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Drawn to LifeBy: Hew Evans, Craig Matola and Danielle Christian
Exhibiting the Work of Don Bluth
MUSM 302: Curatorial Practices - Spring 2018
Table of Contents
Introduction Objectives Research Development
I. Exhibition Concept Narrative
II. Audience Identification
III. Exhibition Themes
IV. Education Goals
V. Movie Theme Summaries
VI. Exhibition Checklist
VII. Sample Catalog ___Entries
VIII. Potential Host Venues
IX. Exhibition Renderings
X. Conclusion
22
Table of Contents
Introduction Objectives Research Development
I. Exhibition Concept Narrative
II. Audience Identification
III. Exhibition Themes
IV. Education Goals
V. Movie Theme Summaries
VI. Exhibition Checklist
VII. Sample Catalog ___Entries
VIII. Potential Host Venues
IX. Exhibition Renderings
X. Conclusion
2
Introductions
33
I. Exhibition Concept Narrative
Drawn to Life: Exhibiting the Work of Don Bluth will explore the
creation of Don Bluth Productions’ feature films and video games.
Hoping to educate future animators and sequential artists, our
exhibit strives to illustrate a generalized process of traditional
2-dimensional animation from start to finish, display exemplary
pieces of professional artwork, and emphasize the studio’s focus on
creativity, consistency, and collaboration. Twenty-four works will
be borrowed from the Jen Library’s Don Bluth Collection For
Animation to create a well-rounded inventory composed of concept
sketches, storyboards, color keys, animated drawings, character
model sheets, painted cels / backgrounds, photographs, scripts,
scores, x-sheets, promotional materials, and VHS tapes.
5
Drawn to Life: Exhibiting the Work of Don Bluth will explore the creation of Don Bluth Productions’ feature films and video games.
Hoping to educate future animators and sequential artists, our exhibit strives to illustrate a generalized process of traditional 2-dimensional
animation from start to finish, display exemplary pieces of professional artwork, and emphasize the studio’s focus on creativity, consistency, and
collaboration. Twenty-four works will be borrowed from the Jen Library’s Don Bluth Collection For Animation to create a well-rounded inventory
composed of concept sketches, storyboards, color keys, animated drawings, character model sheets, painted cels / backgrounds, photographs,
scripts, scores, x-sheets, promotional materials, and VHS tapes.
The objects will be grouped based on one of three themes of development: Pre-Production / Ideation, Production / Animation, and
Post-Production / Promotion. Pre-production works will focus on the conception of Bluth’s films The Secret of NIMH and Thumbelina. Production
works will focus on the physical animation of Bluth’s film Thumbelina. Finally, Post-production works will focus on the promotion and marketing
of Bluth’s film NIMH and Laser-Disc video game Dragon’s Lair. All exhibited objects were created by Don Bluth Productions and its animators
during its corporate lifespan between 1979 and 1992.
The exhibit will be held at the Savannah College of Art and Design’s Gutstein Gallery between Sunday, 7 October 2018, to Sunday 4
November 2018. No admissions fee will be charged for SCAD students, faculty, and staff. The general public are encouraged to pay a $5 donation
but are not required. Screenings of Bluth’s films will also be available across the street in SCAD’s Trustees Theater during their annual Savannah
Film Festival, starting Friday, 27 October 2018, and ending on Friday, 3 November 2018. All patrons must purchase tickets to attend these
screenings.
5
Drawn To Life caters to all ages, but specifically attracts artists
and animation students. Any large production has a multitude of
moving parts throughout development; this is a familiar dance done in
the artistic process. Artists will appreciate the process coming to life
through an immersive exhibit. Having the exhibit at SCAD ensures
reaching the artist community and others interested in the art world.
Animation students both seasoned and novice will be drawn to seeing
origins of major animation works by Bluth, a noted and acclaimed
animator. Reaching his level of success does not come without hard
work, which is evident to any audience member observing the
animation process.
II. Audience Identification 8
Drawn To Life caters to all ages, but specifically attracts artists and animation students. Any large production has a multitude of moving
parts throughout development; this is a familiar dance done in the artistic process. Artists will appreciate the process coming to life through an
immersive exhibit. Having the exhibit at SCAD ensures reaching the artist community and others interested in the art world. Animation students
both seasoned and novice will be drawn to seeing origins of major animation works by Bluth, a noted and acclaimed animator. Reaching his
level of success does not come without hard work, which is evident to any audience member observing the animation process.
6
Drawn To Life caters to all ages, but specifically attracts artists
and animation students. Any large production has a multitude of
moving parts throughout development; this is a familiar dance done in
the artistic process. Artists will appreciate the process coming to life
through an immersive exhibit. Having the exhibit at SCAD ensures
reaching the artist community and others interested in the art world.
Animation students both seasoned and novice will be drawn to seeing
origins of major animation works by Bluth, a noted and acclaimed
animator. Reaching his level of success does not come without hard
work, which is evident to any audience member observing the
animation process.
II. Audience Identification 8 III. Exhibition Themes
1.) Pre-Production
The phase serves to further
develop ideas and plans prior to
actual animation. Planning helps
develop a road-map to base
further production stages and
gives an overview of different
steps involved in process.
Materials in this category are
drawn and consist of storyboards,
character design, color models,
narrative writing, and animatic.
2.) Production
After preparation, the long
process of animating scenes
frame by frame begins. Animators
work in teams and wear many
different hats. Materials in this
category include painted layouts,
backgrounds, and cels.
3.) Post- Production
Once the final product is finished,
the focus is shifted to reaching an
audience. Things like marketing
events, promotional materials,
newspaper interviews and
merchandise constitute this
category.
9
1.) Pre-Production
The phase serves to further develop
ideas and plans prior to actual
animation. Planning helps develop a
road-map to base further production
stages and gives an overview of
different steps involved in process.
Materials in this category are drawn
and consist of storyboards, character
design, color models, narrative
writing, and animatic.
2.) Production
After preparation, the long process
of animating scenes frame by frame
begins. Animators work in teams and
wear many different hats. Materials in
this category include painted layouts,
backgrounds, and cels.
3.)Post- Production
Once the final product is finished,
the focus is shifted to reaching an
audience. Things like marketing
events, promotional materials,
newspaper interviews and
merchandise constitute this category.
7
III. Exhibition Themes
Storyboards
Voice Recordings
Animatic
Layout
Model Sheets
Animation
Pencil test
Backgrounds
Ink & Paint Cels
Final Photography
Narrative
Master Distribution
Marketing Material
Merchandise
Promotional Events
Pre-Production Production Post- Production
108
IV. Education Goals
Drawn to Life seeks to educate and inspire all audience
members as to the importance and craft of traditional animation.
Using Don Bluth’s master collection of art and a variety of
exhibition strategies, viewers are informed about traditional
animation processes while experiencing the immersive wonder of
Bluth’s hand drawn creations. By highlighting each stage of
development through different material types, the viewer can see
start to finish what goes into making an animation by hand.
Featuring not just one Bluth production but three gives the viewer
a point of reference and a chance to compare. The mental insights
from comparative discussion open the door to deeper
understanding of animation processes.
11
Drawn to Life seeks to educate and inspire all audience members as to the importance and craft of traditional animation. Using Don
Bluth’s master collection of art and a variety of exhibition strategies, viewers are informed about traditional animation processes while
experiencing the immersive wonder of Bluth’s hand drawn creations. By highlighting each stage of development through different material
types, the viewer can see start to finish what goes into making an animation by hand. Featuring not just one Bluth production but three gives the
viewer a point of reference and a chance to compare. The mental insights from comparative discussion open the door to deeper understanding
of animation processes.
Both animators and non-animators will benefit from observing the complex process, something that is lost to the public once the final
piece is displayed. Each piece, an artwork worthy of individual display, is visually stunning and connects the audience to a time when pictures
move with more intricately animated characters. In our newly digital world full of efficiency and convenience, long drawn out processes are few
and far between. Computers have taken the place of many time consuming practices, but the importance of the old master techniques have not
been lost. Drawn to Life serves as a gateway to learning about the traditional animation process and Bluth’s dedicated craftsmanship.
9
Research
13 V. Movie Theme Summaries
Thumbelina
Born from a flower and standing only a couple of inches tall, Thumbelina worries she’ll never meet someone her own size. Luckily she catches the eye of Prince Cornelius of the Fairies but as soon as they find love she is kidnaped by Ms. Toad. Thumbelina must escape Ms. Toad’s clutches and search for her Prince,
1411
The Secret of NIMH (1982)
Mrs. Brisby, a widowed mouse, must move her family from their home before the farm is plowed for the year. Her youngest
is ill and unable to move which drives Mrs. Brisby to seek help from local rats whose intelligence is heightened from being
subject to scientific experiments. She then finds herself in conflict with the rats and must solve her problems bravely in
order to save her family.
Thumbelina (1994)
Born from a flower and standing only a couple of inches tall, Thumbelina worries she’ll never meet someone her own size.
Luckily she catches the eye of Prince Cornelius of the Fairies but as soon as they find love she is kidnaped by Ms. Toad.
Thumbelina must escape Ms. Toad’s clutches and search for her Prince by following her heart.
Dragon’s Lair Arcade Game (1983)
A fantasy adventure where you become a valiant knight on a quest to rescue the fair princess from the clutches of an evil
dragon.
VI. Exhibit Checklist 15VI. Exhibit Checklist 15
Sample Catalog Label:
“Map of Thumbelina Land”
Production: Thumbelina
Material: Graphite on Paper, Ink-annotated Vellum Laid
Over-top.
Type: Pre-production (Background / Concept)
Folder: 6
Box: 17-16
Sample Catalog Essay:
This map represents the thematic universe explored in Don Bluth’s Film
Thumbelina. Hand-drawn on paper with graphite and overlaid with ink-
annotated vellum, this universe map was used by the film’s animators
as part of the film’s pre-production’s “conceptual” phase where they
experimented with aesthetic decisions and narrative arcs. Notice how
several of Thumbelina’s settings, like “Field Mouse Meadow,” “Toad
Pond,” or “Vale of The Fairies,” have been labeled on the vellum overlay.
Under each label is a small sketch of the setting, providing basic,
conceptual glimpses of each location that can be expanded upon later
on in the production of painted-cel backgrounds.
13
VI. Pre-Production
● These sketches show the process through which Bluth and his team of animators went through to finalize the design of the amulet.
● The amulet’s back inscription, reads “You can unlock any door, if you have the key,” which, as one learns later in the film, is a metaphor. This analogy compares the “door” to Mrs. Brumby’s ability to save her family and the “key” to her ability to harness her own courage. Hence, Mrs. Brumby can triumph over any predicament, as long as she has the courage to face it.
● Such literary brilliance and close attention to detail is what separates Bluth’s films from other studios’ productions and ultimately contributed to their long-term success (Goldman).
16 VI. Pre-Production
● These sketches show the process through which Bluth and his team of animators went through to finalize the design of the amulet.
● The amulet’s back inscription, reads “You can unlock any door, if you have the key,” which, as one learns later in the film, is a metaphor. This analogy compares the “door” to Mrs. Brumby’s ability to save her family and the “key” to her ability to harness her own courage. Hence, Mrs. Brumby can triumph over any predicament, as long as she has the courage to face it.
● Such literary brilliance and close attention to detail is what separates Bluth’s films from other studios’ productions and ultimately contributed to their long-term success (Goldman).
1614
VI. Pre-Production
● These sketches show the process through which Bluth and his team of animators went through to finalize the design of the amulet.
● The amulet’s back inscription, reads “You can unlock any door, if you have the key,” which, as one learns later in the film, is a metaphor. This analogy compares the “door” to Mrs. Brumby’s ability to save her family and the “key” to her ability to harness her own courage. Hence, Mrs. Brumby can triumph over any predicament, as long as she has the courage to face it.
● Such literary brilliance and close attention to detail is what separates Bluth’s films from other studios’ productions and ultimately contributed to their long-term success (Goldman).
16 VI. Pre-Production
● These sketches show the process through which Bluth and his team of animators went through to finalize the design of the amulet.
● The amulet’s back inscription, reads “You can unlock any door, if you have the key,” which, as one learns later in the film, is a metaphor. This analogy compares the “door” to Mrs. Brumby’s ability to save her family and the “key” to her ability to harness her own courage. Hence, Mrs. Brumby can triumph over any predicament, as long as she has the courage to face it.
● Such literary brilliance and close attention to detail is what separates Bluth’s films from other studios’ productions and ultimately contributed to their long-term success (Goldman).
16
“Amulet”
Production: The Secret of NIMH
Material: Graphite on Paper
Type: Pre-Production (Prop Development /
Concept)
Folder: 13
Box: NIMH-12-39
Shown are prop sketches of Mrs. Brumby’s amulet featured in
Bluth’s The Secret of NIMH. These sketches show the process through
which Bluth and his team of animators went through to finalize the
design of the amulet. Bluth and his designers toyed with several
more ornate designs, but ultimately chose the more simplified design
towards the top of the page. The amulet’s back inscription, reads
“You can unlock any door, if you have the key,” which, as one learns
later in the film, is a metaphor. This analogy compares the “door” to
Mrs. Brumby’s ability to save her family and the “key” to her ability to
harness her own courage. Hence, Mrs. Brumby can triumph over any
predicament, as long as she has the courage to face it. Such literary
brilliance and close attention to detail is what separates Bluth’s films
from other studios’ productions and ultimately contributed to their
long-term success.
15
VI. Pre-Production
● These sketches show the process through which Bluth and his team of animators went through to finalize the design of the amulet.
● The amulet’s back inscription, reads “You can unlock any door, if you have the key,” which, as one learns later in the film, is a metaphor. This analogy compares the “door” to Mrs. Brumby’s ability to save her family and the “key” to her ability to harness her own courage. Hence, Mrs. Brumby can triumph over any predicament, as long as she has the courage to face it.
● Such literary brilliance and close attention to detail is what separates Bluth’s films from other studios’ productions and ultimately contributed to their long-term success (Goldman).
16 VI. Pre-Production
● These sketches show the process through which Bluth and his team of animators went through to finalize the design of the amulet.
● The amulet’s back inscription, reads “You can unlock any door, if you have the key,” which, as one learns later in the film, is a metaphor. This analogy compares the “door” to Mrs. Brumby’s ability to save her family and the “key” to her ability to harness her own courage. Hence, Mrs. Brumby can triumph over any predicament, as long as she has the courage to face it.
● Such literary brilliance and close attention to detail is what separates Bluth’s films from other studios’ productions and ultimately contributed to their long-term success (Goldman).
1616
VI. Pre-Production
● These sketches show the process through which Bluth and his team of animators went through to finalize the design of the amulet.
● The amulet’s back inscription, reads “You can unlock any door, if you have the key,” which, as one learns later in the film, is a metaphor. This analogy compares the “door” to Mrs. Brumby’s ability to save her family and the “key” to her ability to harness her own courage. Hence, Mrs. Brumby can triumph over any predicament, as long as she has the courage to face it.
● Such literary brilliance and close attention to detail is what separates Bluth’s films from other studios’ productions and ultimately contributed to their long-term success (Goldman).
16 VI. Pre-Production
● These sketches show the process through which Bluth and his team of animators went through to finalize the design of the amulet.
● The amulet’s back inscription, reads “You can unlock any door, if you have the key,” which, as one learns later in the film, is a metaphor. This analogy compares the “door” to Mrs. Brumby’s ability to save her family and the “key” to her ability to harness her own courage. Hence, Mrs. Brumby can triumph over any predicament, as long as she has the courage to face it.
● Such literary brilliance and close attention to detail is what separates Bluth’s films from other studios’ productions and ultimately contributed to their long-term success (Goldman).
16
Animation Cel Painting Instructions
Production: The Secret of NIMH
Material: Pencil and Colored Pencil on Paper
Type: Pre-Production (Animation Preparation)
Folder: N/A
Box: NIMH Document Box-01
These drawings depict the steps necessary to draw and paint
a celluloid animation frame. The darwings were part of a series of
explanatory sheets describing the following: “What is a cel?,” “how
is it used in the animated feature?,” “how many [cels] are used in
the animated feature?,” “the Xerox process,” “the paint & how to
apply it,” “the value of your cel,” and “how to frame it.” Of the seven
explanatory sheets, Bluth’s sheet elucidating cel painting is featured
above. In Bluth’s explanation, to create a cell, start by drawing a
sketched animation of a character on multiple sheets of paper and
then photocopy them onto the celluloid sheet. Flipping the celluloid
sheet on its back, apply paint and details to the character. Once you
are finished, remember to take note of the colors used and where
they were applied on your original drawing. Then repeat the process
with the other animated frames.
17
VI. Production
● Before any cels were painted a color key was created to denote the specific colors used when drawing a character.
● We have displayed both a color key and a painted cel to illustrate the process through which a sequence goes through from start to finish.
● Color keys are sketches made of pen and colored pencil that had annotations concerning background and character information.
18VI. Production
● Before any cels were painted a color key was created to denote the specific colors used when drawing a character.
● We have displayed both a color key and a painted cel to illustrate the process through which a sequence goes through from start to finish.
● Color keys are sketches made of pen and colored pencil that had annotations concerning background and character information.
1818
VI. Production
● Before any cels were painted a color key was created to denote the specific colors used when drawing a character.
● We have displayed both a color key and a painted cel to illustrate the process through which a sequence goes through from start to finish.
● Color keys are sketches made of pen and colored pencil that had annotations concerning background and character information.
18VI. Production
● Before any cels were painted a color key was created to denote the specific colors used when drawing a character.
● We have displayed both a color key and a painted cel to illustrate the process through which a sequence goes through from start to finish.
● Color keys are sketches made of pen and colored pencil that had annotations concerning background and character information.
18
“Painted Cel of Prince Cornelius”
Production: Thumbelina
Material: (Front) Printed Ink on Celluloid Sheet.
(Back) Gouache on Celluloid Sheet
Type: Production (Animation and Filming)
Sequence: 120 out of 130
Box: THU-12-21, THU 16-21
Before any cels were painted or photographed, a
color key, also called a modeling sheet, was created to
denote the specific colors to be used when animating a
character. These color keys were usually sketches made
of pen and colored pencil and also contained annotations
with background and character information. We have
displayed both a color key and a painted cel to illustrate the
process through which a sequence goes through from start
to finish.
19
VI. Production
● Before any cels were painted a color key was created to denote the specific colors used when drawing a character.
● We have displayed both a color key and a painted cel to illustrate the process through which a sequence goes through from start to finish.
● Color keys are sketches made of pen and colored pencil that had annotations concerning background and character information.
1820
VI. Production
● Before any cels were painted a color key was created to denote the specific colors used when drawing a character.
● We have displayed both a color key and a painted cel to illustrate the process through which a sequence goes through from start to finish.
● Color keys are sketches made of pen and colored pencil that had annotations concerning background and character information.
18
“Painted Background and Celluloid Overlay of Los
Sapos Guapos”
Production: Thumbelina
Material:
Background- Gouache on Illustration Board
Front Overlay-
(Front) Printed Ink on Celluloid Sheet.
(Back) Gouache on Celluloid Sheet
Type: Production (Animation and Filming)
Sequence: 105
Box: THU 16-21
At the time Don Bluth Productions was making their
films in the ‘80s and ‘90s, all animated backgrounds were
hand-painted with gouache. Animated characters, props,
and special effects were then drawn and painted on sep-
arate celluloid sheets, known colloquially as “cels.” Each
sequence of animation consisted of multiple layers of cels,
giving an impression of depth and emphasis to moving
objects. The sequence above is an example of layered cels
on a painted background. The water, boat, circus tent, and
forest beyond have been painted onto a piece of illustration
board, and a cel containing the lily pads has been laid over-
top.
21
VI. Post-Production
● Merchandising is a form of promotion that feature-length animated films used by studios to encourage people to see their movies and raise funds for future projects.
● This usually takes the form of action figures, branded toys, apparel, board games, and, in some cases, even spin-off projects and sequels.
● Shown to the left is a t-shirt airbrushed by animator Shane Zalvin in 1988 to advertise for Bluth’s Laserdisc video game Dragon’s Lair (Zalvin).
2022
VI. Post-Production
● Merchandising is a form of promotion that feature-length animated films used by studios to encourage people to see their movies and raise funds for future projects.
● This usually takes the form of action figures, branded toys, apparel, board games, and, in some cases, even spin-off projects and sequels.
● Shown to the left is a t-shirt airbrushed by animator Shane Zalvin in 1988 to advertise for Bluth’s Laserdisc video game Dragon’s Lair (Zalvin).
20
“Dragon’s Lair T-Shirt” airbrushed by Shane Zalvin
Production: Dragon’s Lair
Material: Airbrushed Paint on Cotton T-Shirt
Type: Post-Production (Merchandising)
Folder: N/A
Box: DL-Rec-12
Box: THU 16-21
Merchandising is a form of promotion that
feature-length animated films used by studios to
encourage people to see their movies and raise
funds for future projects. This usually takes the
form of action figures, branded toys, apparel, board
games, and, in some cases, even spin-off projects
and sequels. Shown above is a t-shirt airbrushed by
animator Shane Zalvin in 1988 to advertise for Bluth’s
Laserdisc video game Dragon’s Lair.
23
Development
21 VII. Potential Host Venues
A complex idea can be conveyed with
just a single still image, namely
making it possible to absorb large
amounts of data quickly.
22
Gutstein Gallery
The Gutstein Gallery incompasses about 375 feet of usable space
and is conveniently located on the ground floor of the Jen Library, where
Bluth’s collection is already being stored. The Gutstein gallery is also com-
pletely open to public access and does not require a SCAD ID for entry. The
gallery is highly visible by foot traffic but is not convenient to those who
require motor-vehicle parking. Its wall of glass windows and location on a
busy street diminish its level of security; however, there is a paid attendant
inside the gallery during the day who can supervise the partons and the
artworks. Additional security personnel can be hired if necessary. Mean-
while, the Gutstein Gallery is right across the street from SCAD’s Trustees
Theater, where we can have film screenings and/or participate in the annu-
al Savannah Film Festival takes place.
25
VII. Potential Host Venues
A complex idea can be conveyed with
just a single still image, namely
making it possible to absorb large
amounts of data quickly.
22
1600 Gallery
The Trois Galley contains about 186 feet of usable wall space and is
located in SCAD Atlanta’s 1600 Peachtree Street Building. The gallery has
limited public access and requires a SCAD ID for entry during most times of
the day. Being a compact space on the second floor of SCAD’s 1600 build-
ing, the gallery is tightly secure, and additional security personnel would
not be required to supervise the collection. Additionally, there is parking
on-site for motor vehicles. SCAD Atlanta’s 1600 Building also contains sev-
eral smaller lecture halls and auditoriums where movie screenings can be
held. If larger theaters are needed, then regular shuttle services would be
required to take patrons to SCADShow, a renovated movie-house located
several blocks down Peachtree Street. The SCAD Show is also the setting
of SCAD’s Animation-Fest, which would be a perfect event to associate our
exhibition with.
26
VII. Potential Host Venues
A complex idea can be conveyed with
just a single still image, namely
making it possible to absorb large
amounts of data quickly.
22
Alexander Hall Gallery
The Alexander Hall Gallery provides about 264 feet of usable wall
space and is located close to the Jen Library in Savannah, Georgia. The Gal-
lery is not open to the public, requiring a SCAD ID to enter at all times. That
given, the space is extremely secure since the university already employs
additional security for this location. There is an ample amount of parking
surrounding the gallery, and it is within easy access for SCAD students, fac-
ulty, and staff. However, the design of the gallery space is not suitable for
a traditionally unified exhibition, catering more to displaying independent
pieces of artwork. As for extraneous benefits, the Alexander Gallery also
host an annual open-house exhibition for its students, which, while it does
not specifically attract aspiring animators and sequential artists, could also
be associated with our exhibition for its focus on promoting the work of
creative professionals.
27