them to understand how this affects the overall result
Because the results are not final, they can experiment in a safe way
Main Research Question:How can the use of gaming in real estate decision-making
models help users to better understand the increasing complexity in
real estate management?
Questions? Thank you for your time and attention!