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Dreadball Rules Sheet
Citation preview
Ty
pe
Action
(Allowed
reactions)
Ability
Dic
e
Ta
rge
t
Str
ike
r
Jack
Gu
ard
Mo
ve
d /
turn
ed
Draw
or no success Success Double
Act
ion
Slam
(Slamback,
Dodge)
Strength 3 (X)
Action
not
allowed
May
turn and
move 1
hex
+1
Run +
Dash
allowed
+1
Only
when
moved
Staredown
Push Back
If follow up:
face at target,
otherwise at
vacated hex.
Opponent
faces at
vacated hex
Knockdown
Opponent
checks
armour
Re
act
ion
Slamback Strength 3 (X)
Action
not
allowed
- +1 N/A Staredown
Knockdown
Opponent
checks
armour
Re
act
ion
Dodge Speed 3 (X) +1 - - N/A Staredown
Face any
direction
Opp. faces at
dodging
player
May move 1
hex and face
any direction
Opp. faces at
vacated hex
Act
ion
Steal
(Slamback,
Dodge)
Speed 3 (X)
+1
Run +
Dash
allowed
May
turn and
move 1
hex
Action
not
allowed
- Staredown
Ball knocked
away
Scatter
Ball grabbed
from
opponent
Act
ion
Throw at
teammate
(Catch)
Skill
1-3H: 3
4-6H: 2
7-9H: 1
(1)
+1
Run +
Dash
allowed
May
turn and
move 1
hex
Action
not
allowed
-1 Inaccurate Accurate pass
Even more
accurate pass
(easier to
catch)
Re
act
.
Catch Skill
# of
throw
success
(1) +1 -
Action
not
allowed
N/A
Scatter from
catcher’s hex
Rush ends
Catch
Catch
Free Action:
Run or Throw
Act
ion
Throw at
opponent
(Dodge ball)
Skill
1-3H: 3
4-6H: 2
7-9H: 1
(X)
+1
Run +
Dash
allowed
May
turn and
move 1
hex
Action
not
allowed
-1
Scatter from
target hex
Rush ends
Push back
Opp. faces at
vacated hex
Scatter from
target hex
Rush ends
Knockdown
Opp. checks
armour
Scatter from
target hex
Rush ends
Re
act
ion
Dodge Ball Speed 3 (X) +1 - - N/A Scatter from
target hex
Scatter from
target hex
As success
May move 1
hex and face
any direction
Act
ion
Strike Skill 1-3H: 2
4H: 1 (1)
+1
Run +
Dash
allowed
May
turn and
move 1
hex
Action
not
allowed
-1
Scatter from
strike hex
Rush ends
Strike!
Rush ends
Strike!
+1 Fan Check
Rush ends
Act
ion
Stand up Speed 3 (1) +1 - - N/A Remain on
floor
Stand up and
face any
direction
As success
Free Action:
Any but Sprint
Ext
ra
Dash Speed 3 (123) +1 - - Always
Fall over in
target hex
If ball carrier:
Rush ends
1 extra point
of movement As success
Ext
ra
Evade Speed 3 (123) +1 - - Always
Fall over in
target hex
If ball carrier:
Rush ends
Move to
intended hex As success
Ext
ra
Pick up the
ball Skill 3 (1) +1 -
Action
not
allowed
If
Sprint:
-1
Scatter
Rush ends Pick up ball
Pick up ball
Free Action:
Run or Throw
- Armour
check Armour 3
Diff. of
opposed
roll
- - +1 N/A
Damage =
target - # of
successes.
1-3: to sin bin
4+: killed
No damage As success