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Cognition
Designing for human cognitive capabilities.
Memory, perception and cognition.
CS349 -- Memory, Perception & Cognition1
So
urc
es
CS349 -- Memory, Perception & Cognition2
Jef Raskin, The Humane
Interface (2000).
Jeff Johnson, Designing with
the Mind in Mind (2010)
Erg
on
om
ics
an
d H
um
an
Fac
tors • Designing devices that fit human abilities:
physical and cognitive.
CS349 -- Memory, Perception & Cognition3
Co
gn
itiv
e E
ng
ine
eri
ng
, “C
og
ne
tic
s”
• The study of how people mentally work
– vs. dominant branch of ergonomics which
studies how people physically work
• “We must master an ergonomics of the
mind if we want to design interfaces that are
likely to work well.” (Raskin, p. 10)
• “…well-known computer interfaces … are
designed as though their designers expect
us to have cognitive abilities that experiment
shows we do not possess.” (Raskin, p. 10)
CS349 -- Memory, Perception & Cognition4
Co
gn
itio
n • Faculty for processing
information and applying prior
knowledge using mental
processes like:
– attention
– memory
– learning
– reasoning
CS349 -- Memory, Perception & Cognition5
Card, Moran, and Newell’s Model Human Processor
HC
I G
uid
elin
es • The study of “cognetics” has resulted in many sets of HCI
guidelines.
• They are all substantially the same
• Why?
– Unlike fashion design, they are not based on the designer’s
tastes and whims. They are all based on human
psychology: how people perceive, learn, reason,
remember, and convert intentions into action.
CS349 -- Memory, Perception & Cognition6
Memory
CS349 -- Memory, Perception & Cognition7
Sh
ort
vs. L
on
g-T
erm
Mem
ory • Short-term Memory: situations in which information is
retained for very short intervals (ε – several seconds)
• Long-term Memory: information is retained over longer
periods (minutes, hours, days, years, a lifetime)
• A tempting view:
CS349 -- Memory, Perception & Cognition8
PerceptionsShort-Term
Memory
Long-Term
Memory
Input RAM Disk
Lo
ng
-Term
Mem
ory
= A
cti
vate
d N
eu
ron
s • Perceptions enter via visual, auditory, olfactory, gustatory, or tactile
sensory systems
– Activate neurons in areas of the brain are dedicated to each sense
– Detect low-level features: dark-light edge, diagonal line, high-
pitched tone, sour taste, red colour, etc.
• Triggers activation of neurons in other areas of the brain that are not
specific to the sensory system.
– Combine lower-level features into higher-level features: animal,
Uncle Kevin, minor key, threat, etc.
– The set of triggered neurons depends on the features of the input
and the context.
– The more similar two perceptual stimuli are (features and context),
the more overlap there is in the sets of neurons that fire
CS349 -- Memory, Perception & Cognition9
Lo
ng
-Term
Mem
ory
= A
cti
vate
d N
eu
ron
s • Memory formation: long-lasting and perhaps permanent changes to
the neurons involved in a neural activity pattern which make it easier
to reactivate in the future.
• Remembering: reactivating the same pattern of neural activity that
occurred when the memory was formed.
– Somehow the brain distinguishes new activations from
reactivations.
– Recognition: New perceptions that trigger an existing pattern.
– Recall: Triggering an existing pattern without the perception.
• Strength of a memory depends on
– How often it’s reactivated
– Strength of the original perceptions
– Sleep
CS349 -- Memory, Perception & Cognition10
Sh
ort
-Term
Mem
ory • Not simply neural activations that don’t last long.
• Short-term memory is a combination of perception and
attention.
– Perceptions make available a collection of neural activations
– Attention selects just several of the many activations that
are currently available.
– Short-term memory is the currently activated neural patterns
of which we are aware.
CS349 -- Memory, Perception & Cognition11
Ch
ara
cte
risti
cs o
f S
ho
rt-T
erm
Mem
ory • Low capacity
– Used to say “7 items plus or minus 2” (George Miller, 1956)
– Most current researchers say this is too high
– Depends on similarity of items, ability to “cluster” items
• e.g. phone number as 3 sets of digits (vs. 10 digits)
– Capacity perhaps best measured in “item-features” rather
than items
• Volatility
– Turning attention to a different neural pattern turns it away
from some of what it had been focusing on
– Information can be easily lost from short-term memory if not
rehearsed to constantly bring it back into attention
CS349 -- Memory, Perception & Cognition12
Imp
lic
ati
on
s f
or
Use
r In
terf
aces User interfaces should help people remember information from
one moment to the next.
Examples:
• Modes:
– Allows UIs to have more functions than controls
– But… people make “mode errors” – do the wrong thing
because they forget which mode they’re in.
– Avoid modes or make it obvious which mode is engaged
• Search results: keep the search terms on screen to help
evaluate search results
• Instructions: keep a sequence of instructions visible while
being followed
CS349 -- Memory, Perception & Cognition13
Ch
ara
cte
risti
cs o
f L
on
g-T
erm
Mem
ory • Error-prone:
– Think of it as heavily compressed information
– Some features not recorded
• Weighted by emotions
• Retroactively alterable
CS349 -- Memory, Perception & Cognition14
Imp
lic
ati
on
s f
or
Use
r In
terf
aces • Don’t burden long-term memory more than you have to.
• Example:
CS349 -- Memory, Perception & Cognition15
Perception
How we take in information
CS349 -- Memory, Perception & Cognition16
Perc
ep
tio
n • Our perception of the world is not a true depiction of “reality”.
• To a large extent, we perceive what we expect to perceive.
• Our expectations – and therefore our perceptions – are biased
by:
– the past: our experience
– the present: the current context
– the future: our goals
CS349 -- Memory, Perception & Cognition17
Perc
ep
tio
n B
iase
d b
y E
xp
eri
en
ce Imagine you own a large insurance company. You are meeting
with a real estate developer to discuss plans for a new campus
of company buildings. The campus consists of a row of five
buildings, some of which include courtyards providing light for
the cafeteria and fitness centre. The developer shows you an
initial plan:
CS349 -- Memory, Perception & Cognition18
Perc
ep
tio
n B
iase
d b
y E
xp
eri
en
ce Now imagine that instead of a real estate manager you’re
meeting with the marketing manager about a billboard ad. The
advertising manager shows you a suggestion that shows a
single, value-laden word to be placed on the billboards:
CS349 -- Memory, Perception & Cognition19
Perc
ep
tio
n B
iase
d b
y E
xp
eri
en
ce
CS349 -- Memory, Perception & Cognition20
Perc
ep
tio
n B
iased
by C
urr
en
t C
on
text
• The same phrase is perceived differently depending on the list in which it appears:
• “The pattern of neural activity that corresponds to recognizing a letter, a word, a face, or any object includes input from neural activity stimulated by the context. This context includes other nearby perceived objects and events, and even reactivated memories of previously perceived objects and events.”
-- Designing with the Mind in Mind, p. 5
CS349 -- Memory, Perception & Cognition21
Fold napkins. Polish silverware. Wash dishes.
French napkins. Polish silverware. German dishes.
Pe
rcep
tio
n B
ias
ed
by G
oals • In the following “toolbox”, is there a pair of scissors?
• Was there a wrench?
CS349 -- Memory, Perception & Cognition22
Pe
rcep
tio
n B
ias
ed
by G
oals • This is a fairly famous video. If you’ve already seen it, please
don’t blow it for those who haven’t.
• https://www.youtube.com/watch?v=vJG698U2Mvo
CS349 -- Memory, Perception & Cognition23
Pe
rcep
tio
n B
ias
ed
by G
oals There are two ways in which our current goals bias our
perception:
1. Influencing where we look
– We focus on our goal, ignoring things that are unrelated.
2. Sensitizing our perceptual system to certain features
– Our brain will focus on particular features that meet out goal
(e.g. if we’re looking for a “red car”, we’ll scan for red).
CS349 -- Memory, Perception & Cognition24
Cognition
How we process information
CS349 -- Memory, Perception & Cognition25
Tw
o S
tate
s o
f C
og
nit
ive
Pro
ce
ss
es Cognitive unconscious: processes of which you are not
aware at the time they occur. The resources they make
available to us are HUGE.
Cognitive conscious: processes focused on the relatively few
things that you are aware of at the time they occur. The
resources they make available to us are tiny (but powerful).
CS349 -- Memory, Perception & Cognition26
(examples)
movement from unconscious to conscious …
from conscious to unconscious …
Co
gn
eti
cs “Understanding that we possess these two distinct sets of limited
mental abilities and understanding how they work in relationship
to human-machine interfaces is as essential to designing
interfaces as is knowing the size and the strength of the human
hand when we are designing a keyboard.”
CS349 -- Memory, Perception & Cognition27
-- Jef Raskin, The Humane Interface, p. 11
Co
mp
ari
ng
Co
gn
itiv
e S
tate
s
CS349 -- Memory, Perception & Cognition28
Property Conscious Unconscious
Engaged by Novelty, emergencies, danger Repetition, expected events, safety
Used in New circumstances Routine situations
Can handle Decisions Non-branching tasks
Accepts Logical propositions Logic or inconsistencies
Operates Sequentially Simultaneously
Controls Volition (your “will”) Habits
Capacity Tiny Huge
Persists for Tenths of seconds Decades
Lo
cu
s o
f A
tten
tio
n • Locus: The feature, object, or idea about which you are
intently and actively thinking (in cognitive conscious).
– Related to “focus” but...
• Cannot completely control where our locus will be
• We can have at most one locus of attention
– Maybe none
– More than one locus is actually multi-tasking, not multi-
processing
• Why is this not optimal?
– Multi-processing can be achieved by combining one locus
and one or more automatic activities...
• Driving and talking, …
CS349 -- Memory, Perception & Cognition29
See
ing
Do
esn
’t M
ean
We S
ee • A single locus of attention filters out many perceptions
– Tuning out sounds and smells...
– Implications: some aspects of a UI may be tuned out as
well
• Perceptions persist briefly and then decay quickly
– Many perceptions do not automatically become memories
– Implications:
CS349 -- Memory, Perception & Cognition30
Seein
g D
oes
n’t
Mean
We S
ee:
Ch
an
ge B
lin
dn
ess • Change Blindness: a change in a visual stimulus is
unnoticed by observer
– http://www2.psych.ubc.ca/~rensink/flicker/download/
CS349 -- Memory, Perception & Cognition31
Co
nte
xt
Sw
itch
es • There is a significant cost to switching from one locus of
attention to another
– Context switch: about 10 seconds
• More for intense tasks, less for lightweight tasks
• If the same context switch is performed repeatedly...
• Implications:
– Protect users (yourself!) from context switches
– Research in interruptability
– Exploit single locus/context switches
• Magician
• Canon Cat/Some Apps (next slide)
CS349 -- Memory, Perception & Cognition32
New message from
Feridun …
Can
on
Cat
CS349 -- Memory, Perception & Cognition33
Ab
so
rpti
on • You can be more or less absorbed in your locus of attention
– More absorbed:
• More difficult to transition to another locus
• Requires greater stimulus to effect such a change
• Examples: reading a book, playing a game
• Absorption is essential to productivity
– Implications for UI: don’t interrupt this state!
– Encourage flow (being “in the zone”)
CS349 -- Memory, Perception & Cognition34
Ab
so
rpti
on
’s N
eg
ati
ve
Co
nseq
uen
ces
• Eastern Airlines Flight 401 story
• Proportional to stress: “As stress increases, people
concentrate more and more on but a few features of their
environment, paying less and less attention to others... You
become less likely to see hints, help messages, or other user
aids as you become increasingly agitated about the problem.”
-- Raskin, p. 27
• Implications for UI: prevent errors, easy-undo
CS349 -- Memory, Perception & Cognition35
Au
tom
ati
c A
cti
on
s • Automatic Action: any activity done without conscious
thought (routines, habits, skills) … in cognitive unconscious
• Performing a task repeatedly makes it easier
– Eventually, don’t need to give it conscious thought
– Conscious thought may impede the action
• Automatic tasks enable simultaneous actions
– If we are doing more than one activity at a time, all but at
most one of them are automatic
• Automatic actions are essential to higher life forms
CS349 -- Memory, Perception & Cognition36
Lea
rnin
g a
nd
Co
ntr
oll
ing
Au
tom
ati
c A
cti
on
s • Humans cannot avoid developing automatic responses
– “Practice makes perfect” vs. “Practice makes permanent”
• Sequences of actions become clumped into a single action
– Cannot interrupt a sequence of less than 1-2 sec.
– Long sequences can only be interrupted with conscious
thought
• Unlearning automatic
actions
CS349 -- Memory, Perception & Cognition37
Go
od
Au
tom
ati
c A
cti
on
Im
plic
ati
on
s • Persistent use of any interface will develop automatic actions
that are difficult to unlearn
– Can be good (e.g. consistency and similarity leads to quick
interaction)
CS349 -- Memory, Perception & Cognition38
Ba
d A
uto
ma
tic
Ac
tio
n Im
plic
ati
on
s • Can be bad (e.g. dangerous automatic actions)
– Example: File deletion confirmations
– Any confirmation step that elicits a fixed response soon
becomes useless
– Alternatives?
CS349 -- Memory, Perception & Cognition39
The action you have requested cannot
be undone. It will cause permanent loss
of the file. If you are sure you wish to
delete the file forever, type backward the
tenth word in this box.
Su
mm
ary • Introduction to perception and how it is biased
• Introduction to human cognition capabilities
– cognetics
– cognitive conscious vs. cognitive unconscious
– locus of attention
– automatic actions
• Implication of cognition for design
CS349 -- Memory, Perception & Cognition40