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Digital Arts & Entertainment
since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus
Digital Arts & Entertainment
3 D P R O D U C T I O N
&
V F X
G A M E G R A P H I C S
P R O D U C T I O N
G A M E
D E V E L O P M E N T
I N D E P E N D E N T
G A M E
P R O D U C T I O N
Digital Arts & Entertainment
∙ Sector Innovating Virtual & Augmented Reality project
Digital Arts & Entertainment
1980 2017
Digital Arts & Entertainment
Digital Arts & Entertainment
Digital Arts & Entertainment
Digital Arts & Entertainment Research
∙ Sector Innovating Virtual & Augmented Reality project
∙ Sector Innovating Virtual & Augmented Reality
Productiewaardeketen industriële sector
Van CAD naar game engineVirtual Reality
VR en AR zijprojecten
∙ Stand van zaken
Case: DanaVirtual Reality training
Case: PicanolVirtual Reality training
Virtuele Picanol werkplek
Video VR training-INSERT STEVEN VIDEO
CASE: Impact veranderen van bestand/part
∙ Stand van zaken
∙ Sector Innovating Virtual & Augmented Reality
Machinebouw en productiebedrijven
The Industrie 4.0 machine
The ultimate factory
VR en AR in M&M sector
Slimme productie & assemblage
Slimme productie-aansturing
Nieuwe business-modellen
M&M Competence Center W.VL. Machinebouw & Mechatronica
Meer info? Welkom op onze standVirtual & Augmented Reality