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Digital Natives and Immigrants:Digital Natives and Immigrants:
Atsusi “2c” Hirumi, Ph.D.Atsusi “2c” Hirumi, Ph.D.Associate Professor & Co-ChairAssociate Professor & Co-Chair
Instructional TechnologyInstructional TechnologyUniversity of Central FloridaUniversity of Central Florida
[email protected]@mail.ucf.edu
Implications for Training and Implications for Training and EducationEducation
Basic PremiseBasic Premise
Today’s schools Today’s schools and training and training programs are not programs are not designed for designed for today’s youth.today’s youth.
Today’s YouthToday’s Youth
First generations to grow up in Digital Age (Digital Digital Natives)Natives).
Surrounded by computers, videogames, digital music players, video cams, cell phones, Internet, instant messaging, email, etc.
Average college graduates< 5,000 hours reading> 200,000 emails and instant messages> 10,000 hours playing video games> 10,000 talking on cell phones> 20,000 hours watching TV
Today’s YouthToday’s Youth
Children raised with the computer “think differently from the rest of us. They develop hypertext minds. They leap around. It’s as though their cognitive structures were parallel, not sequential.”
(Winn, 1997)
“Linear thought processes that dominate educational systems now can actually retard learning for brains developed through game and Web-surfing processes on the computer.”
(Moore, 1997)
Today’s YouthToday’s Youth
NeurobiologyNeurobiology Brain structure and organization changes throughout life.Brain cells replenished constantly.Thinking patterns change depending on experiences.
Today’s YouthToday’s Youth
NeurobiologyNeurobiology
Emotion stimulates amygdala that codes that codes information differently.information differently.
Stories stimulate both left & right hemispheres of brain; facts stimulate only the left.
What’s the Problem?What’s the Problem?
With insufficient time, training, tools or With insufficient time, training, tools or incentives, educators rely on past incentives, educators rely on past practices.practices.
Training and education pre-Training and education pre-dominately teacher-directeddominately teacher-directed
Many online courses continue Many online courses continue to mimic [poor] correspondence to mimic [poor] correspondence mail models of DE.mail models of DE.
What’s the Problem?What’s the Problem?Teacher-directed methods and materials….Teacher-directed methods and materials….
• • Rely heavily on text-based materials that focus on the Rely heavily on text-based materials that focus on the transmission of informationtransmission of information
•• Limited interactions resulting in feelings of isolation & Limited interactions resulting in feelings of isolation & anonymityanonymity
• • Do not promote social interactions Do not promote social interactions to to interpret & construct knowledgeinterpret & construct knowledge
• • Are not engaging (w/o teacher)Are not engaging (w/o teacher)
• • Fail to use the potential of Fail to use the potential of technologytechnology
What’s the Problem?What’s the Problem?
““What is in the (text) What is in the (text) book is only one fourth book is only one fourth of the story. It is like of the story. It is like an iceberg where an iceberg where three-quarters of the three-quarters of the story you don’t see, it story you don’t see, it is beyond the page.”is beyond the page.”
HemingwayHemingway
PurposePurpose
Compare & Contrast Digital Natives & DigitaCompare & Contrast Digital Natives & Digital Immigrantsl Immigrants
Describe Planned R&D EffortsDescribe Planned R&D Efforts
Discuss Implications for Training & EducatioDiscuss Implications for Training & Educationn
Compare & Contrast
Compare & ContrastCompare & Contrast
Digital ImmigrantsDigital Immigrants
Step-by-StepStep-by-Step
Linear ProcessingLinear Processing
Text First Text First
Work Oriented Work Oriented
Stand AloneStand Alone
Digital NativesDigital Natives
Random AccessRandom Access
Parallel ProcessingParallel Processing
Graphics FirstGraphics First
Play OrientedPlay Oriented
ConnectedConnected
Planned R&D EffortsPlanned R&D Efforts
Develop instrument distinguishing Digital Natives and Develop instrument distinguishing Digital Natives and Immigrants (Kelsey)Immigrants (Kelsey)
Test Prensky’s propositions (Jeonghee, Kelsey)Test Prensky’s propositions (Jeonghee, Kelsey)
Taxonomy for analyzing game design (Angelique)Taxonomy for analyzing game design (Angelique)
Review game engines (Pete)Review game engines (Pete)
Integrating ISD “hooks” into Delta 3D Engine (Patty)Integrating ISD “hooks” into Delta 3D Engine (Patty)
Develop EME6XXX Instructional Game Design for Develop EME6XXX Instructional Game Design for Training and Education (Kelsey, Pete, Rodney)Training and Education (Kelsey, Pete, Rodney)
Storytelling and Gaming Research Support SiteStorytelling and Gaming Research Support Site
Testing Prensky’s PropositionsTesting Prensky’s Propositions
Natives
Immigrants
Per
form
ance
A B
A Text-First
B Graphics-First
Testing Prensky’s PropositionsTesting Prensky’s Propositions
Natives
Immigrants
Per
form
ance
A B
A Text-First
B Graphics-First
Testing Prensky’s PropositionsTesting Prensky’s Propositions
O1 RN X1 O2 O3
O1 RI X1 O2 O3
O1 RN X2 O2 O3
O1 RI X2 O2 O3
Research Design for ATI Study
Testing Prensky’s PropositionsTesting Prensky’s Propositions
O1 X1 O2 O3 X2 O4 O5
Basic Research Designs
R X1 O2 O3
R X2 O2 O3
Discuss ImplicationsDiscuss Implications
Digital ImmigrantsDigital Immigrants
Step-by-StepStep-by-Step
Linear ProcessingLinear Processing
Text First Text First
Work Oriented Work Oriented
Stand AloneStand Alone
Digital NativesDigital Natives
Random AccessRandom Access
Parallel ProcessingParallel Processing
Graphics FirstGraphics First
Play OrientedPlay Oriented
ConnectedConnected