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Design Thinking Diamonds are forever 1 Pixabay

Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

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Page 1: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Design Thinking

Diamonds are forever

1Pixabay

Page 2: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Pleased to meet you

2Hans van Loenhoud

© Taraxacum

Page 3: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Route

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Page 4: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Taxi!

4

Pixabay Wikimedia

Page 5: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Users don’t know what they want

• Research shows that only 20% of the ‘real’ requirements are mentioned by the stakeholders

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Page 6: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

3 Types of Requirements

• Explicit requirements• Asked by users

• Implicit requirements• Self-evident for users

• Latent requirements• Unaware users,

but exited when present

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Page 7: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Looking for Kano

7Prof. Dr. Noriaki Kano (1940)

Delighters

Latent

Basic factors

Implicit

Sati

sfie

d

Dis

sdat

isfi

ed

feature present

feature absent

Source excellencesummit.se

Page 8: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Steve Jobs on Design

• Design is not just what it looks like. Design is how it works.

• The broader one’s understanding of the human experience, the better design we will have.

• Most important, have the courage to follow your heart and intuition.

8Steve Jobs (1955 - 2011)

pngimg.com

Page 9: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Route

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Page 10: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Design Thinking?

• A method

• An approach

• A culture

• A mindset

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Page 11: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

What in common?

• Human-centered

• Empathy is key

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Page 12: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

In common

• For ‘wicked, ill-defined’ problems

• For innovation

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Page 13: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

In common

• No earlycommitment to a single solution

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Page 14: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

In common

• Customerco-creation

14Source organileren.nl

Page 15: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

In common

• Frequent / early feedback

• Prototyping

• A/B testing

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Page 16: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

In common

• Diamonds

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Page 17: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Route

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Page 18: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

From problem to solution

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Page 19: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Start with divergent thinking

19

Yes, and …

Yes, and …

Yes, and …

Yes, and …

Divergentthinking

Analysis

Page 20: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Yes, we can …

Yes, we can …

Yes, we can …

Yes, we can …

Convergentthinking

Then focus on a solution

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Yes, and …

Yes, and …

Yes, and …

Yes, and …

Divergentthinking

Analysis Synthesis

Page 21: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Synthesis

Here’s your diamond

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Analysis

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Page 22: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Traditional development

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Idea

Solution

Page 23: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Design Thinking

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Ideas

Seed

Solution

Page 24: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Route

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Page 25: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Three amigos

• Double Diamond

• Stanford d.school

• Designing for Growth

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Page 26: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

The Double Diamond

• Developed by the Design Council• A British independent charity

organization and government’s advisor on design

• Established in 1944

• 25 design methods into 4 steps • Discover

• Define

• Develop

• Deliver

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Source www.designcouncil.org.uk

Page 27: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Don’t solve the wrong problem

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• Look at the world in a fresh way

• Notice new things• Gather insights

• Make sense of possibilities

• Develop a clear creative brief

• Frame fundamental design challenge

• Concepts created,prototyped, tested, iterated

• Trial and error • Improve and

refine ideas

• Resulting projectfinalized, produced,launched

Source www.designcouncil.org.uk

Page 28: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Stanford d.school

• Developed from 2003 by the Hasso Plattner Institute for Design at Stanford University

• 30+ design methods into 5 steps • Empathize

• Define

• Ideate

• Prototype

• Test

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Page 29: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Learn about usersthrough testing

“Fail faster to succeed sooner”

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Empathizeto help definethe problem

Tests reveal insightsthat redefine the problem

Learnfrom prototypes to spark new ideas

Tests createnew ideas for the project

A non-linear process

Page 30: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Designing for Growth

• Book by Liedtka & Ogilvie (2011)

• 10 design methods into 4 steps • What is?

• What if?

• What wows?

• What works?

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Page 31: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Abstract ideas practice business growth

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Core technique:Visualization

Source www.designingforgrowthbooks.com

Page 32: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Route

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Page 33: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

What Is In It For Me?

• For designers only?

• For development only?

• For special innovative projects only?

• No!Every team member can and should try to apply both divergent and convergent thinking

• No!Every phase in the lifecycle can and should benefit from Design Thinking concepts

• No!Every project can and should try to exceed customer’s expectations

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Page 34: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

But I’m a tester…

• Convergent thinking relies on testing skills, like• Benefit & risk analysis

• Reviewing

• Root cause analysis

• Prioritizing

• Clustering

• …

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• Divergent thinking concepts can and should be exercised in test design, e.g.• Empathy

• ‘Wicked, ill-defined’ problems

• Customer co-creation

• Early feedback

• …

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Page 35: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

Désormais, je vais …

• … look for opportunities to improve my empathy with our users

• … explore the whole problem space while designing test cases

• … seek earlier feedback on the System Under Test

• … and on my test cases

• … present Low Fidelity prototypes whenever I can

• … consider failure as the best way to learn and to improve

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Page 36: Diamonds are forever - CFTL · Steve Jobs on Design •Design is not just what it looks like. Design is how it works. •The broader one’s understanding of the human experience,

[email protected] www.taraxacum.nl

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