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 Dor m Rule s 0. 2 Al pha Pl ayte st ©2000 William F. Host man. Al l Ri ghts Rese rved. D or mRules B y W i l l i am F. H os t m an EDITOR’S NOTE: All copyrights and trademarks used or mentioned in this text are property of their respective owners and are used without permission. 1.0 Assumptions 1.1 Figures 1.1 .1 10mm sc al e fig ures ar e us e in thi s ru les set. 1.1.2 ea ch fi gu re represents 1 man/char ac ter/wha tev er. 1.1.3 Why? 10mm figs are dirt cheap! Also, they paint up quickly, store in very small cases (VHS cases and coffee cans work beautifully.) 10mm also allows 1:1 figure to ground scale skirmish games on the average dorm desk... 1.2 Ground Scale 1.2 .1 The se ru le s assume 1” (t ab le )= 15 (s ca le ). 1.2 .2 Thi s i s f air ly clo se to HO sca le model rai lro ading supplies. Tyc o™, ANS O™, and man y othe rs produc e a wide variety of terrain, buildings, and such in HO. And HO buildings are tough and cheap. 1.2 .3 For 15mm f igs , assume 1” = 10’, so a ll equ ipment ran ges inc rea se b y 50%; or i f me asu rin g an d co nve rti ng, 2/3rds of the measured range is the game range. 1.3 Dice 1.3.1 Fairly standard 10-sided dice. 1.3.2 You will want about a dozen of them. 1.4 Common Terms 1.4.1 Soldier: the average member of a unit. 1. 4. 2 Le ader: t he le ader of a u ni t. In mo dern se tt ings , t hi s i s usual ly an NCO. 1. 4. 3 Speciali st: a so ldier wi th s pe ci al weapons o r sk il ls whi ch dif fer form t he r es t of h is u ni t. 1.4 .4 Uni t: a leader, and 4 to 15 sold ier s. Typ ica lly 7-11 sold ier s, possibly with one or two of the m b eing specialists. 1.4 .5 Cha rac ter (mo del ): a fig ure whi ch i s not par t of a u nit . Th ere are thr ee t ype s i n use: Off ice rs, Sta ffe rs, and Wizards. 1. 4. 6 Or gani zati on: a gr oup of unit s and ch ar acters whi ch a re ( suppos edly) le ad by on e of fi cer. 1. 4. 7 Officer: a charact er who has “Comma nd Abil it y” . See 4.0. This is bought as rank. 1. 4. 8 St af fe r: a charac te r who does no t have co mmand ability. 1. 4. 9 Wi za rd : a char ac te r who wi el ds ma gi c o n t he ba tt le fi el d. 1.4.9.1 Appr entice: Apprentices do not cause insp iration, but have magi c sk ill. They must be “ subo rdin ate to masters. they also receive a cost break. 1. 4. 10 Fi gure: a ny soldie r model , cha ract er mo del, or animal mo del. 1.4 .11 Tro ops: Soldiers, spe cia lists, and lea der s, but not cha rac ter s nor animals. 1.5 Measuring 1.5.1 Ra nge is measu re d f rom center of base to cen te r of bas e. 1.5.2 Movement is meas ure d f rom any poi nt a lon g t he f ron t of base, a nd t he s ame spo t meas ure d fr om is use d i n placing the base in it’s new position. 1.6 Mathematics 1.6.1 We p rov ide tables for many of the fun cti ons der ived f rom squ are roo ts. Yes , th ey ARE derived from Sq uar e Roots. Some have exceptions for the value of 1. 1.6.2 Fin ding a median: tak e a p iece of scrat ch paper. Lis t t he values f rom hig hes t t o l owest, one ent ry p er i tem. Cross off the lowest. Then the highest. Keep alternating low-high until only one is left. That, for our purposes, is the median. Yes, I know, it’s not QUITE mathematically correct. I know this. Nyah! If you don’t know the difference, consult a statistics or algebra text to find out. 2.0 Defining a soldier 2.1 Attributes Every creature, soldier, and other self-mobile non-machine figure has attributes. 2.1.0.1 No attr ibut e may be lower t han 0; if so r educ ed, l eave at 0. 2.1.1 Ma rc h (MA) re presents th e st an da rd mar ch in g movement in inches. 2.1 .2 Mel ee ( Me) rep res ents s kil l with the pri mar y mele e weap on of thi s f igu re, as wel l a s when una rme d. 2.1.3 Mi ssile (Mi) repre sen ts the ski ll with the pri mar y miss ile weapon of t he f igu re. If t he f igu re h as n o miss ile weapons, it represents skill with thrown rocks. 2. 1. 3 Mo ti vati on ( Mo) re pr esents mor al e, wil lpower, and wi ll ingness to enga ge t he e nemy . 2.1.4 Mu sculature (Mu) represents muscula ri ty, mass, and gener al st rength an d dama ge re sistance. 2.1 .5 Obs ervati on (Ob ) re pre sents the abi lit y to spo t t hin gs, hea r th ing s, make sense o f wh at y ou’ ve n oti ced, an d

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