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7/30/2019 designingthebehaviorchange-101022165753-phpapp01
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Designing the Behavior Change
frog design internal presentation
October, 22nd 2010
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2
Since September 19th, 2010
Workouts: 13
Duration: 10:01:24
Km: 109.21
Average pace: 530/km
Calories burned: 9956
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 3
The equivalent of 18.43 Big Macs.
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4
Since September 19th, 2010
My farthest run: 12.280 km
My fastest mile: 810
My fastest 5 km: 2609
My fastest 10 km: 5326
The day I run must is: Thursday
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5
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1. Record runs
2.Gather feedback
3.Change behavior
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Why does thismatter?
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Aging populationBy 2050, there will be more than2 billion people aged 60 or over.
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Growing incidence of
chronic diseasesNearly 50% of US population by 2030.
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Growing costs of healthcare
2.300 billion dollars a year in the US only.
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Healthcare
needs to bereframed.
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation
Traditional
healthcare frame
Emerging
self-management frame
Scope
Approach
Subject
Response
Relies on
HCP as
Patient as
Relationship
Records
Relieve acute conditions now. Maintain well-being over a lifetime.
Intervention; treatmentExpert directed
Apply standards of care
Lengthy regulatory pre-approval
Prevention; healthy livingSelf-management
Measure, assess, and adjust; iterate
Learn and adapt as you go
Symptoms and test results Whole person, seen in context
Prescribe medication Improve behavior, environment
Medical establishment
Social networks, others like me
Individuals, family and friends
Authority, expert
Dispensing knowledge
Coach, assistant
Learning from patients
Helpless, childlike
Taking orders
Responsible adult
Setting goals; testing hunchesAsymmetric, one way
Command and control
Symmetric, reciprocal
Discussion and collaboration
HCPs notes of visit
Sporadic
Dispersed between oces
Managed by HCP
Patients notes, data from sensors
Continuously collected
Connected; aggregated
Controlled by patient
Hugh Dubberly, Reframing Health
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Proteus, Ingestible Event Markers (IEMs)
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation
Adidas, micoachDexcom, Seven+
15
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16
Adidas, micoachFitbit, fitbit tracker
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 17
Adidas, micoachPhilips, directlife
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 18
Adidas, micoach
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 19
Yamaha, Bodibeat
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Zeo sleepcoach
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 21
record
process
me
feedback
specialized communitiesfamily & friends social networks traditional
HCPs
upcoming
HCPs
government
end-users HCPs institutions
data sharing
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 22
behavior
change
record
process
me
feedback
specialized communitiesfamily & friends social networks traditional
HCPs
upcoming
HCPs
government
end-users HCPs institutions
data sharingsupport
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Behavior can changein 15 ways.
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 24
BJ Fogg, Behavior Grid
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Put hot triggers
in the path ofmotivated people.
BJ Fogg, 2010
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 26
Ability
Core motivators
pleasure/pain
hope/fear
social acceptance/rejection
Simplicity factors
time, money, physical e
ort, brain cycles,social deviance, non routine
HighLow
Motiva
tion
High
Low
Trigger
increa
singlike
linesst
operfor
mtar
getb
ehav
ior
BJ Fogg, Behavior Model
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 27
Ability
Core motivators
pleasure/pain
hope/fear
social acceptance/rejection
Simplicity factors
time, money, physical e
ort, brain cycles,social deviance, non routine
HighLow
Motiva
tion
High
Low
Trigger (signal)
Wake-up
BJ Fogg, Behavior Model
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 28
Ability
Core motivators
pleasure/pain
hope/fear
social acceptance/rejection
Simplicity factors
time, money, physical eort, brain cycles,
social deviance, non routine
HighLow
Motivation
High
Low
Trigger (facilitator)
Accept an invitation
on Linked-in
BJ Fogg, Behavior Model
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 29
Ability
Core motivators
pleasure/pain
hope/fear
social acceptance/rejection
Simplicity factors
time, money, physical eort, brain cycles,
social deviance, non routine
HighLow
Motivation
High
Low
Run faster
Trigger (spark)
BJ Fogg, Behavior Model
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Motivating peopleis hard.
BJ F B h i M d l
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 31
Pleasure/Pain
Hope/FearSocial acceptance/
rejection
BJ Fogg, Behavior Model
Nike Nike+ Challenge
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Nike, Nike+ Challenge
Mint com Spendspace
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Mint.com, Spendspace
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 34
Extern l Cues
From a stranger
From somebody
I care
Internal Cues
Me
Somebody I care
Everybody
You should lose
weight.
Dad, you should lose
weight.I must lose weight.
You should lose
weight. You owe it to
your children.
Dad, you should lose
weight. You owe it to
me.
I must lose weight. I
owe it to my children.
You should lose
weight. You owe it to
the others.
Dad, you should lose
weight. You owe it to
the others.
I must lose weight. Iowe it to the others.
I change
my behavior for
Triggers come
from
Self-motivatedNeed motivation
Individualist
Altruistic
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Motivating people
aected by a diseasecan be much harder.
HopeLab Re-Mission
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HopeLab, Re Mission
HopeLab Re-Mission
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HopeLab, Re Mission
Bayer, Didget
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 38
Bayer, Didget
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What if we turned
our lives into a game?(and maybe set
its rules)
Nintendo, Wii-fit
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,
Ubisoft, YourShape
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p
Ubisoft, YourShape (Kinect)
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p ( )
Runkeeper
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 43
Healthmonth
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation
Games explaining reality Real-life games
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Well designed games
are fun to playbecause they keep us
in the flow.
Mihaly Csikszentmihalyi, Flow
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 47
Challen
ge
High
Low
Objective
anxiety
boredom
Skills/Time HighLow
Jesse Schell, 2010
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 48
Skills/Time HighLow
Challen
ge
High
Low
Objective
anxiety
boredom
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1. Running can be fun.
2. Awareness and behavior
change can make us
healthier.
3. Getting motivated is hard.
4. Games motivate us becausethey keep us in the flow.
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Questions?
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 51
@giorgiobaresi
#gamification
Sources
mailto:[email protected]:[email protected]7/30/2019 designingthebehaviorchange-101022165753-phpapp01
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2010 frog design. confidential & proprietary.Designing the Behavior ChangeInternal Presentation 52
1. Cover image: http://www.flickr.com/photos/kk/133689335/
2. Source: http://en.wikipedia.org/wiki/Big_Mac
3. Source: http://visualization.geblogs.com/visualization/aging/
4. Source: http://www.fightchronicdisease.org/pdfs/ChronicDiseaseFactSheet.pdf
5. Source: http://bit.ly/bDy358
6. Source: http://www.dubberly.com/articles/reframing-health.html
7. Source: http://behaviorgrid.org/
8. Source: http://behaviormodel.org/
http://behaviormodel.org/http://behaviormodel.org/http://behaviorgrid.org/http://behaviorgrid.org/http://www.dubberly.com/articles/reframing-health.htmlhttp://www.dubberly.com/articles/reframing-health.htmlhttp://visualization.geblogs.com/visualization/aging/http://visualization.geblogs.com/visualization/aging/http://visualization.geblogs.com/visualization/aging/http://visualization.geblogs.com/visualization/aging/http://visualization.geblogs.com/visualization/aging/http://visualization.geblogs.com/visualization/aging/http://en.wikipedia.org/wiki/Big_Machttp://en.wikipedia.org/wiki/Big_Machttp://www.flickr.com/photos/kk/133689335/http://www.flickr.com/photos/kk/133689335/7/30/2019 designingthebehaviorchange-101022165753-phpapp01
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