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    Devil May Cry 3: Dante's Awakening Special Edition WalkthroughShare

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    _______ _ ______/_ __ \ /\ ____ \ _____ __\/ _ __ ____ __ _ / _ ___ _ __ / _ / ___) ) / _ \ \ / / ( '_ ` _ )/ _` / / __ '__ / ___ ( __ __/\ V / (_ _ (__ _ _____) )/______/ \___/ \_/ ___\ _ _ _\__,_\__, \_____\ \__, /______/

    __/ __/ ------------------------------------------- ___/ ----------- ___/ -----------

    _____ _ _ _ _____ ___ /_/__ ___ ___ _ _____ _ _ ___ _ _ ___

    \ /_\ \ _ _ __ / __ /_\ \ / /_\ / / __ \ _ _ \ / __ ) / _ \ .` _ \__ \ / _ \ \/\/ / _ \ '

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    - Mission 02 . . . . . . . . . . . . . . . . . . . . . . . . [MI02]- Mission 03 . . . . . . . . . . . . . . . . . . . . . . . . [MI03]- Mission 04 . . . . . . . . . . . . . . . . . . . . . . . . [MI04]- Mission 05 . . . . . . . . . . . . . . . . . . . . . . . . [MI05]- Mission 06 . . . . . . . . . . . . . . . . . . . . . . . . [MI06]- Mission 07 . . . . . . . . . . . . . . . . . . . . . . . . [MI07]- Mission 08 . . . . . . . . . . . . . . . . . . . . . . . . [MI08]

    - Mission 09 . . . . . . . . . . . . . . . . . . . . . . . . [MI09]- Mission 10 . . . . . . . . . . . . . . . . . . . . . . . . [MI10]- Mission 11 . . . . . . . . . . . . . . . . . . . . . . . . [MI11]- Mission 12 . . . . . . . . . . . . . . . . . . . . . . . . [MI12]- Mission 13 . . . . . . . . . . . . . . . . . . . . . . . . [MI13]- Mission 14 . . . . . . . . . . . . . . . . . . . . . . . . [MI14]- Mission 15 . . . . . . . . . . . . . . . . . . . . . . . . [MI15]- Mission 16 . . . . . . . . . . . . . . . . . . . . . . . . [MI16]- Mission 17 . . . . . . . . . . . . . . . . . . . . . . . . [MI17]- Mission 18 . . . . . . . . . . . . . . . . . . . . . . . . [MI18]- Mission 19 . . . . . . . . . . . . . . . . . . . . . . . . [MI19]- Mission 20 . . . . . . . . . . . . . . . . . . . . . . . . [MI20]

    Section IV: Enemies . . . . . . . . . . . . . . . . . . . . . . . . . [ES00]

    Section V: Vergil and Dante Must Die Survival Guide . . . . . . . . [SG00]

    Section VI: Collectibles . . . . . . . . . . . . . . . . . . . . . . [CS00]

    - Blue Orb Fragment Locations . . . . . . . . . . . . . . . [CS01]- Secret Red Orb Locations . . . . . . . . . . . . . . . . . [CS02]- Red Orb Pillar Locations . . . . . . . . . . . . . . . . . [CS03]- Vital Star S Locations . . . . . . . . . . . . . . . . . . [CS04]- Vital Star L Locations . . . . . . . . . . . . . . . . . . [CS05]- Devil Star Locations . . . . . . . . . . . . . . . . . . . [CS06]

    - Holy Water Locations . . . . . . . . . . . . . . . . . . . [CS07]- Gold/Yellow Orb Locations . . . . . . . . . . . . . . . . [CS08]- Dante's Gun Locations . . . . . . . . . . . . . . . . . . [CS09]- Dante's Devil Arm Locations . . . . . . . . . . . . . . . [CS10]- Dante's Style Locations . . . . . . . . . . . . . . . . . [CS11]

    Section VII: Secrets/Unlockables . . . . . . . . . . . . . . . . . . . [SU00]

    - Special Edition Extras . . . . . . . . . . . . . . . . . . [SU01]- Difficulties . . . . . . . . . . . . . . . . . . . . . . . [SU02]- Vergil Costumes . . . . . . . . . . . . . . . . . . . . . [SU03]- Dante Costumes . . . . . . . . . . . . . . . . . . . . . . [SU04]- Gallery . . . . . . . . . . . . . . . . . . . . . . . . . [SU05]- Demo Digest . . . . . . . . . . . . . . . . . . . . . . . [SU06]- Hidden Mission Numbers . . . . . . . . . . . . . . . . . . [SU07]- Lady Alternate Outfit . . . . . . . . . . . . . . . . . . [SU08]- Unlock Everything Cheat . . . . . . . . . . . . . . . . . [SU09]

    Section VIII: Song Lyrics . . . . . . . . . . . . . . . . . . . . . . . [SL00]

    - Taste the Blood (Battle Theme 1) . . . . . . . . . . . . . [SL01]- Divine Hate (Battle Theme 2) . . . . . . . . . . . . . . . [SL02]- Divine Hate (Battle Theme 2) Remix . . . . . . . . . . . . [SL03]- Devils Never Cry . . . . . . . . . . . . . . . . . . . . . [SL04]- Suffer . . . . . . . . . . . . . . . . . . . . . . . . . . [SL05]

    Section IX: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00]

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    - Copyright- Special Thanks- Contact Info

    --------------------------------------------------------------------------------------------------------------------------------------------------------------. .

    \\ //\\ //\\ //\\ //\\_ _/// __ __ \/ _) [IN00] (_ \ /-------------------------------------------------------- \ / ~__ Section I __~ \/ __ _ \ / _ __ \/ / \\ \ \_ INTRODUCTION / / // \ \/___/ \* \__\-----------------------------------------------/__/ */ \___\

    How do you please the fans of a popular gaming series such as Devil May Cry?Why, you release an already perfect game with plenty of added features for avalue price, that's how! Now, for the first time we can enjoy the game as bothsons of Sparda. Check below for a whole list of the major differences.

    As in my other walkthroughs I have stayed away from anything dealing with theplot, but if you consider boss names a spoiler, then tread carefully. Pleaseenjoy this FAQ and give me an email if you have any questions, comments, or ifyou find anything that I missed. Any comments, suggestions, questions, etc.are always welcome. Email me at [email protected]. Also, if you findany errors in this FAQ (I don't care how little of an error), then please emailme about it.

    --------------------------------------------------------------------------------------------------------------------------------------------------------------

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Differences

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    his own intro, his own exclusive style, three Devil Arms, and his ownprojectile weapon.

    > Vergil's Devil Arms

    YAMATO

    BEOWULF

    FORCE EDGE

    > Vergil's Projectile Weapon (Gun)

    SUMMONED SWORDS

    > Vergil's Style

    DARK SLAYER

    > Vergil also has five unlockable outfits that the player can obtain frombeating the game on different difficulties.

    >> The game now features an all-new Jester boss with his own set of attacks.

    >> The game now has a survival mode that returns from Devil May Cry 2 entitled"Bloody Palace". This mode contains 9999 levels of normal enemies andbosses.

    >> The game now has a new continue system thanks to the addition of a new orbtype. It will now ask for you to pick either a "Yellow" or "Gold" orb whenstarting a new game with either character.

    YELLOW ORBS - The original orb from Devil May Cry 3 that will let the playercontinue from the last checkpoint at the cost of a Yellow Orb.

    GOLD ORBS - The new orb type that will allow the player to have an infiniteset of continues from the last checkpoint without using an orband will allow the player to start from the exact point of defeatat the cost of a Gold Orb.

    >> The game now features a "Turbo Mode" that allows the game to run 20% fasterthan normal. This option is available in the options menu.

    >> The game now features a "Demo Digest" theater that lets the player play allthe cutscenes from the main game at any time after they have been watchedonce.

    --------------------------------------------------------------------------------------------------------------------------------------------------------------. .\\ //\\ //\\ //\\ //\\_ _/// __ __ \/ _) [BS00] (_ \

    /-------------------------------------------------------- \ / ~__ Section II __~ \/ __ _ \ / _ __ \

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    / / \\ \ \_ VERGIL AND DANTE BASICS / / // \ \/___/ \* \__\-----------------------------------------------/__/ */ \___\

    --------------------------------------------------------------------------------------------------------------------------------------------------------------

    -- Default Control Setup

    X: _ Jump/RollSquare (_): Long-range weapon attackTriangle (/\): Melee weapon attackCircle (O): Style MoveL1: Devil TriggerL2: Switch melee weapons (Vergil)/Switch long-range weapon (Dante)L3: Change lock-on targetR1: Lock-onR2: Switch melee weaponsR3: Reset CameraLeft Analog: Move character

    Right Analog: Move cameraD-pad Up: Item screenD-pad Left: File screenD-pad Right: Equip screenD-pad Down: Map screenStart: SubscreenSelect: Taunt

    --------------------------------------------------------------------------------------------------------------------------------------------------------------

    _ _____ /\ /\___ _ __ __ _(_) ____/ \ \ \ / / _ \ '__/ _` / \

    \____/ \ V / __/ (_ \____/\_/ \____ \__, __

    ___/========== STYLE ==========

    -----------DARK SLAYER-----------

    Vergil's own unique style which is similar to Dante's Trickster except Vergil'sstyle can be used for offense as well as defense. If you can master thisstyle, you will be able to run circles around your enemies.

    >> Air Trick (O, Hold R1 and press O, or press Toward (an enemy) + O)

    Vergil instantly teleports next to the enemy. If you knock an enemy into theair while locked on, then do an Air Trick, Vergil will teleport up into the airright beside the enemy allowing you to attack him. If you know the enemy'sattacks well enough this move can be used to teleport right through an enemy'sattack if timed correctly. Please note that Vergil can only teleport a certaindistance and not all the way across the screen.

    The beauty of this move is realized more so when R1 is not used in combination

    with O. For instance, if you are fighting a group of three enemies and one isto the left, one is to the right, and the other is in front of you...

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    (E = Enemy, A = Attacking Enemy, V = Vergil, v = Vergil phasing, = teleport)

    E

    E - V - E

    You can hit the front enemy until he attacks then Air Trick to the left enemy

    by quickly pressing Left + O before the attack connects.

    A

    EV> Trick Down (R1, then Back + O)

    Vergil will instantly teleport to a spot directly below where he was standingor jumping. When this move is used on the ground, Vergil will teleport a shortdistance away from the enemy.

    =============== DEVIL ARMS ===============

    ------YAMATO------

    A memento from Vergil's father. This samurai-esque sword's blade is said tocut through anything.

    >> Yamato Combo (/\, /\, /\)

    Virgil hits the enemy twice with the handle of the Yamato then unsheathes thesword and finishes the combo with a horizontal slash. The first two hits arenot too great, but the slash at the end it very useful for clearing a crowd of

    enemies.

    >> Upper Slash (Hold R1, then Back + /\. Press /\ again for an optional

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    downward strike.)

    Vergil uppercuts the enemy into the air with the first hit. The optionalsecond hit is a downward strike that knocks the enemy back down to the ground.The first part is great to use as a launcher for an air combo - Air Trick upinto the air after the uppercut then follow it up with an Aerial Rave.

    >> Aerial Rave (/\ in the air)

    Vergil will unsheathe the Yamato in the air and slash twice. This move is agodsend! Not only is it quick and powerful, but it has incredible distance aswell. Barely tapping the jump button while continually slashing can make forultimate pressure against any enemy.

    >> Rapid Slash (Hold R1, then Forward + /\)

    Vergil will dash toward the enemy and quickly slice them with a horizontalslash. This is an excellent move for crowds or for knocking an enemy downquickly.

    >> Judgement Cut (Charge /\, then release)

    Judgement Cut will break apart a crowd of normal minions fairly quick with itsdistant quick cuts. This can be the ultimate move for disposing of a bigenemy. Chess Pieces fear it greatly! Make sure the enemy will remain immobilefor a while when attempting this move.

    -------BEOWULF-------

    Flash gauntlets and greaves. The set boosts Vergil's attack and speed making

    him a powerhouse.

    >> Beowulf Combo (/\, /\, /\)

    Vergil will punch twice then end the combo with a two-hit whirlwind kick. Thewhirlwind kicks works fairly well for clearing a path in front of you through agroup of enemies. The first two hits set the enemy up perfectly to chain intoany of Beowulf's other actions.

    >> Starfall (Jump then /\)

    Vergil will leap into the air and do an aerial downward kick on the enemy belowhim. This is an excellent combo starter for when you dodge an enemy's attackwith a Trick Up or while jumping normally.

    >> Rising Sun (Hold R1, then Back + /\)

    Vergil will uppercut the enemy with two upward kicks. Vergil will remain inthe air after this attack so you can follow it up with any of his other DevilArm air attacks.

    >> Lunar Phase (Hold R1, then Forward + /\)

    Vergil will leap into the air and do a somersaulting set of flip kicks to hisfoe and end it with an incredibly powerful overhead kick. Lunar Phase is

    Vergil's ultimate pressure move for hitting fast and hard. This will be yourmain boss attack.

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    ----------FORCE EDGE----------

    A sword magically imbued with Sparda's power. A powerful sword with greathidden potential.

    >> Force Edge Combo (/\, /\, /\, /\)

    Vergil will perform two slashes, two hits with the sword sheath, an upwardslice with the Yamato, then end the combo with an overhead strike. This combois an excellent way to follow up a Stinger hit. Its fast and long plus thefinal hit is very powerful.

    >> Helmet Breaker (Jump then /\)

    Vergil will come down upon the enemy with a quick downward strike. This isgood for getting away with a quick and powerful hit when you are fighting anaggressive enemy. Mix this up with Vergil's Trick Up and you will get an

    extremely deadly combination. You can basically play like the final boss inthe game with continuous Trick Ups and Helmet Breakers especially when DevilTriggered.

    >> Stinger (Hold R1, then Forward + /\)

    Much like Dante's Stinger with Rebellion, Vergil will dash toward the enemywith a powerful thrust. This move is good for interrupting an enemy's attackwhen you see an open spot.

    >> High Time (Hold R1, then Back + /\. Hold /\ to jump into the air after theuppercut)

    Vergil will uppercut the enemy with Force Edge. This is just like Dante'suppercut with Rebellion except Vergil can't follow it up with much.

    >> Round Trip (Charge /\, then release)

    Vergil will toss the spinning Force Edge at an enemy. While the weapon remainsout of Vergil's hands he will only be able to attack with Yamato until theForce Edge returns.

    ========= GUNS =========

    ---------------SUMMONED SWORDS---------------

    Magically generated swords will appear next to Vergil and fly toward the enemyor area in front of him. When fully powered the Summoned Swords can deal somedecent constant damage from a distance with their rapid stabs.

    _>> Spiral Swords (Charge _)

    The Summoned Swords will rotate around Vergil and will hit any enemy that getsclose to hit. This works really well for when you charge into a crowd of

    enemies.

    * Please note that this move takes two Devil Trigger runes per Spiral Sword

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    set._

    >> Sword Storm (after Spiral Swords, hold R1 then press Forward + _)

    The Spiral Swords that rotate around Vergil will rotate around the targetedenemy then stab him all at once. Do this move for some extra damage before youcombo an enemy.

    _>> Blistering Swords (after Spiral Swords, hold R1 then press Back + _)

    The Swords will line up on the sides of Vergil's torso then rapidly fly andstab the enemy. This is good for when you want to spam an enemy quickly withswords.

    ================== OTHER ACTIONS ==================

    >> Taunt (Select)

    Vergil will taunt the nearest enemy, which will boost his style meter and causehim to regain Devil Trigger energy (2 runes per successful taunt). UnlikeDante, Vergil's taunt will change depending on his current Devil Arm that hehas equipped.

    >> Devil Trigger Charge Stance

    Taunt near an enemy while Yamato is equipped and allow Vergil to stand still -soon a dark aura will appear around him and this will slowly begin to chargehis Devil Trigger energy. Please keep in mind that an enemy must be nearVergil for this to work.

    >> Devil Trigger Flux (Hold L1, then release)

    Hold down L1 until one or more Devil Trigger runes have charged, then releaseL1 for a minor explosion that will damage any nearby enemies in the area whileyou change to your Devil Trigger state. Only a maximum of four Runes can becharged at once. This will work for normal enemies and bosses.

    __ _ _ _ ____ /\ \ \___ ___ /_\ _ __ __ _ ___ ___ ____/ \ / \/ / _ \ / _ \ //_\\ '_ \ / _` / _ \ / _ \ / \\____/ / /\ / __/ (_) / _ \ (_ __/ (_) \____/

    \_\ \/ \____\___/ \_/ \_/_ _\__, \____\___/___/

    (Nelo Angelo is the Devil Triggered form of Corrupt Vergil. If you beat DanteMust Die mode with Vergil, you will get a costume that will allow you infiniteDevil Trigger with Corrupt Vergil.)

    =============== DEVIL ARMS ===============

    -------------------YAMATO & FORCE EDGE-------------------

    >> Yamato and Force Edge Combo (/\, /\, /\)

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    Nelo does a vertical slice then a horizontal slice and then waves his sword infront of him performing two more horizontal slices.

    >> Helmet Breaker (Jump then /\)

    Nelo will do a jumping overhead strike similar to Vergil's Helmet Breaker, butwith much more power.

    >> High Time (Hold R1, then Back + /\)

    Just like Vergil's High Time, Nelo will uppercut his enemy into the air. Hold/\ to follow the enemy into the air.

    >> Charged Rapid Slash (Hold R1, then Forward + /\)

    Nelo will charge his sword then dash forward and perform a sword strike. Thisis a perfect time to charge for the Charge Fist so you can perform it directlyafter this move (see Other Actions).

    -------BEOWULF-------

    >> Beowulf Combo (/\, /\, /\)

    Nelo will perform a straight punch and uppercut and then chain into an upwardkick.

    >> Starfall (Jump then /\)

    Nelo will fall from the air with a diving kick.

    >> Flame Uppercut (Hold R1, then Back + /\)

    Nelo will uppercut the enemy in front of him leaving a flame pillar.

    >> Flame Kick (Hold R1, then Forward + /\)

    Nelo will move forward and unleash a burning straight kick to his foe.

    ================== OTHER ACTIONS ==================

    >> Charge Fist (Hold /\, release)

    Nelo will charge his fist and unleash a powerful flame shot from his fist.

    >> Charge Shots (Repeatedly press /\ during Charge Fist)

    Nelo will shoot out two additional shots from his hand after the first flameshot.

    >> Taunt (Select)

    Nelo will taunt the nearest enemy, which will boost his style meter. UnlikeVergil, Nelo's taunts do not depend upon the current weapon equipped. Nelo

    only has two taunts.

    ___ _

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    ____ / \__ _ _ __ _ ___ ____/ \ / /\ / _` '_ \ __/ _ \ / \\____/ / /_// (_ __/ \____/

    /___,' \__,__ _\__\___

    =========== STYLES =

    ==========

    ---------TRICKSTER---------

    Style that allows the player to avoid enemy attacks using special evasivemovements.

    >> [Single, Double, Triple] Dash (Press any direction + O)

    Dante will quickly dash toward the targeted area. Dante can dash a maximum of

    three times when Trickster is fully leveled up.

    >> Wall Hike (Press O while moving toward a wall (jumping or standing))

    Dante will ether run directly up the wall and do a back flip off the wall atthe peak of his run or run at an angle along the wall and do a back flip.

    >> Sky Star (Jump then press O)

    Dante will quickly dash forward while in the air with a burst of speed.

    >> Air Trick (Hold R1 then toward an enemy + O)

    Dante will instantly teleport toward the targeted enemy and land slightly abovehim.

    -----------SWORDMASTER-----------

    Style in which the player can master different swords and maximize each sword'spower.

    * Please see Dante's DEVIL ARMS sections for the moves for each specific DevilArm.

    ----------GUNSLINGER----------

    Style in which the player can master different guns and maximize each gun'stechnique.

    * Please see Dante's GUNS section for the moves for each specific gun.

    -----------ROYAL GUARD-----------

    Minimizing the damage of an enemy attack, this style allows the player tomaneuver into a more strategic position.

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    >> Block & Charge (Press O on the ground before an enemy attack)

    Dante will block or deflect an incoming enemy attack and build up anger for hisrelease move. Press O the second right before an enemy attack to successfullydeflect it. You will take some slight damage if you simply block it.

    >> Release (Hold R1, then Forward + O before an enemy attack)

    If timed correctly, Dante will charge right through the enemy and unleash thebuilt up anger from prior Block & Charges.

    >> Air Block (Jump then press O right before an enemy attack)

    Dante will block or deflect an incoming enemy attack and build up anger for hisrelease move while in the air.

    >> Air Release (Jump then Forward + O before an enemy attack)

    If timed correctly, Dante will charge right through the enemy while in the airand unleash the built up anger from prior Block & Charges.

    >> Ultimate (Hold R1, then Back + O)

    Dante will set up a force field in front of him, which will convert oncomingenemy attacks into life energy.

    -----------QUICKSILVER-----------

    Time-controlling style in which the player can move at lightning quick speeds.

    >> Time Lag (R1 + O)

    Dante will unleash a dimensional time-rift wave that will slow enemies to acrawl allowing him to attack them quickly.

    ------------DOPPELGANGER------------

    Style that allows the player to control shadows, effectively creating copies ofhimself to assist in battle.

    >> After-image (R1 + O)

    At the cost of Devil Trigger energy, Dante will unleash a shadow of himselfthat will fight beside him and copy his movement. A second player can controlthe shadow form while this move is in progress.

    =============== DEVIL ARMS ===============

    ---------REBELLION

    ---------

    A keepsake sword from Dante's father. Dante's blood has awakened the blade's

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    true power.

    >> Rebellion Combo I (/\, /\, /\)

    The standard three hit combo for Rebellion - quite powerful and quick with nicerecovery time at the end.

    >> Rebellion Combo II (/\, pause, /\, /\)

    A five hit combo comprised of a two single slashes mixed with a three hitmiddle slash that is perfect for controlling a crowd of enemies.

    >> Million Stab (Repeatedly press /\ while executing Combo II)

    Dante will quickly step toward the enemy and unleash a stream of continuousstabs before ending the move with one final stepping thrust. This move willonly hit the area directly in front of Dante so it's best not to use it whensurrounded. The move can be cancelled by stopping the button tap early.

    >> Helmet Breaker (Jump then /\)

    Dante falls from the air with a quick overheard strike. This is an excellentmove for interrupting and enemies attack.

    >> Stinger (Hold R1, then Forward + /\)

    Dante unleashes a high-speed thrust attack that will send the enemies to theirfeet quickly.

    >> High Time (Hold R1, then Back + /\)

    Dante will lunge toward the enemy and perform a powerful uppercut with

    Rebellion.

    >> Drive (Hold /\ the release)

    Dante charges Rebellion and leans back then sends a powerful shockwave towardhis enemy.

    >> Air Hike (Jump then X)

    Dante leaps a second time with the use a magical energy that he creates beneathhis feet.

    **** REBELLION Swordmaster Style

    >> Prop Shredder (O, O)

    Dante steps toward the enemy and unleashes an upward spin of Rebellion, thenmoves further in with a forward spin.

    >> Aerial Rave (Jump then O, O, O, O)

    Dante does four horizontal strikes with Rebellion while in the air.

    >> Sword Pierce (Hold R1, then Forward + O)

    Dante will hurl Rebellion at the targeted enemy impaling the enemy in theprocess. Tap /\ while the sword is out of his hands to do a kick and tap /\while jumping to do a downward kick. Press O again to call Rebellion back.

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    >> Dance Macabre (Hold R1, then Back + O rapidly)

    Dante slides toward the enemy and unleashes several slashes with Rebellion.This is basically all of Rebellion's combos in one continuous combination.Dante will end the sequence of hits with a Million Stab.

    >> Crazy Dance (Press O repeatedly during Dance Macabre)

    Dante will interrupt the Million Stab at the end of the Dance Macabre byplunging Rebellion into the ground and spinning around the sword while kickingin all directions. Dante will end the move by grabbing Rebellion andperforming a frontward strike.

    --------CERBERUS--------

    A weapon of 3 interlocking rods, infused with the elemental power of ice.

    >> Cerberus Combo I (/\, /\, /\, /\, /\)

    A five hit combo that does considerable damage to an enemy in front of Dante.The final hit is very powerful.

    >> Cerberus Combo II (/\, /\, pause, /\, /\)

    Another variation of the normal Cerberus combo. This starts out with the sametwo hits of the original combo, but the final few hits are much more powerful.The final hit is actually another Cerberus move known as "Windmill".

    >> Satellite (Repeatedly press /\ during Combo II)

    Dante will interrupt the combo with a two-hit spin of his nunchucks that willspin around his body and hit anything next to him.

    >> Swing (Jump then /\)

    Dante jumps into the air and quickly swings Cerberus at whatever is in front ofhim. This is Dante's quickest air attack.

    >> Revolver (Hold R1, then Forward + /\)

    Dante does a spinning sideways jump while swinging Cerberus. This is by farone of Cerberus' best moves because of the amount of damage and Dante isshielded very well from oncoming attacks with his violent swinging.

    >> Windmill (Hold R1, then Back + /\)

    Dante steps forward and spins the nunchucks in a propeller-like motion. Keeptapping the /\ button to make this move last longer.

    **** CERBERUS Swordmaster Style

    >> Flicker (O)

    Dante twirls his nunchucks at the area directly in front of him.

    >> Crystal (Hold R1, then Forward + O)

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    Dante thrusts his nunchucks directly into the ground making a huge ice pillarin front of him.

    >> Million Carats (Press O repeatedly during Crystal)

    Dante hits the ground once again making ice pillars rise from the ground on allsides of him.

    >> Ice Age (Hold R1, then Back + O)

    Dante twirls the nunchucks over his head and encases himself in a large iceshield. Dante is completely invincible while encased in the ice shield.

    ------------AGNI & RUDRA------------

    Blades with serrated edges that hurl forth fire and tornado-like gusts.

    >> Agni & Rudra Combo I (/\, /\, /\, /\, /\)

    Dante unleashes a seven-hit combo against his enemy. The first two hits are abit slow, but this is one of Dante's most damaging combos.

    >> Agni & Rudra Combo II (/\, pause, /\, /\)

    A five hit combo that ends with a stab of both blades.

    >> Agni & Rudra Combo III (/\, pause, /\, pause, /\)

    Another version of the above combo that ends much more violently with fourslashes followed by a stepping kick.

    >> Million Slash (Repeatedly press /\ while executing Combo III)

    Dante will perform a series of several rapid cross slashes with incrediblespeed. This move will hit anything in front or to the sides of Dante - hisonly weakness is his backside during this move. This is an excellent move forthose that like non-stop aggression.

    >> Aerial Cross (Jump then /\)

    Dante leaps into the air and hits his foe with a strike from both Agni & Rudrathat creates an X shape in front of him.

    >> Jet-Stream (Hold R1, then Forward + hold /\)

    Depending on the level of this move, Dante will run toward the enemy and dofour violent slashes then end the combination with a cross slash. Keep in mindthat you can end the move quickly by releasing the /\ button early. This isone of the most aggressive moves in the game.

    >> Whirlwind (Hold R1, then Back + /\)

    Similar to High Time with Rebellion, this move will uppercut the enemy into theair, but this time, Dante will hit the enemy with an extra hit before launchingthem. Just like with High Time, you can hold /\ to go up into the air with the

    enemy after the uppercut.

    >> Air Hike (Jump then X)

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    Dante leaps a second time with the use a magical energy that he creates beneathhis feet.

    **** AGNI & RUDRA Swordmaster Style

    >> Crossed Swords (O)

    Dante slashes with both swords creating an X in front of him.

    >> Sky Dance (Jump then O, O, O)

    Dante slashes four times in the air then does a spinning slash as he falls. Hewill end the move with a cross slash when he hits the ground.

    >> Crawler (Hold R1, the Forward + O)

    Dante plunges both swords into the ground creating a flame current that movesacross the ground directly in front of him.

    >> Twister (Hold R1, then Back + O)

    Dante holds both swords above his head and twirls them creating a vortex offire.

    >> Tempest (Press O repeatedly during Twister)

    Dante leaps into the air while still spinning both swords as the fire vortexspreads out considerably.

    -----NEVAN

    -----

    Dante can control bats by jamming on this curious guitar. Its sickle attack isdeadly.

    >> Tune-up (/\ while on the ground)

    Dante swings the guitar at whatever is in front of him as he readies his posethat links into many of Nevan's attacks.

    >> Nevan Combo I (/\ while in Tune-up mode)

    Dante strikes the guitar sending a flurry of electric bats toward his enemy.

    >> Nevan Combo II (Hold R1, then Left + /\ while in Tune-up mode)

    Dante jams on the guitar sending four flurries of electric bats toward hisenemy. The bats will produce a minor force field in front of Dante while theyare next to him that will protect him from some enemy attacks as well.

    >> Jam Session (Repeatedly press /\ during Combo II)

    Dante slides forward and jams on the guitar summoning a horde of electric batsall around. Rock on!

    >> Nevan Combo III (Hold R1, then Right + /\ while in Tune-up mode)

    Dante strikes the guitar sending out a blast of energy all around him.

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    >> Air Play (Jump then /\)

    Dante leaps into the air and jams away on the guitar creating a severalflurries of bats. Hold down on /\ to release a maximum of four electric batflurries.

    >> Reverb Shock (Hold R1, then Forward + /\)

    Dante slides across the floor, attacking whatever is in his path, as he strikesthe guitar and unleashes four flurries of bats. Dante will stay in his Tune-upstance after the move is over. This is definitely the main reason to useNevan.

    >> Bat Rift (Hold R1, then Back + hold down /\)

    Dante steps forward and uppercuts the enemy with the guitar then holds theguitar behind his head and jams away creating several flurries of bats. /\does not have to be held down if you want to do just the uppercut.

    >> Air Raid (While Devil Triggered, Jump, then R1 + X)

    Dante will jump into the air and suspend himself with his demon wings and floatin the air for as long as Devil Trigger last.

    _>> Thunderbolt (_ during Air Raid)

    Dante will fire down blast of electricity while in the air.

    >> Vortex (/\ during Air Raid)

    Dante will perform a charged spin attack while floating in the air.

    **** NEVAN Swordmaster Style

    >> Slash (O)

    Dante does a quick slash then a large slash with the guitar. This move ends inTune-up stance.

    >> Air Slash (Jump then O)

    Dante slashes at the enemy two times while in the air with the sickle-likeguitar.

    >> Feedback (Hold R1, then Forward + O)

    Dante twirls the guitar around his body then ends the combination with a strikeon the guitar. This move ends in Tune-up stance.

    >> Crazy Roll (Press O repeatedly during Feedback)

    While twirling the guitar, Dante starts to spin it more rapidly and produceelectricity around him then ends the combination with a slash. This move alsoends in Tune-up stance.

    >> Distortion (Hold R1, then press Back + O)

    Dante jams on the guitar and sends a whole stream of bats toward his foes.This move ends in Tune-up stance.

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    -------BEOWULF-------

    Flash gauntlets and greaves. This set boosts Dante's attack and speed makinghim a powerhouse.

    >> Beowulf Combo I (/\, /\, /\)

    Dante will perform a jab, small uppercut, then an upward kick.

    >> Beowulf Combo II (/\, /\, pause, /\, /\)

    Dante does the first two hits of Combo I then chains into several kicksfollowed by a powerful overhead kick.

    >> Hyper Fist (Repeatedly press /\ during Combo II)

    Dante will interrupt the kicks with a series of rapid punches and end thecombination with a powerful right punch.

    >> Killer Bee (Jump then /\)

    Dante leaps into the air and does a downward kick to the enemy.

    >> Straight (Hold R1, then Forward + /\)

    Dante lunges forward with a powerful punch.

    >> Beast Uppercut (Hold R1, then Back + /\)

    Dante charges then slides forward and unleashes a powerful uppercut that sendshis foe flying into the air.

    >> Rising Dragon (Hold R1, then Back + /\, /\)

    Basically the same as the Beast Uppercut except Dante will follow the enemy upinto the air afterwards. Shoryuken! ...sorry.

    >> Air Hike (Jump then X)

    Dante leaps a second time with the use a magical energy that he creates beneathhis feet.

    **** BEOWULF Swordmaster Style

    >> Zodiac (O)

    Dante charges his fist then unleashes a charged energy shot.

    >> The Hammer (Jump then O)

    Dante unleashes a double-fisted spike on his enemy while airborne.

    >> Volcano (Hold R1, then Forward + O)

    Dante pounds the ground with his fist creating an explosion of energy aroundhim.

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    >> Real Impact (Hold R1, then Back + O)

    Dante charges his fist then slides toward the enemy with an uppercut that hitstwice as Dante rises into the air. Shin-Shoryuken!

    >> Tornado (Press O repeatedly during Real Impact)

    Dante unleashes a series of rapid kicks on his foe while in the air then hitsthem with an upward kick to end the combination.

    ========= GUNS =========

    -------------EBONY & IVORY-------------

    Dante's personally designed handguns made for rapid fire action.

    **** EBONY & IVORY Gunslinger Style

    >> Twosome Time (Right, Left, Back, or Forward + O)

    Dante will fire Ebony and Ivory in multiple directions depending on whatdirection you hold.

    >> Wild Storm (Repeatedly press O over a fallen enemy)

    Dante will put his foot on the enemy and fill them full of handgun bullets thenkick them off the ground.

    >> Rain Storm (Jump then O)

    Dante will spin upside-down in the air while firing his handguns. Tap O tomake this move last longer.

    _>> Charge Shot (Hold _ then release)

    Dante focuses his energy and then releases a burst of super-charged handgunfire.

    _>> Rapid Shot (Repeatedly press _)

    Dante will be able to quickly shoot off more shots at a quicker rate whilefiring the handguns.

    -------SHOTGUN-------

    A hunting shotgun that is very powerful at close range.

    **** SHOTGUN Gunslinger

    >> Fireworks (Press O on the ground or during a jump)

    Dante swings the shotgun around his body like a set of nunchucks and randomlyblasts enemies all around him.

    _

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    >> Charge Shot (Hold _ then release)

    Dante focuses his energy and then releases a burst of super-charged shotgunfire.

    _>> Rapid Shot (Repeatedly press _)

    Dante will be able to quickly shoot off more shots at a quicker rate whilefiring the shotgun.

    >> Gun Stinger (Hold R1, then Forward + O)

    Dante will ram the enemy and fire off a quickly charged shot with the shotgun.

    >> Point Blank (Repeatedly press O near the end of the Gun Stinger)

    Dante will fire off two extra charged shots at the end of the Gun Stinger.

    -------

    ARTEMIS-------

    A gun of the demon world that discharges arrows concentrated with demon energy.

    **** ARTEMIS Gunslinger Style

    >> Multi-Lock (Hold O, then release)

    Dante charges Artemis then releases multiple beams.

    >> Sphere (Hold R1, then Forward + O)

    Dante unleashes a charged laser beam in the form of a sphere that will hit theenemy multiple times if he is directly in front of Dante.

    >> Acid Rain (Repeatedly press O during Sphere)

    Dante shoots multiple beam blasts into the air causing them to rain down allaround his current area.

    ------SPIRAL------

    A large rifle that fires high penetration-type bullets.

    **** SPIRAL Gunslinger Style

    >> Trick Shot (Press O)

    Dante will fire a blast that will ricochet off the surrounding walls hittingmultiple enemies in the process.

    >> Sniper (Hold R1, then Forward + O)

    Dante targets an enemy and then fires off a blast that is much more damagingthan a normal Spiral shot.

    >> Reflector (Press O repeatedly during Sniper)

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    The bullet will ricochet off the surrounding walls after hitting the enemy.

    -----------KALINA ANNE-----------

    A gun with Lady's mother's name etched into the handle. It has various uses.

    **** KALINA ANNE Gunslinger Style

    >> Hysteric (Press O)

    Dante will stab the rocket launcher into the ground then put his foot on top ofit and unleash a stream of mini-missiles that will hit the area in front ofhim.

    >> Grapple (Hold R1, then Back + O)

    Dante will launch out the grappling hook on the rocket launcher and impale an

    enemy then pull that enemy toward him.

    ================== OTHER ACTIONS ==================

    >> Taunt (Select)

    Dante will taunt the nearest enemy, which will boost his style meter and causehim to regain Devil Trigger energy (2 runes per successful taunt). Dante'staunt will change depending on his current style ranking from combos.

    >> Devil Trigger Flux (Hold L1, then release)

    Hold down L1 until one or more Devil Trigger runes have charged, then releaseL1 for a minor explosion that will damage any nearby enemies in the area whileyou change to your Devil Trigger state. Only a maximum of four Runes can becharged at once. This will work for normal enemies and bosses.

    >> Free Ride (Jump on top of a grounded enemy)

    Dante will land on top of the enemy then kick with his back leg and spin alongthe enemy's body while sliding forward. If you have Ebony & Ivory equipped youcan fire both handguns while spinning by tapping square. This can only be doneon certain human-like enemies (Hell Prides, Lusts, Sloths, Gluttonies, etc).

    >> Pole Play (/\ while near a pole)

    Dante will spin around the pole and hit the enemy with his feet.

    --------------------------------------------------------------------------------------------------------------------------------------------------------------. .\\ //\\ //\\ //\\ //\\_ _//

    / __ __ \/ _) [WT00] (_ \ /-------------------------------------------------------- \

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    / ~__ Section III __~ \/ __ _ \ / _ __ \/ / \\ \ \_ WALKTHROUGH / / // \ \/___/ \* \__\-----------------------------------------------/__/ */ \___\

    Welcome to the walkthrough section. Please note that since this walkthrough isdone for Devil May Cry 3: Special Edition, emphasis will be place on Vergil

    first for all stages. This wouldn't be a complete Devil May Cry 3 walkthroughwithout Dante, but Vergil will always be addressed first. You will notice thatthroughout the walkthrough I have "Vergil" and "Dante" in parentheses to showthat the information listed before the name is for that corresponding characterin parentheses. Let me get one thing out of the way first and then we canstart with the walkthrough.

    **** VERY IMPORTANT: Dante and Vergil's games must be kept on separate files.If you try to save over one character's file (Dante) with anothercharacter's file (Vergil) then you will lose any abilities, upgrades,completed missions, and movies that you have with that character (Dante inthis case).

    In other words, you should save your game something like this:

    /----------------------------------------\ SAVE - Memory Card slot 1 - 1 2 3 4 5 6 7 8 9 10 ^ ^ ^ ^ VERGIL DANTE VERGIL(2) DANTE(2)\----------------------------------------/

    ** I would definitely urge you to make a backup save with each character (likein the diagram above) just in case. There is no turning back once a

    character's save file has been accidentally saved over and it is very easyto do.

    How do I know? Well...I erased a son of Sparda. And in the end only one wasleft standing. Well, duplicates of him.

    With that said please enjoy the walkthrough and email me if you have anyquestions, comments, or concerns.

    --------------------------------------------------------------------------------------------------------------------------------------------------------------

    [MI01] ______ __ ________ ______________________________________________ ________ __ __/ _ \/ / / ___/ Mission 1 / __/ __/___ _/ // / /_/ / /__ _\ \/ _/_____/____/_/ /_/\___/ ______________ A Crazy Party _______________ /___/___/_____________________________________________________________________________________DANTE ---------------- Violent response to an insane caller. ----------- VERGIL

    == Dante' Office ==

    This is basically a practice mission to get you used to the way Devil May Cry 3plays. If you have much trouble getting past this mission then I suggest youplay it over and over a few times to upgrade some of your weapons since thismission is a cakewalk compared to the others.

    You will be introduced to the most basic of enemies during this fight. TheHell Prides (dark purple) will attack you first. Their only attack is a sickle

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    attack, which they will do when you get close to them. Hell Lusts (red) willenter the room eventually along with plenty more Prides. Watch out for whenthe Hell Lust jumps back and squawks like a bird, that means he is about tolunge toward you with the sickle. Jump or roll out of the way when you hearhim squawk. Try to stay out of the middle of the room so they don't group upon you. Stick with the Yamato ground combo mixed with the Upper Slash (Vergil)or air combos with Rebellion (Dante).

    [MI02] ______ __ ________ ______________________________________________ ________ __ __/ _ \/ / / ___/ Mission 2 / __/ __/___ _/ // / /_/ / /__ _\ \/ _/_____/____/_/ /_/\___/ _____________ The Blood Link _______________ /___/___/_____________________________________________________________________________________DANTE -------------- Bludgeon the devil like an iron hammer. ----------- VERGIL

    == Dante's Office: Front ==

    Pick up the Vital Star S to the character's left. Jump away from the Hell

    Prides at the beginning since they will welcome you with a sickle slice. Youwill once again face tons of Hell Prides and Lusts. A Hell Wrath (skeletonwith bomb) will teleport into the area eventually. Turn your attention towarddefeating him with a projectile weapon and make sure that you stay far awayfrom him since he will explode, dealing damage to anything around him, once heis killed. The same methods of attack for each character still work on thisbattle.

    ===============================================================================

    Boss - Hell Vanguard

    The Hell Vanguard at the end will be your first true taste of a boss battle.

    Stand next to him and hit him with your melee weapon until your weapons clash.Once your weapons have clashed, if you press the attack button anymore afterthat, your weapons will continually clash. Use a roll and dodge to the left orright to avoid the Vanguard's overhead scythe attack after the weapon clash.Attack him from the side after dodging the overhead attack. Eventually he willteleport to a different area - follow him and stay on top of him, but watch outfor his two hit scythe attack while approaching him.

    If you ever hear a bell noise, that means the Hell Vanguard is about to performone of his teleport attacks. When you see a distortion in the ground belowyou, roll or jump away from the distortion since he will shoot up out of theground eventually. If you see a small portal start to form in the air, getready to jump or roll since he will dash out of the portal and hit you with hisscythe. The dodging can be a bit tricky for his air teleport - wait about asecond and a half if you are trying to avoid it with a roll, then roll out ofthe way. He sometimes will not do his teleport move during this first battledepending on the difficulty.

    VERGIL - Use Beowulf's Lunar Phase or Force Edge's normal combo while DevilTriggered to attack him. If you have Lv.2 Judgement Cut you cantotally rape him with Yamato's Judgement Cut after dodging hisattacks. It only takes a few Judgement Cuts to kill him on any levelexcept Dante Must Die.

    DANTE - Use Rebellion's normal combo and use Stinger when you dodge his scythe

    attack.

    ===============================================================================

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    = Hell Vanguard Attacks ================================================================================Scythe Swing - The Vanguard will do an overhead scythe swing then follow it upwith a horizontal slice.

    Air Teleport Attack - A bell will chime and a portal will open in the air thenthe Vanguard will dash through it while spinning his scythe.

    Ground Teleport Attack - A bell will chime and the ground will distort then theVanguard will shoot up from the ground while spinning his scythe.===============================================================================

    [MI03] ______ __ ________ ______________________________________________ ________ __ __/ _ \/ / / ___/ Mission 3 / __/ __/___ _/ // / /_/ / /__ _\ \/ _/_____/____/_/ /_/\___/ ____________ The Devils' Tower _____________ /___/___/_____________________________________________________________________________________DANTE -------------------- Invade the colossal tower. ------------------ VERGIL

    == Dante's Office: Front ==

    You can backtrack here from the start if you want some extra action and orbpickups. A variety of Hell Prides, Lusts, and Wraths will attack much like thelast mission.

    == 66 Sunset Avenue ==

    The Enigmas are introduced here. On higher difficulties these enemies can be anightmare with their red arrows and constant running, but they are not too badon hard difficulty or anything below. Avoid their blue arrows on your way upto them and take them out quickly. Hell Prides, Lusts, and Wraths willeventually litter the street below. Use the barrels on the side (shoot them

    with a gun) to defeat them quickly and of course shoot the Hell Wraths firstwhen they appear with a group of enemies.

    == Bullseye ==

    There are plenty of breakable objects in here that you can destroy for red orbs- barrels, bottles, jukeboxes, etc. Hit the device with the Sanskrit emblembehind the jukeboxes until it fully lights up to get rid of the blue sealblocking your path. Grab the ++SHOTGUN++ from off the left side of the wallbehind the blue seal (Dante only).

    == Love Planet ==

    Right after the cutscene, jump away from the steps. Three Hell Sloths willteleport to the top of the steps and slash all at once. The Sloths will attackby teleporting toward you after they cry out and will slash you once theyteleport next to you. Watch for their sudden yell then get ready to dodge.Hell Lusts will join the Sloths after you have defeated the first three Sloths.The red seal will disappear after you have defeated all the enemies.

    == 13th Avenue ==

    Jump on top of the Love Planet sign and walk to the end for some red orbs.Destroy both dumpsters for some red orbs and leap onto the catwalks on the sideof the right building (look for the ladder) for some more red orbs. You can

    destroy the side of the left building next to the Love Plant building. Jump tothe second floor for a red orb and hit the orb pillar for some more. Jump ontop of the left building near the end and hit the Combat Adjudicator on the

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    side with the Yamato (Vergil) or Rebellion (Dante) until you get a "Blast!"style ranking for a BLUE ORB FRAGMENT. Another BLUE ORB FRAGMENT is on top ofthe last standing building on the right. Enter the doors of the building onthe right to start Secret Mission 1. Be sure to power-up at the DivinityStatue since you've got a big battle coming up.

    ===============================

    Secret Mission 1 - The Exorcist===============================

    Defeat all enemies within the time limit

    This secret mission will place you back in the Love Planet showroom and makeyou face off against Hell Prides, Lusts, and Sloths. They must all be beatenwithin the time limit of one minute in order to win a BLUE ORB FRAGMENT.

    VERGIL - Use Force Edge's standard combo and never let up on attacking. Whenone enemy dies, Air Trick to the next standing enemy. Remember thatVergil starts out with Devil Trigger, so activate it when it's fully

    charged.

    DANTE - Use Rebellion's standard combo and do not let up.

    == Ice Guardian's Chamber ==

    Walk toward the back for a cutscene.

    ===============================================================================

    Boss - Cerberus

    Weakness: Fire (Agni & Rudra)

    You will have to continually shoot your projectile weapon at this boss todestroy the ice that protects his three heads. Always aim for one of the boss'heads with your projectile attacks to take more damage. Stay away from him andwatch his actions to know what attack he will do. If he howls, that means icecrystals are about to rain from the ceiling so you will need to roll to thesides a few times to avoid it. Wait until a frost patch appears below you andthen roll to the right or left to avoid the attack a bit better. The attackwill become much harder to avoid as the battle continues since the ice crystalrain will start to last longer, prompting you to roll more than once. When hestarts to charge, move away from the front of him since he will shoot a groupof ice balls from his mouth. You can hit the ice balls for some green orbs ifyour aim is good enough. If you are on one of the sides during his ice ballattack, you can run up to his side and attack one of his front feet to make himfall then hit one of his heads while he recovers.

    The main attack you will need to look out for while fighting him (especially onharder difficulties) is his pounce attack. He will lean back like an animalready to pounce, then leap toward you. Stay out of his way before the pounceand he will miss you - roll if needed. The chains on his legs will start toreel him back in as he recovers from the pounce and that is your cue to targeta head and attack him while he moves back. Eventually he will stomp the groundand ice will shoot up all around him as he turns red with anger. His attackswill become much faster during this phase so you will need to watch his actionsmore carefully to make sure he doesn't catch you off guard.

    VERGIL - It's a good idea to have your Summoned Swords up to at least level 2for this battle. You can easily stand back on any difficulty level and

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    kill this boss by spamming him to death with Summoned Swords if theyare at level 3. Use Vergil's Yamato air attack or a Trick Up whilejumping to avoid Cerberus' ice breath better while jumping. Use ForceEdge's normal combo or Yamato's Aerial Rave when you go to attackCerberus in either of his heads with a melee weapon.

    DANTE - Your handguns will play a vital role in this battle for removing the

    ice that protects his heads. Constantly shoot at him with thehandguns while dodging his attacks. Hit him with Rebellion's normalcombo as he recovers from a pounce. If this is your secondplaythrough then Agni & Rudra will work even better for attacking him.

    ================================================================================ Cerberus' Attacks ================================================================================Ice Crystal Rain - Cerberus will raise his middle head into the air and roar.Ice Crystals will rain from the ceiling and fall wherever your character iscurrently at.

    Ice Breath - Cerberus will raise his right head into the air then breathe iceonto the ground and freeze the entire area.

    Ice Ball - Cerberus will kneel his head down and charge while glowing a bluishcolor in the mouth. He will eventually pull his head upwards and shoot out anice ball directly ahead of him. As the battle progresses he will start toshoot out more than one ice ball.

    Pounce - Cerberus will jump backward like an animal before it pounces, thenrush toward you. He will start to pounce faster as the battle progresses andwill start to move backward after the pounce faster as well. On higherdifficulties there is very little warning for this move.

    Ice Shockwave - Cerberus will raise one of his front paws into the air and hitthe ground sending an ice shockwave toward you. He will usually do a shockwavewith his right paw then do another with his left paw.

    Bite - If you get next him he will try to bite you with all three heads atonce.

    Paw Strike - If you remain next to one of his sides for too long he will leanone of his paws back and hit you with it.===============================================================================

    You will receive ++CERBERUS++ after this battle (Dante only).

    [MI04] ______ __ ________ ______________________________________________ ________ __ __/ _ \/ / / ___/ Mission 4 / __/ __/___ _/ // / /_/ / /__ _\ \/ _/_____/____/_/ /_/\___/ ____________ The Uninvited One _____________ /___/___/_____________________________________________________________________________________DANTE -------------------- Find the key to the stars. ------------------ VERGIL

    == Chamber of Echoes ==

    There's a Divinity Statue off to the side if you need it. Ignore the doorcovered in flames for now. Run up a few levels of the tower and go through the

    blue door.

    == Entranceway ==

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    A few Hell Prides will attack as you run up the stairs.

    == Living Statue Room ==

    Defeat the Enigmas and Hell Lusts to break the seal on the red door. Nevermindthe cage for the moment. Go through the red door.

    == Silence Statuary ==

    Destroy the statues for some red orb pickups. There is a red orb pillar in theback as well. Hit the Sanskrit emblem on the side of the wall until it lightsup then get on the elevator.

    == Incandescent Space ==

    Hell Gluttonies and Sloths will attack once the elevator reaches the top. TheHell Gluttonies are actually pretty easy to defeat, just make sure to watch outfor their sand spray attack. Use the railing to jump on top of the pipe to

    find a BLUE ORB FRAGMENT in an alcove up above the pipe.

    == Chamber of Echoes ==

    Climb to the next level and enter the yellow door. The pedestal at the topcannot be used at the moment.

    == Endless Infernum ==

    Walk up the stairs and they will start to crumble.

    == Chamber of Sins ==

    Hell Sloths, Lusts, and Wraths will attack. Enter the pillar of light afterthe battle to return to where you were.

    == Endless Infernum ==

    Walk through the big red door.

    == Giantwalker Chamber ==

    ===============================================================================

    Boss - Gigapede

    Weakness: Ice (Cerberus), Fire (Agni & Rudra)

    Immediately jump onto the Gigapede's back at the start and attack it as it goesinto the wall. Wait until it comes back out of the hole (look for the light),then jump onto its back and work your way to its head. Attack it directly inthe back of the head to deal double damage to it. The Gigapede will start tomove faster and will eventually retreat back into the wall after hitting itshead a few times. If you attack the Gigapede anywhere else on its body,besides its head, it will turn over and dump you off eventually. Wait abovethe hole that it goes into and jump onto its back as it enters the area to killit quickly. It is possible to target the Gigapede while it is still inside thehole - this will help as you wait for it to exit each hole.

    VERGIL - Use Force Edge's normal combo while on the back of the Gigapede. UseTrick Up to help you get some extra distance when jumping on his back.

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    If you fall off of his back continuously hit him with Summoned Swordsuntil he retreats back into a hole.

    DANTE - Use Cerberus on the back of its head when you get on its back. Blastthe Gigapede with Ebony & Ivory from a distance if you can't get onits back at the moment.

    ================================================================================ Gigapede's Attacks ================================================================================Energy Shots - The Gigapede will fire purple balls of energy from its sides andthey will all home in on you.

    Lightning Shots - The Gigapede will send out blue energy balls that will shoota stream of lightning out of the bottom as it travels toward you.===============================================================================

    Enter through the bottom door at the other end after the battle.

    == Incandescent Space ==

    Pick up the Astronomical Board from the alcove on the right (character's left)as you enter. A cutscene will start as you attempt to leave.

    [MI05] ______ __ ________ ______________________________________________ ________ __ __/ _ \/ / / ___/ Mission 5 / __/ __/___ _/ // / /_/ / /__ _\ \/ _/_____/____/_/ /_/\___/ __________ Of Devils and Swords ____________ /___/___/_____________________________________________________________________________________DANTE ----------- Unleash your might on the demonic gatekeepers. ------- VERGIL

    == Giantwalker Chamber ==

    At the very start, Blood-Goyles will attack. Do not attack them normally witha melee weapon or you'll only cause them to multiply. Shoot them with whateverprojectile-type weapon you have to turn them to stone. Hit them enough whilethey are stoned and they will shatter. These things are actually more annoyingon easier difficulty setting since they will multiply with fewer hits fromaccidental melee attacks on their blood form.

    After the battle go back the way you...huh!? Well, let's see where that portalleads shall we? You can't leave the room (through the big doors) until you gothrough the portal.

    ===============================================================================

    Boss - Jester

    Ah, the DMC3:SE exclusive boss!

    He's actually pretty easy once you learn when to attack him. He will usuallystart out with his taunt stance. While he is taunting, you must attack himwith a projectile weapon. He will begin to dance in place as you shootprojectiles at him and will eventually teleport to an area across from you andfan himself with his baton - that is your cue to unload on him. If you try tohit him with a melee weapon during his taunting, he will dodge the hit by

    teleporting elsewhere and will taunt you some more. Eventually he willsurround himself with a force field and will summon energy spheres from portalsthat will appear near him. Stay away from him while the energy spheres are

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    exiting the portals. If the spheres circle him or bounce around him it is bestto move around the center area and avoid the sphere while continuously firingat him with your projectile weapon. If you see a green sphere among the otherpurple spheres, you can destroy it for a green orb (use a projectile weapon).When only one portal opens you will need to roll away from the oncoming spheresthat will shoot rapidly out of the portal by rolling to one side continuously -when you reach the opposite side start rolling the other way. It is possible

    to run up to him directly after each sphere attack and get a few hits in whilehe is still surrounded by the force field. He will go back to his taunt stanceafter the force field is gone.

    VERGIL - Fire Summoned Swords at him while he is in his taunt stance. UseBeowulf's first two hit's from the normal combo and chain into theLunar Phase or just do constant Lunar Phases. While dodging hisspheres constantly hit him with Summoned Swords.

    DANTE - Fire Ebony & Ivory shots at him while he is in his taunt stance. UseCerberus' Revolver on him while when he is stunned. While dodging hisspheres constantly hit him with Ebony & Ivory shots.

    ================================================================================ Jester's Attacks ================================================================================Taunt Stance - While he is taunting you cannot hit him with a melee weapon orhe will simply dodge the hit by teleporting. Hit him with a projectile weaponand he will begin to dance in place then teleport to an area across from youand fan himself with his baton.

    Force Field and Energy Spheres - He will encase himself in a force field andwill summon energy spheres through one, two, or three portals.

    - One portal - The energy spheres will shoot out of the portals rapidly and

    move straight toward you in groups.

    - Two portals - The energy spheres will shoot out of the portals and bouncearound the room randomly.

    - Three portals - The energy spheres will exit through the portals and begin tocircle Jester.

    ===============================================================================

    After you beat him, enter the portal that appears to go back to where you were.

    == Giantwalker Chamber ==

    Go back through the large red double doors and make your way back to theChamber of Echoes.

    == Chamber of Echoes ==

    Place the Astronomical Board on the pedestal at the top of the chamber to maketwo walls, which were previously blocking your way to an item, retract. Thesmall glowing section of the floor on the bottom will give you a boost if youjump on it to help you get back up to the top floor. Jump down to the bottomof the chamber to get to the item that is now available. Collect the Vajurafrom the fourth floor and go through the blue door on the third floor.

    == Entranceway ==

    Fight off the Hell Pride's as normal and enter the door up the stairs.

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    == Living Statue Room ==

    Use the Vajura on the second floor crank. This will lift the cage in themiddle of the room. Approach the cage and grab the Soul of Steel from thepedestal. Hell Gluttonies and Enigmas will warp into the room and seal offboth entrances. Defeat the Enigmas first since they will continually fire

    arrows at you. Go back to the Chamber of Echoes.

    == Chamber of Echoes ==

    Use the glowing section of the floor to hop back up to the top floors and enterthe yellow door near the topmost floor.

    == Endless Infernum ==

    Walk toward the abyss, where the stairs were on the last mission, and walkacross to the other side. Since you have the Soul of Steel you will not fallinto the abyss. Hit the Combat Adjudicator on the side with Beowulf (Vergil)

    or Cerberus (Dante) enough times to get an "Alright!" style ranking to get aBLUE ORB FRAGMENT. Put the Soul of Steel in the hollow place on the wall toreveal a door.

    == Surge of Fortunas ==

    Walk down the steps and head toward the elevator. Examine the red glowingemblem on the wall for Secret Mission 2.

    ==============================Secret Mission 2 - Untouchable==============================

    Defeat all enemies while taking no damage.

    VERGIL - If you are Vergil, you should have no problem. Have the Yamatoequipped and run toward one of the Enigmas on the right or left side.Dodge the first arrow attack while standing near one of the sideEngimas then unload on each of them one by one with a jumping Yamatoslash. It should only take two air attacks per Enigma. Use Vergil'steleport to speed things up when moving in between the others.

    DANTE - Run straight toward one of the side Enigmas and start to hit him whilelocked onto him. As soon as the Enigmas in the back fire theirarrows, roll out of the way and continue attacking. Attack all theothers quickly and they shouldn't be able to fire again.

    You will be given a BLUE ORB FRAGMENT.

    == Surge of Fortunas ==

    Walk toward the emblem and fire it up with slashes then jump on the elevator.Hell Prides will attack while the elevator is moving up. Wait for them to jumpinto the middle, then jump away from them. Use the normal Yamato combo(Vergil) or Rebellion's normal combo (Dante) to knock them off the elevatorwhile they are grouped. The last hit or Vergil's Yamato will send them alloff.

    == Azure Garden ==

    Leap up the side of the walls for some red orb pickups. Walk down the steps to

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    find a Divinity Statue along with plenty of breakable objects across from it.Enter the red door.

    == Firestorm Chamber ==

    ===============================================================================

    Boss - Agni & Rudra

    Weakness (Agni): Ice (Cerberus)

    Agni and Rudra are quite the duo and it is extremely helpful to listen to themas they attack and they will let you know when to roll, jump, or counter. Bothof them will charge behind you at the beginning of the battle and will then runtoward you and either jump at you or run toward you and slash you from theground. Most of the time they will each jump. Lock onto one of them and keepbacking up as they dash then jump right before the first one lands and jumpagain right before the other hits the ground. If you are brave enough, you cando an air attack on the way down from the second jump.

    The best way to hit these two is to knock the sword out of their hands. Inorder to do this you will need to hit them right before they attack. You musthit them not exactly the second before their sword hits you, but a little bitbefore they are about to strike. A good way to time the attack is to attackone of them until he blocks then let up. Each one will always counter with anattack based on your distance. When you see the attack coming, attack a littlebit before the slash to instantly knock the sword out of that boss' hand(depending on the difficulty). Sometimes a jumping attack works best to knockthe weapon out of their hands. The boss will kneel over and be totally open toattack after you knock away his weapon. Any attacks on him while he iskneeling over will result in double damage to that boss.

    If you want to go the defensive route then you will need to dodge each of theirattacks right when you hear them yell out their phrases before attacking andhit them from the back. Take advantage of whenever you see one of themcharging a sword and get a few free hits in. The boss with the charged swordwill always be the most aggressive so be sure to target him. If you can getthe boss with the charged blade to hit the other boss then this will take offquite a bit of damage from the other boss.

    I would highly advise you to try to weaken both bosses at the same time. Onceone of the bosses has been killed off a cutscene will play eventually, in whichthe other boss will take up his brother's sword and continue the battle withboth swords. Right after the cutscene you will need to jump since the bosswill be in the middle of jumping strike as the cutscene ends. While one of thebosses has both swords they will do the attacks of both Agni and Rudra. Youwill have to listen to the phrase that they yell out and which arm they pullback to know what attack they will do. The boss will be able to do both ofAgni and Rudra's super attacks in one big super attack. They will also have anew super attack in which they will send a constant group of three flame wavestoward you. You will need to walk in between the flames or roll through them.The same rules as when you were fighting them together still apply to thisbattle. You can still knock the swords out of the boss' hand to stun him, butit is much harder now.

    VERGIL - Use the Force Edge ground combo, the Yamato air attack, or Beowulf'sLunar Phase while the bosses are stunned. You can easily spam both

    bosses with the Yamato air attack the entire battle and come outvictorious. When you attack them with the air attack, just barely tapthe jump button and slash then repeat. The Yamato Aerial Rave is also

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    the best way to knock their sword out of their hands with Vergil. Hitone of them and make him block then right before he attacks, tap thejump button and use Aerial Rave. This will almost always knock thesword out of that boss' hand. Be sure to spam them with SummonedSwords as they run away or run toward you. Another good method forVergil is to avoid their attacks by Tricking Up right before theyattack then come down upon the with a Helmet Breaker. The Tricking Up

    method works really well for when there is only one left.

    DANTE - Have Cerberus' Lv.2 Revolver and hit them with it as they attack toknock the swords out of their hands. This move is capable of removingboth the weapons from each boss' hand at once if timed correctly.Cerberus will take double damage at all times from Agni because of hisweakness to ice. Use Ebony & Ivory while dodging their attacks from adistance.

    ================================================================================ Agni's Attacks ================================================================================

    Running Jump Attack - After running to one side of the room with his brother,Agni will run toward you then jump into the air creating a shockwave when hehits the ground. He will sometimes do this while standing as well.

    Running Slash Attack - After running to one side of the room with his brother,Agni will run toward you then slash.

    Forward Thrust - Agni will yell out "It's over" right before lunging toward youwith a forward thrust.

    Small Slice - Agni will yell "See ya!" then perform a quick horizontal slash.

    Flame Current - Agni will spin the fire sword behind him while yelling and

    plunge the sword into the ground sending a flame current toward you.

    Charge - Agni will hold sword downward and keep the free hand on the swordwhile yelling and will charge the sword with the fire element.

    ================================================================================ Rudra's Attacks ================================================================================Running Jump Attack - After running to one side of the room with his brother,Rudra will run toward you then jump into the air creating a shockwave when hehits the ground. He will sometimes do this while standing as well.

    Running Slash Attack - After running to one side of the room with his brother,Rudra will run toward you then slash.

    Uppercut - Rudra will yell out "Eat this!", while twirling the wind swordbehind his back, then perform an uppercut slice.

    Small Uppercut - Rudra will state "See ya." then perform a quick uppercut.(Please note that he does not yell for this attack)

    Whirlwind - Rudra will spin the wind sword behind him while yelling and plungethe sword into the ground creating a whirlwind around him.

    Charge - Rudra will hold sword downward and keep the free hand on the sword

    while yelling and will charge the sword with the wind element.

    ===============================================================================

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    = Together ================================================================================Uppercut with wind sword - Boss will yell out "Eat this!", while twirling thewind sword behind his back, then perform an uppercut slice with his left hand.

    Forward Thrust with fire sword - Boss will yell out "It's over" right beforelunging toward you with a forward thrust from his right hand.

    Small Uppercut with wind sword - Boss will state "See ya." then perform a quickuppercut with his left hand. (Please note that he does not yell for thisattack)

    Small Slice with fire sword - Boss will yell "See ya!" then perform a quickhorizontal slash with his right hand.

    Whirlwind and Flame current - Boss will spin the wind sword behind him whileyelling and plunge both swords into the ground creating a whirlwind around himand this will also send a flame current toward you.

    Fire Waves - Boss will spin both of the swords above him then shoot three wavestoward you a total of three times.

    Running Cross Slash - Boss will suddenly run toward you and perform a crossslash with both swords as he reaches you.

    Somersault Strike - Boss will jump into the air and quickly do a somersaultthen use the wind sword to do a downward strike as he hits the ground.===============================================================================

    You will receive ++AGNI & RUDRA++ at the end of this boss fight (Dante only).Go through the door in the back to finish this mission.

    [MI06] ______ __ ________ ______________________________________________ ________ __ __/ _ \/ / / ___/ Mission 6 / __/ __/___ _/ // / /_/ / /__ _\ \/ _/_____/____/_/ /_/\___/ _______________ Family Ties ________________ /___/___/_____________________________________________________________________________________DANTE --------------- Clear the trial and forge a new path. ------------ VERGIL

    == Mute Goddess' Chamber ==

    Jump on top of the Goddess statue for some extra red orbs. Head through thered double doors.

    == Chamber of 3 Trials ==

    Here you will have a choice of three trials. You must complete at least two ofthem to advance further. Place the two Essences from any two of the trials onthe goddess statue to get rid of the debris in front of the door in the MuteGoddess' chamber. If you place three Essences on the statue you will receiveabsolutely nothing (Vergil) or ++ARTEMIS++ (Dante).

    == Trial of the Warrior (Right Path) ==

    Walk to the middle area and your path will be sealed off. For this battle youwill get a little taste of what it is like to play on Dante Must Die Mode. Try

    to fight them right now if you want some DMD mode practice. All the enemiesthat attack will Devil Trigger and become unstoppable when the Sanskrit emblemsare not lit up. You will have to run to each Sanskrit emblem and light each of

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    them up to cancel the enemies' Devil Trigger mode. As soon as one of theemblems goes out the enemies will return to Devil Trigger mode so you will haveto constantly run back and hit each Sanskrit emblem to light it back up. Thefirst few enemies will be Hell Prides then some Hell Gluttonies and a HellWrath will teleport into the area later. By the end Hell Lusts and Sloths willbe attacking as well. Be sure to take out the Sloths quickly since they can bea real nuisance while Devil Triggered with their teleport attack. Grab the

    Essence of Fighting from the pedestal and leave the room.

    == Trial of Skill (Middle Path) ==

    This trial is all about jumping and dodging. Move out of the way of the wallspikes and jump over the floor spikes while heading down the path to theEssence of Technique. Blood-Goyles and Hell Gluttonies will attack as you goto leave the trial.

    == Trial of Wisdom (Left Path) ==

    You will have a number of doorways to choose from when you go inside. In order

    to solve the puzzle you must go through the correct doorways with the rightcorresponding number of lit up stones above the doorway. If you choose thewrong doorway you will have to fight a group of Hell Prides and Lusts with someBlood-Goyles.

    Look at the blue stone tablet outside the trials to find the following message:

    "Your wisdom will be put to the test in the chamber ahead. Use your lifetimeexperience: from the crawling infant; to the man standing tall; and finally tothe old man-leaning on his cane."

    In other words, the code is the number of limbs that each figure is standing upon.

    "From the crawling infant (4); to the man standing tall (2); and finally to theold man-leaning on his cane (3)."

    So the correct path sequence is:

    *******************Four - Two - Three*******************

    Once you have solved the maze you will find the Essence of Intelligence. Walkthrough whichever door of your choosing when you're done to exit the trial.

    == The Dark Corridor ==

    Hit the Combat Adjudicator to the side with Force Edge (Vergil) or Agni & Rudra(Dante) enough times to get an "Alright!" style ranking and you will receive aBLUE ORB FRAGMENT. There are some red orb pickups above the statue and abovethe stairway down the hall. Walk up the stairs to finish this mission.

    [MI07] ______ __ ________ ______________________________________________ ________ __ __/ _ \/ / / ___/ Mission 7 / __/ __/___ _/ // / /_/ / /__ _\ \/ _/_____/____/_/ /_/\___/ ____________ A Chance Meeting ______________ /___/___/______

    _______________________________________________________________________________DANTE ------------------- Duel of the demon children. ------------------ VERGIL

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    == The Dark Corridor ==

    Walk back the way you came from the last mission and pick up the red orbs inthe same places once again. Jump to the alcove to the right of the door withthe face imprinting above it and examine the skeleton statue with the red jewelfor a secret mission.

    ===================================Secret Mission 3 - Death From Above===================================

    Stay in the air for 20 seconds or more.

    As the description says you will to stay in the air for 20 seconds during thismission in order to get a blue orb fragment. Stay in the middle at thebeginning since Hell Prides will teleport into the room near each doorway.

    VERGIL - Run inside one of the doorways and have all four Hell Prides followyou. Start to jump while inside the doorway and as the Hell Prides

    group below Vergil, you should be able to start jumping off of them asyou keep jumping. Virgil's head will continually hit the ceiling ofthe doorway while jumping off of the enemy. This may take a fewtries, but it works well.

    DANTE - You can actually use the same method that is used with Vergil.Another way is to have Nevan with Swordmaster Style and continually dothe Air Slash then cancel into Air Play to keep Dante floating in theair. You can also quickly switch to a weapon that will allow Dante todo an Air Hike then switch back to Nevan and repeat. If you are closeto a wall or enemy then you can skip off the wall or enemy when youget near the ground. Nevan's Air Raid will also help you out as well.

    == The Dark Corridor ==

    Enter through the door with the face above it.

    == Heavenrise Chamber ==

    Fall all the way to the bottom and go through the door.

    == Divine Library ==

    Some of the statues in the library (Damned Pawns) will attack once you get nextto them. While attacking them, jump away from them as their swords glow red orthey will spread their swords apart and hit you in the process. Use Yamato'sJudgement Cut (Vergil) or Cerberus' Revolver (Dante) to defeat them quickly.One of the Pawns will be guarding an Orihalcon Fragment. Grab the OrihalconFragment and exit the room.

    == Heavenrise Chamber ==

    Use the glowing sections of the floor to bounce all the way up to the greendoor at the very top.

    == Pitch Black Void ==

    Walk to the character's right as you enter. Jump to the ceiling above the

    stairs and jump along the arches above you to find a BLUE ORB FRAGMENT on thelast small archway at the very top. Open the blue door.

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    == Skull Spire ==

    Some Damned Pawns will block your path in the hall ahead. Jump behind therailing next to the tall door at the top of the stairs to find a Vital Star S.Ignore the other door for now, since you don't have the other crystal skull yetand go through the tall door.

    == Tranquil Souls Room ==

    Red seals will cover all the doorways as you enter. Walk toward the statuewith candles around it and Hell Greeds will teleport into the room. Theseenemies will constantly bury their coffins into the ground and summon HellPrides and Lusts so these enemies should always be the first ones you shoulddefeat when they are in a crowd. While attacking them, if they ever hold theircoffin up, they are about to take a swing at you. Jump away right before theyswing and wait for them to bury the coffin into the ground then attack them.Use either Beowulf's Lunar Phase or the Yamato's Judgement Cut (Vergil) orCerberus' Revolver (Dante) to defeat them quickly. Collect the Siren's Shriekfrom the altar after the battle. Open the tall door across from the statue.

    == Lift Room ==

    Use the Yamato (Vergil) or Rebellion (Dante) to destroy the Combat Adjudicatorto the right with a "Stylish!!" Style Ranking and you will receive a BLUE ORBFRAGMENT. Use the Orihalcon Fragment on the elevator control panel at the topof the stairs. The elevator door at the bottom will open for you. Ride theelevator to the bottom.

    == Chamber of Echoes ==

    Use the Siren's Scream on the pillar of flames to the side to extinguish themand go through the red door behind them.

    == Entranceway ==

    Hell Lusts and a Hell Wrath will attack as you enter. Walk down the stairs tofind a Yellow Orb or Gold Orb (depending on which one you chose at thebeginning). Enter the door at the top of the stairs.

    == Cursed Skull Chamber ==

    Destroy the wall in front of you and light up the Sanskrit emblem on the columnin the back. Break the Sphere that falls from the ceiling to find a CrystalSkull. A Hell Greed and Hell Lusts will teleport into the room and seal offthe exit. Defeat the Hell Greeds first during this battle to keep them fromsummoning more Hell Lusts. Exit through the door and go back up the elevatorin the Chamber of Echoes.

    == Tranquil Souls Room ==

    The doors will seal off and two Hell Greeds will attack. Defeat them beforethey summon a bunch of Hell Prides into the room. A Hell Vanguard willteleport into the room as the other enemies die. Use your best weapon and hithim until your swords clash then attack him with a powerful quick hit. The redseals will break when the Vanguard is defeated.

    == Skull Spire ==

    Place the Crystal Skull in the right pillar to enter the next area.

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    == Moonlight Mile ==

    Hit the orb pillar to the side for some extra red orbs and run down the pathahead of you. Use the Divinity Statue to power up for the battle ahead.

    == Top of the Tower ==

    The door will seal off as you enter. Run up the walkway to trigger a bossbattle at the top.

    == Peak of Darkness ==

    ===============================================================================

    Boss - Vergil 1/Red Vergil (Vante)

    Vergil is actually pretty easy. Wait for an open spot while dodging one hisattacks then hit him and he will stagger, which will leave him open to quite afew attacks. Eventually he will parry one of your attacks and attack you

    immediately afterward. Roll out of the way as soon as you see the attackcoming directly after the parry and you will have another chance to hit him.The main attack you have to look out for in this battle is his Rapid Slash -roll to the side the moment you see him dash. Vergil will always parry thenext hit if you hit him while he recovers from his Rapid Slash. Be carefulabout trying to get a free hit while he taunts since he will sometimes cancelthe taunt into an attack. If he ever teleports, roll immediately since he willtry to hit you afterward. Toward the end of the battle he will teleport to oneof the sides and unleash a gravity wave toward you (Judgement Cut). Dodge thegravity wave with a roll or jump if you are far away, but if you are close,lock onto him and hit him with a Stinger.

    VERGIL - Use Vergil's Rapid Slash with Yamato or Force Edge Stinger to hit the

    boss while he is recovering from an attack, then combo him withwhatever weapon of your choosing. Force Edge works the best forcatching him off guard.

    DANTE - Use Dante's Rebellion Stinger or Agni and Rudra's Jet-Stream to hitVergil while he is recovering from an attack, then combo him withwhatever weapon of your choosing.

    ================================================================================ Vergil's Attacks ================================================================================Rapid Slash - Vergil will dash across the screen and thrust you with hisYamato.

    Yamato Combo - Vergil will hit you two twice with the sheath of his sword thenperform a powerful thrust with the Yamato for the third hit.

    Upper Slash - Vergil will uppercut then perform a downward strike with theYamato.

    Air Trick Combo - Vergil will teleport directly toward you and start a combothat will begin with a sheath hit then end with either a thrust or the UpperSlash attack.

    Taunt - Vergil will taunt just like Dante. Be careful since he will sometimes

    cancel the taunt and attack before he finishes. He loves to cancel a tauntinto a Rapid Slash.

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    Judgement Cut - Vergil will teleport to one of the sides of the tower andunsheathe his sword quickly and send a gravity wave toward your way.===============================================================================

    [MI08] ______ __ ________ ______________________________________________ ________ __ __/ _ \/ / / ___/ Mission 8 / __/ __/___

    _/ // / /_/ / /__ _\ \/ _/_____/____/_/ /_/\___/ _____________ A Renewed Fear _______________ /___/___/_____________________________________________________________________________________DANTE -----