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Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

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Page 1: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 2: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

Digital Arts & Entertainment

Page 3: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus

Digital Arts & Entertainment

3 D P R O D U C T I O N

&

V F X

G A M E G R A P H I C S

P R O D U C T I O N

G A M E

D E V E L O P M E N T

I N D E P E N D E N T

G A M E

P R O D U C T I O N

Page 4: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

Digital Arts & Entertainment

∙ Sector Innovating Virtual & Augmented Reality project

Page 5: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

Digital Arts & Entertainment

1980 2017

Page 6: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

Digital Arts & Entertainment

Page 7: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

Digital Arts & Entertainment

Page 8: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

Digital Arts & Entertainment

Page 9: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 10: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 11: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

Digital Arts & Entertainment Research

∙ Sector Innovating Virtual & Augmented Reality project

Page 12: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 13: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 14: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 15: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

∙ Sector Innovating Virtual & Augmented Reality

Page 16: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 17: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

Productiewaardeketen industriële sector

Page 18: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

Van CAD naar game engineVirtual Reality

Page 19: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 20: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

VR en AR zijprojecten

∙ Stand van zaken

Page 21: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

Case: DanaVirtual Reality training

Page 22: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 23: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 24: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 25: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 26: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 27: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 28: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

Case: PicanolVirtual Reality training

Page 29: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

Virtuele Picanol werkplek

Page 30: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

Video VR training-INSERT STEVEN VIDEO

Page 31: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 32: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 33: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 34: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E
Page 35: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

CASE: Impact veranderen van bestand/part

Page 36: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

∙ Stand van zaken

Page 37: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

∙ Sector Innovating Virtual & Augmented Reality

Page 38: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

Machinebouw en productiebedrijven

The Industrie 4.0 machine

The ultimate factory

VR en AR in M&M sector

Slimme productie & assemblage

Slimme productie-aansturing

Nieuwe business-modellen

M&M Competence Center W.VL. Machinebouw & Mechatronica

Page 39: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

Meer info? Welkom op onze standVirtual & Augmented Reality

Page 40: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

www.sivar.be

[email protected]

www.pomwvl.be/machinebouw-

mechatronicacentrum

[email protected]

Page 41: Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus Digital Arts & Entertainment 3 D P RO D U C T I O N & V F X G A M E

Sector Innovation Through Game Technology

Technology Lab AR/VR

[email protected]