designingthebehaviorchange-101022165753-phpapp01

Embed Size (px)

Citation preview

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    1/53

    Designing the Behavior Change

    frog design internal presentation

    October, 22nd 2010

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    2/53

    2

    Since September 19th, 2010

    Workouts: 13

    Duration: 10:01:24

    Km: 109.21

    Average pace: 530/km

    Calories burned: 9956

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    3/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 3

    The equivalent of 18.43 Big Macs.

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    4/53

    4

    Since September 19th, 2010

    My farthest run: 12.280 km

    My fastest mile: 810

    My fastest 5 km: 2609

    My fastest 10 km: 5326

    The day I run must is: Thursday

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    5/53

    5

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    6/53

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    7/53

    1. Record runs

    2.Gather feedback

    3.Change behavior

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    8/53

    Why does thismatter?

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    9/53

    Aging populationBy 2050, there will be more than2 billion people aged 60 or over.

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    10/53

    Growing incidence of

    chronic diseasesNearly 50% of US population by 2030.

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    11/53

    Growing costs of healthcare

    2.300 billion dollars a year in the US only.

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    12/53

    Healthcare

    needs to bereframed.

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    13/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation

    Traditional

    healthcare frame

    Emerging

    self-management frame

    Scope

    Approach

    Subject

    Response

    Relies on

    HCP as

    Patient as

    Relationship

    Records

    Relieve acute conditions now. Maintain well-being over a lifetime.

    Intervention; treatmentExpert directed

    Apply standards of care

    Lengthy regulatory pre-approval

    Prevention; healthy livingSelf-management

    Measure, assess, and adjust; iterate

    Learn and adapt as you go

    Symptoms and test results Whole person, seen in context

    Prescribe medication Improve behavior, environment

    Medical establishment

    Social networks, others like me

    Individuals, family and friends

    Authority, expert

    Dispensing knowledge

    Coach, assistant

    Learning from patients

    Helpless, childlike

    Taking orders

    Responsible adult

    Setting goals; testing hunchesAsymmetric, one way

    Command and control

    Symmetric, reciprocal

    Discussion and collaboration

    HCPs notes of visit

    Sporadic

    Dispersed between oces

    Managed by HCP

    Patients notes, data from sensors

    Continuously collected

    Connected; aggregated

    Controlled by patient

    Hugh Dubberly, Reframing Health

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    14/53

    Proteus, Ingestible Event Markers (IEMs)

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    15/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation

    Adidas, micoachDexcom, Seven+

    15

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    16/53

    16

    Adidas, micoachFitbit, fitbit tracker

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    17/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 17

    Adidas, micoachPhilips, directlife

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    18/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 18

    Adidas, micoach

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    19/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 19

    Yamaha, Bodibeat

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    20/53

    Zeo sleepcoach

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    21/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 21

    record

    process

    me

    feedback

    specialized communitiesfamily & friends social networks traditional

    HCPs

    upcoming

    HCPs

    government

    end-users HCPs institutions

    data sharing

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    22/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 22

    behavior

    change

    record

    process

    me

    feedback

    specialized communitiesfamily & friends social networks traditional

    HCPs

    upcoming

    HCPs

    government

    end-users HCPs institutions

    data sharingsupport

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    23/53

    Behavior can changein 15 ways.

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    24/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 24

    BJ Fogg, Behavior Grid

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    25/53

    Put hot triggers

    in the path ofmotivated people.

    BJ Fogg, 2010

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    26/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 26

    Ability

    Core motivators

    pleasure/pain

    hope/fear

    social acceptance/rejection

    Simplicity factors

    time, money, physical e

    ort, brain cycles,social deviance, non routine

    HighLow

    Motiva

    tion

    High

    Low

    Trigger

    increa

    singlike

    linesst

    operfor

    mtar

    getb

    ehav

    ior

    BJ Fogg, Behavior Model

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    27/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 27

    Ability

    Core motivators

    pleasure/pain

    hope/fear

    social acceptance/rejection

    Simplicity factors

    time, money, physical e

    ort, brain cycles,social deviance, non routine

    HighLow

    Motiva

    tion

    High

    Low

    Trigger (signal)

    Wake-up

    BJ Fogg, Behavior Model

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    28/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 28

    Ability

    Core motivators

    pleasure/pain

    hope/fear

    social acceptance/rejection

    Simplicity factors

    time, money, physical eort, brain cycles,

    social deviance, non routine

    HighLow

    Motivation

    High

    Low

    Trigger (facilitator)

    Accept an invitation

    on Linked-in

    BJ Fogg, Behavior Model

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    29/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 29

    Ability

    Core motivators

    pleasure/pain

    hope/fear

    social acceptance/rejection

    Simplicity factors

    time, money, physical eort, brain cycles,

    social deviance, non routine

    HighLow

    Motivation

    High

    Low

    Run faster

    Trigger (spark)

    BJ Fogg, Behavior Model

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    30/53

    Motivating peopleis hard.

    BJ F B h i M d l

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    31/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 31

    Pleasure/Pain

    Hope/FearSocial acceptance/

    rejection

    BJ Fogg, Behavior Model

    Nike Nike+ Challenge

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    32/53

    Nike, Nike+ Challenge

    Mint com Spendspace

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    33/53

    Mint.com, Spendspace

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    34/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 34

    Extern l Cues

    From a stranger

    From somebody

    I care

    Internal Cues

    Me

    Somebody I care

    Everybody

    You should lose

    weight.

    Dad, you should lose

    weight.I must lose weight.

    You should lose

    weight. You owe it to

    your children.

    Dad, you should lose

    weight. You owe it to

    me.

    I must lose weight. I

    owe it to my children.

    You should lose

    weight. You owe it to

    the others.

    Dad, you should lose

    weight. You owe it to

    the others.

    I must lose weight. Iowe it to the others.

    I change

    my behavior for

    Triggers come

    from

    Self-motivatedNeed motivation

    Individualist

    Altruistic

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    35/53

    Motivating people

    aected by a diseasecan be much harder.

    HopeLab Re-Mission

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    36/53

    HopeLab, Re Mission

    HopeLab Re-Mission

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    37/53

    HopeLab, Re Mission

    Bayer, Didget

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    38/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 38

    Bayer, Didget

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    39/53

    What if we turned

    our lives into a game?(and maybe set

    its rules)

    Nintendo, Wii-fit

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    40/53

    ,

    Ubisoft, YourShape

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    41/53

    p

    Ubisoft, YourShape (Kinect)

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    42/53

    p ( )

    Runkeeper

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    43/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 43

    Healthmonth

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    44/53

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    45/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation

    Games explaining reality Real-life games

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    46/53

    Well designed games

    are fun to playbecause they keep us

    in the flow.

    Mihaly Csikszentmihalyi, Flow

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    47/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 47

    Challen

    ge

    High

    Low

    Objective

    anxiety

    boredom

    Skills/Time HighLow

    Jesse Schell, 2010

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    48/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 48

    Skills/Time HighLow

    Challen

    ge

    High

    Low

    Objective

    anxiety

    boredom

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    49/53

    1. Running can be fun.

    2. Awareness and behavior

    change can make us

    healthier.

    3. Getting motivated is hard.

    4. Games motivate us becausethey keep us in the flow.

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    50/53

    Questions?

  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    51/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 51

    @giorgiobaresi

    #gamification

    [email protected]

    Sources

    mailto:[email protected]:[email protected]
  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    52/53

    2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 52

    1. Cover image: http://www.flickr.com/photos/kk/133689335/

    2. Source: http://en.wikipedia.org/wiki/Big_Mac

    3. Source: http://visualization.geblogs.com/visualization/aging/

    4. Source: http://www.fightchronicdisease.org/pdfs/ChronicDiseaseFactSheet.pdf

    5. Source: http://bit.ly/bDy358

    6. Source: http://www.dubberly.com/articles/reframing-health.html

    7. Source: http://behaviorgrid.org/

    8. Source: http://behaviormodel.org/

    http://behaviormodel.org/http://behaviormodel.org/http://behaviorgrid.org/http://behaviorgrid.org/http://www.dubberly.com/articles/reframing-health.htmlhttp://www.dubberly.com/articles/reframing-health.htmlhttp://visualization.geblogs.com/visualization/aging/http://visualization.geblogs.com/visualization/aging/http://visualization.geblogs.com/visualization/aging/http://visualization.geblogs.com/visualization/aging/http://visualization.geblogs.com/visualization/aging/http://visualization.geblogs.com/visualization/aging/http://en.wikipedia.org/wiki/Big_Machttp://en.wikipedia.org/wiki/Big_Machttp://www.flickr.com/photos/kk/133689335/http://www.flickr.com/photos/kk/133689335/
  • 7/30/2019 designingthebehaviorchange-101022165753-phpapp01

    53/53