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Scrum on a Page
Roles
Product Owner
ScrumMaster
TeamStakeholders
Artifacts
Meetings
Product
Backlog
Release
Backlog
Sprint
Backlog
Blocks
List
Information Radiator
Sprint
Planning
Daily
Scrum
Sprint Review
Meetings
Concept inspired by William Wake’s “Scrum on a Page,” http://xp123.com/xplor/xp0507/index.shtml
ReleasePlanning
ProductPlanning
Types of Stakeholders
Principals Champion the need for your software and
have the authority to acquire and deploy it.
End Users Personally interact with your software.
Partners Make your product work in real life, such
as operations teams and also business
partners and system integrators.
Insiders Are in your own organization; such as
developers, support engineers, sales,
architecture, and marketing teams.
Product Owner
Builds the roadmap and prioritizes features in
collaboration with:
Business Leaders
Stakeholders
Scrum Master
Functional representatives from the team
Outside In Development
Understand your stakeholders
Align with stakeholder goals
Define success in your stakeholders’ terms
Understand organizational context
Make products consumable
The customer is always moving, changing,
and if you’re not out there all the time trying
to understand the functional and emotional
needs of consumers, your design will simply
fall flat.
- Matthew May
““
Handles “blocks” outside of the team
Co-ordinates with other Scrum Masters when needed
Removes barriers between the delivery team and the customer so customer directly drives development
Facilitates creativity and empowerment
Improves productivity of delivery team in any way possible
Facilitates improving engineering practices and tools so each sprint is ready to deploy
Scrum Master
Is not a project manager
(Team manages itself)
Does not have authority over the team
(Team makes decisions)
Always asks the question:
“How are the Product Owner and the Team doing?”
Challenges the organization,
Plays a key role in the change
Scrum Master
1. Form pairs
2. Assign one as boss, the other as worker
3. The boss can give the following commands:
Go, Stop, Right, Left, Faster, Slower
4. The worker must follow the boss’s
commands
5. Goal: 60 steps in two minutes, circle the
room at least once
6. The boss can command the worker, but
can’t touch the worker
Quick Exercise (A)
1. Everyone is a worker and responsible for
figuring out how to proceed during the
exercise
2. Goal: 60 steps in two minutes, circle the
room at least once
Quick Exercise (B)
Leadership, management, and team
involvement very different:
Encourages a collaborative
environment
All roles support one another
Everyone stands and falls
together
“Self Directed” or “Self Organizing”
stakeholdersmarketing
salesline of business
delivery team
( dev & test & …)
architecture
support
Whole Team Concept
When you're in a ‘trusted’ environment,
teams tend to innovate better, more
quickly and overall transaction costs are
much lower.
“ “Sue McKinney
Create a Trusting Environment
Command &
Control
Team Does as Instructed
No Ownership
Leader / Process
is Bottleneck
Conflict
Team Demotivated
Mired in Bureaucracy
& Wasted Effort
Energy &
Innovation
Team Trusted
Team Accountable
Leader Freed
Failure
No One Cares
HighTeam/Individual Ownership
Control
Trust
Low
Lea
de
rsh
ip
& B
usin
ess P
rocess
Trust and Ownership Model
Leader’s View
The team won't let me down
The team understands what we need
They will do the right thing
They will tell me if they need help
Requires a Trusting Environment
Individuals within the Team
We understand the vision and the need
We are jointly committed to meeting our
goals
We stand or fall together
We have ownership
Requires a Trusting Environment
The Team
Step Up
Make & Meet Commitments
Deliver Real Value
Actively Improve
Support Other Teams
Ask for Help when you need it
Demonstrate Ownership / Build Trust
Individuals within the Team Take Active Part Planning ( Release & Sprint )
Scrum Meeting
Demo
Reflection
Be Honest Open Straightforward Respectful
Step Up
Make & Meet Commitments to Each Other
Hold Each Other Accountable
Help Each Other
Coach / Challenge Loafers
Demonstrate Ownership / Build Trust
Whole Team: Involved but not personally
committed to delivery May be involved in planning
& retrospectives May observe daily standups
Delivery Team: Committed to delivery Active participants in planning &
retrospective Active participant in daily
standup
Whole Team
Delivery Team
Whole Team and Delivery Team
Takes ownership of delivery
Identifies and removes obstacles
Estimates the “bigness” of the user stories
Decides what stories should be completed in the sprint
Delivers “done, done, done” stories
Keeps technical debt low
Helps each other succeed
Holds each other accountable
Improves their process
Delivery Team Does What?
Responsible for continuous innovation
during the release
Consists of:
Product Owner
Architect
UX Developer
Discovery Team
Business Owner
Stakeholder
Product Owner 80%
Interaction Designer 20%Developer / Arch 20%
Sprint 1 Sprint 2 Sprint 3 Sprint 4 Sprint n
Continuous Innovation
Product Owner 20%
Interaction Designer 80%Developer / Arch 80%
Discovery Team
Dev
Product Owner
Discovery TeamProduct Manager
Product StrategyProduct RoadmapLaunch Readiness
Product Backlog Release Backlog
Drives Continuous Innovation on Project
Sprint Backlog
Scrum Master, Developers and Testers
Development Manager
UnblockingResource Management
ArchitectUX Developer
Delivery Team
Program Manager
Agile ReadinessRisk, Dependency and
Interlock Mgmt
Agile Organizational Structure
Stakeholders: give input on the product
business objectives
Product owner: facilitates understanding
and prioritizing based on business value
Scrum Master: ensures that the team is
functional and productive
Team: self-organizes to get the work done
Roles in a Nutshell
• It is based on estimates like this:
• But we do this:
Student syndrome
Task Local Safety
TaskLocal Safety
• 20-30% time increase to do each task
• Greater loss on complex tasks
Multitasking
Task 1 Task 2 Task 3
1 2 31 2 3 1 2 31 2 3 1 2 31 2 3 1 2 31 2 3
Short Planning Cycles - Immediate Action
• Rapid Releases
• Iterations – every 2 weeks
• Scrum Meeting Daily
• Tasks < 16 hours
How does Agile help?
“It is a bad plan that admits to no modifications.”
-- Publilius Syrus (ca. 42 BCE)
Project Management
What’s a Good Plan?
Supports reliable decision-making
Goes from:
Will be done in fourth quarter
… in November
…. November 7
Or:
We want to have all of this
… This is the most important
… We can go to market with this
A Plan is NOT a Commitment
It is a current view.
If one sticks to the idea that once set, a plan should not be changed, a business cannot exist for long.
--- Taiichi Ohno
In preparing for battle I have always found that plans are useless, but planning is indispensable.
--- Dwight D. Eisenhower
A Plan is NOT a Commitment
• If plans were commitments, then we are committing to decisions made when we were the most ignorant (recall the cone of uncertainty, 5%)
Measuring conformance to plan is measuring the wrong thing because the plan will change
A Plan is NOT a Commitment
What makes planning Agile?
More focused on planning than the plan
Encourages change
Plans are easily changed
Done throughout the project
In the form of three backlogs:
Product BacklogThemes and Epics for Product
Release BacklogRelease Themes, Epics, and User Stories
Sprint BacklogUser Stories and Tasks planned for the Sprint (iteration)
What’s an Agile plan?
Product Planning
Product Backlog:
Develop Release Themes
Develop Product Epic User Stories
Categorize Product Epics by Release Themes
Prioritize based on Business Value
Place Epics into releases
Who: Stakeholders, Business and Team
What are Themes?
Release themes are based on business
objectives
Themes should embody highest business
value needs of the stakeholders and the
product
Focus on stakeholder success
Focus on product welfare: reduce
technical debt, increase maintainability,
etc.
Why Create Themes?
Provide a common goal for the “whole
team”
Used to provide focus for a release
Used to prioritize and de-prioritize work
A well-known release theme provides a
vision to team
Product Theme Examples
Galapagos Themes:
No Unprotected Data
Appliance Scalability
Performance
New Platforms
Your Themes?
Product Epic
Product Epics capture stakeholder goals for
release themes.
They fit into product releases
Will not likely fit in an iteration
Team has an idea of how large the effort is
Create Product Epics with Stakeholders
All the Product Epics form the product backlog.
A concise, written description
of functionality that will be
valuable to a stakeholder.
As a <role>,
I want <goal>
so that <business value>
What is a Product Epic ?
Epic Roles
As a <role>,
I want <goal>
so that <business value>
Avoid “the user” as different stakeholders
have different needs
Use roles so that you do not “miss” epics
Teams may develop a set of user roles to
help define relevant epics (personas)
Uer
Principals Stakeholders who champion the need for your
software and have the authority to acquire and
deploy it.
End Users Stakeholders who personally interact with your
software.
Partners Stakeholders who make your product work in
real life, such as operations teams and also
business partners and system integrators.
Insiders Stakeholders within your own organization; such
as developers, support engineers, sales,
architecture, and marketing teams.
Don’t focus only on the end-user role.
Consider other stakeholder types as well.
Epic Roles
Epic Goals
As a <role>,
I want <goal>
so that <business value>
Goal is “what the role can do”
Valuable to a stakeholder
Doesn't say “how”, but “what”
Epic Business Value
As a <role>,
I want <goal>
so that <business value>
Justifies the value of the epic
Clarifies why a feature is useful
Can influence how a feature should function
Helps prioritize the epic in the backlog
Can lead to other useful features that
support stakeholder’s goals
Example: NASA Epic
As an < astronaut >
I want to < write easily with a ball point
pen while in Zero gravity >
So that < I can record key information that I
might otherwise forget >
Epic Example
NASA specified and developed, at great
expense, a ball point pen that Apollo
astronauts could use in space where gravity
would not make the ink flow.
Russian cosmonauts used crayons.
Moral: specify what you want to achieve,
not how to achieve it.
Example
Theme: Appliance Scalability
Epic:
As a Backup Admin, I want to store my
backup images on a single high-capacity
appliance so that …
What is the business value for this product epic?
Example
Theme: No unprotected data
Epic:
As an IT admin I can readily discover my
unprotected data
So that …..
What is the business value for this product epic?
Example
Theme: New Platforms
Epic:
As an IT Exec, I want to NBU to backup all
my data regardless of backup system or
application type so that …..
What is the business value for this product epic?
Select a Product Owner
Identify themes for your product
Write 1-2 epics for your product
As a <role>,
I want <goal>
so that <business value>
Create a Product Backlog
H
H
M
M
M
L
Input Opportunities andIdeas
Output Prioritized Product Backlog(Themes and Product Epics) marked as differentiating or parity
Who Business, Product Owner, Dev Team representatives
Product Planning
Opportunities
& IdeasProduct
Backlog
Release Planning
Understand the target release: Themes and decision filters Product epics
Release Backlog Epics: If needed, break product epics to create release epics Prioritize release epics by business value Mark epics as Differentiating or Parity
Who: Stakeholders, Business and Team
Release Planning, part 1
H
H
M
M
M
L
Input Product Backlog
Output PrioritizedRelease Epics marked asdifferentiating or parity
Who Business, Product Owner, Delivery Team
Release Planning, part 1
Product Backlog
Release
Backlog
Theme
H/D
H/P
H/P
H/D
H/P
M/D
M/P
M/PM/P
M/D
M/P
M/P
L/P
L/D
Galapagos Release Epics
Product Epic:
As a backup admin, I want to protect more
data faster to meet my business SLAs.
Release Epic:
As a NBU admin, I want to run NetApp
NDMP full back-up as fast as the
Incremental so that I can meet my SLAs.
Galapagos Release Epics
Product Epic:
As a Delivery Team Member, I want my
tests to be automated and coverage
measured so that I can deliver software with
quality and speed.
Release Epic:
As a developer I want to automate smoke
tests in Oracle DB Agent so I can make
future changes confidently.
With your Product Owner
Write 2-3 release epics for your one of your
product epics
As a <role>,
I want <goal>
so that <business value>
Create Release Epics
Release Planning
Release Backlog:
Develop User Stories for all Epics
User story must fit into a sprint
Who: Stakeholders, Business and Team
Release Planning, part 2
Release
Backlog
Theme
M/D
M/P
M/PM/P
Release Planning Meeting 2Release Planning, part 2
Input Prioritized Epics
Output User stories for release epics
Who Business, Product Owner, Delivery Team
H/D
H/P
H/P
H/D
Create a Product Backlog
Select a Product Owner
As a team, identify the release themes for
your project
Write 1-2 epic user stories for each release
Breaking epics
into smaller stories
Creating User Stories
Epic User Stories decompose into smaller User
Stories
Break epics one release at a time for the highest
value epics only
User Stories by definition fit into an iteration
User Stories form the Release Backlog
Avoid user stories that are too small:
• When documenting the story takes longer than
implementing it
• Bugs, user interface tweaks, etc.
Splitting on Operational Boundaries
First Iteration: Basic User Interface
50% of search fields
Parts of query builder that used those fields
Message “search found 297 matches”
Second: Data display grid
Third: Remaining search fields
Remainder of query builder
Search Screen
Fields
Complex Data
Display GridData-
base
Query
Builder
Splitting on CRUD operations
As a technical marketing rep, I can add (create) an
orderable part to the online catalog
As a technical marketing rep, I can view (read) the list
of orderable parts in the online catalog
As a technical marketing rep, I can edit (update) an
orderable part in the online catalog
As a technical marketing rep, I can remove (delete)
orderable parts from the online catalog
CREATE READ UPDATE DELETE
Galapagos Example
Theme:
Automation
Product Epic:
Parity: As a Delivery Team Member, I want
my tests to be automated and coverage
measured so that I can deliver software with
quality and speed.
Galapagos Example
Release Epic:
As Release Stakeholder, I want to access
accurate summarized code coverage
baseline data so I can be properly informed.
User Stories:
As a Team Member, I want an automated
collection of code repository data so I have a
baseline.
Galapagos Example
More User Stories:
As a release Stakeholder, I want to collect
test suite data so I have a baseline against
which to validate.
As an Engineer, I want code coverage
baseline info stored in a location so I can
make use of it.
User Stories Recommendations
Do not maintain a hierarchy of stories under
an epic.Easier to manage a flat list of user stories.
Hierarchical stories overcomplicate the
backlog.
Hard to complete.
The epic is not complete just because the
stories are complete.
User Stories Tips
Successful sprints have multiple small
stories:
Smaller stories can be implemented &
tested progressively throughout the sprint
Reduces the time between code and test
Attributes of a Good User Story
Attribute Explanation
Independent Does not depend on other stories
Negotiable Not all details necessary
Valuable Has tangible value to stakeholders of the software
Estimate-able You can estimate stories via story points
Small Fits in an iteration by definition
Testable Required to demonstrate that story is “done”
INVEST ( From Mike Cohn)
Consider ‘Testability’
Format:
Given <Precondition>
When <Action>
Then <Result>
Example:
Given: User account exists in system
When: User enters existing user name and
incorrect password
Then: System displays: “You provided an incorrect
password”
Create a Release Backlog
For ONE release epic:
On 3x5 Sticky Notes:
Decompose your release epic into User Stories
One User Story on one sticky note
Do they all pass INVEST?
Prioritize based on:
User stories of highest business value to
stakeholders
Risky user stories for development (technology
challenges, size of work required, etc.)
Installation
Working installer early in cycle allows all teams to move
faster.
Migration
Often difficult to build, and is usually critical to customers.
Prioritize Your Release Backlog
References
Writing Good User Stories:
http://www.extremeplanner.com/blog/2006/0
1/writing-good-user-stories.html
User Stories Applied, by Mike Cohn
Special thanks to
Mike Cohn,
founder of Mountain Goat Software, who gave us permission to use this material.
mountaingoatsoftware.com
720-890-6110
…. to read the latest Harry Potter book?
…. to drive to Austin, TX?
Exercise: How long will it take …
Size Calculation Duration
300
kilograms
Velocity
=
20
300/20=
15
iterations
Estimate Size by Deriving Duration
Story Points
The “bigness” of a task
Points are unit-less
Influenced by
• How hard it is
• How much there is
As a buyer, I want to be able to have some but not all items in my cart gift wrapped.
8
Story Points
Relative values are what is important:
• A login screen is a 2.
• A search feature is an 8.
Basic math properties hold, e.g., 5+5 = 10
As a mailer, I want to produce discounted mailings for 1st
class automation letters and flats 30
RhinocerosGiraffe
PigTigerBear
ElephantHorseWolf
Assign “animal points” to capture the bigness of:
Exercise: Animal Points
Exercise: Dog Points
Assign “dog points” to the following breeds: Labrador Retriever
DachshundGreat Dane
TerrierGerman Shepherd
PoodleSt. Bernard
Bulldog
Why Story Points
• Help drive cross-functional behavior
• Estimates do not decay
• Pure measure of size
• Estimating is typically faster
Estimate by Analogy
Compare one user story to another
• “This story is like that story”
Don’t use a single gold standard
• Triangulate: Compare the story to be estimated to other estimated stories
Triangulation
Compare a story to similar stories
Group like-sized stories
1 pt
2 pts
3 pts
5 pts
Triangulation
Story A
Story E
Story D
Story H Story J Story K
Story C Story F
Story B Story G Story I
Breaking a big story into smaller stories
• Can’t estimate the big story – don’t know enough
• Break into smaller estimatable stories
Don’t get too small
• Small errors can add up
• Tasks slip through cracks
Disaggregation
Use the Right Units
Can you distinguish a 1-point story from a 2?
Can you distinguish a 17 from an 18?
Use units that makes sense, such as
• 1, 2, 3, 5, 8, 13
• 1, 2, 4, 8Use Planning Poker Cards
An iterative approach to planning:
Team members use planning poker cards to make an estimate
Product owner reads and discusses a story
Each team member selects a card that’s her estimate, placing it face down
When all cards are face down, turn them over
Outliers are discussed
Continue estimating and discussing until consensus reached
Planning Poker
Estimator Round 1 Round 2 Round 3
Susan 3 5 5
Vadim 8 5 5
Ann 2 5 5
Chris 5 8 5
Planning Poker Example
Come to a value that representsthe group-balanced view
It’s not a competition
3 votes is usually enough
Precision is an illusion
The Goal is Consensus
Exercise: Agile Estimating
Item # Product Backlog Item Estimate
1 Read a high-level 10-page overview of agile software development in People magazine.
2 Read a densely written 5-page research paper about agile software development in an academic journal.
3 Write the product backlog for a simple eCommerce site that sells only clocks.
4 Recruit, interview, and hire a new member for your team.
5 Create a 60-minute presentation about agile estimating and planning for your co-workers.
6 Wash and wax your boss’ Porsche.
7 Read a 150-page book on agile software development.
8 Write an 8-page summary of that book for your boss.
Planning Poker Rules
Only delivery team members estimate their user stories
Outliers explain their estimates
Everyone’s opinion is heard
It’s a conversation! Not a commitment.
Planning Poker Guidelines
Estimate Story Points on all User Stories for ONE release epic.
Who: Delivery Team
Release Planning, part 3Release Planning Part 3
Extrapolate from Velocity
Assume five iterations left
Finish here at lowest velocity: 5x28
Finish here at average velocity: 5x33
Finish here at current velocity: 5x36
Fixed Date ‘Planning’
Determine how many iterations you have
Estimate high and low velocity
Low velocity times iterations = ‘will have’ stories
High velocity times iterations = ‘might have’
All the rest = ‘will not have’
0
50
100
150
200
250
300
350
400
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Goal
Plan Velocity
Sto
ry P
oin
ts
Iterations
The Goal
The sum of
points for all
stories
The Plan
What we hope for
before validating
team velocity
Original Plan End Date
Using Story Points – The PlanH
igher
Valu
e
Low
er
0
50
100
150
200
250
300
350
400
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Original Goal
New Goal
Plan Velocity
Actual VelocitySto
ry P
oin
ts
Iterations
Additional Stories
Actual Delivery
Original Plan End Date
New Planned End Date
Using Story Points – Adding to The PlanH
igher
Valu
e
Low
er
0
50
100
150
200
250
300
350
400
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Original Goal
New Goal
Plan Velocity
Actual Velocity
Outlook
Sto
ry P
oin
ts
Iterations
Using Story Points - A Realistic Outlook
Mean Velocity
Hig
her
Valu
e
Low
er
0
50
100
150
200
250
300
350
400
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Original Goal
New Goal
Reduced Goal
Plan Velocity
Actual Velocity
Outlook
Sto
ry P
oin
ts
Iterations
Option End Dates
Using Story Points - What are our Options?
Hig
her
Valu
e
Low
er
Held at the beginning of a new Sprint
Chaired by the Scrum Master
Attended by all including Key Stakeholders
Update the Product Backlog with new user stories
Select highest priority items in the backlog based on Business Value And Optimization of team resources
Sprint Planning Session
Determine user storiesin sprint
Define “done, done, done”
Team commits
Create an information radiator
Who: Delivery Team
Sprint Planning Session
Format:
Given <Precondition>
When <Action>
Then <Result>
Example:
Given: User account exists in system
When: User enters existing user name and
incorrect password
Then: System displays: “You provided an incorrect
password”
What Does “Testable” Mean?
Create a Sprint Backlog
Team may break down stories into tasks (all tasks must be done to demo User Story)
Creating a Sprint Backlog
As a card holder, I want to
be able to withdraw funds
from my account so I can
have cash available to me
Make a withdrawal with
sufficient funds
Make a withdrawal with
insufficient funds
(exception)
Make a withdrawal when
specified denomination
not available (exception)
Consider:
No showstoppers
All errors that the team has not agreed to
are removed
Code is unit tested, function tested,
system tested, performance tested, tested
end-to-end
A meaningful stakeholder review has
been conducted
Team Defines “Done, Done, Done”
This puts a high premium on:
Valuable, maintained, nested automation
Appropriate coverage (e.g. 80%)
True test-driven development
Avoiding technical debt
Continuous integration
Really understanding what quality looks
like
Can “Done3” Really be Done?
Jeff Sutherland (co-creator of Scrum), said while @ PatientKeeper:
“It took us four years to get done, done, done, done.”
Patientkeeper provides safety critical patient management software
Example: Done4
What does “Done”, “Done”, “Done” , “Done” mean?
It is fully developed
It is fully tested
It has no Severity 1s or 2s
It has been deployed before a release in a client environment
Example: Done4
They ship A major release every 3 months
A minor release every month
And minor updates once a week
Consider the competitors, teams of 600-700 developers and they cannot achieve the work flow Patientkeeper does.
Example: Done4
Information Radiator: provides visibility into the status and risks of the sprint
Daily Scrum: facilitates communication
Demonstration: holds delivery team accountable for its commitments
Reflection: enables delivery team to inspect its work and processes and to adapt
Sprint Activities and Artifacts
Visual representation of progress
Display of:
• Work Planned (Product, Release and Sprint)
• Work in Progress
• Work Done
• User Stories to mitigate risk
• User Stories to gather information to make future decisions
Information Radiator
Information Radiator
Release
Backlog
Epic:
Sprint 2
WP WIP WD
New User Stories
BH
AK
CO
Information Radiator
Daily Standup Scrum Meetings
Daily 15 minute status meeting
Same place and time every day
Chaired by Scrum Master
Attended by entire sprint team
Others can attend
Chickens and pigs (only the deliverers speak)
Daily Scrums
Each team member answers:
What did you do yesterday?
What are you doing today?
What are your blocking issues?
No problem solving!
Leave after 15 minutes!
Demonstration
Held the last day of the sprint
Attended by team
Team demos “done” user stories to stakeholders
Requests feedback
Team holds retrospective Updates the process for the next sprint
Demonstration
Only “Done, Done, Done” working user stories. Ask for attendance from the following:
• Executives• Internal users• Stakeholders• Customers
Early iterations may beunsuitable for customers
Add or update stories onthe Release Backlog
Keep
Drop
Add
Ask the team
Which “sticky note”
they want to work on
in the next sprint?
What process
changes will we make
for the next sprint?
Keep, Drop, Add Decision Filters
Does this
Enable us to deliver more value with our resources?
Keep ownership in the team?
Encourage collaboration & communication?
Enable us to handle change quickly?
Build flexibility and enable last responsible moment decision making?
Reduce technical debt?
Help us deliver faster with shorter cycles?
Remove non-value work?
Help get more feedback from Customers and Stakeholders?
Clearly show honest progress?
Help us learn more?
The Team owns the learning
from the retrospective.
They do not have to share it
with the rest of the
organization.
Develop a Brochure in a 3-day Sprint
Sprint Planning Meeting -10min Create at least 5 User Stories Identify 2 to 3 Tasks per story
Day 1 8 minute day
Day 2 2 minute Daily Scrum 8 minute day
Day 3 2 minute Daily Scrum Meeting 8 minute day
Demo & Reflection
1009080706050403020100
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Scrum on a Page
Roles
Product Owner
ScrumMaster
TeamStakeholders
Artifacts
Meetings
Product
Backlog
Release
Backlog
Sprint
Backlog
Blocks
List
Information Radiator
Sprint
Planning
Daily
Scrum
Sprint Review
Meetings
Concept inspired by William Wake’s “Scrum on a Page,” http://xp123.com/xplor/xp0507/index.shtml
ReleasePlanning
ProductPlanning
H
H
M
M
M
L
Product Planning
Opportunities
& IdeasProduct
Backlog Input Opportunities andIdeas
Output Prioritized Product Backlog(Themes and Product Epics) marked asdifferentiating or parity
Who Business, Product Owner, Dev Team representatives
H
H
M
M
M
L
Input Product Backlog
Output PrioritizedRelease Epics marked asdifferentiating or parity
Who Business, Product Owner, Delivery Team
Release Planning, part 1
Product Backlog
Release
Backlog
Theme
H/D
H/P
H/P
H/D
H/P
M/D
M/P
M/PM/P
M/D
M/P
M/P
L/P
L/D
Release
Backlog
Theme
M/D
M/P
M/PM/P
Release Planning Meeting 2Release Planning, part 2
Input Prioritized Epics
Output Release BacklogUser stories for release epics
Who Business, Product Owner, Delivery Team
H/D
H/P
H/P
H/D
Release Planning Meeting 2Release Planning, part 3
Input Prioritized Epics
Output Estimated and Prioritized Release Backlog (story points)
Who Delivery Team using planning poker
Release
Backlog
Theme
H/D
H/P
H/P
H/D
5
5
3
8
5
2
5
8
3
1
WP WIP WD
New User Stories
Sprint Planning
Input Release Backlog
Output Sprint Backlog, Definition of Done, Architecture Spike, Information Radiator
Who Delivery Team
Leadership Role
A good agile project will build
something that meets customers
needs but may be different from
original plans.
- Jim Collins
References
http://scrumalliance.org/pages/what_is_scrum
Scrum and XP from the Trenches, Henrik Kniberg
http://www.infoq.com/minibooks/scrum-xp-from-the-trenches
http://c2.com/cgi/wiki?PairProgrammingBenefits
The Elegant Solution, Matthew May
Outside-in Software Development, Carl Kessler
and John Sweitzer
References
Agile Project Management with Scrum, Ken Schwaber(for scrum novices)
Agile Software Development with Scrum, Ken Schwaber and Mike Beedle(for experienced scrum types)