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    High Psionics: Psionic Feats

    Author:s Greg Jacob, Andreas Rnnqvist, Jeremy SmithEditing: Jeremy Smith

    Design / Layout: Jeremy SmithCover Illustrations: John Milner

    Interior Illustration: V. Shane

    For supplemental material, please visit our website:

    Requires use of the Dungeons & Dragons Third Edition Core Books and the Expanded Psionics Handbook , published by Wizards of the Coast, Inc.

    This book utilizes updated material from the v. 3.5 revision.

    d20 System and the d20 System logo are trademarks of Wizards of the Coast, a subsidiary of Hasbro, Inc., and are usedaccording to the terms of the d20 System License version 6.0. A copy of this License can be found at .This edition of High Psionics: Psionic Feats is produced under version 1.0a, 5.0, and/or draft versions of the Open Game License,the d20 System Trademark Logo Guide, and the System Reference Document by permission of Wizards of the Coast. Subsequentversions of this product will incorporate later versions of the license, guide, and document.

    Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open GameLicense, version 1.0a: Any and all Dreamscarred Press logos and identifying marks and trade dress, such as all Dreamscarred Press product and

    product line names including but not limited to High Psionics: Psionic Feats , any specic characters, monsters, creatures and places; proper namesand names of places, artifacts, characters, countries, specic creatures, geographic locations, gods, historic events, organizations, and abilities;any and all stories, storylines, histories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustrations, maps,and cartography, likenesses, poses, logos, or graphic designs, except such elements that already appear in nal or draft versions of the d20 SystemReference Document or as Open Game Content below and are already open by virtue of appearing there. The above Product Identity is not OpenGame Content.Open Game Content: The entirety of this work with the exception of the above-mentioned Product Identity is designated as Open GameContent.

    Some portions of this book which are Open Game Content originate from the System Reference Document and are 1999, 2000, and 2001Wizards of the Coast, Inc. The remainder of the Open Game Content portions of this book are hereby added to Open Game Content and if soused, should bear the COPYRIGHT NOTICE High Psionics: Psionic Feats 2007 Greg Jacob, Andreas Rnnqvist, Jeremy Smith. Thismaterial is protected under the copyright laws of the United States of America. Any reproduction, re-transmission, or unauthorized use of theartwork or non-Open Game Content herein is prohibited without express written permission from this books authors, except for purposes of review or use of Open Game Content consistent with the Open Game License. The original purchaser may print or photocopy copies for his or her own personal use only.

    This document is a work of ction. Any similarity to actual people, organizations, places, or events is purely coincidental.

    Some images contained within copyright John Milner or V. Shane and are used with permission.

    High Psionics

    Psionic Feats

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    High Psionics: Psionic Feats

    The study of psionic arts and the development of its varied ways often gives rise to new assortmentsof options for psionic characters, expanding theabilities of both manifesting and non-manifesting

    psionic characters. Detailed below are dozens of psionic-related feats, as well as general feats with psionic aspect.

    Later are introduced new mantra feats, originallyintroduced in Untapped Potential: New Horizonsin Psionics , as well as new epic psionic feats for high-level play.Any prerequisite feats marked with an asterisk (*)are new feats presented here. All others are fromthe Players Handbook or the Expanded Psionics

    Handbook .

    NEW GENERAL FEATS ANTIMAGIC PSIONICSYour powers are more potent when used againstspellwielding characters and creatures.

    Prerequisite: Psicraft 5 ranks.Benet: You get a +2 bonus on manifester level

    checks made to overcome spell resistance (but onlyspell resistance, not power resistance, this is anexception to the magic-psionics transparency rule).This bonus stacks with the bonus conferred byPower Penetration and Greater Power Penetration.

    In addition, whenever a creature attempts to usedispel magic to dispel a power you manifest, itmakes its caster level check against a DC of 13 +your manifester level.

    Special: You cannot take this feat if you have theability to use spells (either via spell slots or spell-like abilities).

    CONCENTRATED ANGER You know how to walk the knifes edge of your anger, gaining incredible clarity of attention.

    Prerequisites: Cha 13, Autohypnosis 4 ranks,rage ability.

    Benet: When entering a rage, you may chooseto focus your anger, entering what is instead knownas a controlled rage.. Doing so means that you gainhalf your usual bonus to Strength and Constitution,

    but you retain your bonus to Will saves and suffer no penalty to AC. While in such a rage, you areconsidered psionically focused. You gain the

    benets of any feats you possess that only functionwhile psionically focused, and you may activatea feat or ability that requires you to expend your

    psionic focus.However, anything that causes you to lose your

    psionic focus, including expending it to activate afeat or ability, ends your rage, with all the usualconsequences. Focusing your anger requires your full attention, so you are no more able to take

    NEW GENERAL FEATS

    Feat Prerequisites Benet

    Antimagic Psionics 1 Psicraft 5 ranks +2 bonus to overcome spell resis-tance

    Concentrated Anger Cha 13, Autohypnosis 4 ranks, rage ability Use psionic focus while ragingFlareburst Supernatural or psionic ability to infuse an

    attack with reFlaming attack continues to burn

    Psionic Mastery Psionic Afnity, Psicraft 6 ranks, UsePsionic Device 6 ranks

    Additional +4 bonus on Psicraft andUse Psionic Device checks

    Psionic Void Psionic Hole Stun attackers who have psionicfocus

    1 You cannot take or use this feat if you have the ability to use spells or spell-like abilities

    P SIONIC F EATS

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    High Psionics: Psionic Feats

    actions that require concentration than you would be in a normal rage.

    Special: You can take psionic feats that requireyou to maintain or expend your psionic focus as if you were a psionic character, as long as you meetall other prerequisites of the feat. If you alreadyhave the ability to become psionically focused, youcan effectively be focused twice while raging in thismanner. In this case, losing your rst focus doesnot end your rage. However, you cannot attempt toregain your focus while in a rage, even a controlledrage.

    You do not become a psionic character by takingthis feat (you do not gain the psionic subtype), nor do you gain a power point reserve or the ability tomanifest any powers.

    FLAREBURSTWhen your aming attack hits, the target continuesto burn.

    Prerequisite: Supernatural or psionic ability toinfuse an attack with re.

    Benet : When you attack an opponent with aame-infused weapon (such as a re lash, hand are,or weapon are), the opponent bursts into ames.On the round following a direct hit, the target takesan additional 1d6 points of damage. If desired,the target can use a full-round action to attempt toextinguish the ames before taking this additionaldamage. Extinguishing the ames requires a DC15 Reex save. Rolling on the ground providesthe target a +2 circumstance bonus on the save.Leaping into a lake or magically extinguishing theames automatically smothers the re.

    PSIONIC MASTERYYou have achieved a degree of mastery over the

    psionic art.Prerequisites: Psionic Afnity, Psicraft 6 ranks,

    Use Psionic Device 6 ranks.

    Benet: You gain a +4 benet on all Psicraftand Use Psionic Device checks. This stacks withthe bonus granted by the Psionic Afnity feat for atotal bonus of +6.

    PSIONIC VOIDThrough training and experience you havedeveloped your ability to negatively affect psioniccharacters and creatures.

    Prerequisite: Psionic Hole.Benet: In addition to the effects of the Psionic

    Hole feat, any foe that possesses a psionic focusthat strikes you in melee combat must make asuccessful Will save (DC 15 plus your Wisdommodier) or be stunned for 1d4+1 rounds.

    NEW PSIONIC FEATS

    ASTRAL SKIRMISHER [PSIONIC]Most people think in three dimensions, you arentso limited. Speed and mobility are your greatestweapons and you use them like no one else.

    Prerequisites: Dex 13, Dodge, Mobility, SpringAttack, base attack bonus +11, able to manifestburst, dimension swap , and either dimension slide or psionic dimension door.

    Benet: This feat allows the use of three specialoptions:

    Momentums Edge: Whenever you make a chargeattack or spring attack while under the effects of the burst power, you gain a bonus on damage rollsequal to 1/5th your base land speed.

    Faceted Riposte: Whenever an opponent provokesan attack of opportunity from one of your allies andthat ally forgoes that attack (either by choice or if they cannot make any more attacks of opportunitythis round) you may manifest dimension swap

    targeting yourself and that ally as an immediateaction and make an attack of opportunity againstthat opponent.

    Astral Blitz: When you teleport adjacent to a foeusing a Psychoportation (Teleporation) power, thatfoe is denied their dexterity bonus to AC againstyour next attack that round. If you manifest psionicdimension door as a move action you may useyour remaining standard action to perform a singleattack against a foe you threaten.

    Normal: After manifesting psionic dimensiondoor your turn is immediately over.

    BLASTING SHOT [PSIONIC]You focus psionic energy into your ranged attacksand force your opponent back.

    Benet: When you make a ranged attack, youcan expend your psionic focus to automatically

    push your target 1d6x5 feet back. You must decidewhether or not to use this feat prior to making an

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    High Psionics: Psionic Feats

    PSIONIC FEATS

    Feat Prerequisites Benet

    Astral Skirmisher Spring Attack, able to manifest burst,dimension swap , and either dimension slide or psionic dimension door , base attack

    bonus +11

    Gain benets with your psychopor-tation effects

    Blasting Shot 1 Psionically push a ranged opponent back

    Blasting Strike 1 Psionically push an opponent away

    Blazing Fury Concentrated Anger *, Unconditional Power,wild surge ability

    Manifest while raging and gain a bonus to your wild surge ability

    Bodily Reservoir Psionic Body, Psionic Talent Gain power points for your psionicfeats

    Bond Weapon Con 13, Craft Psionic Arms and Armor,Deep Impact, Psionic Weapon, Weapon Fo-cus [weapon to be bonded], able to manifest

    graft weapon

    Psionically attach a weapon to your body

    Burning Body Fuel Body Fuel, manifester level 12th Penalties from Body Fuel are penal-ties instead of burn damage

    Concussive Force 1 Str 13, Iron Will, able to manifest concus- sion blast

    Knock enemy back using concus-sion burst

    Reective Barrier Wis 13, Iron Will, Concussive Force *,Opportunity Power, able to manifestconcussion blast and inertial barrier

    Manifest concussion blast againstcreature that attacks you in melee

    Divine Focus Ability to turn or rebuke undead Use turn undead use to gain focus

    Do Unto Others 2 Cha 15, able to manifest inict pain Nauseate others that hurt you

    Ectoplasmic Manipulator 1 Boost Construct Expend focus for stronger con-structs

    Eternal Slayer Iron Will, able to manifest dispel psionics, personal mind blank , and catapsi

    Gain benets when ghting super-natural creatures

    Favored Power Manifester level 5th Reduce the cost of a single power

    Greater Favored Power Favored Power *, manifester level 9th Manifest your favored power faster

    Feral Instinct Able to manifest claws of the beast , psionic scent , and animal afnity , base attack bonus+8

    Gain physical combat options withyour psionic powers

    Focused Metapsionics 2 Any metapsionic feat Use metapsionic feats without ex- pending focus

    Ghost Slayer 2 Ghost Attack, base attack bonus +12 Threaten critical attacks againstincorporeal creatures

    Greater Wounding Attack 1

    Wounding Attack, base attack bonus +11 Gain Wounding Attack benet onall attacks for the round

    Id Companion Leadership, able to manifest astral construct

    Cohort is astral construct

    Ignite Weapon 2 Int 13, Psionic Weapon, able to manifestenergy retort

    Weapon gains aming special abil-ity

    1 You must expend your psionic focus to use this feat.2 You must be psionically focused to use this feat.

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    High Psionics: Psionic Feats

    PSIONIC FEATS, CONT

    Feat Prerequisites Benet

    Improved Mental Leap 1 Str 15, Mental Leap, Psionic Body, Jump10 ranks

    Gain +15 bonus to jump check

    Improved Psionic Talent Wis 15, Psionic Talent Reduce cost of low-level powers

    Greater Psionic Talent Wis 17, Improved Psionic Talent, Psionic

    Talent

    Reduce cost of additional power levels

    Superior PsionicTalent

    Wis 19, Greater Psionic Talent, ImprovedPsionic Talent, Psionic Talent

    Reduce cost of powers up to 6th level

    Improved Speed of Thought 2

    Wis 15, Psionic Body, Speed of Thought +15 insight bonus to speed

    Leaping Kick 1 Mental Leap, Psionic Fist Make a ying unarmed attack

    Master Inquisitor 1 Inquisitor Gain +15 bonus to Sense Motive check

    Metaphysical Fist 2 Improved Unarmed Strike, Psionic Fist,able to manifest metaphysical claw , baseattack bonus +3

    +1 bonus to unarmed attacks while psioni-cally focused

    Metapsychic Fist 2 Psionic Fist Unarmed attack or natural weapon deals+1d6 damage

    Metapsychic Shot 2 Psionic Shot Ranged weapon deals +1d6 damage

    Metapsychic Weapon 2 Psionic Weapon Melee weapon deals +1d6 damage

    Mystify Ambusher 2 Alertness, able to manifest distract Attacker might take random action

    Psionic Critical 1 Str 13, Psionic Weapon, base attack bonus+8

    Bonus damage on critical hits

    Greater PsionicCritical

    Str 13, Greater Psionic Weapon, PsionicCritical *, Psionic Weapon, base attack

    bonus +1

    Deal additional damage on critical hitswhen using Psionic Weapon

    Psionic Detection Detect psionic creatures and auras

    Improved Psionic

    Detection

    Psionic Detection * Learn more about auras detected with

    Psionic DetectionPsionic Gift Overchannel Take damage to increase allys manifester

    level

    Psionic Heartening 1 Gain bonus to Fortitude saves

    Psionic Metabolism Rapid Metabolism, Psionic Body Heal damage every 8 hours

    Improved PsionicMetabolism

    Psionic Metabolism *, Psionic Body, RapidMetabolism

    Gain full nights rest from 4 hoursmeditation

    Psionic Spring Attack 1 Dex 13, Psionic Charge, Psionic Dodge,Spring Attack, base attack bonus +6

    Move between attacks

    Psychic Blow 1 Stunning Fist Target of Stunning Fist must make Willsave instead of Fortitude save

    Psychic Cannibal Manifester level 1st, evil alignment Gain power points using coup de grace

    Psychic Strike Focus Psionic Weapon, Weapon Focus Charge weapon with psychic energy

    Quicker than the Eye 1 Base attack bonus +6 Gain additional attack during full attack

    Rapid Constructor Improved Initiative Manifest astral construct faster

    Retain Focus Psionic Meditation, manifester level 5th Instantly regain psionic focus1 You must expend your psionic focus to use this feat.2 You must be psionically focused to use this feat.

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    High Psionics: Psionic Feats

    attack. If your attack misses, you still expend your psionic focus.

    BLASTING STRIKE [PSIONIC]You focus psionic energy into your attack andforce your opponent away from you, pushed by theenergy being expelled through you.

    Benet: When you make a melee attack, you canexpend your psionic focus to automatically pushyour target 1d6x5 feet directly away from you. Youmust decide whether or not to use this feat prior tomaking an attack. If your attack misses, you stillexpend your psionic focus.

    BLAZING FURY [PSIONIC]Your rage unlocks the full power of your psychic passion.

    Prerequisites: Concentrated Anger, Uncondi-tional Power, wild surge ability.

    Benet: You can manifest powers while in arage (whether a controlled rage, such as fromConcentrated Anger, or not), but must invokea maximum wild surge on each such power

    manifested. Your wild surge is further increased by one level if it normally boosts your manifester level by 1-3, or by two if it normally adds 4 or more

    to your effective manifester level; this increased boost also increases the risk of psychic enervation.Suffering psychic enervation automatically endsyour rage (with all attendant consequences) inaddition to its normal effects.

    Example: Ardath is a 4th-level barbarian/6th-level wilder with this feat. When raging, she canmanifest powers as long as she amplies each onewith a wild surge, adding three to her effectivemanifester level (rather than the normal limit of her wild surge +2 ability) and risking a 15% chance of

    psychic enervation.

    BODILY RESERVOIR [PSIONIC]Your psionic talent resonates within your bodywhich is strengthened by your psychic potential.This creates a reservoir, a deep well, of psionic

    power within your body which you can utilize to power your abilities.

    Prerequisites: Psionic Body, Psionic Talent.

    PSIONIC FEATS, CONT

    Feat Prerequisites Benet

    Retractable Claws Dex 13, Combat Reexes , able tomanifest claws of the beast

    Manifest claws of the beast during anattack of opportunity

    Seek the Void Concentration 12 ranks Take 10 on physical attribute checks

    Perfect Action Seek the Void, Concentration 16 ranks Expend focus to roll automatic 20

    Shared Enervation Wilder level 3 Enemies also suffer enervation effects

    Frightful Surge Shared Enervation Enemies suffer shaken effects when youenervate

    Speed Beyond Thought 1 Speed of Thought Expend focus to gain +60 bonus tomovement

    Superior Psionic Fist Psionic Fist, Greater Psionic Fist Charge sts as if made of deep crystal

    Swift Psionic Meditation Wis 15, Psionic Meditation,Concentration 11 ranks

    Gain psionic focus as a swift action

    Psionic PremeditativeTrance

    Wis 17, Combat Reexes, Swift PsionicMeditation *, Concentration 15 ranks

    Spend power points to instantly gain focus

    Swift Strike Psionic Weapon Make attack as a swift action

    Tireless Devotion 2 Endurance, Autohypnosis 5 ranks Ignore fatigue and exhaustion effects

    Unbalancing Strike 1 Trip foes using psionic energy

    Weapon Intuition 1 Use any weapon for a short time1 You must expend your psionic focus to use this feat.2 You must be psionically focused to use this feat.

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    High Psionics: Psionic Feats

    Benet: You gain 1 power point for every psionicfeat you have. BOND WEAPON [PSIONIC]You can make a single weapon a permanent part of your body and soul.

    Prerequisites: Con 13, Craft Psionic Arms andArmor, Deep Impact, Psionic Weapon, WeaponFocus [weapon to be bonded], able to manifest

    graft weapon .Benet: You choose a single weapon and make

    that weapon a permanent part of you. The weapondoes not appear to merge into your body as agrafted weapon would, but it cannot be removedfrom your grasp (making disarm attempts futile)and you cannot release it. You can, however, causeit to disappear into your body (usually your arm) or

    reappear from within your body as a move action.You gain a +1 bonus to attack and weapon damagerolls with that weapon, and because the weapon isa part of you, it is treated as both a natural and amanufactured weapon. You can also add psionicenhancements to the weapon at two-thirds thenormal cost in gold and experience.

    Your Constitution modier is added to theweapons hardness and your Fortitude save bonus(including your Constitution modier) is added toits break DC. However, if your bonded weapon isever destroyed, you must make a Fortitude save(DC 15). Failure means you lose 200 xp per leveland suffer 1 point of permanent Constitution drain.Success means you lose only 100 xp per level andtake 2 points of temporary Constitution damage.This experience loss can cause you to lose a level

    but cannot drop you below 0 xp. You can bondanother weapon (of the same type or of another type for which you have the Weapon Focus feat)after a month and a day have passed. BURNING BODY FUEL [PSIONIC]

    You have used your body as fuel for your mind for so long that you are feeling less of the effects.Prerequisites: Body Fuel, manifester level

    12th.Benet: When using the Body Fuel feat, you

    take ability penalties instead of ability burn. These penalties last for 1 hour and are cumulative (so if you use the Body Fuel feat six times you would takea -6 penalty to Strength, Dexterity and Constitution,

    and the penalties would last for 6 hours).

    CONCUSSIVE FORCE [PSIONIC]You knock foes back with psionic force.

    Prerequisites: Str 13, Iron Will, able to manifestconcussion blast .

    Benet: You can expend your psionic focuswhile manifesting concussion blast to attempt toknock your target away from you. Resolve this asa bull rush attempt except that you do not actuallymove. The target makes a normal Strength check,modied if appropriate for size and stability. In

    place of your Strength check, use the damage resultfrom your concussion blast , modied for your sizeif you are not Medium-size. You suffer no ill effectsif you fail to beat the targets Strength check. If you win, the target is knocked back 5 ft., + 1 foot

    per point by which you beat its Strength check. If a substantial solid object prevents it from movingthat far, the target suffers damage as if it had fallenthe distance that it could not move due to hitting theobstacle. (i.e. a creature which had been standing 5ft. from a wall when it was knocked back 25 ft. byConcussive Force suffers 2d6 bludgeoning damagewhen it hits the wall.)

    If you succeed in knocking your target back,you can spend 2 additional power points on themanifestation of concussion blast (treat this asaugmenting the power by 2 points in all ways exceptthat it can be applied reactively) to retain your

    psionic focus. If you augmented your concussionblast to affect multiple targets, the closest of your targets (your choice if there is a tie) must attemptto resist your bull rush attempt; if you succeed, youcan augment your concussion blast as describedabove, and shift your psionic focus to the nextclosest target, so that they have to resist also. Youcan continue to do this until you fail to knock atarget back, knock all your targets back, or cannotaugment your concussion blast further withoutexceeding your manifester level limit.

    DIVINE FOCUS [DIVINE, PSIONIC]You may channel divine energy to regain your mental composure.

    Prerequisite: Ability to turn or rebuke undead.Benet: As a swift action, you may spend one of

    your turn or rebuke attempts to automatically gain psionic focus.

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    DO UNTO OTHERS [PSIONIC]Your subconscious mind lashes out in retribution atwhoever hurts you.

    Prerequisites: Cha 15, able to manifest inict pain .

    Benet: Whenever any creature damages youwith an attack or targeted spell or ability while youare psionically focused, that creature must succeedat a Will save (DC 10 + your manifester level + your Charisma modier) or be nauseated for a number of rounds equal to one-half your Charisma bonus(minimum 1). This is a mind-affecting telepathyeffect. ECTOPLASMIC MANIPULATOR [PSIONIC]You are a master of constructing creatures from

    ectoplasm and this mastery extends even into the present time, allowing you to reform your constructseven after they have been formed by your will.

    Prerequisite: Boost Construct.Benet: You can expend your psionic focus as

    a move action to choose one Menu choice anewfor an Astral Construct you have created. This newchoice must still be legal (ie. you cannot choose aMenu C option if only Menu B options are availableto you).

    ETERNAL SLAYER [PSIONIC]You are born and bred to hunt the most dangerousof supernatural creatures.

    Prerequisites: Iron Will, able to manifest dispel psionics, personal mind blank , and catapsi .

    Benet: This feat allows the use of three tacticalmaneuvers

    Equalizer: Your strikes sunder all defenses,mundane and magical. When you successfullystrike a foe in melee, you may expend your psionicfocus. If you do, you may manifest dispel psionics targeting the struck foe as a free action.

    Impenetrable Determination: No magic willalter your mind, to try is futile and it serves onlyto feed your determination. Any spell or power nullied by your personal mind blank provides youwith temporary power points equal to the spell or

    powers level (psionic powers so nullied providetemporary power points equal to the power level

    plus 1 for every 2 power points spent augmentingthe power). These temporary power points fade

    after one minute. Dampening Field: You gain power resistance

    equal to ve plus your manifester level against any power that targets you manifested within one of your catapsi elds. You also gain spell resistanceequal to ve plus your manifester level againstany spell that targets you cast within one of your catapsi elds. FAVORED POWER [PSIONIC]You have mastered one power over all others,allowing you to manifest it without expending asmuch energy as others.

    Prerequisite: Manifester level 5th.Benet: Choose one power which you know,

    when you manifest this power you always pay one power point less (minimum 1). This does not allow

    you to spend more power points than you normallywould (i.e. equal to your manifester level).

    FERAL INSTINCT [PSIONIC]You are in touch with a feral animalistic side of your consciousness that lends you great power in

    battle.Prerequisites: Base attack bonus +8, able to

    manifest claws of the beast, psionic scent , andanimal afnity .

    Benet: This feat allows the use of three tacticalmaneuvers.

    Feral Battle Cry: You can invoke your animalinstinct with a moments thought and a shout of rage. When you declare a charge or score a criticalhit you may manifest animal afnity (targetingonly Strength, Dexterity and/or Constitution) as aswift action.

    Blind Instinct: No foe can hide from you whenyou smell blood in the air. You suffer no penalty toattack rolls while blinded or attacking an invisiblecreature while under the effects of psionic scent , inaddition invisible attacks gain no bonus on attack

    rolls against you while you are under the effects of psionic scent .Unchecked Savagery: When you kill, destroy,

    or render unconscious (typically by reducing their hit points to 0 or less) a creature with your clawsof the beast you gain a +2 morale bonus to attack and damage rolls for one round per hit die of thatcreature.

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    High Psionics: Psionic Feats

    FOCUSED METAPSIONICS [PSIONIC]You may use may use metapsionic feats withoutloosing focus

    Prerequisite: Any metapsionic feat.Benet: Anytime you use a metapsionic feat, you

    may choose to retain psionic focus by spending 2additional power points. These additional pointscount to the normal maximum number of points youmay spend on a power (equal to your manifester level). You still must be psionically focused to usemetapsionics.

    FRIGHTFUL SURGE [PSIONIC]When you use a wild surge, your tremendous

    passion strikes fear in the hearts of your enemies.Prerequisite: Shared Enervation.Benet : Whenever you use a wild surge, all

    enemies within 30 ft. must make a Will save (DC10 +1/2 your manifester level + your Charismamodier) or be shaken for a number of roundsequal to the wild surge. An enemy that makes itssave cannot be affected by this effect for 24 hours.

    GHOST SLAYER [PSIONIC]Your intense knowledge of the ghost world andyour psionic connection to the incorporeal creaturesaround you makes you a formidable ghost hunter.

    Prerequisites: Ghost Attack, base attack bonus+12.

    Benet: You must be psionically focused touse this feat. Whenever you strike an incorporealcreature you always threaten a critical hit, even if the creature is in someway immune to critical hits. GREATER FAVORED POWER [PSIONIC]Your mastery of a chosen power allows you tomanifest it with the blink of an eye, faster than allothers who practice the same art.

    Prerequisites: Favored Power, manifester level

    9th.Benet: Choose one power for which you

    have chosen the Favored Power feat and has amanifesting time of 1 standard action. This power can now be manifested with a manifesting time of 1 move action instead.

    GREATER PSIONIC CRITICAL[PSIONIC]Your psionically charged attacks have the potentialto erupt in a tremendous explosion of added psionicfury.

    Prerequisites: Str 13, Greater Psionic Weapon,Psionic Critical, Psionic Weapon, base attack bonus+12.

    Benet: If you score a critical hit with an attack that is using the Psionic Weapon feat, you deal anadditional +4d6 points of damage. If the weaponyou are using has a critical modier of x3 youinstead add +8d6 damage. If the weapon you areusing has a critical modier of x4 you instead add+12d6 damage. This extra damage is similar to theeffect of a bursting weapon, and thus it affects evencreatures normally immune to critical hits.

    This damage replaces that damage dealt byPsionic Critical. GREATER PSIONIC TALENT [PSIONIC]Your mastery of augmentation continues toimprove.

    Prerequisites: Wis 17, Improved Psionic Talent,Psionic Talent.

    Benet: The level of powers affected byImproved Psionic Talent improves to include 3rdand 4th level powers.

    GREATER WOUNDING ATTACK [PSIONIC]Your vicious attacks can cripple an opponent,

    bringing him down in a urry of blows.Prerequisites: Wounding Attack, base attack

    bonus +11.Benet: When you expend your focus for the

    Wounding Attack feat, it applies to all attacks madein the same round instead of just one.

    ID COMPANION [PSIONIC]

    You are accompanied by a gment of your subconscious imagination.

    Prerequisites: Leadership, able to manifestastral construct .

    Benet: Your cohort is instead a permanent astralconstruct of a level equal to one half a standardcohorts level (rounded down). For example, if your cohort would normally be 10th level, you insteadhave a 5th level astral construct. If destroyed,

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    this creature automatically reforms the next timeyou sleep for at least six hours. If you are slain,the cohort suffers one negative level each minute(even though constructs are normally immune tonegative levels) until it is destroyed.

    IGNITE WEAPON [PSIONIC]You can engulf your weapon in ames.

    Prerequisites: Int 13, Psionic Weapon, able tomanifest energy retort .

    Benet: While you remain psionically focused,any weapon you wield gains the aming specialability, dealing an additional +1d6 points of redamage to any creature struck.

    Special: If you also have the Deep Impact featand the ability to manifest energy current , then if you expend your psionic focus to use your Deep

    Impact feat, the weapon deals an additional +1d10re damage.

    IMPROVED MENTAL LEAP [PSIONIC]You can unleash psionic energy in order to makespectacular jumps.

    Prerequisites: Str 15, Mental Leap, PsionicBody, Jump 10 ranks.

    Benet: To use this feat, you must expend your psionic focus. You gain a +15 bonus on a Jumpcheck.

    This bonus replaces the benet gained from theMental Leap psionic feat.

    IMPROVED PSIONIC DETECTION[PSIONIC]Your innate sense for psionic auras allows youto recognize particular auras and even track byresidual psionic energy.

    Prerequisite: Psionic Detection.Benet: When using the Psionic Detection feat,

    if you concentrate for two rounds, you are able todetermine the strength and location of each aura. If

    the items or creatures bearing the auras are in lineof sight, you can make Psicraft checks to determinethe discipline involved in each aura.

    In addition, if you have the Track feat and this feat,you can follow tracks by residual psionic energy,making a Wisdom (or Survival) check to nd or follow a track. The DC to follow these tracks isunaffected by terrain or weather modiers.

    IMPROVED PSIONIC METABOLISM[PSIONIC]Your metabolism is now so much apart of your mind that your body no longer needs sustenance or sleep in the same way as others do.

    Prerequisites: Psionic Metabolism, RapidMetabolism, Psionic Body.

    Benet: You no longer need to sleep; instead youmeditate for 4 hours every night which reinvigoratesyour body and mind. After a meditation you gainall the benets of a normal 8 hour rest, includingrelling your power points and healing - as well asnot needing to eat for the coming day.

    Special: An elan with the Rapid Metabolismfeat can select this feat without having PsionicMetabolism or Psionic Body.

    IMPROVED PSIONIC TALENT[PSIONIC]Your vast stores of psionic power have allowed youto grasp inner secrets in how your augmentationswork.

    Prerequisites: Wis 15, Psionic Talent.Benet: When you augment a 1st or 2nd level

    power, the total cost is reduced by 1 (to a minimumof 1). The total effective number of power pointsspent can still not exceed your manifester level.

    IMPROVED SPEED OF THOUGHT[PSIONIC]Your psionic energy grants you unnatural speed.

    Prerequisites: Wis 15, Psionic Body, Speed of Thought.

    Benet: As long as you are psionically focused,you gain an insight bonus to your speed of 20 feet.If you are wearing heavy armor this bonus dropsto 10 feet. LEAPING KICK [PSIONIC]You meld two separate techniques into one allowing

    you to leap at enemies from a distance and strikethem down.

    Prerequisites: Mental Leap, Psionic Fist.Benet: When you make a charge attack you can

    expend your psionic focus to make a leaping attack.A leaping charge allows you to ignore all attacks of opportunity for movement, move through squaresoccupied by creatures of your size and small, and

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    deal an additional +2d6 points of damage. This featcan only be used with an unarmed strike.

    Special: If you have the Greater Psionic Fist feat,your attack deals +4d6 points of damage instead.

    MASTER INQUISITOR [PSIONIC]You know the thoughts and feelings of others, your mind peering deep into theirs as you interact withthem.

    Prerequisite: Inquisitor.Benet: To use this feat, you must expend your

    psionic focus.You gain a +15 bonus on a Sense Motive check to

    oppose a Bluff check this replaces the Inquisitor feats bonus.

    You must decide whether or not to use this feat prior to making a Sense Motive check. If your

    check fails, or if the opponent isnt lying, you stillexpend your psionic focus.

    METAPHYSICAL FIST [PSIONIC]Your body is charged with metaphysical power,able to damage even powerful foes.

    Prerequisites: Improved Unarmed Strike,Psionic Fist, able to manifest metaphysical claw ,

    base attack bonus +3.Benet: Your unarmed attacks gain a +1

    enhancement bonus as long as you are psionicallyfocused. METAPSYCHIC FIST [PSIONIC]Your mastery of controlling the psionic energiescoursing through your hands allows you to retain alow key energy throughout a combat and constantlyleech away some of this energy into your attacks.

    Prerequisite: Psionic Fist.Benet: As long as you are psionically focused,

    every time you perform a full attack option withan unarmed attack or natural weapon, you doan additional +1d6 points of damage with your

    attacks.Special: If you have the Greater Psionic Fist feat,you do an additional +2d6 points of damage withyour attacks instead of the normal +1d6. METAPSYCHIC SHOT [PSIONIC]Your mastery of controlling the psionic energiescoursing through you and how you channel theminto your shots allows you to retain a low key

    energy throughout a combat.Prerequisite: Psionic Shot.Benet: As long as you are psionically focused,

    every time you perform a full attack option with aranged weapon, you do an additional +1d6 pointsof damage with your attacks.

    Special: If you have the Greater Psionic Shotfeat, you do an additional +2d6 points of damagewith your attacks instead of the normal +1d6. METAPSYCHIC WEAPON [PSIONIC]Your mastery of controlling the psionic energiescoursing through you and how they interact withyour weapons allows you to retain a low key energythroughout a combat.

    Prerequisite: Psionic Weapon.Benet: As long as you are psionically focused,

    every time you perform a full attack option with amelee weapon, you do an additional +1d6 points of damage with your attacks.

    Special: If you have the Greater Psionic Weaponfeat, you do an additional +2d6 points of damagewith your attacks instead of the normal +1d6.

    MYSTIFY AMBUSHER [PSIONIC]Your subconscious confuses secretive attackers.

    Prerequisites: Alertness, able to manifestdistract .

    Benet: Whenever you are the target of an attack that denies you your Dexterity bonus to AC andyou are psionically focused, your attacker mustmake a Will save (DC 10 + one-half your character level + your Charisma modier) or take a randomaction instead of attacking you. Determine theattackers action with a 1d6 roll: 1 Attack nearestcreature, excluding you, theirself, or their familiar;2 Retreat from you at maximum speed; 3 Dropanything held; 4 Stand motionless as if stunned; 5

    Do nothing but defend (total defense); 6 Speak,usually rambling, in native tongue, or make noises

    if unable to speak.

    PERFECT ACTION [PSIONIC]You have attained such a level of focus that youcan carry out an action with your entire attentionand being.

    Prerequisites: Seek the Void, Concentration 16ranks.

    Benets: You may expend your psionic focus

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    to make a single saving throw, attack roll, skillor ability check, caster level check, or other d20check against a DC or opposed roll, as if you hadrolled a 20 on the die. This is similar to taking 20,

    but does not increase the time required and may bedone even on a check that has consequences for failure. You cannot apply this feat to an action thatrequires more than one round.

    After completing an action to which you applythis feat, you become fatigued. If you were alreadyfatigued, you become exhausted and also suffer two points of ability burn to any abilities that wereapplied as modiers to the action to which youapplied this feat. For instance, if you used this featto make a Jump check while fatigued, you suffer two points of Strength burn. You cannot use thisfeat if you are exhausted.

    PSIONIC CRITICAL [PSIONIC]Your psionically charged attacks have the potentialto erupt in added psionic furry.

    Prerequisites: Str 13, Psionic Weapon, baseattack bonus +8.

    Benet: If you score a critical hit with an attack that is using the Psionic Weapon feat, you deal anadditional +2d6 points of damage. If the weaponyou are using has a critical modier of x3 youinstead add +4d6 damage. If the weapon you areusing has a critical modier of x4 you instead add+6d6 damage. This extra damage is similar to theaffect of a bursting weapon, and thus it affects evencreatures normally immune to critical hits.

    PSIONIC DETECTION [PSIONIC]You have an innate sense for psionic activity.

    Benet: As long as you maintain psionic focus,you are able to detect the presence or absenceof psionic auras within a 30 foot radius. If youconcentrate for one round, you can also detect thenumber of different psionic auras and the strength

    of the most potent aura.See Psionic Interactions, detailed later, for additional information on interaction with detect

    psionics and psionic auras.

    PSIONIC GIFT [PSIONIC]You can elect to channel your life force intoa companion, strengthening that individuals

    powers.

    Prerequisite: Overchannel.Benet: You may join hands with an ally and

    increase you allys effective manifester level byone, but in the process you suffer 1d10 points of damage. This increase in manifester level stackswith any increase your ally gains from the use of the Overchannel feat.

    PSIONIC HEARTENING [PSIONIC]You may temporarily strengthen your body through

    psionic power.Benet: To use this feat, which requires an

    immediate action, you must expend your psionicfocus. You gain a +4 bonus to Fortitude saves for anumber of rounds equal to your Wisdom modier.

    You must decide whether or not to use this feat prior to making a Fortitude save. If your check

    fails, you still expend your psionic focus. PSIONIC METABOLISM [PSIONIC]Your metabolism is supercharged by your mental

    powers, which allows you to sustain damage beyond what is conceivable.

    Prerequisites: Psionic Body, RapidMetabolism.

    Benet: You treat all feats as [Psionic] for theeffects of the Psionic Body feat and you heal hit

    points every eight hours as if you had rested for the night.

    PSIONIC PREMEDITATIVE TRANCE[PSIONIC]You are constantly in a subconscious trance whichallows to you focus your mind in reaction to currentevents.

    Prerequisites: Wis 17, Combat Reexes, SwiftPsionic Meditation, Concentration 15 ranks.

    Benet: You may pay 12 power points to takean immediate action to automatically become

    psionically focused without the need to make a

    Concentration check. This does not provoke attacksof opportunity.

    PSIONIC SPRING ATTACK [PSIONIC]You can strike foes rapidly in passing.

    Prerequisites: Dex 13, Psionic Charge, PsionicDodge, Spring Attack, base attack bonus +6.

    Benet: You can expend your psionic focus tomake a special full attack action. You can move

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    before, between or after any attacks you make, upto your normal move distance, and your movementdoes not provoke attacks of opportunity from thecreatures that you attack. Each attack that youmake must be against a different creature.

    PSYCHIC BLOW [PSIONIC]You can make special stunning attacks that targetyour opponents minds rather than their bodies.

    Prerequisite: Stunning Fist.Benet: To use this feat, you must expend your

    psionic focus. When you use your stunning attack,your opponent must make a Will save instead of aFortitude save to resist being stunned.

    You must decide to use this feat prior to makingan attack. If your attack misses, you still expendyour psionic focus.

    Normal: Stunning attacks are resisted with aFortitude save.

    PSYCHIC CANNIBAL [PSIONIC]You can feed on another creature to steal some of its psionic energy.

    Prerequisites: Manifester level 1st, evilalignment.

    Benet: Instead of dealing damage with a coupde grace attack, you can choose to drain that many

    power points from your victim and gain that manyas temporary power points. The victim does notget a saving throw, does not lose any hit points, andis not at risk of dying. You cannot steal more thanthe total number of power points that the victimcurrently has available (any excess damage iswasted).

    Except for the changes described here, this abilityworks like the mindfeeder weapon enhancementfrom the Expanded Psionics Handbook . Unlikea mindfeeder weapon, this ability will work onundead creatures (if they have a power pointreserve) and you may use it more than once per

    day, but you must make another coup de graceattack each time.Temporary power points remain for a number

    of minutes equal to your manifester level. Liketemporary hit points, you expend these points rst,and temporary power points do not stack with eachother; they overlap.

    PSYCHIC STRIKE FOCUS [PSIONIC]Your mastery of the psychic martial arts and itsassociated styles now allows you to charge your favored weapon with psychic disruptive energy

    beforehand.Prerequisites: Psionic Weapon, Weapon Focus.Benet: The weapon for which you have

    chosen Weapon Focus can now be charged with a psychodisruptive energy charge. You can chargethe weapon as a move action by expending your

    psionic focus. The weapon remains charged untilyou hit someone with it in combat, at which point itdeals an additional +1d8 points of damage.

    QUICKER THAN THE EYE [PSIONIC]You can attack with blinding speed.

    Prerequisite: Base attack bonus +6.

    Benet: You can expend your psionic focuswhen making a full attack to make an additionalattack with a light weapon or unarmed strike at a-5 penalty.

    RAPID CONSTRUCTOR [PSIONIC]Your ability to think on your feet allows you toform the necessary ectoplasm to create an astralconstruct faster than a normal Shaper.

    Prerequisite: Improved Initiative.Benet: Your astral construct power has a

    manifestation time of one standard action.Normal: Astral construct requires a full round

    to manifest.

    REFLECTIVE BARRIER [PSIONIC]You can surround yourself with a protective,spherical layer of elastic force.

    Prerequisites: Wis 13, Concussive Force,Iron Will, Opportunity Power, able to manifestconcussion blast and inertial barrier .

    Benet: Whenever a creature makes a meleeattack against you from 5 ft. away or less, you may

    manifest concussion blast against that creature asan immediate action, but you must also expendyour psionic focus to bull rush your target per the Concussive Force feat. If you succeed in bullrushing the target or knocking it back, its attack fails.

    Special: If a creature charges to make an attack against you, it gets the +2 charge bonus on itsStrength check for the bull rush, but if it loses, it

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    is knocked back an additional 1 ft for each 5 ft. itmoved before attacking you.

    RETAIN FOCUS [PSIONIC]You are able to instantly regain your psionic focuswhen others would lose it.

    Prerequisites: Psionic Meditation, manifester level 5th.

    Benet: To use this feat you must spend 5 power points. After having expended your psionicfocus you may, as a swift action, attempt a DC25Concentration check to retain it. Should you retainit you can use it once again, even on the sameaction that rst led you to expend it (such as usingmetapsionics).

    Regaining psionic focus in this method may only be used once per round and uses up your swift

    action for the round. If you have already used your swift action for the round, you may not use thisfeat.

    Special: This feat may be used in conjunctionwith Epic Psionic Focus to use psionic focus onthree effects in a single action.

    This feat may not be used in conjunction withthe Psicrystal Containment feat; you must chooseto use either this feat or the focus contained withinyour psicrystal, not both.

    RETRACTABLE CLAWS [PSIONIC]You can grow claws with great speed.

    Prerequisites: Dex 13, Combat Reexes, able tomanifest claws of the beast.

    Benet: Whenever an opponent provokes anattack of opportunity from you, you may manifestclaws of the beast as an immediate action beforemaking the attack of opportunity. The powers costis increased by 2 power points. The powers totalcost cannot exceed your manifester level. You mustuse your claws of the beast to make the attack of opportunity that triggered this feat.

    SEEK THE VOID [PSIONIC]Your mental focus and disciplined attention allowyou to screen out distractions that would sway youfrom your chosen purpose.

    Prerequisite: Concentration 12 ranks.Benets: When you become psionically focused,

    you may choose a single skill that uses Strength,Dexterity, or Wisdom as its key ability. As long

    as you remain psionically focused, you can take10 on all checks made for that skill, even if youhave no ranks or it cannot be used untrained. If youabbreviate the time or type of action used to gain

    psionic focus in any way (such as by the PsionicMeditation feat), you cannot gain the benets of this feat until you lose your psionic focus, andregain it as a full-round action. You may choosea different skill each time you become psionicallyfocused.

    SHARED ENERVATION [PSIONIC]When you are enervated, there is a chance that your enemies will also be affected.

    Prerequisite: Wilder level 3.Benet: When you are enervated by a wild surge,

    all enemies within 30 ft. must make a Will save

    (DC 10 + your manifester level + your Charismamodier) or be dazed for one round.Normal: Only the wilder attempting the wild

    surge can be enervated.

    SPEED BEYOND THOUGHT [PSIONIC]You have mastered the interaction between psionic

    power and your speed and now you can utilize thisconnection to become a blur of speed for a short

    period, allowing you to position yourself wherever you need to be.

    Prerequisite: Speed of Thought.Benet: You can expend your psionic focus to

    gain a +60 insight bonus to your movement for oneround.

    SUPERIOR PSIONIC FIST [PSIONIC]Where others use deep crystals to channel psionic

    power, your long meditations, training andexperience allows you to channel the same form of

    psionic energy using your body as the strengtheninglens instead of a crystal.

    Prerequisites: Greater Psionic Fist, Psionic

    Fist.Benet: You can spend 2 power points as a moveaction to charge your unarmed or natural attackswith latent psionic energy for 1 minute. If you hitsomeone in melee with a charged attack, you do+2d6 points of damage.

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    SUPERIOR PSIONIC TALENT[PSIONIC]Your mastery of augmentation continues toimprove.

    Prerequisites: Wis 21, Greater Psionic Talent,Improved Psionic Talent, Psionic Talent.Benet: The level of powers affected by ImprovedPsionic Talent improves to include 5th and 6thlevel powers.

    SWIFT PSIONIC MEDITATION[PSIONIC]You have learned how to expend your store of

    psychic energy to attain a state of psionic focus.Prerequisites: Wis 15, Psionic Meditation,

    Concentration 11 ranks.Benet: You may pay 6 power points to take a

    swift action to become psionically focused. Thisdoes not provoke attacks of opportunity.

    SWIFT STRIKE [PSIONIC]You can move with blinding speed with a weaponthat you have charged with psionic power.

    Prerequisite: Psionic Weapon.Benet: By reducing the amount of extra damage

    to 1d6 when using your Psionic Weapon feat, youmay make the attack as a swift action.

    You must decide to use this ability before makingeither the attack or damage roll.

    TIRELESS DEVOTION [PSIONIC]Your meditations allow you to ignore your bodysdemands temporarily.

    Prerequisites: Endurance, Autohypnosis 5ranks.

    Benet: As long as you remain psionicallyfocused, you ignore the effects of fatigue andexhaustion. You can still be fatigued or exhausted,

    but you suffer no penalties for these conditionsand are not prevented from carrying out actions

    which normally require that you not be fatiguedor exhausted. If you are exhausted and somethingcauses you to become further fatigued, you still

    become unconscious. UNBALANCING STRIKE [PSIONIC]You have learned how to allow your psionic energyto course through an attack and upset the balance

    of your enemies, tripping them.Benet: You can expend your psionic focus to

    automatically trip your target. You must decidewhether or not to use this feat prior to making amelee attack. If your attack misses, you still expendyour psionic focus.

    WEAPON INTUITION [PSIONIC] In a ash of insight, you are able to understand howto use an unfamiliar weapon.

    Benet: You may, as a free action that does not provoke an attack of opportunity, expend your psionic focus to become procient with a singleweapon that you are normally not procient with.This prociency lasts for a number of rounds equalto half your manifester level. You choose whatweapon to gain prociency with when you expend

    your psionic focus, and once made, this choicecannot be changed in subsequent rounds. Usingthis feat again before the previous use has expiredautomatically ends the previous use; you may only

    be procient with one weapon at a time using thisfeat.

    NEW MANTRA FEATS As the psionic arts developed, different ways of meditating were discovered. Students of one master may learn completely different ways of centering

    their minds and bodies in a state of psionic focus than acolytes at a different school. Certaintechniques of meditation, however, actively engagethe psionic energy of becoming focused and applyit to the world around them. Students particularlyadept at these psionic mantras may even manifest

    psionic effects when they focus themselves -- effectsreected in Mantra feats.

    Mantra feats are psionic feats that provide no bonus until you meditate to gain your psionic focus(which may require a more difcult concentration

    check than normal) at which point they engagea supernatural effect for a set duration. If youlose your psionic focus during a mantras effect,the effect ends immediately. Every mantra has asecondary effect that requires you to expend your

    psionic focus to activate: using this effect alwaysends the mantras passive benet (even if you usethe Psicrystal Containment feat). Characters may

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    normally only benet from a single mantra feat atime.

    CHANNEL THE PAIN[MANTRA, PSIONIC]

    You have trained your body to convert damagetaken into psionic power.

    Prerequisites: Con 17, Psionic Body, Concentra-tion 12 ranks.

    Benet: To activate this feat you must meditateto gain psionic focus. Once activated this mantralasts 1 minute or until you lose psionic focus.While this mantra is active and you take lethaldamage, you gain a number of temporary power

    points equal to the damage dealt (to a maximumof your Constitution modier); these power pointsfade when this mantra ends. While this mantrais active, you may expend your psionic focus asan immediate action when you are about to takedamage that would reduce your hit points to zeroor less to gain the benet of the Diehard feat (seesidebar below) for a number of rounds equal toyour Constitution modier.

    METABOLIC AWAKENING[MANTRA, PSIONIC]By channeling psionic energy you can push your

    body beyond its normal limits.Prerequisites Overchannel, Psionic Body,

    Concentration 10 ranks.Benet: To activate this mantra you must meditate

    to gain psionic focus. Once activated this lasts for 1 minute or until you lose psionic focus. Whilethis mantra is active you may spend an immediateaction to replace one physical attribute modier (Strength, Dexterity, or Constitution) with a mentalability modier for a single roll (that is you could useyour Intelligence in place of Strength for a damageroll, or your Charisma instead of Dexterity for areex save and so on). As an immediate action you

    may expend your psionic focus to add one mentalability modier to a single roll dependant on one of your physical attributes (in addition to the physicalattribute modier). PRETERNATURAL AWARENESS[MANTRA, PSIONIC]You sense danger before it strikes, the focused

    presence of your mental faculties warning you

    MANTRA FEATS

    Channel the Pain Con 17, Psionic Body, Concentration 12ranks

    Gain power points when you takedamage

    Metabolic Awakening Concentration 10 ranks, Psionic Body,Overchannel

    Use your mental attributes in placeof your physical attributes

    Preternatural Awareness Protect against being at-footed

    EPIC FEATS

    Automatic MetapsionicCapacity

    Able to manifest powers at the normalmaximum psionic level in at least one

    psionic class, four metapsionic feats

    Apply metapsionic feats to your powers at a lower cost

    Epic Psionic Fist 1 Str 17, Greater Psionic Fist, Psionic Fist, base attack bonus +16

    Use Psionic Fist on all attacks in around

    Epic Psionic Shot 1 Dex 17, Greater Psionic Shot, Point Blank Shot, Psionic Shot, base attack bonus +16

    Use Psionic Shot on all attacks in around

    Epic Psionic Weapon 1 Str 17, Greater Psionic Weapon, PsionicWeapon, base attack bonus +16

    Use Psionic Weapon on all attacksin a round

    Metapsionic Freedom Four metapsionic feats, Psicraft 24 ranks Stack the same metapsionic feat ona single manifestation

    1 You must expend your psionic focus to use this feat.2 You must be psionically focused to use this feat.

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    before your normal senses have any way of doingso.

    Benet: To activate Preternatural Awareness,you must meditate to gain psionic focus. Onceactivated, this lasts for 1 minute or until you lose

    psionic focus. While active, you do not loose your Dexterity bonus when atfooted, or any associateddodge bonuses.

    As an immediate action, you can expend your focus to gain a +4 dodge bonus to your armor classor your Reex saves until your next turn.

    NEW EPIC FEATS

    AUTOMATIC METAPSIONICCAPACITY [EPIC, PSIONIC]You can manifest powers that exceed the normallimits of psionic manifestation.

    Prerequisite: Able to manifest powers at thenormal maximum psionic level in at least one

    psionic class, four metapsionic feats.Benet: You gain 2 power points each round that

    may only be used to pay for the cost of metapsioniceffects. These power points do not count againstthe manifester level cap.

    If you reduce the cost of the Quicken Power featto 0 power points, the manifestation is considereda free action.

    Normal: You may not spend more power pointson a manifestation than your manifester level.

    Quickened powers take a swift action.Special: You may take this feat multiple times.

    Its effects stack.This feat is suggested as the replacement for

    Improved Metapsionics.The power points granted by this feat do not

    count toward your power point pool or for effectssuch as having a power point reserve to maintain a

    psionic focus.

    EPIC PSIONIC FIST [EPIC, PSIONIC]Your unarmed strikes retain their psionic energy

    longer than normal.Prerequisites: Str 17, Greater Psionic Fist,Psionic Fist, base attack bonus +16.

    Benet: When you use the Psionic Fist feat,you may apply the extra damage to every unarmedstrike you make this round.

    EPIC PSIONIC SHOT [EPIC, PSIONIC]Your ranged attacks retain their psionic energylonger than normal.Prerequisites: Dex 17, Greater Psionic Shot, PointBlank Shot, Psionic Shot, base attack bonus +16.Benet: When you use the Psionic Shot feat, youmay apply the extra damage to every ranged attack you make this round.

    EPIC PSIONIC WEAPON[EPIC, PSIONIC]Your melee attacks retain their psionic energylonger than normal.

    Prerequisites: Str 17, Greater Psionic Weapon,Psionic Weapon, base attack bonus +16.

    Benet: When you use the Psionic Fist feat, you

    may apply the extra damage to every melee attack you make this round.

    METAPSIONIC FREEDOM[EPIC, PSIONIC]You can stack the same metapsionic feat multipletimes.

    Prerequisites: Four metapsionic feats, Psicraft

    DIEHARD [GENERAL]Prerequisite: Endurance.

    Benet: When reduced to between 1 and 9 hit points, you automatically become stable. You donthave to roll d% to see if you lose 1 hit point eachround.When reduced to negative hit points, you may chooseto act as if you were disabled, rather than dying. Youmust make this decision as soon as you are reduced tonegative hit points (even if it isnt your turn). If youdo not choose to act as if you were disabled, you im-mediately fall unconscious.When using this feat, you can take either a singlemove or standard action each turn, but not both, andyou cannot take a full round action. You can take amove action without further injuring yourself, but if you perform any standard action (or any other actiondeemed as strenuous, including some free actions,such as casting a quickened spell) you take 1 point of damage after completing the act. If you reach 10 hit

    points, you immediately die.Normal: A character without this feat who is reducedto between 1 and 9 hit points is unconscious anddying.

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    24 ranks.Benet: You can apply the same metapsionic feat

    any number of times to the same power, providedyou have enough power points and psionic foci.

    For example, you could spend 6 power points toapply Empower Power to energy burst three times,increasing damage by 150%, provided you dontspend more power points total than your manifester level, and have three psionic foci to expend.

    Normal: Without this feat, you can only applythe same metapsionic feat once to a single power.

    PSIONIC INTERACTIONSSome of the options presented within this documenthave areas not sufciently outlined in their rules,detect psionics in particular. Detailed below arenew rules and rules clarications for use of detect

    psionics and the feats that replicate its effects.

    DETECT PSIONICS & CREATUREAURASDetect psionics can allow a manifester the abilityto sense psionic creatures. However, the strengthof the aura is not dened. Treat the aura generated

    by psionic creatures the same as an item with amanifester level equal to half the creatures totalHit Dice (minimum 1).

    DETECT PSIONICS &OVERWHELMING AURASThe detect psionics power gives no scaling effectto detecting overwhelming auras as you gain in

    psionic power. This might seem unusual for an epiclevel manifester to be overwhelmed by an aura of amanifester of lower level. Amend detect psionicswith the following:

    If the manifester level is equal to or lower than

    yours, or if the power level is equal to or lower than the highest level power you can manifest, youdo not suffer the dazed effect of an overwhelmingaura.

    FAMILIAR AURASPsionic creatures give off psionic auras that, withenough training, can be recognized by others.When using the Improved Psionic Detection feat,you may recognize a psionic creatures aura if youhave previously encountered it.

    HIDING FROM PSIONIC DETECTIONThere are times when a psionic creature may notwant to be detected by detect psionics. After all,spell casters or magical creatures are not detectedin such a fashion. A psionic creature may attempt

    to gain psionic focus at a Concentration check witha DC 5 higher than normal to suppress its psionicaura, thereby making it undetectable by detect

    psionics or Psionic Detection, for as long as theymaintain psionic focus.

    PSIONIC DETECTION AND MAGICTRANSPARENCYIn games where psionics and magic are treated as thesame, detect psionics detects magical auras just aswell as psionic auras. Magical creatures, however,do not generate auras as psionic creatures do. In thissituation, treat creatures capable of casting spells or using spell-like abilities as psionic creatures for the

    purposes of detect psionics, allowing them to bedetected as if psionic creatures. By making a DC25 concentration check, the creature may suppressits magical aura unless it falls unconscious, asleep,or enters an area where magical and psionic abilitiesare suppressed.

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