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Dragon Age 3: 5 Outrageous Rumours
That Won’t Happen
http://www.gamescdkey.com/news/dragon-age-3-5-outrageous-rumours-
that-wont-happen
BioWare was a developer who really hit a home‐run with this year’s E3. Not only did they tantalise
fans with the news that a new Mass Effect game would be coming but they also treated us to a
surprisingly abundant array of footage of the forthcoming Dragon Age: Inquisition. From what we
saw of the footage of the third title in the role‐playing series, BioWare have listened to the criticism
they received after Dragon Age II and have responded with a title which is sure to please all ardent
western RPG fans. Though ostensibly Inquisition looks leagues ahead of the other two games in
the series, some of the gameplay elements we are told it will implement actually announce a return
to the ethos of 2009’s Dragon Age: Origins. The player will once again have more control over the
identity of their character, more control over their equipment and more control over the tactics
employed in combat. In short, the game will revert back to the style of a traditional western RPG –
a change which is sure to be received extremely well by the purists. Despite the game coming out
in but a few months, rumours are still rife online about what we can expect to see in BioWare’s
next Dragon‐slaughtering epic. As with any hotly anticipated releases, they range from the logical
to the completely implausible. Here are 5 outrageous rumours that won’t happen:
5. Romancing The Varric
Dragon Age II may not have been the strongest BioWare game to‐date but it at least it offered up
a smattering of memorable companion characters to make the repetitive, dreary areas less dull. Of
these companion characters, none was more compelling than Varric. This character’s significance
in the game cannot be understated; indeed, the entirety of Dragon Age II is shown through the lens
of Varic’s questioning at the hands of the Seekers. It is because of this pivotal role in the game’s
story that it came as no surprise to learn that Varric would be returning for the third instalment in
the series. He may be a surface dwarf but the crossbow‐wielding rogue is so unlike any other
fantasy dwarf that he is immediately conspicuous to the player. The idea of a beardless dwarf by
no means finds its genesis in Varric – Bioware themselves featured a clean‐shaven dwarf, Grimgnaw,
in Neverwinter Nights nearly a decade before the release of Dragon Age II. However, it is Varric’s
memorable charisma and word‐weaving which really differentiates him from other mountain‐
dwellers. With the recent revelation announced by one of the game’s writers, David Gaider, that
outcast mage Dorian would be the developers first legitimately gay character, the internet has been
flooded with rumours that the more developed sexualities of Inquisiton’s characters would mean
that Varric becomes a romance option. Though this would definitely be hilarious to experience, the
dwarf has made it clear that his crossbow, fittingly given the female name of Bianca, is the only
partner for him.
4. Dragon Age II Combat
One of the aspects of Dragon Age II which divided many was the flashy, highly‐stylised combat.
Staunch RPG‐purists cite this as being the worst part of the game while more casual gamers felt
that this deviation from Origins which saw the player leaping through the air like Devil May Cry’s
Dante made the whole experience far more enjoyable. There are some hopeful fans of the second
game who are still clinging onto the dream that this action‐orientated preference will still be
catered for, despite BioWare’s presence at E3 making it abundantly clear that Inquisition would
return to the series’ original RPG style. Indeed it seems like Inquisition could well be even more
tactically rigorous than Origins. The tactical, overhead camera which had been exclusive to the PC
in Origins is now featured across all platforms. Moreover, of the gameplay we saw at E3 it seems
clear that the pace has been slowed down greatly – no longer will warriors be able to swing a two
handed sword like a steak‐knife or leap through the air like an Olympic gymnast.
3. The Return Of The Camp
An absence which basically encapsulates the failings of Dragon Age II as a whole is BioWare’s failure
to retain the Camp from Dragon Age: Origins. The omittance of the Camp represents the move
from solid RPG mechanics to more action orientated fare. The pivotal gathering place of Dragon
Age: Origins allowed the player character to organise their devote troops between areas – chatting
with them to build rapport, giving them gifts to buy their loyalties or enchanting their gear to give
them a boost in combat. When this facility was dropped in Dragon Age II it was all too clear that
we no longer had the same level of control over our party as in Origins. Thankfully BioWare is a
developer which has shown on numerous occasions that they listen to their legions of fans and –
following E3 – we know all too well that the series will taking a step back towards its RPG roots in
its third instalment. However, despite this adjustment it is still highly doubtful that the Camp
feature will return. BioWare producer Cameron Lee has been quoted as saying the structure of
Inquisition doesn’t lend itself to allowing a party to make a Camp.
2. Unique Endings
Around three months ago BioWare were able to generate a huge amount of hype for Dragon Age:
Inquisition by teasing that the title would boast some 40 unique endings. They hastened to add
that this plethora of possible endings would be meaningfully different and not just separated by
some trivial variations. To put this into context, Heavy Rain – one of the finest narrative experiences
in video gaming – has a paltry 17 endings. This outlandish claim was certainly successful in
drumming up a great deal of excitement online, especially when compared with the slightly
lacklustre narrative of Dragon Age II. However, since claiming that Inquisition would have these
many different endings, promising a game which had a ridiculous amount of replayability, BioWare
seem to be trying to lessen expectations. The series’ executive producer Mark Darrah took to
Twitter to try to clarify things: Though the rumours about the game’s 40 endings seems to have
been proven to be inaccurate, even if Inquisition offers half this number of varied outcomes we
will be happy. As far as endings are concerned it is all about quality over quantity. If Mass Effect 3
taught us one thing it’s that a game is only as good as its ending – BioWare’s solution to this issue
shouldn’t be to go for volume and hope that one is acceptable.
1. Regions
Around the same time that BioWare made the aforementioned claims that the game would feature
this multitude of varied endings, they also made some rather outlandish declarations about the
size of the game’s playable world. BioWare stated that Inquisition would be played across five
regions, each of which was larger than the entirety of the playable Ferelden landscape in Origins.
With games like Skyrim and GTA5 exemplifying just how expansive open worlds can be, this claim
might have been plausible – particularly with the fairly bland, repetitive landscapes we had seen
in previous instalments in the series. However, after experiencing the truly gorgeous gameplay
footage BioWare showed at E3 – powered by the complex Frostbite 3 engine – we find it a far more
difficult task believing that Inquisition’s game world will be five times larger than that of Origins.
The landscapes BioWare have created for their next Dragon Age have been too detailed and
spectacular to believe that the playable world could truly this large; even when bolstered by the
graphical horsepower of next‐gen machinery.
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