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Further information Results Methods - simulation Methods - participants Active and adult learning theories highlight the benefits of simulation-based medical education over traditional teaching methods. Generally the simulation is used to build technical skills by simulating the patient for the student to practise on. FrailtySIM Building empathy with older people living with frailty through virtual reality – an observational study Dr Dawn Moody; Dr Sunil Angris; David Seymour Using a games engine to replicate a 3-D environment, the virtual living space was created, building in clues about the person’s situation and interest. An avatar (Victor) was built with variable frailty-related impairments: vision (cataracts and macular degeneration); hearing (tinnitus and poor hearing); and mobility (walk speed). A scenario that gives the user prompts and simple tasks to do to experience life as “Victor” was developed. “Virtually” walk in the shoes of an older person with frailty to increase understanding of their situation and help develop greater empathy Promote observational skills and develop greater awareness of clues in the environment about an individual and their situation. Deploy novel assistive technology to support training goals and thereby mirror one of the skills for supported self-care FrailtySIM, has been developed as part of a Nottinghamshire-wide programme to train health and care professionals to better support older people with frailty to self-care. The three learning goals of the intervention are: FrailtySIM has been used with over 450 staff from across the health and care sectors to introduce a person-centred case study at whole day training events and as part of 2-hour sessions designed to build awareness of frailty. Information about participants has been gathered as part of the booking process for the training. Feedback about FrailtySIM has been gathered from participants immediately after completion of the exercise to evaluate the impact of the intervention. The broader programme has also assessed baseline understanding and confidence and re-tested 3 months post-training. FrailtySIM appears to be an effective Frailty training intervention for improving awareness, understanding and empathy across a very broad spectrum of health and care professionals, when deployed as part of either awareness sessions or whole-day training events. The equipment and software were considered easy to set-up and use by most participants, whilst the size and cost of the equipment make the intervention highly scalable and effective as a team-based learning experience. More research is required to understand the longer-term impact on the quality of interactions between professionals and older people living with frailty, and improvements to the observational skills of professionals. Future developments include different scenarios and settings of care, deployment earlier in careers, and testing with a wider range of groups in different communities. Simulation suits allow practitioners to experience some aspects of an individual’s condition or situation e.g., Age Simulation Suits. However, cost and practical constraints mean that suits are difficult to scale up and deploy as a shared learning experience. Organisations represented 450+ 50+ 60% NHS 25% local authority 15% private, voluntary or charitable 15 Average number of years participant had worked in the health & care sectors Worked in the community X 52% Of those working in community DID NOT have access to a smart phone What words would you use to describe the VR experience to a colleague? “A modern approach to training allows us to see people's lives through their eyes.” “Food for thought! Observational skills tested in a real environment from individual's perspective.” “It was very disorientating and really makes you think how difficult things can be when you feel vulnerable.” “Enlightening - takes me back to being a student and the opportunities that are lost in training!” Head phones Samsung Phone VR goggles [email protected] www.fusion48.net/frailty www.frailtytoolkit.org FrailtySIM has been developed as part of the Frailty & Supported Self-Care Toolkit and associated training programme which was commissioned by Nottinghamshire Local Education and Training Council (LETC) and funded by Health Education England in the East Midlands. The development was supported by VR Simulation Systems, with particular thanks to Tim Luft and Janie Biddiscombe for their help and advice. Background Objectives Methods - equipment 50+ Individuals Different roles How would you rate the following aspects? Count of participant responses 1 Poor 2 Fair 3 Neutral 4 Good 5 Excellent Mean (Variance) Ease of set up and use 5 35 54 234 136 4.0 (0.8) n=464 Quality of virtual reality experience (e.g., audio-visual, environment, interaction) 3 19 30 232 181 4.2 (0.6) n=465 Duration of VR experience 1 34 63 243 123 4.0 (0.7) n=464 Relevance to Learning Outcomes 2 10 33 197 218 4.3 (0.6) n=460 Helpfulness in building empathy / walking in the shoes of an older person with frailty? 3 5 20 156 280 4.5 (0.5) n=464 Conclusions Acknowledgements

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Page 1: Dr Dawn Moody; Dr Sunil Angris; David Seymourfusion48.net/uploads/documents/160519_Poster_draft_v1.pdfFurther information Methods - simulation Results Methods - participants Active

Further information

ResultsMethods - simulation

Methods - participants

Active and adult learning theories highlight the benefits ofsimulation-based medical education over traditional teachingmethods. Generally the simulationis used to build technical skills bysimulating the patient for the studentto practise on.

FrailtySIMBuilding empathy with older people living with frailty through virtual reality – an observational study

Dr Dawn Moody; Dr Sunil Angris; David Seymour

Using a games engine to replicate a 3-Denvironment, the virtual living space wascreated, building in clues about the person’ssituation and interest.

An avatar (Victor) was built with variablefrailty-related impairments: vision (cataractsand macular degeneration); hearing (tinnitusand poor hearing); and mobility (walk speed).

A scenario that gives the user prompts andsimple tasks to do to experience life as“Victor” was developed.

“Virtually” walk in the shoes of an olderperson with frailty to increaseunderstanding of their situation and helpdevelop greater empathy

Promote observational skills and developgreater awareness of clues in theenvironment about an individual and theirsituation.

Deploy novel assistive technology tosupport training goals and thereby mirrorone of the skills for supported self-care

FrailtySIM, has been developed as part of aNottinghamshire-wide programme to train health andcare professionals to better support older people withfrailty to self-care.

The three learning goals of the intervention are: FrailtySIM has been used with over 450 staff from across thehealth and care sectors to introduce a person-centred case studyat whole day training events and as part of 2-hour sessionsdesigned to build awareness of frailty.

Information about participants has been gathered as part of thebooking process for the training. Feedback about FrailtySIM hasbeen gathered from participants immediately after completion ofthe exercise to evaluate the impact of the intervention. Thebroader programme has also assessed baseline understanding andconfidence and re-tested 3 months post-training.

FrailtySIM appears to be an effective Frailty trainingintervention for improving awareness, understanding and empathyacross a very broad spectrum of health and care professionals,when deployed as part of either awareness sessions or whole-daytraining events.

The equipment and software were considered easy to set-up anduse by most participants, whilst the size and cost of theequipment make the intervention highly scalable and effective asa team-based learning experience.

More research is required to understand the longer-term impacton the quality of interactions between professionals and olderpeople living with frailty, and improvements to the observationalskills of professionals.

Future developments include different scenarios and settings ofcare, deployment earlier in careers, and testing with a wider rangeof groups in different communities.

Simulation suits allow practitioners to experiencesome aspects of an individual’s condition or situatione.g., Age Simulation Suits. However, cost andpractical constraints mean that suits are difficultto scale up and deploy as a shared learningexperience.

Organisationsrepresented

450+50+

60% NHS25% local authority15% private, voluntary

or charitable

15Average number of years participant had worked in the health & care sectors

47% Worked in the community

X52%Of those working in community DID NOT have access to a smart phone

What words would you use to describe the VR experience to a colleague?

“A modern approach to training allows us to see people's lives through their eyes.”

“Food for thought! Observational skills tested in a real environment from individual's perspective.”

“It was very disorientating and really makes you think how difficult things can be when you feel vulnerable.”

“Enlightening - takes me back to being a student and the opportunities that are lost in training!”

Head phones

Samsung Phone

VR goggles

[email protected]/frailtywww.frailtytoolkit.org

FrailtySIM has been developed as part of the Frailty & Supported Self-Care Toolkit and associated training programme which wascommissioned by Nottinghamshire Local Education and Training Council (LETC) and funded by Health Education England in the East Midlands.The development was supported by VR Simulation Systems, with particular thanks to Tim Luft and Janie Biddiscombe for their help and advice.

Background

Objectives

Methods - equipment

50+

IndividualsDifferent roles

How would you rate the following aspects?

Count of participant responses 1Poor

2Fair

3Neutral

4Good

5Excellent

Mean (Variance)

Ease of set up and use 5 35 54 234 1364.0

(0.8)n=464

Quality of virtual reality experience (e.g., audio-visual, environment, interaction)

3 19 30 232 1814.2

(0.6)n=465

Duration of VR experience 1 34 63 243 1234.0

(0.7)n=464

Relevance to Learning Outcomes 2 10 33 197 2184.3

(0.6)n=460

Helpfulness in building empathy / walking in the shoes of an older person with frailty?

3 5 20 156 2804.5

(0.5)n=464

Conclusions

Acknowledgements