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8/16/2019 Deus Vult - War of the Roses
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War of the Roses
1455 1487
Special Thanks to: The Panzer Depot
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War of the Roses
1455-1487 AD
The main goal in the civil wars was political power rather than control of territory, so the campaigns of the Wars of the Roses were
brief and ended in battles. This was not due to lack of military skill; many of the nobles who commanded in the 1450s hadexperience in the French wars, and younger captains like Somerset, Warwick, and Edward IV, who learned from experience, were
capable soldiers. It was desirable to limit campaigns to avoid causing damage by foraging, and to reach a conclusion before the
evies dispersed.
The Calais garrison of over 1,000 men was England's only standing army. The government also paid the wardens of the northern
marches (usually from the rival Neville and Percy families) to retain a few hundred soldiers, but their private forces were more
mportant. French and Burgundian rulers supplied mercenaries to back invasion in 1470-71 and 1485-87. Their importance grew as
noble participation in the wars declined after 1461. The major source of soldiers was noblemen's retainers and tenants. The Percys
and Nevilles could field up to 10,000 men each for short periods, many of whom were experienced in border warfare. The
reluctance of tenants to serve far from home, and the nobles' ability to pay them were the main limitations.
Archers predominated, outnumbering "men-at-arms by seven or more to one. English archers were highly rated in Europe. In the
civil war battles both sides had them and they were less influential than in the Hundred Years' War, their main function being to
cover the men-at-arms and to break up defensive formations. Other footmen were armed with bills (poleaxes). The elite men-at-
arms, all landowners, were encased in expensive amour. Nearly all battles of the civil wars became slogging matches in which the
men-at-arms on foot played the dominant role, though cavalry were also used. Most armies had field artillery; although this was
used only at the start of battles because its rate of fire was relatively slow; mounting it in field defenses went out of fashion after
1460.
Army Composition
Army
Commander
Core
Divisions
Allied
Divisions
Skirmish
Division
DIVISIONS
You must recruit a high lord’s retinue, led by the army commander, and a noble lord retinue led by a battle leader.
You can recruit up to two other divisions chosen from the diagram above, each led by a battle leader (except for the skirmish
division, which does not need a battle leader).
All units are chosen from the War of the Roses unit list on pages 4-7.
BATTLE LEADERS
Your first two battle leaders (one of whom is your army commander) are free.
You will need to spend points to recruit more for you army.
Battle Leader Cost Trophy
Army Commander Free 4
2nd Battle Leader Free 1
3rd Battle Leader 50 pts 1
4th Battle Leader 75 pts 1
ADDITIONAL SCOUTS
You can recruit extra scouts for your army.
The first additional scout cost you 10 pts if on
foot or 15 pts if mounted, your second costs
you 20 pts if on foot or 30 pts if mounted, your
third costs 30 pts if on foot or 45 pts if
mounted, and so on (40/60, 50/75, 60/90, etc.).
High Lord’s
Retinue
(2-8 units)
Noble Lord’s
Retinue
(1-6 units)
Noble Lord’s
Retinue
(1-6 units)
Skirmish
Division
(2-4 units)
Mercenary
Band
(3-5 units)
Commissioner
of Array
(2-8 units)
Northern Border
Force
(3-5 units)
Scottish
Force
(3-5 units)
War of the Roses
Timeline
Date Event
1421
6 December Henry VI born
1429
23rd March Margaret of Anjou bo
1442
28 April Edward IV born
1450
August Return of Richard, Du
York from Ireland
1453
December Henry VI first bout w
mental illness
1454
April Start of York's first
protectorate
1455
February End of York's first
protectorate
22nd May Wars of the Roses be
22nd May Battle of First St. Alba
1459
23rd
September
Battle of Blore Heath
12th October Battle of Ludford Brid
1460
10th July Battle of Northampto
30th December Battle of Wakefield
1461
2
nd
February Battle of Mortimor's
17 th February Battle of Second St. A
28th March Battle of Ferrybridge
29th March Battle of Towton
1464
25th April Battle of Hedgeley M
15th May Battle of Hexham
1469
26th July Battle of Edgecote M
1470
12th March Battle of Losecote Fie
4th November Edward V born
1471
14th April Battle of Barnet
4th May Battle of Tewkesbury
21st May Henry VI dies
1483
9th April Edward IV dies
1485
22nd August Richard III is killed at
battle of Bosworth
22nd August Battle of Bosworth
1487
16th June Battle of Stoke
16th June Wars of the Roses en
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High Lord’s RetinueThis division contains 2-8 units chose from the categories listed below.
Army Standard
You can field an army standard for 75 points.
The army standard must be attached to a unit in the High Lord’s
Bataille. The full rules for army standards can be found in the
Deus Vult rules book on page 79.
Household Retainers (1-3)
You must recruit at least one of the following units for thisdivision:
Dismounted Men-At-Arms (1-2 units)*
Mounted Men-At-Arms (0-1 units)**
Retinue Longbow (0-1 units)***
* Dismounted Men-At-Arms must be upgraded to Royal Men-At-Arms.
** Unit of Mounted Men-At-Arms can be upgraded to Royal Guard Men-
At-Arms.
*** Unit must take armor upgrade option and can take professional
upgrade.
Mercenary Troops (0-2)
You may recruit up to two of the following units for this
division:
Mercenary Pikemen (0-1 units)
Mercenary crossbowmen (0-2 units)
Breton Javelinmen (0-2 units)
Artillery Line (0-1)
You may have one of the following units for this division
Cannons (0-1 units)
Bombards (0-1 units)
Noble Retainers (1-6)
You must recruit at least one of the following units for this
division:
Dismounted Men-At-Arms (0-1 units)*
Retinue Billmen (0-4 units)**
Retinue Longbow (1-4 units)**
* 1 Dismounted Men-At-Arms may be upgraded to Ro yal Men-At-Arms.
** Units may take the armor upgrade option.
County Militia (0-4)*
You may recruit up to four of the following units for this
division:
Militia Billmen (0-2 units)
Militia Longbowmen (0-2 units)
* Army may not have County Militia and Allied Troops in the
same army.
Allied Troops (0-3)*
You may recruit up to three of the following units for this
division:
Welsh Spearmen (0-1 units) Welsh Longbowmen (0-2 units)
Irish Kerns (0-3 units)
* Army may not have County Militia and Allied Troops in the
same army.
Noble Lord’s RetinueThis division contains 1-6 units chose from the categories listed below.
Noble Retainers (1-6)
You must recruit at least one of the following units for this
division: Dismounted Men-At-Arms (0-1 unit)
Retinue Billmen (0-3 units)
Retinue Longbow (1-3 units)
Outriders (0-2)
You may recruit up to two of the following units for this division
Currours (0-2 units)
County Militia (0-3)*
You may recruit one to three of the following units for this
division: Militia Billmen (0-2 units)
Militia Longbowmen (0-2 units)
* Army may not have County Militia and Allied Troops in the
same army
Allied Troops (0-3)*
You may recruit up to three of the following units for this
division:
Welsh Spearmen (0-3 units)
Welsh Longbowmen (0-3 units)
Irish Kerns (0-3 units)
Breton Javelinmen (0-3 units)
* Army may not have County Militia and Allied Troops in the
same army
Commission of ArrayThis division contains 2-8 units chose from the categories listed below.
County Militia (2-6)
You must recruit at least two of the following units for this
division:
Militia Billmen (2-6 units)
Militia Longbowmen (0-4 units)
Mercenary Troops (0-2)
You may recruit up to two of the following units for this
division:
Currours (0-1 units)
Mercenary Pikemen (0-2 units)*
Mercenary crossbowmen (0-2 units)
*No unit size can be 8 stands
The name "Wars of the Roses" refe
Heraldic badges associated with th
royal houses, the White Rose of Yor
the Red Rose of Lancaster.
The Yorkist faction used the symbo
white rose from early in the conflic
the Lancastrian red rose was appar
introduced only after the victory of
Tudor at the Battle of Bosworth, wh
was combined with the Yorkist whi
to form the Tudor rose, which symb
the union of the two houses.
Archers
War of the Roses armies contain
large quantities of Longbowmen
While these troops were often
armored and armed with swords
typically did not join in melee. M
arms and billmen would support
and move through them to enga
approaching enemy.
When taking longbowmen and b
units from either the Noble Reta
or county militia groups, you mu
Take a longbowmen unit befo
taking a billmen unit. The longbowmen unit must be
large or larger than the billme
unit.
You can never take more Retin
county billmen units than reti
and county longbowmen units
division.
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Mercenary BandThis division contains 1-6 units chose from the categories listed below.
Mercenary Troops (1-6)
You must recruit at least one of the following units for this
division:
Mercenary Pikemen (0-3 units)*
Mercenary crossbowmen (1-4 units)
Mercenary Handgunners (0-1 units) Breton Javelinmen (0-2 units)
*one unit of Mercenary Pikemen must have more stands than any other
Mercenary Pikemen units.
Allied Troops (0-3)
You may recruit up to three of the following units for this
division:
Welsh Spearmen (0-2 units)
Welsh Longbowmen (0-2 units)
Irish Kerns (0-1 units)
Scottish AlliesThis division contains 1-6 units chose from the categories listed below.
Scottish Bataille (2-6)*
You must recruit at least two of the following units for this
division:
Scottish Men-At-Arms (0-2 units)
Scottish Spearmen (1-4 units)
Scottish Archers (0-4 units)
* no Scottish units may be taken if any allied units are taken in
the army.
Mercenary Troops (0-3)
You may recruit up to three of the following units for this
division:
Mercenary Pikemen (0-2 units)*
Mercenary crossbowmen (0-2 units)
*No Unit can be 8 stands .
Northern Border ForceThis division contains 1-8 units chose from the categories listed below.
Northern Border Bataille (1-6)
You must recruit at least two of the following units for this
division:
Northern Border Horsemen (0-2 units)
Northern Border Light Horsemen (0-1 units)*
Northern Border Billmen (0-4 units) Northern Border Spearmen (0-4 units)
Northern Border Longbow (0-4 units)
*One unit of Northern Border Horsemen (non-skirmish cavalry) must be
taken before any other unit may be upgraded.
Scottish Bataille (0-2)**
You may recruit up to two of the following units for this
division:
Scottish Spearmen (0-2 units)
Scottish Archers (0-2 units)
** no Scottish units may be taken if any allied units are taken in
the army.
Skirmish DivisionThis division must be deployed as the vanguard of your army;
You do not need a battle leader for this division.
Skirmishing Troops (2-4)
You must recruit at least two of the following units for this division:
Mercenary Handgunners (0-2 units)+
Currours (0-2 units)++
+No unit of Mercenary Handgunners can have four stands. Can only be
deployed in ambush.
++ Must deploy as skirmish cavalry.
Irish Kerns (0-4 units)
Breton Javelinmen (0-4 units)
Northern Border Light Horsemen (0-1 unit)+++
+++ Army must include other Northern Border units in it to before
skirmish division can include this unit.
North England
Although occupying a quarter of
total land area of fifteenth-centu
England, the six northern countie
Cumberland, Durham, Lancashire
Northumberland, Westmorland,
Yorkshire held only about 15 perc
the country’s population, with ab
two-thirds of that number residen
Yorkshire.
Though far from London and subj
the raids and disorders on the Sco
border, the northern counties of
played a larger role in the Wars o
Roses than the region’s lack of w
and population seemed to warra
During the conflict, the region wi
our battles, including variousLancastrian and Scottish incursio
the early 1460s; supported sever
important uprisings, such as the
Redesdale Rebellion in 1469; and
provided numerous recruits to ar
both sides, but especially to the f
the house of Lancaster.
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War of the Roses TroopsThe following are troops that can be used for both sides of the conflict. Some exceptions will be found in the allies sections.
Move Discipline Courage Resilience Defense Shield
4" 2 3 6 3 No
Type: mêlée infantry
Equipment: Full Plate Mail; Two-Handed Weapons
Traits: Martial Prowess; Inspiring Presence; Cleaving Strike;
Harden PlateReactions:
Unit Size Models Cost Trophy
2 Stands 12 110 2
3 Stands 18 185 3
4 Stands 24 260 4
Options
Household. One 2 stand unit may be upgraded to
household retainer men-at-arms. The Units Discipline is
increased to 3 and it gains the bodyguard and unstoppable
trait. 2 Stands: +40
May swap out two handed weapon for sword and shield,
increase defense to 4 and add shield, but lose cleaving
strike. 2 Stands: +10; 3 Stands: +15; 4 Stands: +20
Move Discipline Courage Resilience Defense Shield
4" 2 1 5 1 No
Type: mêlée infantry
Equipment: Quilted Armor; Pronged Bill Halberd
Traits: Long Spears; Cleaving Strike
Reactions:
Unit Size Models Cost Trophy
4 Stands 24 160 3
6 Stands 36 230 4
8 Stands 48 300 5
Options
Units may upgrade its armor to mail armor, the defense
value increases to 2.
4 Stands: +15; 6 Stands: +20; 8 Stands: + 30.
Retinue Longbowmen
Move Discipline Courage Resilience Defense Shield
4" 2 1 4 1 No
Type: missile infantry
Equipment: Quilted Armor; Sword; Longbow (36"/9")
Traits: Blacken the Sky
Reactions: Closing Volley Unit Size Models Cost Trophy
4 Stands 24 130 3
6 Stands 36 190 4
8 Stands 48 250 5
Options
Units may upgrade its armor to mail armor, the defense
value increases to 2.
4 Stands: +15; 6 Stands: +20; 8 Stands: + 30.
Unit may be upgrade to Royal Archers, increase discipline,
courage and resilience by 1.
4 Stands: +30; 6 Stands: +40; 8 Stands: + 50
Mounted Men At Arms
Move Discipline Courage Resilience Defense Shield
8" 2 3 6 3 No
Type: mêlée cavalry
Equipment: Full Plate Mail; Lance; Sword
Traits: Martial Prowess; Maneuverable; Lance Charge;
Piercing Strike; Harden Plate
Reactions: Counter Charge
Unit Size Models Cost Trophy
2 Stands 4 95 2
3 Stands 6 150 3
4 Stands 8 200 4
Options
One 3 stand unit may be upgraded to royal guard. Unit
Courage increase to 3 and gains the bodyguard, fanatical
assault and unstoppable traits. 3 Stands: +40
Currours
Move Discipline Courage Resilience Defense Shield
10" 2 1 5 2 No
Type: mêlée cavalry
Equipment: Mail Armor; Lance; Sword; Javelin (6"/6")
Traits: Maneuverable; Independent; Lance Charge; Throwing
Weapon;
Reactions: Evade; Parthian Shot; Ambush
Unit Size Models Cost Trophy3 Stands 6 85 3
4 Stands 8 115 4
6 Stands 12 160 5
Options
If deployed in the Skirmish Division, they should take the
Skirmish option.
Unit Size Models Cost Trophy
2 Stands 4 45 0
3 Stands 6 75 0
4 Stands 8 105 0
Harden Plate
The quality of plate mail continue
to improve over time; and by the
War of the Roses, knights and
men-at-arms encased in their
armor were very difficult to kill.
Effect
Dismounted Men-at-Arms hav
a defense 3 from all attacks.
Units do not take disorder tes
when taking one or more
strikes from the flank (pg. 47)
Units treat Rough terrain as
Disruptive and disruptive
terrain as Treacherous terrain
when charging into or throug
such terrain.
RetinueIn the social system known as
bastard feudalism, members of th
peerage and gentry recruited
sworn followers known as
retainers to provide a particular
type of service in return for
monetary fees or the exercise of
the lord's influence on their beha
To clearly proclaim a retainer's
allegiance, especially in battle, a
nobleman often supplied his
retainers with a special livery (i.e
uniform) or with his personal or
family badge.
Effect Dismounted Men-at-Arms an
Retinue Billmen may pass
through Retinue Longbowme
without taking a disorder test
and vice versa.
Retinue Longbowmen can be
passed through by Dismounte
Men-at-Arms and Retinue
Billmen even if in deep
formation without a test as
well.
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Move Discipline Courage Resilience Defense Shield
4" 1 0 3 1 No
Type mêlée infantry
Equipment: Quilted Armor; Pronged Bill Halberd
Traits: Cleaving Strike; Long Spears
Reactions:
Unit Size Models Cost Trophy
4 Stands 24 130 3
6 Stands 36 190 4
8 Stands 48 250 5
Options
Move Discipline Courage Resilience Defense Shield
4" 1 0 3 0 No
Type: missile infantry
Equipment: Sword; Longbow (36"/9")
Traits: -
Reactions: Closing Volley
Unit Size Models Cost Trophy
2 Stands 12 45 1
3 Stands 18 70 2
4 Stands 24 90 3
Options
Move Discipline Courage Resilience Defense Shield
4" 2 1 3 1 No
Type: mêlée infantry
Equipment: Quilted Armor; Pike
Traits: Mercenary; Long Spears; Unwieldy
Reactions: Spear Hedge
Unit Size Models Cost Trophy
4 Stands 24 90 3
6 Stands 36 130 4
8 Stands 48 175 5
Options
Move Discipline Courage Resilience Defense Shield
4" 2 1 3 1 No
Type: missile infantry
Equipment: Quilted Armor; Sword; Crossbow (30"/15")
Traits: Mercenary; Slow To Shoot; Devastating Volley;
Reactions: Closing Volley
Unit Size Models Cost Trophy
2 Stands 12 50 1
3 Stands 18 80 2
4 Stands 24 100 3
Options
Mercenary H andgunners
Move Discipline Courage Resilience Defense Shield
6" 2 1 4 0 No
Type: skirmish infantry
Equipment: Handguns (24"/24")
Traits: Maneuverable; Mercenary; Slow to Shoot; Devastating
Volley;
Reactions: Evade; Ambush
Unit Size Models Cost Trophy
2 Stands 6 30 03 Stands 9 44 0
4 Stands 12 60 0
Options
Unit may upgrade its armor to quilted armor, increase the
defense value to 1.
2 Stands: +5; 3 Stands: +10; 4 Stands: + 15.
Welsh Spearmen
Move Discipline Courage Resilience Defense Shield
4" 1 1 3 1 Yes
Type: mêlée infantry
Equipment: Shield; Spear
Traits: Long Spears
Reactions: Shielding; Spear Hedge
Unit Size Models Cost Trophy
4 Stands 24 95 3
6 Stands 36 140 4
8 Stands 48 180 5
Options
Welsh Longbowmen
Move Discipline Courage Resilience Defense Shield
4" 1 1 2 0 No
Type: missile infantry
Equipment: Sword; Longbow (36"/9")
Traits: -
Reactions: Closing Volley
Unit Size Models Cost Trophy
4 Stands 24 90 2
6 Stands 36 135 3
8 Stands 48 175 4
Options
Irish Kerns
Move Discipline Courage Resilience Defense Shield
6" 1 1 2 0 No
Type: skirmishing infantryEquipment: Javelin (6"/6")
Traits: Maneuverable; Rabble; Throwing Weapon; Unruly;
Frontiersmen
Reactions: Evade; Parthian Shot; Ambush
Unit Size Models Cost Trophy
2 Stands 6 20 0
3 Stands 9 35 0
4 Stands 12 50 0
Options
Unit may upgrade its armor to quilted armor, so the
defense value increases to 1.
2 Stands: +5; 3 Stands: +10; 4 Stands: + 15.
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Move Discipline Courage Resilience Defense Shield
6" 1 1 2 0 No
Type: skirmishing infantry
Equipment: Javelin (6"/6")
Traits: Rabble; Belligerent; Unruly
Reactions: Evade; Parthian Shot; Ambush
Unit Size Models Cost Trophy
2 Stands 6 20 0
3 Stands 9 30 0
4 Stands 12 40 0
Options
Move Discipline Courage Resilience Defense Shield
4" 1 0 3 1 Yes
Type: mêlée infantry
Equipment: Quilted Armor; Shield; Spear
Traits: Long Spears; Unruly
Reactions: Shielding; Spear Hedge
Unit Size Models Cost Trophy
4 Stands 24 80 3
6 Stands 36 120 4
8 Stands 48 155 5
Options
Unit may be from major border lord, the units Courage is
increased to 1.
4 Stands: +10; 6 Stands: +15; 8 Stands: + 20.
illmen
Move Discipline Courage Resilience Defense Shield
4" 1 0 3 1 No
Type: mêlée infantry
Equipment: Quilted Armor; Pronged Bill Halberd
Traits: Cleaving Strike; Unruly
Reactions:
Unit Size Models Cost Trophy
4 Stands 24 100 3
6 Stands 36 150 4
8 Stands 48 200 5
Options
Unit may be from major border lord, the units Courage is
increased to 1.
4 Stands: +10; 6 Stands: +15; 8 Stands: + 20.
Northern Border Longbowmen
Move Discipline Courage Resilience Defense Shield
4" 1 0 3 0 No
Type: missile infantry
Equipment: Sword; Longbow (36"/9")
Traits: Blacken The Sky; Unruly
Reactions: Closing Volley
Unit Size Models Cost Trophy
2 Stands 12 50 1
3 Stands 18 75 2
4 Stands 24 100 3
Options
Unit may be from major border lord, the units Courage is
increased to 1.
4 Stands: +10; 6 Stands: +15; 8 Stands: + 20.
Northern Border Horsemen
Move Discipline Courage Resilience Defense Shield
12" 1 1 3 1 Yes
Type: mêlée cavalry
Equipment: Quilted Armor; Spear, Shield
Traits: Maneuverable; Lance Charge; Unruly
Reactions: Counter Charge
Unit Size Models Cost Trophy
3 Stands 6 70 3
4 Stands 8 90 4
6 Stands 12 135 5
Options
Northern Border Light Horsemen
Move Discipline Courage Resilience Defense Shield
12" 1 1 2 1 No
Type: skirmish cavalry
Equipment: Quilted Armor; Spear, javelin (6”/6”)
Traits: Independent; Belligerent; Unruly; Feigned Flight
Reactions: Counter Charge, Evade
Unit Size Models Cost Trophy
2 Stands 4 20 0
3 Stands 6 30 0
4 Stands 8 40 1
Options
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Move Discipline Courage Resilience Defense Shield
4" 1 2 6 4 No
Type: mêlée infantry
Equipment: Full Plate Mail; Two-Handed Weapons
Traits: Martial Prowess; Impetuous; Determined Charge;
Cleaving Strike; Harden Plate
Reactions:
Unit Size Models Cost Trophy
2 Stands 12 140 33 Stands 18 240 4
4 Stands 24 350 5
Options
Move Discipline Courage Resilience Defense Shield
4" 1 2 4 1 No
Type: Type: mêlée infantry
Equipment: Quilted Armor; Shield; Spear
Traits: Impetuous; Long Spears
Reactions: Shielding; Spear Hedge
Unit Size Models Cost Trophy
4 Stands 24 110 3
6 Stands 36 155 4
8 Stands 48 200 5
Options
Move Discipline Courage Resilience Defense Shield
4" 1 1 3 0 No
Type: missile infantry
Equipment: Sword; Longbow (36"/9")
Traits: Blacken The Sky
Reactions: Closing Volley
Unit Size Models Cost Trophy
2 Stands 12 50 1
3 Stands 18 80 2
4 Stands 24 110 3
Options
Cannons and Bombards
Move Discipline Courage Resilience Defense Shield
- 2 1 5 0 No
Type skirmish infantry
Equipment: Cannon (48”/15”)
Traits: Cannon Volley; Slow to Shoot; Unmovable
Reactions: -
Unit Size Models Cost Trophy
2 stands 2 55 1
4 stands 4 120 2
6 stands 6 165 3
Options
Bombard. unit may be upgraded to bombards (54”/0”). Unit
loses Cannon Volley trait. Each unit has a base shooting
score of 3 per stand. The Killing Strikes cannot be saved
and the models are removed as casualties. Intervening units
do not block line of sight as long as they are more than 1”
away from the bombard and the target.
2 Stands: +20; 4 Stands: +40; 6 Stands: + 60.
Light Cannon. Unit may be upgraded to light cannon. Unit
loses unmovable and gains light carriage trait.
2 Stands: +10; 4 Stands: +15; 6 Stands: + 20.
Cannon
Requirements: unit not engaged in close combat. May onlyfire the stands that have a line of sight to the intended
target.
Cannon Volley: each unit has a base shooting score of 3 per
stand. Each killing strike adds 2 to the strike total. The
Killing Strikes cannot be saved and the models are removed
as casualties.
Unmovable. Unit cannot be given advance, charge or push
forward commands. The unit must be placed in command
of its battle leader when deploying. The unit routs if it is
pushed back in melee.
Light carriage. Unit cannot be given advance or charge
commands. It can be given push forward command though
it does not gain any extra move distance when it rolls a 1 on
its discipline test. The unit routs if it is pushed back in
melee.