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Dr. Kalpakis
CMSC 421, Operating Systems
http://www.csee.umbc.edu/~kalpakis/Courses/421
I/O Systems
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Outline
I/O Hardware
Application I/O Interface
Kernel I/O Subsystem
Transforming I/O Requests to Hardware Operations
Streams
Performance
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I/O Hardware
There is incredible variety of I/O devices
There are shared common concepts
Device communicates with system using a connection point
Port
Bus (daisy chain or shared direct access)
Controller (host adapter)
Handshake between CPU and device controller done with polling/interrupts
Offloading to DMA for large I/O
Device-registers (control, state, data) accessible via the controller of device allow a computer to control a device
I/O instructions control devices
Devices have addresses, used by
Direct I/O instructions
Memory-mapped I/O
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A Typical PC Bus Structure
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Device I/O Port Locations on PCs (partial)
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Polling
Computer system determines state of device using
Polling
Interrupts
Polling determines state of device using certain commands
command-ready bit
Busy bit
Error bit
Command register
Data in/out registers
Busy-wait cycle to wait for I/O from device
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Interrupts
CPU’s Interrupt Request Line is triggered by I/O device, and CPU checks
after each instruction, and device sets interrupt address
Device raises interrupt
CPU catches interrupt and dispatches it
Handler clears the interrupt
Interrupt handler receives interrupts
Maskable to ignore or delay some interrupts
Interrupt vector to dispatch interrupt to correct handler
Based on priority
Some unmaskable
Chaining of handlers
Interrupt mechanism also used for exceptions
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Interrupt-Driven I/O Cycle
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Intel Pentium Processor Event-Vector Table
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Direct Memory Access
Used to avoid programmed I/O for large data movement
Requires DMA controller
Bypasses CPU to transfer data directly between I/O device and
memory
CPU writes DMA control block
DMA controller interacts with device using
DMA-request raised by device to signal the DMA controller that device
has data
DMA-acknowledge raised by DMA to tell device to put data on data
bus
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Six Step Process to Perform DMA Transfer
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Application I/O Interface
I/O system calls encapsulate device behaviors in generic classes
Device-driver layer hides differences among I/O device
controllers from kernel
Devices vary in many dimensions
Character-stream or block
Sequential or random-access
Sharable or dedicated
Speed of operation
read-write, read only, or write only
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A Kernel I/O Structure
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Characteristics of I/O Devices
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Block and Character Devices
Block devices include disk drives
Commands include read, write, seek
Raw I/O (device is viewed as a linear array of logical blocks) or file-
system access
Memory-mapped file access possible
Executing a program can be done with memory-mapping of the executable
to VM
Character devices include keyboards, mice, serial ports
Commands include get, put
Libraries layered on top allow line editing
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Network Devices
Varying enough from block and character to have own interface
Unix and Windows NT/9x/2000 include socket interface
Similar to electric sockets
Local and remote sockets and connecting them with addresses
Separates network protocol from network operation
Includes select functionality that manage a set of sockets and inform
the CPU which socket have data or are ready to accept more data
Approaches vary widely
pipes, FIFOs, streams, queues, mailboxes
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Clocks and Timers
Provide current time, elapsed time, timer
Programmable Interval Timer can be used for implementing
timers (via periodic interrupts)
OS can implement many timers using a single Programmable timer
ioctl (on UNIX) covers odd aspects of I/O such as clocks and
timers
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Blocking and Nonblocking I/O
Blocking - process suspended until I/O completedEasy to use and understand
Insufficient for some needs
Nonblocking - I/O call returns as much data as availableUser interface, data copy (buffered I/O)
Implemented via multi-threading
Returns quickly with count of bytes read or written
Asynchronous - process runs while I/O executesDifficult to use
I/O subsystem signals process when I/O completed
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Kernel I/O Subsystem
Scheduling to improve performance
Some I/O request ordering via per-device queue
Some OSs try fairness
Buffering - store data in memory while transferring between
devices
To cope with device speed mismatch
To cope with device transfer size mismatch
To maintain “copy semantics”
To allow programmer to overwrite user I/O buffer as soon as I/O command
returns, without having to worry about when data have been output to the
device
Can also be implemented with VM and copy-on-write
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Sun Enterprise 6000 Device-Transfer Rates
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Kernel I/O Subsystem
Caching - fast memory holding copy of data
Always just a copy
Key to performance
Sometimes can be used together with buffering
Spooling - hold output for a device
If device can serve only one request at a time
i.e., printers, tape drives, etc
Device reservation - provides exclusive access to a device
System calls for allocation and deallocation of devices
Watch out for deadlocks
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Error Handling
OS can recover from disk read, device unavailable, transient
write failures
Most return an error number or code when I/O request fails
System error logs hold problem reports
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Kernel Data Structures
Kernel keeps state info for I/O components, including open file
tables, network connections, character device state
Many, many complex data structures to track buffers, memory
allocation, “dirty” blocks, etc
Some use object-oriented methods and message passing to
implement I/O
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UNIX I/O Kernel Structure
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From I/O Requests to Hardware Operations
Consider reading a file from disk for a process:
Determine device holding file
Translate name to device representation
Physically read data from disk into buffer
Make data available to requesting process
Return control to process
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Life Cycle of An I/O Request
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STREAMS
STREAM – a full-duplex communication channel between a user-level
process and a device
A STREAM consists of:
STREAM head that interfaces with the user process using read/write or get/put
message in a synchronous manner
driver end that interfaces with the device
and zero or more STREAM modules between them, that communicate via
message passing in asynchronous manner
Each module contains a read queue and a write queue
Message passing is used to communicate between queues, and may
implement flow control
STREAMs provide a modular and incremental approach to developing
device drivers and protocols
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The STREAMS Structure
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Performance
I/O is a major factor in system performance:
Demands CPU to execute device driver, kernel I/O code
Context switches due to interrupts
Data copying
Network traffic especially stressful
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Intercomputer Communications
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Improving Performance
Reduce number of context switches
Reduce data copying
Reduce interrupts by using
large transfers
smart controllers
polling
Use DMA
Balance CPU, memory, bus, and I/O performance for highest throughput
But where should I/O functionality be implemented?
User process?
Kernel?
Device driver?
Device controller?
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Device-Functionality Progression