8
Dissemination & Awareness Strategy 15-16 February 2006, Luxembourg Vartkes Goetcherian

Dissemination & Awareness Strategy 15-16 February 2006, Luxembourg Vartkes Goetcherian

Embed Size (px)

Citation preview

Dissemination & Awareness Strategy 15-16 February 2006, Luxembourg Vartkes Goetcherian

© Sony NetServices

2

Pervasive Gaming - Physical Presence with Virtual Experience

A game played in the physical world

Stretching beyond the boundaries of the physical

o mobile & location-based games

o online games that ‘reach out’

o mixed reality games that blend online and on- the-streets

© Sony NetServices

3

IPerG Goals

The objective of IPerG is to develop infrastructure, tools and methods for pervasive games

o Enable rapid and cost-effective creation and staging of pervasive games

o Create good designs

o Understand the intended audience

o Understand the societal impact of games

© Sony NetServices

4

Dissemination and Awareness actionschannels (and target groups)

IPerG Web (general public / researcher community)

IPerG Interest Group (‘friends of IPerG’ – Newsletter subscribers)

Public demonstrations e.g. IPerG ‘Open Days’ (researchers)

Industrial Exhibitions/Conferences (industrials, enthusiasts)

Press releases, Media coverage (journalists & their audiences)

Posters, flyers, project fact sheet (anyone willing to read)

Tutorials / Seminars (directed to industry)

Focus groups (game designers, testers)

Standardisation activities (COPRAS)

Open source e.g. Sourceforge (game designers, programmers)

Internal dissemination (related groups of IPerG partners, e.g.

Sony, Nokia,…)

© Sony NetServices

5

Dissemination and Awareness actionschannels (and target groups)

IPerG Web (general public / researcher community)

IPerG Interest Group (‘friends of IPerG’ – Newsletter subscribers)

Public demonstrations e.g. IPerG ‘Open Days’ (researchers)

Industrial Exhibitions/Conferences (industrials, enthusiasts)

Press releases, Media coverage (journalists & their audiences)

Posters, flyers, project fact sheet (anyone willing to read)

Tutorials / Seminars (directed to industry)

Focus groups (game designers, testers)

Standardisation activities (COPRAS)

Open source e.g. Sourceforge (game designers, programmers)

Internal dissemination (associated groups of IPerG partners, e.g.

Sony, Nokia,…)

© Sony NetServices

6

Public

Relation

Report 09/05

IPerG bi-monthly

Newsletter

Nokia Intranet /newsletter

www.pervasive-gaming.org

Epidemic Menace

www.dayofthefigurines.co.uk

BBC2 TV

BBC4 Radio

TV4

Swedish Radio

Cultiure show

Finnish TV

CACM

Pervasive

Dagens Industri

Ny Teknik

Svenska Dagbladet

Metro

Süddeutsche

Gardian Online

BBC Online

Gothenberg Post

AAMULUHTI

Epidemic Menace

Day of the Figurines

Online TV/ Radio

Print DVD’s Trade ShowsConferences

PerGames

Pervasive

DIGRA

IST

Interactive Screen

Banff new media institute

Estonia TARTU University

ACE

Critical Computing

knutepunkt

Norgic light

Dreamhack

Vetenskaps festivalen

MAVERICK AWARD on

GDC for Game Design

© Sony NetServices

7

Thank You

IPerG Contact point:

Annika Waern,

Swedish Institute of Computer Science (SICS)

[email protected]

http://www.pervasive-gaming.org/

© Sony NetServices

8

IPerG is an EU project

Three and a half year duration

Budget ~10 M Euro, 6 MEuro contribution from commission

Ten partners

Three iterations (phases)

Started September 1st2004

University of Nottingham

BlastTheory

Fraunhofer

Sony

University of Tampere, Nokia Research

SICS, It’s Alive, Interactive Institute, Gotland University