1
Type Action (Allowed reactions) Ability Dice Target Striker Jack Guard Moved / turned Draw or no success Success Double Action Slam (Slamback, Dodge) Strength 3 (X) Action not allowed May turn and move 1 hex +1 Run + Dash allowed +1 Only when moved Staredown Push Back If follow up: face at target, otherwise at vacated hex. Opponent faces at vacated hex Knockdown Opponent checks armour Reaction Slamback Strength 3 (X) Action not allowed - +1 N/A Staredown Knockdown Opponent checks armour Reaction Dodge Speed 3 (X) +1 - - N/A Staredown Face any direction Opp. faces at dodging player May move 1 hex and face any direction Opp. faces at vacated hex Action Steal (Slamback, Dodge) Speed 3 (X) +1 Run + Dash allowed May turn and move 1 hex Action not allowed - Staredown Ball knocked away Scatter Ball grabbed from opponent Action Throw at teammate (Catch) Skill 1-3H: 3 4-6H: 2 7-9H: 1 (1) +1 Run + Dash allowed May turn and move 1 hex Action not allowed -1 Inaccurate Accurate pass Even more accurate pass (easier to catch) React. Catch Skill # of throw success (1) +1 - Action not allowed N/A Scatter from catcher’s hex Rush ends Catch Catch Free Action: Run or Throw Action Throw at opponent (Dodge ball) Skill 1-3H: 3 4-6H: 2 7-9H: 1 (X) +1 Run + Dash allowed May turn and move 1 hex Action not allowed -1 Scatter from target hex Rush ends Push back Opp. faces at vacated hex Scatter from target hex Rush ends Knockdown Opp. checks armour Scatter from target hex Rush ends Reaction Dodge Ball Speed 3 (X) +1 - - N/A Scatter from target hex Scatter from target hex As success May move 1 hex and face any direction Action Strike Skill 1-3H: 2 4H: 1 (1) +1 Run + Dash allowed May turn and move 1 hex Action not allowed -1 Scatter from strike hex Rush ends Strike! Rush ends Strike! +1 Fan Check Rush ends Action Stand up Speed 3 (1) +1 - - N/A Remain on floor Stand up and face any direction As success Free Action: Any but Sprint Extra Dash Speed 3 (123) +1 - - Always Fall over in target hex If ball carrier: Rush ends 1 extra point of movement As success Extra Evade Speed 3 (123) +1 - - Always Fall over in target hex If ball carrier: Rush ends Move to intended hex As success Extra Pick up the ball Skill 3 (1) +1 - Action not allowed If Sprint: -1 Scatter Rush ends Pick up ball Pick up ball Free Action: Run or Throw - Armour check Armour 3 Diff. of opposed roll - - +1 N/A Damage = target - # of successes. 1-3: to sin bin 4+: killed No damage As success

Dreadball Summary Rules Table v1

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Dreadball Rules Sheet

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Page 1: Dreadball Summary Rules Table v1

Ty

pe

Action

(Allowed

reactions)

Ability

Dic

e

Ta

rge

t

Str

ike

r

Jack

Gu

ard

Mo

ve

d /

turn

ed

Draw

or no success Success Double

Act

ion

Slam

(Slamback,

Dodge)

Strength 3 (X)

Action

not

allowed

May

turn and

move 1

hex

+1

Run +

Dash

allowed

+1

Only

when

moved

Staredown

Push Back

If follow up:

face at target,

otherwise at

vacated hex.

Opponent

faces at

vacated hex

Knockdown

Opponent

checks

armour

Re

act

ion

Slamback Strength 3 (X)

Action

not

allowed

- +1 N/A Staredown

Knockdown

Opponent

checks

armour

Re

act

ion

Dodge Speed 3 (X) +1 - - N/A Staredown

Face any

direction

Opp. faces at

dodging

player

May move 1

hex and face

any direction

Opp. faces at

vacated hex

Act

ion

Steal

(Slamback,

Dodge)

Speed 3 (X)

+1

Run +

Dash

allowed

May

turn and

move 1

hex

Action

not

allowed

- Staredown

Ball knocked

away

Scatter

Ball grabbed

from

opponent

Act

ion

Throw at

teammate

(Catch)

Skill

1-3H: 3

4-6H: 2

7-9H: 1

(1)

+1

Run +

Dash

allowed

May

turn and

move 1

hex

Action

not

allowed

-1 Inaccurate Accurate pass

Even more

accurate pass

(easier to

catch)

Re

act

.

Catch Skill

# of

throw

success

(1) +1 -

Action

not

allowed

N/A

Scatter from

catcher’s hex

Rush ends

Catch

Catch

Free Action:

Run or Throw

Act

ion

Throw at

opponent

(Dodge ball)

Skill

1-3H: 3

4-6H: 2

7-9H: 1

(X)

+1

Run +

Dash

allowed

May

turn and

move 1

hex

Action

not

allowed

-1

Scatter from

target hex

Rush ends

Push back

Opp. faces at

vacated hex

Scatter from

target hex

Rush ends

Knockdown

Opp. checks

armour

Scatter from

target hex

Rush ends

Re

act

ion

Dodge Ball Speed 3 (X) +1 - - N/A Scatter from

target hex

Scatter from

target hex

As success

May move 1

hex and face

any direction

Act

ion

Strike Skill 1-3H: 2

4H: 1 (1)

+1

Run +

Dash

allowed

May

turn and

move 1

hex

Action

not

allowed

-1

Scatter from

strike hex

Rush ends

Strike!

Rush ends

Strike!

+1 Fan Check

Rush ends

Act

ion

Stand up Speed 3 (1) +1 - - N/A Remain on

floor

Stand up and

face any

direction

As success

Free Action:

Any but Sprint

Ext

ra

Dash Speed 3 (123) +1 - - Always

Fall over in

target hex

If ball carrier:

Rush ends

1 extra point

of movement As success

Ext

ra

Evade Speed 3 (123) +1 - - Always

Fall over in

target hex

If ball carrier:

Rush ends

Move to

intended hex As success

Ext

ra

Pick up the

ball Skill 3 (1) +1 -

Action

not

allowed

If

Sprint:

-1

Scatter

Rush ends Pick up ball

Pick up ball

Free Action:

Run or Throw

- Armour

check Armour 3

Diff. of

opposed

roll

- - +1 N/A

Damage =

target - # of

successes.

1-3: to sin bin

4+: killed

No damage As success