2
DAY 1 – 26 SEPT 11:35 - 11:40 Developer Conference Opening Stephan Otten, INCAS Training 11:40 - 12:20 Overview - The challenge to design powerful VR applications Prof. Dr. Stefan Albertz, University of Hamm-Lippstadt 12:25 - 13:05 From interactive to automatic CAD data prep for real-time 3D engines Geoffrey Subileau, PiXYZ Software 13:10 - 14:30 Lunch Break, exhibition 14:30 - 15:05 Substance Virtual Materials for Realtime experiences Pierre Maheut, Allegorithmic 15:10 - 15:35 Cinema 4D - an incredible pipeline tool Professional, intuitive and rock stable Glenn Frey, Maxon 15:40 - 16:15 Professional industry xR applications with Unreal Engine Joep van der Steen, Epic Unreal Engine 16:20 - 16:55 Immersive Web Diego Gonzalez-Zuniga, Samsung 17:00 - 17:35 Developing Immersive and Eff ective AR Josh Naylor, Unity Technology 17:40 - 17:55 Hackathon Awards ceremony DEVELOPER CONFERENCE PROGRAM DAY 2 – 27 SEPT PLEASE TURN THE SHEET TO FIND OUT THE BEST COURSES FOR THE XR PRODUCTION PIPELINE… 11:10 - 11:45 Advanced Mixed Reality Development and Best Practices Rene Schulte, Valorem 11:50 - 12:25 Customized Enterprise Solutions powered by Cryengine Pascal Tonecker, Crytek 12:30 - 13:05 Fret not: It‘s basically curve fitting all the way down! Eric Ma, Novartis 13:10 - 14:30 Lunch Break, exhibition 14:30 - 15:10 Applying AI to AR/VR: Visions, Insights and Best Practices Michael Ludden, Banuba | former IBM Watson 15:15- 15:55 A world of Mixed Reality - Above and Beyond Headsets Dirk Songuer, Microsoft 16:00 - 16:40 Sound is 50% of the experience - Spatial Audio in XR Christian Sander, Dear Reality; Daniel Deboy, Delta Soundworks 16:45 - 17:25 Developing for Vive now and in the future Graham Breen, HTC Vive

DEVELOPER CONFERENCE PROGRAM · 16:20 - 16:55 Immersive Web Diego Gonzalez-Zuniga, Samsung 17:00 - 17:35 Developing Immersive and Effective AR Josh Naylor, Unity Technology 17:40

  • Upload
    others

  • View
    4

  • Download
    0

Embed Size (px)

Citation preview

Page 1: DEVELOPER CONFERENCE PROGRAM · 16:20 - 16:55 Immersive Web Diego Gonzalez-Zuniga, Samsung 17:00 - 17:35 Developing Immersive and Effective AR Josh Naylor, Unity Technology 17:40

DAY 1 – 26 SEPT11:35 - 11:40 Developer Conference Opening

Stephan Otten, INCAS Training

11:40 - 12:20 Overview - The challenge to design powerful VR applicationsProf. Dr. Stefan Albertz, University of Hamm-Lippstadt

12:25 - 13:05 From interactive to automatic CAD data prep for real-time 3D enginesGeo� rey Subileau, PiXYZ Software

13:10 - 14:30 Lunch Break, exhibition

14:30 - 15:05 Substance Virtual Materials for Realtime experiencesPierre Maheut, Allegorithmic

15:10 - 15:35 Cinema 4D - an incredible pipeline tool Professional, intuitive and rock stable Glenn Frey, Maxon

15:40 - 16:15 Professional industry xR applications with Unreal EngineJoep van der Steen, Epic Unreal Engine

16:20 - 16:55 Immersive WebDiego Gonzalez-Zuniga, Samsung

17:00 - 17:35 Developing Immersive and Eff ective AR Josh Naylor, Unity Technology

17:40 - 17:55 Hackathon Awards ceremony

DEVELOPER CONFERENCE PROGRAM

DAY 2 – 27 SEPT

PLEASE TURN THE SHEET TO FIND OUT THE BEST COURSES FOR THE XR PRODUCTION PIPELINE…

11:10 - 11:45 Advanced Mixed Reality Development and Best Practices Rene Schulte, Valorem

11:50 - 12:25 Customized Enterprise Solutions powered by CryenginePascal Tonecker, Crytek

12:30 - 13:05 Fret not: It‘s basically curve � tting all the way down!Eric Ma, Novartis

13:10 - 14:30 Lunch Break, exhibition

14:30 - 15:10 Applying AI to AR/VR: Visions, Insights and Best PracticesMichael Ludden, Banuba | former IBM Watson

15:15- 15:55 A world of Mixed Reality - Above and Beyond HeadsetsDirk Songuer, Microsoft

16:00 - 16:40 Sound is 50% of the experience - Spatial Audio in XR Christian Sander, Dear Reality; Daniel Deboy, Delta Soundworks

16:45 - 17:25 Developing for Vive now and in the futureGraham Breen, HTC Vive

Page 2: DEVELOPER CONFERENCE PROGRAM · 16:20 - 16:55 Immersive Web Diego Gonzalez-Zuniga, Samsung 17:00 - 17:35 Developing Immersive and Effective AR Josh Naylor, Unity Technology 17:40

INCAS Training und Projekte GmbH & Co. KG | Europark Fichtenhain A 15 | 47807 Krefeld | GermanyPhone.: +49 2151 36625-0 | Fax: +49 2151 36625-29 | www.incas-training.de | [email protected]

BENEFIT FROM THE WORLD‘S MOST COMPREHENSIVE COURSE PROGRAM FOR THE DEVELOP-MENT OF AUGMENTED AND VIRTUAL REALITY APPLICATIONS

NEVER STOP LEARNING!

FOR DETAILS AND MORE COURSES SEE:www.digital-reality-training.com

Autodesk: AutoCAD Basic TrainingCreation of professional constructions and drawings with AutoCAD 2019 | 3 days

Dassault: Catia Basic TrainingComprehensive cross-sector CATIA V6 introduction | 5 days

PiXYZ: PiXYZ Studio TrainingInteractive preparation of any CAD Data with PiXYS Studio | 2 days

Allegorithmic: Substance Designer TrainingWork� ows of 3D texturing with Substance Painter and Designer | 3 days

Maxon: Cinema 4D Basic TrainingIntroduction to professional 3D authoring with Cinema 4D | 3 days

Spatial Sound: Spatial Sound TrainingClosing the gap between Digital Audio Workstations and the VR world | 1 day

Unity: Unity Basic TrainingWork� ow optimized development with Unity 2018.2 | 3 days

Epic Unreal: Unreal Engine TrainingProfessional entry into top class real time development with Unreal Engine | 3 days

Cryengine: Cryengine Basic TrainingEntry into development with Cryengine V | 3 days

WebVR: WebVR Basic TrainingCreation of immersive WebVR web pages with A-Frame | 2 days

Deep Learning: Introduction into Deep LearningProblem solving with own neural networks with Keras/TensorFlow | 3 days

HoloLens: Development with Unity on the Microsoft HoloLens PlatformIntroduction to Augmented Reality-Development with the Microsoft HoloLens | 3 days

HTC Vive: Development with Unity on the HTC Vive PlatformIntroduction to VR-Development on the HTC Vive | 3 days

SELECTION OF FACE-TO-FACE COURSES OF THE AR/VR PRODUCTION PIPELINE