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designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

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Page 1: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

designing for conversation

@ IDEO Cambridge

paul pangaro, ph.d.

paul @ CyberneticLifestyles.com30 April 2009

Page 2: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

context

2

explosion of digital media formats

explosion of social media

explosion of user-generated content

mobility a.k.a. ubiquity

“network of objects” revolution

“conversational media”

HTML, audio, video, XML...

Facebook, MySpace, LinkedIn...

Blogosphere, Wikipedia, YouTube...

Twitter, Dopplr, TripIt...

Pachube...

all the above

if all this is heading toward “conversation”...

Page 3: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

how do we design for conversation?

3

by applying cybernetics

what is cybernetics?

how does cybernetics help us design?

Page 4: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

win

d o

r tide

course set

the science of steering

Dubberly Design Office

Page 5: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

win

d o

r tide

course set

the science of steering—heading toward a goal

Page 6: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

win

d o

r tide

course set

the science of steering—getting blown off course

Page 7: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

win

d o

r tide

correction of error

course set

the science of steering—course correcting

Page 8: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

win

d o

r tide

correction of error

course set

the science of steering

Page 9: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

win

d o

r tide

correction of error

course set correction of error

the science of steering—constantly using feedback

Page 10: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

win

d o

r tide

correction of error

course set correction of error

the science of steering

Page 11: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

win

d o

r tide

correction of error

course set correction of error

the science of steering—achieving the goal

Page 12: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

how do we design for conversation?

12

by applying cybernetics of conversation

what are the goals?

how do we measure if we’re on course?

what controls do we have?

Page 13: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

what is conversation?

13

participant A participant B

goal

after Dubberly Design Office 2008

Page 14: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

a participant has a goal

14

participant A participant B

goal

Page 15: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

chooses a context

15

participant A participant B

goal

context

Page 16: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

chooses a language

16

participant A participant B

interface

goal

sharedlanguage

context

Page 17: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

begins an exchange

17

participant A

learning

participant B

interface

goal

evaluating

sharedlanguage

context

action

Page 18: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

evokes a reaction...

18

participant A

learning

participant B

interface

goal

evaluating

sharedlanguage

context

action

goal

action

yes!!

Page 19: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

evokes a reaction...

18

participant A

learning

participant B

interface

goal

evaluating

sharedlanguage

context

action

goal

action

Page 20: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

...that evokes a reaction

19

participant A

learning

participant B

exchange

interface

goal goal

evaluating

sharedlanguage

context

exchangeaction action

Page 21: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

agreement may be reached

20

participant A

learning

participant B

exchange

interface

goal goal

evaluating

sharedlanguage

context

exchange

agreement

action action

Page 22: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

a transaction may occur

21

participant A

learning

participant B

exchange

interface

action (trans)action

goal goal

evaluating

sharedlanguage

context

exchange

agreement

action transaction

Page 23: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

22

participant A

learning

participant B

exchange

interface

action (trans)action

goal goal

evaluating

sharedlanguage

context

exchange

agreement

how does conversation

help us design?

Page 24: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

23

participant A

learning

participant B

exchange

interface

action (trans)action

goal goal

evaluating

sharedlanguage

context

exchange

agreement

conversation = framework for designing systems and services

context

language

exchange

agreement

transaction

context—language—exchange—agreement—transaction

cleat = conversational traction

how does conversation

help us design?

Page 25: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

24

participant A

learning

participant B

exchange

interface

action (trans)action

goal goal

evaluating

sharedlanguage

context

exchange

agreement

conversation = framework for designing systems and services

conversation = basis for long-term relationships

how does conversation

help us design?

Page 26: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

long-term business success

requireson-going transactions

needon-going trust is built through

on-going relationship

is possible only via

26

CONVERSATION

TRUST

RELATIONSHIP

HISTORY

time

LIFETIME

VALUE

conversation =

infrastructure of commerce

value

Page 27: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

27

ANALYSIS OF USER BEHAVIORS

we can rely on computed inferences

Page 28: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

28

CONVERSATIONAL ENGAGEMENT

...or evolve with new frameworks

Page 29: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

how does this help?

29

participant A

learning

participant B

exchange

interface

action (trans)action

goal goal

evaluating

sharedlanguage

context

exchange

agreement

conversation = framework for designing systems and services

conversation = basis for long-term relationships

conversation = best means to persuade, to change beliefs

Page 30: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

changing beliefs requires conversation

30

questions and testing understanding

conveying new ideas

consumerbrand

(c) Dubberly Design Office

Page 31: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

consumer brand

conversation & feedback mostly internal

a lot of conversation is internal

31

Page 32: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

change of belief

consumerbrand

p2p conversation is more influential

32

4

open connection

Page 33: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

p2p + internal conversations are needed

to ensure beliefs are shared

33

change of belief

consumerbrand

4

open connection

Page 34: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

p2p + internal conversations are needed

to ensure beliefs are shared

33

change of belief

consumerbrand

4

open connection

Page 35: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

putting conversation to work

34

design for conversation

context

language

exchange

agreement

transaction

Page 36: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

Invest in a better understanding of conversation

35

Review past projects and re-cast them as conversations—

How could design outcomes be improved?

Look at new technologies or techniques in terms of conversation—

Do they help generate more effective conversations?

When developing new projects, do models of conversation help

in choosing technologies or techniques?

Can we design for conversations that directly improve trust, and

therefore create stronger communities or greater lifetime customer value?

Page 37: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

investigate trends, tools, and technologies that will

change online conversations in 3 to 5 years

39

personal journeys—how will tech exposure and physical age matter?

social computing—how will conversational technology matter?

portable and secure identity—how will privacy matter?

mobility+sensor networks—how will context-awareness matter?

Page 38: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

prototype the conversations you want to have

40

for all roles—users + clients, clients + designers, designers + ...

across boundaries of current roles—all are participants

across organizational boundaries—partners, competitors, communities

across media—f2f and mediated, real-time and asynchronous

Page 39: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

New Revolution?

41

ROLE OF

MACHINESIndustrial

Revolution

extend + enhance ...

wealth creation by

lowering cost of ...

muscles

doing physical

work

1750—1850

Page 40: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

New Revolution?

41

ROLE OF

MACHINESIndustrial

Revolution

Computer

Revolution

extend + enhance ...

wealth creation by

lowering cost of ...

muscles nervous

system

doing physical

work

lowering

uncertainty

1750—1850 1955—1995

Page 41: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

New Revolution?

41

ROLE OF

MACHINESIndustrial

Revolution

Computer

Revolution

Conversation

Revolution

extend + enhance ...

wealth creation by

lowering cost of ...

muscles nervous

system

collaboration

doing physical

work

lowering

uncertainty

creating

new knowledge

1750—1850 1955—1995 2009—??

Page 42: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

epilogue

42

we know our world through conversation.

we constantly risk not being able to hear that which isoutside of what we can talk about, outside of whom we talk to,outside of our language, our beliefs, our “truth.”

our proficiency for conversation enables and limits what we know—and, therefore, what we can do.

paying attention to conversation gives us the opportunity to overcome our current limits.

Page 44: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

NEXT CONVERSATION

CONVERSATIONe,e,e...

e,e,e...e,e,ee,e,ee,e,ee,e,e

Given the conversation we’ve just had, focus on the questions above to make the next conversation successful.

NEWKNOWLEDGE

BUILDS

FEEDS

EXTERNALINFORMATION

ESTABLISHESGOAL FOR

DETERMINESCRITERIA FOR

PARTICIPANTSBECOME

SELECTIONMECHANISM

POSSIBLEPARTICIPANTS

1. Bottom-up approach: Keep asking the important questions that ensure the right participants and the right information in every conversation.

In short, given where we want to go:

Who are the necessary and sufficient participants?

What is the necessary and sufficient information?

What did we learn?

What questions do we answer next?

Who can we continue to use who are still essential?

What expertise do we need to answer those questions?

What information do we need to answer those questions?

47

Page 45: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

NEXT CONVERSATION

CONVERSATIONe,e,e...

e,e,e...e,e,ee,e,ee,e,ee,e,e

Given the conversation we’ve just had, focus on the questions above to make the next conversation successful.

NEWKNOWLEDGE

BUILDS

FEEDS

EXTERNALINFORMATION

ESTABLISHESGOAL FOR

DETERMINESCRITERIA FOR

PARTICIPANTSBECOME

SELECTIONMECHANISM

POSSIBLEPARTICIPANTS

1. Bottom-up approach: Keep asking the important questions that ensure the right participants and the right information in every conversation.

In short, given where we want to go:

Who are the necessary and sufficient participants?

What is the necessary and sufficient information?

What did we learn?

What questions do we answer next?

Who can we continue to use who are still essential?

What expertise do we need to answer those questions?

What information do we need to answer those questions?

48

Page 46: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

I. Context

finding the right moment to open an exchange

consumer must be receptive—when and where is “reasonable”?

also means “moment in the market”—when a need is unfulfilled

digital media has created an explosion of contexts

email

search engine results

web page banners, contextual ads

mobile phones, geo-location, context-sensing

... plus, traditional media are “going digital”50

cafe metro tweets

participant A

learning

participant B

exchange

interface

action (trans)action

goal goal

evaluating

sharedlanguage

context

exchange

agreement

Page 47: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

I. Context

51

Page 48: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

I. Context

51

Page 49: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

II. Shared Languagedefines what we can converse about

starts with vocabulary and ideas that resonate

speaks in customer terms

tunes into consumer need-states, wants, and desires

creates a “language system” that encourages a way of thinking that we want the consumer to adopt

52

participant A

learning

participant B

exchange

interface

action (trans)action

goal goal

evaluating

sharedlanguage

context

exchange

agreement

Page 50: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

II. Shared Language

53

Page 51: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

II. Shared Language

53

Page 52: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

II. Shared Language

53

Page 53: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

III. Exchange

2-way co-evolution of ideas

should be what we mean by “interactive”

must involve listening, offering, questioning

must offer some value to keep engagement going

may be broken off at any time (by either participant)

useful to both sides in learning about the other

consumer learns what is possible, whether to trust

marketer learns what consumers think, feel, and want

54

iPod colors

participant A

learning

participant B

exchange

interface

action (trans)action

goal goal

evaluating

sharedlanguage

context

exchange

agreement

Page 54: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

III. Exchange

55

Page 55: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

III. Exchange

55

Page 56: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

III. Exchange

55

Page 57: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

III. Exchange

55

Page 58: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

IV. Agreement

56

shared understanding

common history is created

trust is built

beliefs are validated or changed

participant A

learning

participant B

exchange

interface

action (trans)action

goal goal

evaluating

sharedlanguage

context

exchange

agreement

Page 59: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

trust is established (or not)

history ensures compatible goals

... and sets expectations for future conversations

trust is powerful—it lowers risk and saves time

IV. Agreement

58

shared understanding

common history is created

trust is built

beliefs are validated or changed

participant A

learning

participant B

exchange

interface

action (trans)action

goal goal

evaluating

sharedlanguage

context

exchange

agreement

Page 60: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

IV. Agreement

59

Page 61: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

IV. Agreement

59

Page 62: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

IV. Agreement

59

Page 63: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

coordinate about shared beliefs and shared goals

stay connected, continue the conversation

participate in communities, social networks, real-world + f2f

demonstrate commitment

BUY product or service

V. Actions or Transactions

60

participant A

learning

participant B

exchange

interface

action (trans)action

goal goal

evaluating

sharedlanguage

context

exchange

agreement

Page 64: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

V. Actions or Transactions

61

Page 65: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

V. Actions or Transactions

61

Page 66: designing for conversation · designing for conversation @ IDEO Cambridge paul pangaro, ph.d. paul @ CyberneticLifestyles.com 30 April 2009

V. Actions or Transactions

61