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Page 1: Deus Vult - War of the Roses

8/16/2019 Deus Vult - War of the Roses

http://slidepdf.com/reader/full/deus-vult-war-of-the-roses 1/8

 

War of the Roses

1455 1487

Special Thanks to: The Panzer Depot

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War of the Roses

1455-1487 AD

The main goal in the civil wars was political power rather than control of territory, so the campaigns of the Wars of the Roses were

brief and ended in battles. This was not due to lack of military skill; many of the nobles who commanded in the 1450s hadexperience in the French wars, and younger captains like Somerset, Warwick, and Edward IV, who learned from experience, were

capable soldiers. It was desirable to limit campaigns to avoid causing damage by foraging, and to reach a conclusion before the

evies dispersed.

The Calais garrison of over 1,000 men was England's only standing army. The government also paid the wardens of the northern

marches (usually from the rival Neville and Percy families) to retain a few hundred soldiers, but their private forces were more

mportant. French and Burgundian rulers supplied mercenaries to back invasion in 1470-71 and 1485-87. Their importance grew as

noble participation in the wars declined after 1461. The major source of soldiers was noblemen's retainers and tenants. The Percys

and Nevilles could field up to 10,000 men each for short periods, many of whom were experienced in border warfare. The

reluctance of tenants to serve far from home, and the nobles' ability to pay them were the main limitations.

Archers predominated, outnumbering "men-at-arms by seven or more to one. English archers were highly rated in Europe. In the

civil war battles both sides had them and they were less influential than in the Hundred Years' War, their main function being to

cover the men-at-arms and to break up defensive formations. Other footmen were armed with bills (poleaxes). The elite men-at-

arms, all landowners, were encased in expensive amour. Nearly all battles of the civil wars became slogging matches in which the

men-at-arms on foot played the dominant role, though cavalry were also used. Most armies had field artillery; although this was

used only at the start of battles because its rate of fire was relatively slow; mounting it in field defenses went out of fashion after

1460.

Army Composition

Army

Commander

Core

Divisions

Allied

Divisions

Skirmish

Division

DIVISIONS

 

You must recruit a high lord’s retinue, led by the army commander, and a noble lord retinue led by a battle leader.

  You can recruit up to two other divisions chosen from the diagram above, each led by a battle leader (except for the skirmish

division, which does not need a battle leader).

  All units are chosen from the War of the Roses unit list on pages 4-7.

BATTLE LEADERS

Your first two battle leaders (one of whom is your army commander) are free.

You will need to spend points to recruit more for you army.

Battle Leader Cost Trophy

Army Commander Free 4

2nd Battle Leader Free 1

3rd Battle Leader 50 pts 1

4th Battle Leader 75 pts 1

ADDITIONAL SCOUTS

You can recruit extra scouts for your army.

The first additional scout cost you 10 pts if on

foot or 15 pts if mounted, your second costs

you 20 pts if on foot or 30 pts if mounted, your

third costs 30 pts if on foot or 45 pts if

mounted, and so on (40/60, 50/75, 60/90, etc.).

High Lord’s 

Retinue

(2-8 units)

Noble Lord’s 

Retinue

(1-6 units)

Noble Lord’s 

Retinue

(1-6 units)

Skirmish

Division

(2-4 units)

Mercenary

Band

(3-5 units)

Commissioner

of Array

(2-8 units)

Northern Border

Force

(3-5 units)

Scottish

Force

(3-5 units)

War of the Roses

Timeline 

Date Event

1421 

6 December Henry VI born

1429 

23rd  March Margaret of Anjou bo

1442 

28 April   Edward IV born

1450 

 August   Return of Richard, Du

York from Ireland

1453 

December   Henry VI first bout w

mental illness

1454 

 April   Start of York's first

protectorate

1455 

February   End of York's first

protectorate

22nd  May   Wars of the Roses be

22nd  May Battle of First St. Alba

1459 

23rd  

September  

Battle of Blore Heath

12th October   Battle of Ludford Brid

1460 

10th July   Battle of Northampto

30th December   Battle of Wakefield

1461 

2

nd 

 February   Battle of Mortimor's

17 th February   Battle of Second St. A

28th March  Battle of Ferrybridge

29th March  Battle of Towton

1464 

25th April   Battle of Hedgeley M

15th May   Battle of Hexham

1469 

26th July Battle of Edgecote M

1470 

12th March Battle of Losecote Fie

4th November Edward V born

1471 

14th April Battle of Barnet

4th May Battle of Tewkesbury

21st  May Henry VI dies

1483 

9th April Edward IV dies

1485 

22nd  August Richard III is killed at

battle of Bosworth

22nd  August Battle of Bosworth

1487

16th June Battle of Stoke

16th June Wars of the Roses en

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High Lord’s RetinueThis division contains 2-8 units chose from the categories listed below.

Army Standard

You can field an army standard for 75 points.

The army standard must be attached to a unit in the High Lord’s

Bataille. The full rules for army standards can be found in the

Deus Vult rules book on page 79.

Household Retainers (1-3)

You must recruit at least one of the following units for thisdivision:

  Dismounted Men-At-Arms (1-2 units)*

  Mounted Men-At-Arms (0-1 units)**

  Retinue Longbow (0-1 units)***

* Dismounted Men-At-Arms must be upgraded to Royal Men-At-Arms.

** Unit of Mounted Men-At-Arms can be upgraded to Royal Guard Men-

At-Arms.

*** Unit must take armor upgrade option and can take professional

upgrade.

Mercenary Troops (0-2)

You may recruit up to two of the following units for this

division:

  Mercenary Pikemen (0-1 units)

 

Mercenary crossbowmen (0-2 units)

  Breton Javelinmen (0-2 units)

Artillery Line (0-1)

You may have one of the following units for this division

 

Cannons (0-1 units)

  Bombards (0-1 units)

Noble Retainers (1-6)

You must recruit at least one of the following units for this

division:

  Dismounted Men-At-Arms (0-1 units)*

  Retinue Billmen (0-4 units)**

  Retinue Longbow (1-4 units)**

* 1 Dismounted Men-At-Arms may be upgraded to Ro yal Men-At-Arms.

** Units may take the armor upgrade option.

County Militia (0-4)*

You may recruit up to four of the following units for this

division:

  Militia Billmen (0-2 units)

  Militia Longbowmen (0-2 units)

* Army may not have County Militia and Allied Troops in the

same army.

Allied Troops (0-3)* 

You may recruit up to three of the following units for this

division:

 

Welsh Spearmen (0-1 units)  Welsh Longbowmen (0-2 units)

 

Irish Kerns (0-3 units)

* Army may not have County Militia and Allied Troops in the

same army.

Noble Lord’s RetinueThis division contains 1-6 units chose from the categories listed below.

Noble Retainers (1-6)

You must recruit at least one of the following units for this

division:  Dismounted Men-At-Arms (0-1 unit)

  Retinue Billmen (0-3 units)

  Retinue Longbow (1-3 units)

Outriders (0-2)

You may recruit up to two of the following units for this division

 

Currours (0-2 units)

County Militia (0-3)* 

You may recruit one to three of the following units for this

division:  Militia Billmen (0-2 units)

  Militia Longbowmen (0-2 units)

* Army may not have County Militia and Allied Troops in the

same army

Allied Troops (0-3)* 

You may recruit up to three of the following units for this

division:

  Welsh Spearmen (0-3 units)

  Welsh Longbowmen (0-3 units)

  Irish Kerns (0-3 units)

  Breton Javelinmen (0-3 units)

* Army may not have County Militia and Allied Troops in the

same army

Commission of ArrayThis division contains 2-8 units chose from the categories listed below.

County Militia (2-6)

You must recruit at least two of the following units for this

division:

 

Militia Billmen (2-6 units)

  Militia Longbowmen (0-4 units)

Mercenary Troops (0-2)

You may recruit up to two of the following units for this

division:

 

Currours (0-1 units)

  Mercenary Pikemen (0-2 units)*

  Mercenary crossbowmen (0-2 units)

*No unit size can be 8 stands 

The name "Wars of the Roses" refe

Heraldic badges associated with th

royal houses, the White Rose of Yor

the Red Rose of Lancaster.

The Yorkist faction used the symbo

white rose from early in the conflic

the Lancastrian red rose was appar

introduced only after the victory of

Tudor at the Battle of Bosworth, wh

was combined with the Yorkist whi

to form the Tudor rose, which symb

the union of the two houses.

 Archers

War of the Roses armies contain

large quantities of Longbowmen

While these troops were often

armored and armed with swords

typically did not join in melee. M

arms and billmen would support

and move through them to enga

approaching enemy.

When taking longbowmen and b

units from either the Noble Reta

or county militia groups, you mu

 Take a longbowmen unit befo

taking a billmen unit. The longbowmen unit must be

large or larger than the billme

unit.

 You can never take more Retin

county billmen units than reti

and county longbowmen units

division.

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Mercenary BandThis division contains 1-6 units chose from the categories listed below.

Mercenary Troops (1-6)

You must recruit at least one of the following units for this

division:

  Mercenary Pikemen (0-3 units)*

  Mercenary crossbowmen (1-4 units)

 

Mercenary Handgunners (0-1 units)  Breton Javelinmen (0-2 units)

*one unit of Mercenary Pikemen must have more stands than any other

Mercenary Pikemen units.

Allied Troops (0-3)

You may recruit up to three of the following units for this

division:

  Welsh Spearmen (0-2 units)

  Welsh Longbowmen (0-2 units)

 

Irish Kerns (0-1 units)

Scottish AlliesThis division contains 1-6 units chose from the categories listed below.

Scottish Bataille (2-6)* 

You must recruit at least two of the following units for this

division:

  Scottish Men-At-Arms (0-2 units)

  Scottish Spearmen (1-4 units)

 

Scottish Archers (0-4 units)

* no Scottish units may be taken if any allied units are taken in

the army.

Mercenary Troops (0-3)

You may recruit up to three of the following units for this

division:

  Mercenary Pikemen (0-2 units)*

  Mercenary crossbowmen (0-2 units)

*No Unit can be 8 stands .

Northern Border ForceThis division contains 1-8 units chose from the categories listed below.

Northern Border Bataille (1-6)

You must recruit at least two of the following units for this

division:

  Northern Border Horsemen (0-2 units)

  Northern Border Light Horsemen (0-1 units)*

 

Northern Border Billmen (0-4 units)  Northern Border Spearmen (0-4 units)

  Northern Border Longbow (0-4 units)

*One unit of Northern Border Horsemen (non-skirmish cavalry) must be

taken before any other unit may be upgraded.

Scottish Bataille (0-2)** 

You may recruit up to two of the following units for this

division:

  Scottish Spearmen (0-2 units)

  Scottish Archers (0-2 units)

** no Scottish units may be taken if any allied units are taken in

the army.

Skirmish DivisionThis division must be deployed as the vanguard of your army;

You do not need a battle leader for this division.

Skirmishing Troops (2-4)

You must recruit at least two of the following units for this division:

 

Mercenary Handgunners (0-2 units)+

  Currours (0-2 units)++

+No unit of Mercenary Handgunners can have four stands. Can only be

deployed in ambush.

++ Must deploy as skirmish cavalry.

 

Irish Kerns (0-4 units)

  Breton Javelinmen (0-4 units)

 

Northern Border Light Horsemen (0-1 unit)+++

+++ Army must include other Northern Border units in it to before

skirmish division can include this unit.

North England

 Although occupying a quarter of

total land area of fifteenth-centu

England, the six northern countie

Cumberland, Durham, Lancashire

Northumberland, Westmorland,

Yorkshire held only about 15 perc

the country’s population, with ab

two-thirds of that number residen

Yorkshire.

Though far from London and subj

the raids and disorders on the Sco

border, the northern counties of

 played a larger role in the Wars o

Roses than the region’s lack of w

and population seemed to warra

During the conflict, the region wi

our battles, including variousLancastrian and Scottish incursio

the early 1460s; supported sever

important uprisings, such as the

Redesdale Rebellion in 1469; and

 provided numerous recruits to ar

both sides, but especially to the f

the house of Lancaster.

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War of the Roses TroopsThe following are troops that can be used for both sides of the conflict. Some exceptions will be found in the allies sections.

Move Discipline Courage Resilience Defense Shield

4" 2 3 6 3 No

Type: mêlée infantry

Equipment: Full Plate Mail; Two-Handed Weapons

Traits: Martial Prowess; Inspiring Presence; Cleaving Strike;

Harden PlateReactions:

Unit Size Models Cost Trophy

2 Stands 12 110 2

3 Stands 18 185 3

4 Stands 24 260 4

Options

 

Household. One 2 stand unit may be upgraded to

household retainer men-at-arms. The Units Discipline is

increased to 3 and it gains the bodyguard and unstoppable

trait. 2 Stands: +40

 May swap out two handed weapon for sword and shield,

increase defense to 4 and add shield, but lose cleaving

strike. 2 Stands: +10; 3 Stands: +15; 4 Stands: +20

Move Discipline Courage Resilience Defense Shield

4" 2 1 5 1 No

Type: mêlée infantry

Equipment: Quilted Armor; Pronged Bill Halberd

Traits: Long Spears; Cleaving Strike

Reactions:

Unit Size Models Cost Trophy

4 Stands 24 160 3

6 Stands 36 230 4

8 Stands 48 300 5

Options

 

Units may upgrade its armor to mail armor, the defense

value increases to 2.

4 Stands: +15; 6 Stands: +20; 8 Stands: + 30.

Retinue Longbowmen

Move Discipline Courage Resilience Defense Shield

4" 2 1 4 1 No

Type: missile infantry

Equipment: Quilted Armor; Sword; Longbow (36"/9")

Traits: Blacken the Sky

Reactions: Closing Volley Unit Size Models Cost Trophy

4 Stands 24 130 3

6 Stands 36 190 4

8 Stands 48 250 5

Options

 Units may upgrade its armor to mail armor, the defense

value increases to 2.

4 Stands: +15; 6 Stands: +20; 8 Stands: + 30.

 Unit may be upgrade to Royal Archers, increase discipline,

courage and resilience by 1.

4 Stands: +30; 6 Stands: +40; 8 Stands: + 50

Mounted Men At Arms

Move Discipline Courage Resilience Defense Shield

8" 2 3 6 3 No

Type: mêlée cavalry

Equipment: Full Plate Mail; Lance; Sword

Traits: Martial Prowess; Maneuverable; Lance Charge;

Piercing Strike; Harden Plate

Reactions: Counter Charge

Unit Size Models Cost Trophy

2 Stands 4 95 2

3 Stands 6 150 3

4 Stands 8 200 4

Options

 

One 3 stand unit may be upgraded to royal guard. Unit

Courage increase to 3 and gains the bodyguard, fanatical

assault and unstoppable traits. 3 Stands: +40

Currours

Move Discipline Courage Resilience Defense Shield

10" 2 1 5 2 No

Type: mêlée cavalry 

Equipment: Mail Armor; Lance; Sword; Javelin (6"/6")

Traits: Maneuverable; Independent; Lance Charge; Throwing

Weapon;

Reactions: Evade; Parthian Shot; Ambush

Unit Size Models Cost Trophy3 Stands 6 85 3

4 Stands 8 115 4

6 Stands 12 160 5

Options

  If deployed in the Skirmish Division, they should take the

Skirmish option.

Unit Size Models Cost Trophy

2 Stands 4 45 0

3 Stands 6 75 0

4 Stands 8 105 0

Harden Plate 

The quality of plate mail continue

to improve over time; and by the

War of the Roses, knights and

men-at-arms encased in their

armor were very difficult to kill.

Effect

  Dismounted Men-at-Arms hav

a defense 3 from all attacks.

  Units do not take disorder tes

when taking one or more

strikes from the flank (pg. 47)

  Units treat Rough terrain as

Disruptive and disruptive

terrain as Treacherous terrain

when charging into or throug

such terrain.

RetinueIn the social system known as

bastard feudalism, members of th

peerage and gentry recruited

sworn followers known as

retainers to provide a particular

type of service in return for

monetary fees or the exercise of

the lord's influence on their beha

To clearly proclaim a retainer's

allegiance, especially in battle, a

nobleman often supplied his

retainers with a special livery (i.e

uniform) or with his personal or

family badge.

Effect  Dismounted Men-at-Arms an

Retinue Billmen may pass

through Retinue Longbowme

without taking a disorder test

and vice versa.

 

Retinue Longbowmen can be

passed through by Dismounte

Men-at-Arms and Retinue

Billmen even if in deep

formation without a test as

well.

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Move Discipline Courage Resilience Defense Shield

4" 1 0 3 1 No

Type mêlée infantry

Equipment: Quilted Armor; Pronged Bill Halberd

Traits: Cleaving Strike; Long Spears

Reactions:

Unit Size Models Cost Trophy

4 Stands 24 130 3

6 Stands 36 190 4

8 Stands 48 250 5

Options

Move Discipline Courage Resilience Defense Shield

4" 1 0 3 0 No

Type: missile infantry

Equipment: Sword; Longbow (36"/9")

Traits: -

Reactions: Closing Volley 

Unit Size Models Cost Trophy

2 Stands 12 45 1

3 Stands 18 70 2

4 Stands 24 90 3

Options

Move Discipline Courage Resilience Defense Shield

4" 2 1 3 1 No

Type: mêlée infantry

Equipment: Quilted Armor; Pike

Traits: Mercenary; Long Spears; Unwieldy

Reactions: Spear Hedge

Unit Size Models Cost Trophy

4 Stands 24 90 3

6 Stands 36 130 4

8 Stands 48 175 5

Options

Move Discipline Courage Resilience Defense Shield

4" 2 1 3 1 No

Type: missile infantry

Equipment: Quilted Armor; Sword; Crossbow (30"/15")

Traits: Mercenary; Slow To Shoot; Devastating Volley;

Reactions: Closing Volley

Unit Size Models Cost Trophy

2 Stands 12 50 1

3 Stands 18 80 2

4 Stands 24 100 3

Options

Mercenary H andgunners

Move Discipline Courage Resilience Defense Shield

6" 2 1 4 0 No

Type: skirmish infantry

Equipment: Handguns (24"/24")

Traits: Maneuverable; Mercenary; Slow to Shoot; Devastating

Volley;

Reactions: Evade; Ambush 

Unit Size Models Cost Trophy

2 Stands 6 30 03 Stands 9 44 0

4 Stands 12 60 0

Options

 

Unit may upgrade its armor to quilted armor, increase the

defense value to 1.

2 Stands: +5; 3 Stands: +10; 4 Stands: + 15.

Welsh Spearmen

Move Discipline Courage Resilience Defense Shield

4" 1 1 3 1 Yes

Type: mêlée infantry

Equipment: Shield; Spear

Traits: Long Spears

Reactions: Shielding; Spear Hedge 

Unit Size Models Cost Trophy

4 Stands 24 95 3

6 Stands 36 140 4

8 Stands 48 180 5

Options

Welsh Longbowmen

Move Discipline Courage Resilience Defense Shield

4" 1 1 2 0 No

Type: missile infantry

Equipment: Sword; Longbow (36"/9")

Traits: -

Reactions: Closing Volley 

Unit Size Models Cost Trophy

4 Stands 24 90 2

6 Stands 36 135 3

8 Stands 48 175 4

Options

Irish Kerns

Move Discipline Courage Resilience Defense Shield

6" 1 1 2 0 No

Type: skirmishing infantryEquipment: Javelin (6"/6")

Traits: Maneuverable; Rabble; Throwing Weapon; Unruly;

Frontiersmen

Reactions: Evade; Parthian Shot; Ambush 

Unit Size Models Cost Trophy

2 Stands 6 20 0

3 Stands 9 35 0

4 Stands 12 50 0

Options

  Unit may upgrade its armor to quilted armor, so the

defense value increases to 1.

2 Stands: +5; 3 Stands: +10; 4 Stands: + 15.

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Move Discipline Courage Resilience Defense Shield

6" 1 1 2 0 No

Type: skirmishing infantry

Equipment: Javelin (6"/6")

Traits: Rabble; Belligerent; Unruly

Reactions: Evade; Parthian Shot; Ambush 

Unit Size Models Cost Trophy

2 Stands 6 20 0

3 Stands 9 30 0

4 Stands 12 40 0

Options

Move Discipline Courage Resilience Defense Shield

4" 1 0 3 1 Yes

Type: mêlée infantry

Equipment: Quilted Armor; Shield; Spear

Traits: Long Spears; Unruly

Reactions: Shielding; Spear Hedge 

Unit Size Models Cost Trophy

4 Stands 24 80 3

6 Stands 36 120 4

8 Stands 48 155 5

Options

  Unit may be from major border lord, the units Courage is

increased to 1.

4 Stands: +10; 6 Stands: +15; 8 Stands: + 20.

illmen

Move Discipline Courage Resilience Defense Shield

4" 1 0 3 1 No

Type: mêlée infantry

Equipment: Quilted Armor; Pronged Bill Halberd

Traits: Cleaving Strike; Unruly

Reactions:

Unit Size Models Cost Trophy

4 Stands 24 100 3

6 Stands 36 150 4

8 Stands 48 200 5

Options

  Unit may be from major border lord, the units Courage is

increased to 1.

4 Stands: +10; 6 Stands: +15; 8 Stands: + 20.

Northern Border Longbowmen

Move Discipline Courage Resilience Defense Shield

4" 1 0 3 0 No

Type: missile infantry

Equipment: Sword; Longbow (36"/9")

Traits: Blacken The Sky; Unruly

Reactions: Closing Volley 

Unit Size Models Cost Trophy

2 Stands 12 50 1

3 Stands 18 75 2

4 Stands 24 100 3

Options

  Unit may be from major border lord, the units Courage is

increased to 1.

4 Stands: +10; 6 Stands: +15; 8 Stands: + 20.

Northern Border Horsemen

Move Discipline Courage Resilience Defense Shield

12" 1 1 3 1 Yes

Type: mêlée cavalry

Equipment: Quilted Armor; Spear, Shield

Traits: Maneuverable; Lance Charge; Unruly

Reactions: Counter Charge 

Unit Size Models Cost Trophy

3 Stands 6 70 3

4 Stands 8 90 4

6 Stands 12 135 5

Options

Northern Border Light Horsemen

Move Discipline Courage Resilience Defense Shield

12" 1 1 2 1 No

Type: skirmish cavalry

Equipment: Quilted Armor; Spear, javelin (6”/6”) 

Traits: Independent; Belligerent; Unruly; Feigned Flight

Reactions: Counter Charge, Evade 

Unit Size Models Cost Trophy

2 Stands 4 20 0

3 Stands 6 30 0

4 Stands 8 40 1

Options

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Move Discipline Courage Resilience Defense Shield

4" 1 2 6 4 No

Type: mêlée infantry

Equipment: Full Plate Mail; Two-Handed Weapons

Traits: Martial Prowess; Impetuous; Determined Charge;

Cleaving Strike; Harden Plate

Reactions:

Unit Size Models Cost Trophy

2 Stands 12 140 33 Stands 18 240 4

4 Stands 24 350 5

Options

Move Discipline Courage Resilience Defense Shield

4" 1 2 4 1 No

Type: Type: mêlée infantry

Equipment: Quilted Armor; Shield; Spear

Traits: Impetuous; Long Spears

Reactions: Shielding; Spear Hedge

Unit Size Models Cost Trophy

4 Stands 24 110 3

6 Stands 36 155 4

8 Stands 48 200 5

Options

Move Discipline Courage Resilience Defense Shield

4" 1 1 3 0 No

Type: missile infantry

Equipment: Sword; Longbow (36"/9")

Traits: Blacken The Sky

Reactions: Closing Volley 

Unit Size Models Cost Trophy

2 Stands 12 50 1

3 Stands 18 80 2

4 Stands 24 110 3

Options

Cannons and Bombards

Move Discipline Courage Resilience Defense Shield

- 2 1 5 0 No

Type skirmish infantry

Equipment: Cannon (48”/15”) 

Traits: Cannon Volley; Slow to Shoot; Unmovable 

Reactions: -

Unit Size Models Cost Trophy

2 stands 2 55 1

4 stands 4 120 2

6 stands 6 165 3

Options

 

Bombard. unit may be upgraded to bombards (54”/0”). Unit

loses Cannon Volley trait. Each unit has a base shooting

score of 3 per stand. The Killing Strikes cannot be saved

and the models are removed as casualties. Intervening units

do not block line of sight as long as they are more than 1”

away from the bombard and the target.

2 Stands: +20; 4 Stands: +40; 6 Stands: + 60.

 

Light Cannon. Unit may be upgraded to light cannon. Unit

loses unmovable and gains light carriage trait.

2 Stands: +10; 4 Stands: +15; 6 Stands: + 20.

Cannon

Requirements: unit not engaged in close combat. May onlyfire the stands that have a line of sight to the intended

target.

Cannon Volley: each unit has a base shooting score of 3 per

stand. Each killing strike adds 2 to the strike total. The

Killing Strikes cannot be saved and the models are removed

as casualties.

Unmovable. Unit cannot be given advance, charge or push

forward commands. The unit must be placed in command

of its battle leader when deploying. The unit routs if it is

pushed back in melee.

Light carriage. Unit cannot be given advance or charge

commands. It can be given push forward command though

it does not gain any extra move distance when it rolls a 1 on

its discipline test. The unit routs if it is pushed back in

melee.