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Digital Learning Resources (e-Content) Development Process
Senthil Kumar14th November 2011
2
Learning “play”
Assessment “fun”
Equal Opportunity “for all”
ICT based Education can make…
Access to quality of learning…
3
• IT / ICT Education Vs IT / ICT based Education
• Content for teachers to use Vs Students to use
• Video Vs Animation or combination
• Instructional lessons Vs Story based Vs Module based
• Urban settings Vs Rural environment
• Fantasy Vs Reality
• Class specific Vs Competency based
• All the topics Vs Specific topic
• Curricular Vs Co-Curricular
• Central created Vs Content creation by Teacher
• Many more…
Some confusions …
Need clarity on pedagogical approach, age group and type of technology infrastructure
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Decide on the content attributes…
Example (for Elementary school children):
Student centric
• Interactive, Self paced
• Story, game and riddle based
• Easy navigation and interaction design
• Non-threatening feedback
• Contextualized, simple-crisp-local language
• Availability of multiplayer games (computer lab with one to many students)
• Activities with choice in difficulty levels
• Equip teachers with relevant resource material
• Additional learning tool for reinforcement – beyond classroom
• Etc.,Sample content…
Digital Content – Talent Resource…
• Content Director• Students • Subject Matter Expert• Classroom Practitioner• Academic & Pedagogy Team• Creative writer• Child Psychologist• Instructional Designer• Interaction designer• Industry Practitioner• Musician, Singer, Voice over professionals• Technical team – Graphics, Animation, Programming, Usability Engineering and
quality checks• Etc.,
ANALYSIS DESIGN DEVELOPMENT IMPLEMENTATION EVALUATION
Note:
• The process assumes fully complete and totally accurate in the output of each phase
• This process assumes that perfection, or near perfection is possible
• Each Sub-Process is intended to be performed only once
ADDIE - The Water Fall Method
Let us look at the film…
Initial Analysis
Modules Development
Voice / video Integration
Field Test & Quality Checks
Post production & Final Delivery
DesignCreation
Internal Evaluation
Prototype 2
DesignCreation
Internal Evaluation
Prototype 3
DesignCreation
Internal Evaluation
Prototype 1
Review with Learners Review with Learners
Successive Approximation
This model is helpful where the learning objectives needs to be refined through iterative process
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Emerging Model
Evolved by Prof. Anirudha Joshi, IIT-Bombay and Senthil Kumar
The issues for discussions / considerations…
Integrated Add on
Text book / Syllabus Curriculum
Teacher Students
Assessmentfocused
LearningFocused
Class specific
Competency based
Consider contextualized and comprehensive approach
Digital ContentCentrally created
Teacher & Studentsto create content
GeSCI’s recommended approach
Successful ICT deployments focus on system wide / end-to-end approaches with the focus to achieve the Educational objectives
Consider other components / approach such as; enabling policies, strategic implementation plan and multi-stakeholders involvement
Above components to focus to achieve the educational objectives; Access, Equity, Relevance, Quality, Efficiency & Effectiveness
– Common goals – Partners– Funding
Content/Digital Learning Resources
User training and support
Technical support
Monitoring and reporting
Ongoing - TechnicalPedagogical support
Monitoring & Evaluation, Network, Research & Documentation
Capacity Development / Enhancement including
Key Inputs End-to-End System User
ICTInfrastructure Along with accessories / platform deployment
Key Inputs End-to-End / System wide components User