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CREDITS

doCtor Who: Adventures in time And spACe CreditsAs Doctor Who: Adventures in Time and Space is a series of books, you may have to refer to another book rather than the one you’re

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Page 1: doCtor Who: Adventures in time And spACe CreditsAs Doctor Who: Adventures in Time and Space is a series of books, you may have to refer to another book rather than the one you’re

CreditsGame Designer: David F. ChapmanWriters: Will Brooks, David F. Chapman, Alex Guttridge, Jason “Jay” Libby, Darren Pearce, Andrew Peregrine, Stuart Renton, Gareth-Michael Skarka, Alasdair Stuart, James Whittington, [The Heart of the TARDIS - Robin Farndon, Derek Johnston, Charles Meigh]Line Developers: David F. Chapman, Dominic McDowall-ThomasGraphic Design: Lee Binding, Dominic McDowall-ThomasLayout: Dominic McDowall-ThomasEditors: David F. Chapman, Dominic McDowall-ThomasProofing: Angus Abranson, David F. Chapman, Andrew Peregrine, Charlotte LawProduction: Dominic McDowall-Thomas

Dedication: To everyone at the BBC who has invented, made, scripted or played the wonderful aliens and creatures that have inspired and delighted us.

Special thanks to the BBC Team (Richard Hollis, Gary Russell, Edward Russell, Nick Stratton, David Turbitt and Kate Walsh) and everyone playing and enjoying the game.

Doctor Who: Adventures in Time and Space is published by Cubicle 7 Entertainment Ltd (UK reg. no. 6036414). Find out more about us and our games at www.cubicle7.co.uk

© Cubicle 7 Entertainment Ltd. 2010

BBC, Doctor Who (word marks, logos and devices), TARDIS, DALEKS, CYBERMAN and K-9 (word marks and devices) are trade marks of the British Broadcasting Corporation and are used under licence. BBC logo © BBC 1996.Doctor Who logo © BBC 2004.TARDIS image © BBC 1963.Dalek image © BBC/Terry Nation 1963Cyberman image © BBC/Kit Pedlar/Gerry Davis 1966K-9 image © BBC/Bob Baker/Dave Martin 1977

Printed in China.

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Page 2: doCtor Who: Adventures in time And spACe CreditsAs Doctor Who: Adventures in Time and Space is a series of books, you may have to refer to another book rather than the one you’re

Chapter ONe: But they’re sO...alieN!

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iNtrODuCtiONScientists have always said that the probability of life on other planets is so remote that it is statistically unlikely that alien lifeforms exist out in the vastness of space. They were, of course, further from the truth than they could imagine. In truth, aliens populate every corner of this galaxy and others, and many have visited our humble little planet - some out of curiosity, most with the desire for conquest or destruction.

We’ve managed to fend them off many times in the past with the help of Torchwood, UNIT and the Doctor, but it helps to be prepared - to know what’s out there waiting in the darkness of space. Forewarned is forearmed.

But it’s not just threats to our world that will be detailed here. The Doctor has encountered many alien races in his travels, and we’ve covered most of those from his recent adventures. Not all of them are hostile, some can be helpful or even join the Doctor on his adventures.

hOW tO use this BOOkThis is a supplement to the main Doctor Who: Adventures in Time and Space game and you’re going to need those rules to be able to play. This supplement will provide the Gamemaster with the details of most of the alien races that the Doctor has encountered during his Ninth and Tenth incarnations. Aliens he encounters besides these will be covered in future supplements, though there is enough information here to help you to create aliens that either are not detailed, or aliens of your own devising.

The Doctor has many adventures other than the ones you may be familiar with from the television, some of which have been documented in other media,

such as books or comics. There is, of course, a chance that this may be contradicted as the Doctor’s televised adventures continue. Gamemasters should feel free to accept or ignore information that isn’t purely from the series.

iNfOrmatiON frOm the DOCtOr’s aDDitiONal aDveNtures

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Some creatures have been omitted as they are from the Doctor’s later adventures (“Spoilers!”) and any robots or droids that the Doctor has encountered will be covered in a later supplement.

Also in the box, you’ll have found some Creature Cards that you can use to keep track of any aliens in your adventures - along with additional Gadget Cards, Story Point tokens and a book of adventures for the Gamemaster to run.

Just like the core game, and so you don’t get too lost with all this text, we’ve made the type look different if something special is going on.

textThis book looks different depending on what’s going on. When the words change their look, something important just happened. The text you are reading now is standard text. It covers general explanations, and narrative sections.

GeNDer We don’t want to be using the rather nondescript ‘they’ all the time in the text, or ‘he or she’ in every sentence, but we also don’t want to appear sexist in any way. Most games like this use ‘he’ all the time and assume you understand that they’re talking about the player or character regardless of whether they are male or female. While the Doctor is male, his companions are usually (though not exclusively) female. So, we’ll reach the happy medium and use the male designation for odd chapters, and female for even. It’s fair that way.

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these reD BOxesdetail NPCs or Villains that can be used in your adventures.

contain examples, additional, but tangential, information or supplemental charts and tables.

these BOxes

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measuremeNts aND laNGuaGeThe metric system is predominant in much of the world, though the U.S. (and Torchwood) still uses the old Imperial system. As Doctor Who is quintessentially British, we’ll be using the metric system. Though, as shown in the classic series, travelling before 1970 will mean you may have to convert to Imperial. Rough conversions may be found by halving miles to get kilometers, equating metres with yards, doubling pounds to get kilograms and so on. It’s not 100% accurate but it keeps things simple.

Being British, there may be the odd word or spelling here and there that may stand out in some of the many other countries familiar with the Doctor’s adventures. Most of the time, this won’t be too jarring, but you’ll probably notice a few extra ‘u’s and fewer ‘z’s.

paGe refereNCesAs Doctor Who: Adventures in Time and Space is a series of books, you may have to refer to another book rather than the one you’re holding. If the text tells you to “see p.27”, then it’s letting you know that additional information can be found on that page

within the book you’re currently holding. If it says “see p.27 of the Gamemaster’s Guide”, then the page can be found in the other book.

All of the aliens and creatures covered in this supplement have been given a ‘Creature Card’ so that you can keep them to hand when playing. Blank cards have been provided too, for you to add your own creations. Future supplements will continue along these lines, building a quick and handy reference of all the aliens, creatures, robots and adversaries from the Doctor’s adventures.

Creature CarDsDOCtOr WhO: alieNs aND Creatures

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Chapter tWO: CateGOry - NON-humaN

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