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High Psionics: Psionic Feats
Author:s Greg Jacob, Andreas Rnnqvist, Jeremy SmithEditing: Jeremy Smith
Design / Layout: Jeremy SmithCover Illustrations: John Milner
Interior Illustration: V. Shane
For supplemental material, please visit our website:
Requires use of the Dungeons & Dragons Third Edition Core Books and the Expanded Psionics Handbook , published by Wizards of the Coast, Inc.
This book utilizes updated material from the v. 3.5 revision.
d20 System and the d20 System logo are trademarks of Wizards of the Coast, a subsidiary of Hasbro, Inc., and are usedaccording to the terms of the d20 System License version 6.0. A copy of this License can be found at .This edition of High Psionics: Psionic Feats is produced under version 1.0a, 5.0, and/or draft versions of the Open Game License,the d20 System Trademark Logo Guide, and the System Reference Document by permission of Wizards of the Coast. Subsequentversions of this product will incorporate later versions of the license, guide, and document.
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Some portions of this book which are Open Game Content originate from the System Reference Document and are 1999, 2000, and 2001Wizards of the Coast, Inc. The remainder of the Open Game Content portions of this book are hereby added to Open Game Content and if soused, should bear the COPYRIGHT NOTICE High Psionics: Psionic Feats 2007 Greg Jacob, Andreas Rnnqvist, Jeremy Smith. Thismaterial is protected under the copyright laws of the United States of America. Any reproduction, re-transmission, or unauthorized use of theartwork or non-Open Game Content herein is prohibited without express written permission from this books authors, except for purposes of review or use of Open Game Content consistent with the Open Game License. The original purchaser may print or photocopy copies for his or her own personal use only.
This document is a work of ction. Any similarity to actual people, organizations, places, or events is purely coincidental.
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High Psionics
Psionic Feats
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High Psionics: Psionic Feats
The study of psionic arts and the development of its varied ways often gives rise to new assortmentsof options for psionic characters, expanding theabilities of both manifesting and non-manifesting
psionic characters. Detailed below are dozens of psionic-related feats, as well as general feats with psionic aspect.
Later are introduced new mantra feats, originallyintroduced in Untapped Potential: New Horizonsin Psionics , as well as new epic psionic feats for high-level play.Any prerequisite feats marked with an asterisk (*)are new feats presented here. All others are fromthe Players Handbook or the Expanded Psionics
Handbook .
NEW GENERAL FEATS ANTIMAGIC PSIONICSYour powers are more potent when used againstspellwielding characters and creatures.
Prerequisite: Psicraft 5 ranks.Benet: You get a +2 bonus on manifester level
checks made to overcome spell resistance (but onlyspell resistance, not power resistance, this is anexception to the magic-psionics transparency rule).This bonus stacks with the bonus conferred byPower Penetration and Greater Power Penetration.
In addition, whenever a creature attempts to usedispel magic to dispel a power you manifest, itmakes its caster level check against a DC of 13 +your manifester level.
Special: You cannot take this feat if you have theability to use spells (either via spell slots or spell-like abilities).
CONCENTRATED ANGER You know how to walk the knifes edge of your anger, gaining incredible clarity of attention.
Prerequisites: Cha 13, Autohypnosis 4 ranks,rage ability.
Benet: When entering a rage, you may chooseto focus your anger, entering what is instead knownas a controlled rage.. Doing so means that you gainhalf your usual bonus to Strength and Constitution,
but you retain your bonus to Will saves and suffer no penalty to AC. While in such a rage, you areconsidered psionically focused. You gain the
benets of any feats you possess that only functionwhile psionically focused, and you may activatea feat or ability that requires you to expend your
psionic focus.However, anything that causes you to lose your
psionic focus, including expending it to activate afeat or ability, ends your rage, with all the usualconsequences. Focusing your anger requires your full attention, so you are no more able to take
NEW GENERAL FEATS
Feat Prerequisites Benet
Antimagic Psionics 1 Psicraft 5 ranks +2 bonus to overcome spell resis-tance
Concentrated Anger Cha 13, Autohypnosis 4 ranks, rage ability Use psionic focus while ragingFlareburst Supernatural or psionic ability to infuse an
attack with reFlaming attack continues to burn
Psionic Mastery Psionic Afnity, Psicraft 6 ranks, UsePsionic Device 6 ranks
Additional +4 bonus on Psicraft andUse Psionic Device checks
Psionic Void Psionic Hole Stun attackers who have psionicfocus
1 You cannot take or use this feat if you have the ability to use spells or spell-like abilities
P SIONIC F EATS
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High Psionics: Psionic Feats
actions that require concentration than you would be in a normal rage.
Special: You can take psionic feats that requireyou to maintain or expend your psionic focus as if you were a psionic character, as long as you meetall other prerequisites of the feat. If you alreadyhave the ability to become psionically focused, youcan effectively be focused twice while raging in thismanner. In this case, losing your rst focus doesnot end your rage. However, you cannot attempt toregain your focus while in a rage, even a controlledrage.
You do not become a psionic character by takingthis feat (you do not gain the psionic subtype), nor do you gain a power point reserve or the ability tomanifest any powers.
FLAREBURSTWhen your aming attack hits, the target continuesto burn.
Prerequisite: Supernatural or psionic ability toinfuse an attack with re.
Benet : When you attack an opponent with aame-infused weapon (such as a re lash, hand are,or weapon are), the opponent bursts into ames.On the round following a direct hit, the target takesan additional 1d6 points of damage. If desired,the target can use a full-round action to attempt toextinguish the ames before taking this additionaldamage. Extinguishing the ames requires a DC15 Reex save. Rolling on the ground providesthe target a +2 circumstance bonus on the save.Leaping into a lake or magically extinguishing theames automatically smothers the re.
PSIONIC MASTERYYou have achieved a degree of mastery over the
psionic art.Prerequisites: Psionic Afnity, Psicraft 6 ranks,
Use Psionic Device 6 ranks.
Benet: You gain a +4 benet on all Psicraftand Use Psionic Device checks. This stacks withthe bonus granted by the Psionic Afnity feat for atotal bonus of +6.
PSIONIC VOIDThrough training and experience you havedeveloped your ability to negatively affect psioniccharacters and creatures.
Prerequisite: Psionic Hole.Benet: In addition to the effects of the Psionic
Hole feat, any foe that possesses a psionic focusthat strikes you in melee combat must make asuccessful Will save (DC 15 plus your Wisdommodier) or be stunned for 1d4+1 rounds.
NEW PSIONIC FEATS
ASTRAL SKIRMISHER [PSIONIC]Most people think in three dimensions, you arentso limited. Speed and mobility are your greatestweapons and you use them like no one else.
Prerequisites: Dex 13, Dodge, Mobility, SpringAttack, base attack bonus +11, able to manifestburst, dimension swap , and either dimension slide or psionic dimension door.
Benet: This feat allows the use of three specialoptions:
Momentums Edge: Whenever you make a chargeattack or spring attack while under the effects of the burst power, you gain a bonus on damage rollsequal to 1/5th your base land speed.
Faceted Riposte: Whenever an opponent provokesan attack of opportunity from one of your allies andthat ally forgoes that attack (either by choice or if they cannot make any more attacks of opportunitythis round) you may manifest dimension swap
targeting yourself and that ally as an immediateaction and make an attack of opportunity againstthat opponent.
Astral Blitz: When you teleport adjacent to a foeusing a Psychoportation (Teleporation) power, thatfoe is denied their dexterity bonus to AC againstyour next attack that round. If you manifest psionicdimension door as a move action you may useyour remaining standard action to perform a singleattack against a foe you threaten.
Normal: After manifesting psionic dimensiondoor your turn is immediately over.
BLASTING SHOT [PSIONIC]You focus psionic energy into your ranged attacksand force your opponent back.
Benet: When you make a ranged attack, youcan expend your psionic focus to automatically
push your target 1d6x5 feet back. You must decidewhether or not to use this feat prior to making an
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PSIONIC FEATS
Feat Prerequisites Benet
Astral Skirmisher Spring Attack, able to manifest burst,dimension swap , and either dimension slide or psionic dimension door , base attack
bonus +11
Gain benets with your psychopor-tation effects
Blasting Shot 1 Psionically push a ranged opponent back
Blasting Strike 1 Psionically push an opponent away
Blazing Fury Concentrated Anger *, Unconditional Power,wild surge ability
Manifest while raging and gain a bonus to your wild surge ability
Bodily Reservoir Psionic Body, Psionic Talent Gain power points for your psionicfeats
Bond Weapon Con 13, Craft Psionic Arms and Armor,Deep Impact, Psionic Weapon, Weapon Fo-cus [weapon to be bonded], able to manifest
graft weapon
Psionically attach a weapon to your body
Burning Body Fuel Body Fuel, manifester level 12th Penalties from Body Fuel are penal-ties instead of burn damage
Concussive Force 1 Str 13, Iron Will, able to manifest concus- sion blast
Knock enemy back using concus-sion burst
Reective Barrier Wis 13, Iron Will, Concussive Force *,Opportunity Power, able to manifestconcussion blast and inertial barrier
Manifest concussion blast againstcreature that attacks you in melee
Divine Focus Ability to turn or rebuke undead Use turn undead use to gain focus
Do Unto Others 2 Cha 15, able to manifest inict pain Nauseate others that hurt you
Ectoplasmic Manipulator 1 Boost Construct Expend focus for stronger con-structs
Eternal Slayer Iron Will, able to manifest dispel psionics, personal mind blank , and catapsi
Gain benets when ghting super-natural creatures
Favored Power Manifester level 5th Reduce the cost of a single power
Greater Favored Power Favored Power *, manifester level 9th Manifest your favored power faster
Feral Instinct Able to manifest claws of the beast , psionic scent , and animal afnity , base attack bonus+8
Gain physical combat options withyour psionic powers
Focused Metapsionics 2 Any metapsionic feat Use metapsionic feats without ex- pending focus
Ghost Slayer 2 Ghost Attack, base attack bonus +12 Threaten critical attacks againstincorporeal creatures
Greater Wounding Attack 1
Wounding Attack, base attack bonus +11 Gain Wounding Attack benet onall attacks for the round
Id Companion Leadership, able to manifest astral construct
Cohort is astral construct
Ignite Weapon 2 Int 13, Psionic Weapon, able to manifestenergy retort
Weapon gains aming special abil-ity
1 You must expend your psionic focus to use this feat.2 You must be psionically focused to use this feat.
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PSIONIC FEATS, CONT
Feat Prerequisites Benet
Improved Mental Leap 1 Str 15, Mental Leap, Psionic Body, Jump10 ranks
Gain +15 bonus to jump check
Improved Psionic Talent Wis 15, Psionic Talent Reduce cost of low-level powers
Greater Psionic Talent Wis 17, Improved Psionic Talent, Psionic
Talent
Reduce cost of additional power levels
Superior PsionicTalent
Wis 19, Greater Psionic Talent, ImprovedPsionic Talent, Psionic Talent
Reduce cost of powers up to 6th level
Improved Speed of Thought 2
Wis 15, Psionic Body, Speed of Thought +15 insight bonus to speed
Leaping Kick 1 Mental Leap, Psionic Fist Make a ying unarmed attack
Master Inquisitor 1 Inquisitor Gain +15 bonus to Sense Motive check
Metaphysical Fist 2 Improved Unarmed Strike, Psionic Fist,able to manifest metaphysical claw , baseattack bonus +3
+1 bonus to unarmed attacks while psioni-cally focused
Metapsychic Fist 2 Psionic Fist Unarmed attack or natural weapon deals+1d6 damage
Metapsychic Shot 2 Psionic Shot Ranged weapon deals +1d6 damage
Metapsychic Weapon 2 Psionic Weapon Melee weapon deals +1d6 damage
Mystify Ambusher 2 Alertness, able to manifest distract Attacker might take random action
Psionic Critical 1 Str 13, Psionic Weapon, base attack bonus+8
Bonus damage on critical hits
Greater PsionicCritical
Str 13, Greater Psionic Weapon, PsionicCritical *, Psionic Weapon, base attack
bonus +1
Deal additional damage on critical hitswhen using Psionic Weapon
Psionic Detection Detect psionic creatures and auras
Improved Psionic
Detection
Psionic Detection * Learn more about auras detected with
Psionic DetectionPsionic Gift Overchannel Take damage to increase allys manifester
level
Psionic Heartening 1 Gain bonus to Fortitude saves
Psionic Metabolism Rapid Metabolism, Psionic Body Heal damage every 8 hours
Improved PsionicMetabolism
Psionic Metabolism *, Psionic Body, RapidMetabolism
Gain full nights rest from 4 hoursmeditation
Psionic Spring Attack 1 Dex 13, Psionic Charge, Psionic Dodge,Spring Attack, base attack bonus +6
Move between attacks
Psychic Blow 1 Stunning Fist Target of Stunning Fist must make Willsave instead of Fortitude save
Psychic Cannibal Manifester level 1st, evil alignment Gain power points using coup de grace
Psychic Strike Focus Psionic Weapon, Weapon Focus Charge weapon with psychic energy
Quicker than the Eye 1 Base attack bonus +6 Gain additional attack during full attack
Rapid Constructor Improved Initiative Manifest astral construct faster
Retain Focus Psionic Meditation, manifester level 5th Instantly regain psionic focus1 You must expend your psionic focus to use this feat.2 You must be psionically focused to use this feat.
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High Psionics: Psionic Feats
attack. If your attack misses, you still expend your psionic focus.
BLASTING STRIKE [PSIONIC]You focus psionic energy into your attack andforce your opponent away from you, pushed by theenergy being expelled through you.
Benet: When you make a melee attack, you canexpend your psionic focus to automatically pushyour target 1d6x5 feet directly away from you. Youmust decide whether or not to use this feat prior tomaking an attack. If your attack misses, you stillexpend your psionic focus.
BLAZING FURY [PSIONIC]Your rage unlocks the full power of your psychic passion.
Prerequisites: Concentrated Anger, Uncondi-tional Power, wild surge ability.
Benet: You can manifest powers while in arage (whether a controlled rage, such as fromConcentrated Anger, or not), but must invokea maximum wild surge on each such power
manifested. Your wild surge is further increased by one level if it normally boosts your manifester level by 1-3, or by two if it normally adds 4 or more
to your effective manifester level; this increased boost also increases the risk of psychic enervation.Suffering psychic enervation automatically endsyour rage (with all attendant consequences) inaddition to its normal effects.
Example: Ardath is a 4th-level barbarian/6th-level wilder with this feat. When raging, she canmanifest powers as long as she amplies each onewith a wild surge, adding three to her effectivemanifester level (rather than the normal limit of her wild surge +2 ability) and risking a 15% chance of
psychic enervation.
BODILY RESERVOIR [PSIONIC]Your psionic talent resonates within your bodywhich is strengthened by your psychic potential.This creates a reservoir, a deep well, of psionic
power within your body which you can utilize to power your abilities.
Prerequisites: Psionic Body, Psionic Talent.
PSIONIC FEATS, CONT
Feat Prerequisites Benet
Retractable Claws Dex 13, Combat Reexes , able tomanifest claws of the beast
Manifest claws of the beast during anattack of opportunity
Seek the Void Concentration 12 ranks Take 10 on physical attribute checks
Perfect Action Seek the Void, Concentration 16 ranks Expend focus to roll automatic 20
Shared Enervation Wilder level 3 Enemies also suffer enervation effects
Frightful Surge Shared Enervation Enemies suffer shaken effects when youenervate
Speed Beyond Thought 1 Speed of Thought Expend focus to gain +60 bonus tomovement
Superior Psionic Fist Psionic Fist, Greater Psionic Fist Charge sts as if made of deep crystal
Swift Psionic Meditation Wis 15, Psionic Meditation,Concentration 11 ranks
Gain psionic focus as a swift action
Psionic PremeditativeTrance
Wis 17, Combat Reexes, Swift PsionicMeditation *, Concentration 15 ranks
Spend power points to instantly gain focus
Swift Strike Psionic Weapon Make attack as a swift action
Tireless Devotion 2 Endurance, Autohypnosis 5 ranks Ignore fatigue and exhaustion effects
Unbalancing Strike 1 Trip foes using psionic energy
Weapon Intuition 1 Use any weapon for a short time1 You must expend your psionic focus to use this feat.2 You must be psionically focused to use this feat.
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Benet: You gain 1 power point for every psionicfeat you have. BOND WEAPON [PSIONIC]You can make a single weapon a permanent part of your body and soul.
Prerequisites: Con 13, Craft Psionic Arms andArmor, Deep Impact, Psionic Weapon, WeaponFocus [weapon to be bonded], able to manifest
graft weapon .Benet: You choose a single weapon and make
that weapon a permanent part of you. The weapondoes not appear to merge into your body as agrafted weapon would, but it cannot be removedfrom your grasp (making disarm attempts futile)and you cannot release it. You can, however, causeit to disappear into your body (usually your arm) or
reappear from within your body as a move action.You gain a +1 bonus to attack and weapon damagerolls with that weapon, and because the weapon isa part of you, it is treated as both a natural and amanufactured weapon. You can also add psionicenhancements to the weapon at two-thirds thenormal cost in gold and experience.
Your Constitution modier is added to theweapons hardness and your Fortitude save bonus(including your Constitution modier) is added toits break DC. However, if your bonded weapon isever destroyed, you must make a Fortitude save(DC 15). Failure means you lose 200 xp per leveland suffer 1 point of permanent Constitution drain.Success means you lose only 100 xp per level andtake 2 points of temporary Constitution damage.This experience loss can cause you to lose a level
but cannot drop you below 0 xp. You can bondanother weapon (of the same type or of another type for which you have the Weapon Focus feat)after a month and a day have passed. BURNING BODY FUEL [PSIONIC]
You have used your body as fuel for your mind for so long that you are feeling less of the effects.Prerequisites: Body Fuel, manifester level
12th.Benet: When using the Body Fuel feat, you
take ability penalties instead of ability burn. These penalties last for 1 hour and are cumulative (so if you use the Body Fuel feat six times you would takea -6 penalty to Strength, Dexterity and Constitution,
and the penalties would last for 6 hours).
CONCUSSIVE FORCE [PSIONIC]You knock foes back with psionic force.
Prerequisites: Str 13, Iron Will, able to manifestconcussion blast .
Benet: You can expend your psionic focuswhile manifesting concussion blast to attempt toknock your target away from you. Resolve this asa bull rush attempt except that you do not actuallymove. The target makes a normal Strength check,modied if appropriate for size and stability. In
place of your Strength check, use the damage resultfrom your concussion blast , modied for your sizeif you are not Medium-size. You suffer no ill effectsif you fail to beat the targets Strength check. If you win, the target is knocked back 5 ft., + 1 foot
per point by which you beat its Strength check. If a substantial solid object prevents it from movingthat far, the target suffers damage as if it had fallenthe distance that it could not move due to hitting theobstacle. (i.e. a creature which had been standing 5ft. from a wall when it was knocked back 25 ft. byConcussive Force suffers 2d6 bludgeoning damagewhen it hits the wall.)
If you succeed in knocking your target back,you can spend 2 additional power points on themanifestation of concussion blast (treat this asaugmenting the power by 2 points in all ways exceptthat it can be applied reactively) to retain your
psionic focus. If you augmented your concussionblast to affect multiple targets, the closest of your targets (your choice if there is a tie) must attemptto resist your bull rush attempt; if you succeed, youcan augment your concussion blast as describedabove, and shift your psionic focus to the nextclosest target, so that they have to resist also. Youcan continue to do this until you fail to knock atarget back, knock all your targets back, or cannotaugment your concussion blast further withoutexceeding your manifester level limit.
DIVINE FOCUS [DIVINE, PSIONIC]You may channel divine energy to regain your mental composure.
Prerequisite: Ability to turn or rebuke undead.Benet: As a swift action, you may spend one of
your turn or rebuke attempts to automatically gain psionic focus.
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DO UNTO OTHERS [PSIONIC]Your subconscious mind lashes out in retribution atwhoever hurts you.
Prerequisites: Cha 15, able to manifest inict pain .
Benet: Whenever any creature damages youwith an attack or targeted spell or ability while youare psionically focused, that creature must succeedat a Will save (DC 10 + your manifester level + your Charisma modier) or be nauseated for a number of rounds equal to one-half your Charisma bonus(minimum 1). This is a mind-affecting telepathyeffect. ECTOPLASMIC MANIPULATOR [PSIONIC]You are a master of constructing creatures from
ectoplasm and this mastery extends even into the present time, allowing you to reform your constructseven after they have been formed by your will.
Prerequisite: Boost Construct.Benet: You can expend your psionic focus as
a move action to choose one Menu choice anewfor an Astral Construct you have created. This newchoice must still be legal (ie. you cannot choose aMenu C option if only Menu B options are availableto you).
ETERNAL SLAYER [PSIONIC]You are born and bred to hunt the most dangerousof supernatural creatures.
Prerequisites: Iron Will, able to manifest dispel psionics, personal mind blank , and catapsi .
Benet: This feat allows the use of three tacticalmaneuvers
Equalizer: Your strikes sunder all defenses,mundane and magical. When you successfullystrike a foe in melee, you may expend your psionicfocus. If you do, you may manifest dispel psionics targeting the struck foe as a free action.
Impenetrable Determination: No magic willalter your mind, to try is futile and it serves onlyto feed your determination. Any spell or power nullied by your personal mind blank provides youwith temporary power points equal to the spell or
powers level (psionic powers so nullied providetemporary power points equal to the power level
plus 1 for every 2 power points spent augmentingthe power). These temporary power points fade
after one minute. Dampening Field: You gain power resistance
equal to ve plus your manifester level against any power that targets you manifested within one of your catapsi elds. You also gain spell resistanceequal to ve plus your manifester level againstany spell that targets you cast within one of your catapsi elds. FAVORED POWER [PSIONIC]You have mastered one power over all others,allowing you to manifest it without expending asmuch energy as others.
Prerequisite: Manifester level 5th.Benet: Choose one power which you know,
when you manifest this power you always pay one power point less (minimum 1). This does not allow
you to spend more power points than you normallywould (i.e. equal to your manifester level).
FERAL INSTINCT [PSIONIC]You are in touch with a feral animalistic side of your consciousness that lends you great power in
battle.Prerequisites: Base attack bonus +8, able to
manifest claws of the beast, psionic scent , andanimal afnity .
Benet: This feat allows the use of three tacticalmaneuvers.
Feral Battle Cry: You can invoke your animalinstinct with a moments thought and a shout of rage. When you declare a charge or score a criticalhit you may manifest animal afnity (targetingonly Strength, Dexterity and/or Constitution) as aswift action.
Blind Instinct: No foe can hide from you whenyou smell blood in the air. You suffer no penalty toattack rolls while blinded or attacking an invisiblecreature while under the effects of psionic scent , inaddition invisible attacks gain no bonus on attack
rolls against you while you are under the effects of psionic scent .Unchecked Savagery: When you kill, destroy,
or render unconscious (typically by reducing their hit points to 0 or less) a creature with your clawsof the beast you gain a +2 morale bonus to attack and damage rolls for one round per hit die of thatcreature.
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High Psionics: Psionic Feats
FOCUSED METAPSIONICS [PSIONIC]You may use may use metapsionic feats withoutloosing focus
Prerequisite: Any metapsionic feat.Benet: Anytime you use a metapsionic feat, you
may choose to retain psionic focus by spending 2additional power points. These additional pointscount to the normal maximum number of points youmay spend on a power (equal to your manifester level). You still must be psionically focused to usemetapsionics.
FRIGHTFUL SURGE [PSIONIC]When you use a wild surge, your tremendous
passion strikes fear in the hearts of your enemies.Prerequisite: Shared Enervation.Benet : Whenever you use a wild surge, all
enemies within 30 ft. must make a Will save (DC10 +1/2 your manifester level + your Charismamodier) or be shaken for a number of roundsequal to the wild surge. An enemy that makes itssave cannot be affected by this effect for 24 hours.
GHOST SLAYER [PSIONIC]Your intense knowledge of the ghost world andyour psionic connection to the incorporeal creaturesaround you makes you a formidable ghost hunter.
Prerequisites: Ghost Attack, base attack bonus+12.
Benet: You must be psionically focused touse this feat. Whenever you strike an incorporealcreature you always threaten a critical hit, even if the creature is in someway immune to critical hits. GREATER FAVORED POWER [PSIONIC]Your mastery of a chosen power allows you tomanifest it with the blink of an eye, faster than allothers who practice the same art.
Prerequisites: Favored Power, manifester level
9th.Benet: Choose one power for which you
have chosen the Favored Power feat and has amanifesting time of 1 standard action. This power can now be manifested with a manifesting time of 1 move action instead.
GREATER PSIONIC CRITICAL[PSIONIC]Your psionically charged attacks have the potentialto erupt in a tremendous explosion of added psionicfury.
Prerequisites: Str 13, Greater Psionic Weapon,Psionic Critical, Psionic Weapon, base attack bonus+12.
Benet: If you score a critical hit with an attack that is using the Psionic Weapon feat, you deal anadditional +4d6 points of damage. If the weaponyou are using has a critical modier of x3 youinstead add +8d6 damage. If the weapon you areusing has a critical modier of x4 you instead add+12d6 damage. This extra damage is similar to theeffect of a bursting weapon, and thus it affects evencreatures normally immune to critical hits.
This damage replaces that damage dealt byPsionic Critical. GREATER PSIONIC TALENT [PSIONIC]Your mastery of augmentation continues toimprove.
Prerequisites: Wis 17, Improved Psionic Talent,Psionic Talent.
Benet: The level of powers affected byImproved Psionic Talent improves to include 3rdand 4th level powers.
GREATER WOUNDING ATTACK [PSIONIC]Your vicious attacks can cripple an opponent,
bringing him down in a urry of blows.Prerequisites: Wounding Attack, base attack
bonus +11.Benet: When you expend your focus for the
Wounding Attack feat, it applies to all attacks madein the same round instead of just one.
ID COMPANION [PSIONIC]
You are accompanied by a gment of your subconscious imagination.
Prerequisites: Leadership, able to manifestastral construct .
Benet: Your cohort is instead a permanent astralconstruct of a level equal to one half a standardcohorts level (rounded down). For example, if your cohort would normally be 10th level, you insteadhave a 5th level astral construct. If destroyed,
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this creature automatically reforms the next timeyou sleep for at least six hours. If you are slain,the cohort suffers one negative level each minute(even though constructs are normally immune tonegative levels) until it is destroyed.
IGNITE WEAPON [PSIONIC]You can engulf your weapon in ames.
Prerequisites: Int 13, Psionic Weapon, able tomanifest energy retort .
Benet: While you remain psionically focused,any weapon you wield gains the aming specialability, dealing an additional +1d6 points of redamage to any creature struck.
Special: If you also have the Deep Impact featand the ability to manifest energy current , then if you expend your psionic focus to use your Deep
Impact feat, the weapon deals an additional +1d10re damage.
IMPROVED MENTAL LEAP [PSIONIC]You can unleash psionic energy in order to makespectacular jumps.
Prerequisites: Str 15, Mental Leap, PsionicBody, Jump 10 ranks.
Benet: To use this feat, you must expend your psionic focus. You gain a +15 bonus on a Jumpcheck.
This bonus replaces the benet gained from theMental Leap psionic feat.
IMPROVED PSIONIC DETECTION[PSIONIC]Your innate sense for psionic auras allows youto recognize particular auras and even track byresidual psionic energy.
Prerequisite: Psionic Detection.Benet: When using the Psionic Detection feat,
if you concentrate for two rounds, you are able todetermine the strength and location of each aura. If
the items or creatures bearing the auras are in lineof sight, you can make Psicraft checks to determinethe discipline involved in each aura.
In addition, if you have the Track feat and this feat,you can follow tracks by residual psionic energy,making a Wisdom (or Survival) check to nd or follow a track. The DC to follow these tracks isunaffected by terrain or weather modiers.
IMPROVED PSIONIC METABOLISM[PSIONIC]Your metabolism is now so much apart of your mind that your body no longer needs sustenance or sleep in the same way as others do.
Prerequisites: Psionic Metabolism, RapidMetabolism, Psionic Body.
Benet: You no longer need to sleep; instead youmeditate for 4 hours every night which reinvigoratesyour body and mind. After a meditation you gainall the benets of a normal 8 hour rest, includingrelling your power points and healing - as well asnot needing to eat for the coming day.
Special: An elan with the Rapid Metabolismfeat can select this feat without having PsionicMetabolism or Psionic Body.
IMPROVED PSIONIC TALENT[PSIONIC]Your vast stores of psionic power have allowed youto grasp inner secrets in how your augmentationswork.
Prerequisites: Wis 15, Psionic Talent.Benet: When you augment a 1st or 2nd level
power, the total cost is reduced by 1 (to a minimumof 1). The total effective number of power pointsspent can still not exceed your manifester level.
IMPROVED SPEED OF THOUGHT[PSIONIC]Your psionic energy grants you unnatural speed.
Prerequisites: Wis 15, Psionic Body, Speed of Thought.
Benet: As long as you are psionically focused,you gain an insight bonus to your speed of 20 feet.If you are wearing heavy armor this bonus dropsto 10 feet. LEAPING KICK [PSIONIC]You meld two separate techniques into one allowing
you to leap at enemies from a distance and strikethem down.
Prerequisites: Mental Leap, Psionic Fist.Benet: When you make a charge attack you can
expend your psionic focus to make a leaping attack.A leaping charge allows you to ignore all attacks of opportunity for movement, move through squaresoccupied by creatures of your size and small, and
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deal an additional +2d6 points of damage. This featcan only be used with an unarmed strike.
Special: If you have the Greater Psionic Fist feat,your attack deals +4d6 points of damage instead.
MASTER INQUISITOR [PSIONIC]You know the thoughts and feelings of others, your mind peering deep into theirs as you interact withthem.
Prerequisite: Inquisitor.Benet: To use this feat, you must expend your
psionic focus.You gain a +15 bonus on a Sense Motive check to
oppose a Bluff check this replaces the Inquisitor feats bonus.
You must decide whether or not to use this feat prior to making a Sense Motive check. If your
check fails, or if the opponent isnt lying, you stillexpend your psionic focus.
METAPHYSICAL FIST [PSIONIC]Your body is charged with metaphysical power,able to damage even powerful foes.
Prerequisites: Improved Unarmed Strike,Psionic Fist, able to manifest metaphysical claw ,
base attack bonus +3.Benet: Your unarmed attacks gain a +1
enhancement bonus as long as you are psionicallyfocused. METAPSYCHIC FIST [PSIONIC]Your mastery of controlling the psionic energiescoursing through your hands allows you to retain alow key energy throughout a combat and constantlyleech away some of this energy into your attacks.
Prerequisite: Psionic Fist.Benet: As long as you are psionically focused,
every time you perform a full attack option withan unarmed attack or natural weapon, you doan additional +1d6 points of damage with your
attacks.Special: If you have the Greater Psionic Fist feat,you do an additional +2d6 points of damage withyour attacks instead of the normal +1d6. METAPSYCHIC SHOT [PSIONIC]Your mastery of controlling the psionic energiescoursing through you and how you channel theminto your shots allows you to retain a low key
energy throughout a combat.Prerequisite: Psionic Shot.Benet: As long as you are psionically focused,
every time you perform a full attack option with aranged weapon, you do an additional +1d6 pointsof damage with your attacks.
Special: If you have the Greater Psionic Shotfeat, you do an additional +2d6 points of damagewith your attacks instead of the normal +1d6. METAPSYCHIC WEAPON [PSIONIC]Your mastery of controlling the psionic energiescoursing through you and how they interact withyour weapons allows you to retain a low key energythroughout a combat.
Prerequisite: Psionic Weapon.Benet: As long as you are psionically focused,
every time you perform a full attack option with amelee weapon, you do an additional +1d6 points of damage with your attacks.
Special: If you have the Greater Psionic Weaponfeat, you do an additional +2d6 points of damagewith your attacks instead of the normal +1d6.
MYSTIFY AMBUSHER [PSIONIC]Your subconscious confuses secretive attackers.
Prerequisites: Alertness, able to manifestdistract .
Benet: Whenever you are the target of an attack that denies you your Dexterity bonus to AC andyou are psionically focused, your attacker mustmake a Will save (DC 10 + one-half your character level + your Charisma modier) or take a randomaction instead of attacking you. Determine theattackers action with a 1d6 roll: 1 Attack nearestcreature, excluding you, theirself, or their familiar;2 Retreat from you at maximum speed; 3 Dropanything held; 4 Stand motionless as if stunned; 5
Do nothing but defend (total defense); 6 Speak,usually rambling, in native tongue, or make noises
if unable to speak.
PERFECT ACTION [PSIONIC]You have attained such a level of focus that youcan carry out an action with your entire attentionand being.
Prerequisites: Seek the Void, Concentration 16ranks.
Benets: You may expend your psionic focus
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to make a single saving throw, attack roll, skillor ability check, caster level check, or other d20check against a DC or opposed roll, as if you hadrolled a 20 on the die. This is similar to taking 20,
but does not increase the time required and may bedone even on a check that has consequences for failure. You cannot apply this feat to an action thatrequires more than one round.
After completing an action to which you applythis feat, you become fatigued. If you were alreadyfatigued, you become exhausted and also suffer two points of ability burn to any abilities that wereapplied as modiers to the action to which youapplied this feat. For instance, if you used this featto make a Jump check while fatigued, you suffer two points of Strength burn. You cannot use thisfeat if you are exhausted.
PSIONIC CRITICAL [PSIONIC]Your psionically charged attacks have the potentialto erupt in added psionic furry.
Prerequisites: Str 13, Psionic Weapon, baseattack bonus +8.
Benet: If you score a critical hit with an attack that is using the Psionic Weapon feat, you deal anadditional +2d6 points of damage. If the weaponyou are using has a critical modier of x3 youinstead add +4d6 damage. If the weapon you areusing has a critical modier of x4 you instead add+6d6 damage. This extra damage is similar to theaffect of a bursting weapon, and thus it affects evencreatures normally immune to critical hits.
PSIONIC DETECTION [PSIONIC]You have an innate sense for psionic activity.
Benet: As long as you maintain psionic focus,you are able to detect the presence or absenceof psionic auras within a 30 foot radius. If youconcentrate for one round, you can also detect thenumber of different psionic auras and the strength
of the most potent aura.See Psionic Interactions, detailed later, for additional information on interaction with detect
psionics and psionic auras.
PSIONIC GIFT [PSIONIC]You can elect to channel your life force intoa companion, strengthening that individuals
powers.
Prerequisite: Overchannel.Benet: You may join hands with an ally and
increase you allys effective manifester level byone, but in the process you suffer 1d10 points of damage. This increase in manifester level stackswith any increase your ally gains from the use of the Overchannel feat.
PSIONIC HEARTENING [PSIONIC]You may temporarily strengthen your body through
psionic power.Benet: To use this feat, which requires an
immediate action, you must expend your psionicfocus. You gain a +4 bonus to Fortitude saves for anumber of rounds equal to your Wisdom modier.
You must decide whether or not to use this feat prior to making a Fortitude save. If your check
fails, you still expend your psionic focus. PSIONIC METABOLISM [PSIONIC]Your metabolism is supercharged by your mental
powers, which allows you to sustain damage beyond what is conceivable.
Prerequisites: Psionic Body, RapidMetabolism.
Benet: You treat all feats as [Psionic] for theeffects of the Psionic Body feat and you heal hit
points every eight hours as if you had rested for the night.
PSIONIC PREMEDITATIVE TRANCE[PSIONIC]You are constantly in a subconscious trance whichallows to you focus your mind in reaction to currentevents.
Prerequisites: Wis 17, Combat Reexes, SwiftPsionic Meditation, Concentration 15 ranks.
Benet: You may pay 12 power points to takean immediate action to automatically become
psionically focused without the need to make a
Concentration check. This does not provoke attacksof opportunity.
PSIONIC SPRING ATTACK [PSIONIC]You can strike foes rapidly in passing.
Prerequisites: Dex 13, Psionic Charge, PsionicDodge, Spring Attack, base attack bonus +6.
Benet: You can expend your psionic focus tomake a special full attack action. You can move
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before, between or after any attacks you make, upto your normal move distance, and your movementdoes not provoke attacks of opportunity from thecreatures that you attack. Each attack that youmake must be against a different creature.
PSYCHIC BLOW [PSIONIC]You can make special stunning attacks that targetyour opponents minds rather than their bodies.
Prerequisite: Stunning Fist.Benet: To use this feat, you must expend your
psionic focus. When you use your stunning attack,your opponent must make a Will save instead of aFortitude save to resist being stunned.
You must decide to use this feat prior to makingan attack. If your attack misses, you still expendyour psionic focus.
Normal: Stunning attacks are resisted with aFortitude save.
PSYCHIC CANNIBAL [PSIONIC]You can feed on another creature to steal some of its psionic energy.
Prerequisites: Manifester level 1st, evilalignment.
Benet: Instead of dealing damage with a coupde grace attack, you can choose to drain that many
power points from your victim and gain that manyas temporary power points. The victim does notget a saving throw, does not lose any hit points, andis not at risk of dying. You cannot steal more thanthe total number of power points that the victimcurrently has available (any excess damage iswasted).
Except for the changes described here, this abilityworks like the mindfeeder weapon enhancementfrom the Expanded Psionics Handbook . Unlikea mindfeeder weapon, this ability will work onundead creatures (if they have a power pointreserve) and you may use it more than once per
day, but you must make another coup de graceattack each time.Temporary power points remain for a number
of minutes equal to your manifester level. Liketemporary hit points, you expend these points rst,and temporary power points do not stack with eachother; they overlap.
PSYCHIC STRIKE FOCUS [PSIONIC]Your mastery of the psychic martial arts and itsassociated styles now allows you to charge your favored weapon with psychic disruptive energy
beforehand.Prerequisites: Psionic Weapon, Weapon Focus.Benet: The weapon for which you have
chosen Weapon Focus can now be charged with a psychodisruptive energy charge. You can chargethe weapon as a move action by expending your
psionic focus. The weapon remains charged untilyou hit someone with it in combat, at which point itdeals an additional +1d8 points of damage.
QUICKER THAN THE EYE [PSIONIC]You can attack with blinding speed.
Prerequisite: Base attack bonus +6.
Benet: You can expend your psionic focuswhen making a full attack to make an additionalattack with a light weapon or unarmed strike at a-5 penalty.
RAPID CONSTRUCTOR [PSIONIC]Your ability to think on your feet allows you toform the necessary ectoplasm to create an astralconstruct faster than a normal Shaper.
Prerequisite: Improved Initiative.Benet: Your astral construct power has a
manifestation time of one standard action.Normal: Astral construct requires a full round
to manifest.
REFLECTIVE BARRIER [PSIONIC]You can surround yourself with a protective,spherical layer of elastic force.
Prerequisites: Wis 13, Concussive Force,Iron Will, Opportunity Power, able to manifestconcussion blast and inertial barrier .
Benet: Whenever a creature makes a meleeattack against you from 5 ft. away or less, you may
manifest concussion blast against that creature asan immediate action, but you must also expendyour psionic focus to bull rush your target per the Concussive Force feat. If you succeed in bullrushing the target or knocking it back, its attack fails.
Special: If a creature charges to make an attack against you, it gets the +2 charge bonus on itsStrength check for the bull rush, but if it loses, it
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is knocked back an additional 1 ft for each 5 ft. itmoved before attacking you.
RETAIN FOCUS [PSIONIC]You are able to instantly regain your psionic focuswhen others would lose it.
Prerequisites: Psionic Meditation, manifester level 5th.
Benet: To use this feat you must spend 5 power points. After having expended your psionicfocus you may, as a swift action, attempt a DC25Concentration check to retain it. Should you retainit you can use it once again, even on the sameaction that rst led you to expend it (such as usingmetapsionics).
Regaining psionic focus in this method may only be used once per round and uses up your swift
action for the round. If you have already used your swift action for the round, you may not use thisfeat.
Special: This feat may be used in conjunctionwith Epic Psionic Focus to use psionic focus onthree effects in a single action.
This feat may not be used in conjunction withthe Psicrystal Containment feat; you must chooseto use either this feat or the focus contained withinyour psicrystal, not both.
RETRACTABLE CLAWS [PSIONIC]You can grow claws with great speed.
Prerequisites: Dex 13, Combat Reexes, able tomanifest claws of the beast.
Benet: Whenever an opponent provokes anattack of opportunity from you, you may manifestclaws of the beast as an immediate action beforemaking the attack of opportunity. The powers costis increased by 2 power points. The powers totalcost cannot exceed your manifester level. You mustuse your claws of the beast to make the attack of opportunity that triggered this feat.
SEEK THE VOID [PSIONIC]Your mental focus and disciplined attention allowyou to screen out distractions that would sway youfrom your chosen purpose.
Prerequisite: Concentration 12 ranks.Benets: When you become psionically focused,
you may choose a single skill that uses Strength,Dexterity, or Wisdom as its key ability. As long
as you remain psionically focused, you can take10 on all checks made for that skill, even if youhave no ranks or it cannot be used untrained. If youabbreviate the time or type of action used to gain
psionic focus in any way (such as by the PsionicMeditation feat), you cannot gain the benets of this feat until you lose your psionic focus, andregain it as a full-round action. You may choosea different skill each time you become psionicallyfocused.
SHARED ENERVATION [PSIONIC]When you are enervated, there is a chance that your enemies will also be affected.
Prerequisite: Wilder level 3.Benet: When you are enervated by a wild surge,
all enemies within 30 ft. must make a Will save
(DC 10 + your manifester level + your Charismamodier) or be dazed for one round.Normal: Only the wilder attempting the wild
surge can be enervated.
SPEED BEYOND THOUGHT [PSIONIC]You have mastered the interaction between psionic
power and your speed and now you can utilize thisconnection to become a blur of speed for a short
period, allowing you to position yourself wherever you need to be.
Prerequisite: Speed of Thought.Benet: You can expend your psionic focus to
gain a +60 insight bonus to your movement for oneround.
SUPERIOR PSIONIC FIST [PSIONIC]Where others use deep crystals to channel psionic
power, your long meditations, training andexperience allows you to channel the same form of
psionic energy using your body as the strengtheninglens instead of a crystal.
Prerequisites: Greater Psionic Fist, Psionic
Fist.Benet: You can spend 2 power points as a moveaction to charge your unarmed or natural attackswith latent psionic energy for 1 minute. If you hitsomeone in melee with a charged attack, you do+2d6 points of damage.
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SUPERIOR PSIONIC TALENT[PSIONIC]Your mastery of augmentation continues toimprove.
Prerequisites: Wis 21, Greater Psionic Talent,Improved Psionic Talent, Psionic Talent.Benet: The level of powers affected by ImprovedPsionic Talent improves to include 5th and 6thlevel powers.
SWIFT PSIONIC MEDITATION[PSIONIC]You have learned how to expend your store of
psychic energy to attain a state of psionic focus.Prerequisites: Wis 15, Psionic Meditation,
Concentration 11 ranks.Benet: You may pay 6 power points to take a
swift action to become psionically focused. Thisdoes not provoke attacks of opportunity.
SWIFT STRIKE [PSIONIC]You can move with blinding speed with a weaponthat you have charged with psionic power.
Prerequisite: Psionic Weapon.Benet: By reducing the amount of extra damage
to 1d6 when using your Psionic Weapon feat, youmay make the attack as a swift action.
You must decide to use this ability before makingeither the attack or damage roll.
TIRELESS DEVOTION [PSIONIC]Your meditations allow you to ignore your bodysdemands temporarily.
Prerequisites: Endurance, Autohypnosis 5ranks.
Benet: As long as you remain psionicallyfocused, you ignore the effects of fatigue andexhaustion. You can still be fatigued or exhausted,
but you suffer no penalties for these conditionsand are not prevented from carrying out actions
which normally require that you not be fatiguedor exhausted. If you are exhausted and somethingcauses you to become further fatigued, you still
become unconscious. UNBALANCING STRIKE [PSIONIC]You have learned how to allow your psionic energyto course through an attack and upset the balance
of your enemies, tripping them.Benet: You can expend your psionic focus to
automatically trip your target. You must decidewhether or not to use this feat prior to making amelee attack. If your attack misses, you still expendyour psionic focus.
WEAPON INTUITION [PSIONIC] In a ash of insight, you are able to understand howto use an unfamiliar weapon.
Benet: You may, as a free action that does not provoke an attack of opportunity, expend your psionic focus to become procient with a singleweapon that you are normally not procient with.This prociency lasts for a number of rounds equalto half your manifester level. You choose whatweapon to gain prociency with when you expend
your psionic focus, and once made, this choicecannot be changed in subsequent rounds. Usingthis feat again before the previous use has expiredautomatically ends the previous use; you may only
be procient with one weapon at a time using thisfeat.
NEW MANTRA FEATS As the psionic arts developed, different ways of meditating were discovered. Students of one master may learn completely different ways of centering
their minds and bodies in a state of psionic focus than acolytes at a different school. Certaintechniques of meditation, however, actively engagethe psionic energy of becoming focused and applyit to the world around them. Students particularlyadept at these psionic mantras may even manifest
psionic effects when they focus themselves -- effectsreected in Mantra feats.
Mantra feats are psionic feats that provide no bonus until you meditate to gain your psionic focus(which may require a more difcult concentration
check than normal) at which point they engagea supernatural effect for a set duration. If youlose your psionic focus during a mantras effect,the effect ends immediately. Every mantra has asecondary effect that requires you to expend your
psionic focus to activate: using this effect alwaysends the mantras passive benet (even if you usethe Psicrystal Containment feat). Characters may
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normally only benet from a single mantra feat atime.
CHANNEL THE PAIN[MANTRA, PSIONIC]
You have trained your body to convert damagetaken into psionic power.
Prerequisites: Con 17, Psionic Body, Concentra-tion 12 ranks.
Benet: To activate this feat you must meditateto gain psionic focus. Once activated this mantralasts 1 minute or until you lose psionic focus.While this mantra is active and you take lethaldamage, you gain a number of temporary power
points equal to the damage dealt (to a maximumof your Constitution modier); these power pointsfade when this mantra ends. While this mantrais active, you may expend your psionic focus asan immediate action when you are about to takedamage that would reduce your hit points to zeroor less to gain the benet of the Diehard feat (seesidebar below) for a number of rounds equal toyour Constitution modier.
METABOLIC AWAKENING[MANTRA, PSIONIC]By channeling psionic energy you can push your
body beyond its normal limits.Prerequisites Overchannel, Psionic Body,
Concentration 10 ranks.Benet: To activate this mantra you must meditate
to gain psionic focus. Once activated this lasts for 1 minute or until you lose psionic focus. Whilethis mantra is active you may spend an immediateaction to replace one physical attribute modier (Strength, Dexterity, or Constitution) with a mentalability modier for a single roll (that is you could useyour Intelligence in place of Strength for a damageroll, or your Charisma instead of Dexterity for areex save and so on). As an immediate action you
may expend your psionic focus to add one mentalability modier to a single roll dependant on one of your physical attributes (in addition to the physicalattribute modier). PRETERNATURAL AWARENESS[MANTRA, PSIONIC]You sense danger before it strikes, the focused
presence of your mental faculties warning you
MANTRA FEATS
Channel the Pain Con 17, Psionic Body, Concentration 12ranks
Gain power points when you takedamage
Metabolic Awakening Concentration 10 ranks, Psionic Body,Overchannel
Use your mental attributes in placeof your physical attributes
Preternatural Awareness Protect against being at-footed
EPIC FEATS
Automatic MetapsionicCapacity
Able to manifest powers at the normalmaximum psionic level in at least one
psionic class, four metapsionic feats
Apply metapsionic feats to your powers at a lower cost
Epic Psionic Fist 1 Str 17, Greater Psionic Fist, Psionic Fist, base attack bonus +16
Use Psionic Fist on all attacks in around
Epic Psionic Shot 1 Dex 17, Greater Psionic Shot, Point Blank Shot, Psionic Shot, base attack bonus +16
Use Psionic Shot on all attacks in around
Epic Psionic Weapon 1 Str 17, Greater Psionic Weapon, PsionicWeapon, base attack bonus +16
Use Psionic Weapon on all attacksin a round
Metapsionic Freedom Four metapsionic feats, Psicraft 24 ranks Stack the same metapsionic feat ona single manifestation
1 You must expend your psionic focus to use this feat.2 You must be psionically focused to use this feat.
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before your normal senses have any way of doingso.
Benet: To activate Preternatural Awareness,you must meditate to gain psionic focus. Onceactivated, this lasts for 1 minute or until you lose
psionic focus. While active, you do not loose your Dexterity bonus when atfooted, or any associateddodge bonuses.
As an immediate action, you can expend your focus to gain a +4 dodge bonus to your armor classor your Reex saves until your next turn.
NEW EPIC FEATS
AUTOMATIC METAPSIONICCAPACITY [EPIC, PSIONIC]You can manifest powers that exceed the normallimits of psionic manifestation.
Prerequisite: Able to manifest powers at thenormal maximum psionic level in at least one
psionic class, four metapsionic feats.Benet: You gain 2 power points each round that
may only be used to pay for the cost of metapsioniceffects. These power points do not count againstthe manifester level cap.
If you reduce the cost of the Quicken Power featto 0 power points, the manifestation is considereda free action.
Normal: You may not spend more power pointson a manifestation than your manifester level.
Quickened powers take a swift action.Special: You may take this feat multiple times.
Its effects stack.This feat is suggested as the replacement for
Improved Metapsionics.The power points granted by this feat do not
count toward your power point pool or for effectssuch as having a power point reserve to maintain a
psionic focus.
EPIC PSIONIC FIST [EPIC, PSIONIC]Your unarmed strikes retain their psionic energy
longer than normal.Prerequisites: Str 17, Greater Psionic Fist,Psionic Fist, base attack bonus +16.
Benet: When you use the Psionic Fist feat,you may apply the extra damage to every unarmedstrike you make this round.
EPIC PSIONIC SHOT [EPIC, PSIONIC]Your ranged attacks retain their psionic energylonger than normal.Prerequisites: Dex 17, Greater Psionic Shot, PointBlank Shot, Psionic Shot, base attack bonus +16.Benet: When you use the Psionic Shot feat, youmay apply the extra damage to every ranged attack you make this round.
EPIC PSIONIC WEAPON[EPIC, PSIONIC]Your melee attacks retain their psionic energylonger than normal.
Prerequisites: Str 17, Greater Psionic Weapon,Psionic Weapon, base attack bonus +16.
Benet: When you use the Psionic Fist feat, you
may apply the extra damage to every melee attack you make this round.
METAPSIONIC FREEDOM[EPIC, PSIONIC]You can stack the same metapsionic feat multipletimes.
Prerequisites: Four metapsionic feats, Psicraft
DIEHARD [GENERAL]Prerequisite: Endurance.
Benet: When reduced to between 1 and 9 hit points, you automatically become stable. You donthave to roll d% to see if you lose 1 hit point eachround.When reduced to negative hit points, you may chooseto act as if you were disabled, rather than dying. Youmust make this decision as soon as you are reduced tonegative hit points (even if it isnt your turn). If youdo not choose to act as if you were disabled, you im-mediately fall unconscious.When using this feat, you can take either a singlemove or standard action each turn, but not both, andyou cannot take a full round action. You can take amove action without further injuring yourself, but if you perform any standard action (or any other actiondeemed as strenuous, including some free actions,such as casting a quickened spell) you take 1 point of damage after completing the act. If you reach 10 hit
points, you immediately die.Normal: A character without this feat who is reducedto between 1 and 9 hit points is unconscious anddying.
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24 ranks.Benet: You can apply the same metapsionic feat
any number of times to the same power, providedyou have enough power points and psionic foci.
For example, you could spend 6 power points toapply Empower Power to energy burst three times,increasing damage by 150%, provided you dontspend more power points total than your manifester level, and have three psionic foci to expend.
Normal: Without this feat, you can only applythe same metapsionic feat once to a single power.
PSIONIC INTERACTIONSSome of the options presented within this documenthave areas not sufciently outlined in their rules,detect psionics in particular. Detailed below arenew rules and rules clarications for use of detect
psionics and the feats that replicate its effects.
DETECT PSIONICS & CREATUREAURASDetect psionics can allow a manifester the abilityto sense psionic creatures. However, the strengthof the aura is not dened. Treat the aura generated
by psionic creatures the same as an item with amanifester level equal to half the creatures totalHit Dice (minimum 1).
DETECT PSIONICS &OVERWHELMING AURASThe detect psionics power gives no scaling effectto detecting overwhelming auras as you gain in
psionic power. This might seem unusual for an epiclevel manifester to be overwhelmed by an aura of amanifester of lower level. Amend detect psionicswith the following:
If the manifester level is equal to or lower than
yours, or if the power level is equal to or lower than the highest level power you can manifest, youdo not suffer the dazed effect of an overwhelmingaura.
FAMILIAR AURASPsionic creatures give off psionic auras that, withenough training, can be recognized by others.When using the Improved Psionic Detection feat,you may recognize a psionic creatures aura if youhave previously encountered it.
HIDING FROM PSIONIC DETECTIONThere are times when a psionic creature may notwant to be detected by detect psionics. After all,spell casters or magical creatures are not detectedin such a fashion. A psionic creature may attempt
to gain psionic focus at a Concentration check witha DC 5 higher than normal to suppress its psionicaura, thereby making it undetectable by detect
psionics or Psionic Detection, for as long as theymaintain psionic focus.
PSIONIC DETECTION AND MAGICTRANSPARENCYIn games where psionics and magic are treated as thesame, detect psionics detects magical auras just aswell as psionic auras. Magical creatures, however,do not generate auras as psionic creatures do. In thissituation, treat creatures capable of casting spells or using spell-like abilities as psionic creatures for the
purposes of detect psionics, allowing them to bedetected as if psionic creatures. By making a DC25 concentration check, the creature may suppressits magical aura unless it falls unconscious, asleep,or enters an area where magical and psionic abilitiesare suppressed.
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OPEN GAME LICENSE Version 1.0aThe following text is the property of Wizards of the Coast, Inc.and is Copyright 2000 Wizards of the Coast, Inc (Wizards).All Rights Reserved.
1. Denitions: (a)Contributors means the copyright and/or trademark owners who have contributed Open Game Content;(b)Derivative Material means copyrighted material includ-ing derivative works and translations (including into other computer languages), potation, modication, correction,addition, extension, upgrade, improvement, compilation,abridgment or other form in which an existing work may
be recast, transformed or adapted; (c) Distribute means toreproduce, license, rent, lease, sell, broadcast, publicly display,transmit or otherwise distribute; (d)Open Game Contentmeans the game mechanic and includes the methods, proce-dures, processes and routines to the extent such content doesnot embody the Product Identity and is an enhancement over the prior art and any additional content clearly identied asOpen Game Content by the Contributor, and means any work covered by this License, including translations and derivativeworks under copyright law, but specically excludes ProductIdentity. (e) Product Identity means product and product linenames, logos and identifying marks including trade dress; ar-tifacts; creatures characters; stories, storylines, plots, thematicelements, dialogue, incidents, language, artwork, symbols,designs, depictions, likenesses, formats, poses, concepts,themes and graphic, photographic and other visual or audiorepresentations; names and descriptions of characters, spells,enchantments, personalities, teams, personas, likenesses andspecial abilities; places, locations, environments, creatures,equipment, magical or supernatural abilities or effects, logos,symbols, or graphic designs; and any other trademark or reg-istered trademark clearly identied as Product identity by theowner of the Product Identity, and which specically excludesthe Open Game Content; (f) Trademark means the logos,names, mark, sign, motto, designs that are used by a Contribu-tor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use, Used or Using means to use, Distribute, copy,edit, format, modify, translate and otherwise create DerivativeMaterial of Open Game Content. (h) You or Your meansthe licensee in terms of this agreement.
2. The License: This License applies to any Open GameContent that contains a notice indicating that the Open GameContent may only be Used under and in terms of this License.You must afx such a notice to any Open Game Content thatyou Use. No terms may be added to or subtracted from thisLicense except as described by the License itself. No other terms or conditions may be applied to any Open Game Content
distributed using this License.
3. Offer and Acceptance: By Using the Open Game ContentYou indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing touse this License, the Contributors grant You a perpetual, world-wide, royalty-free, non-exclusive license with the exact termsof this License to Use, the Open Game Content.
5. Representation of Authority t o Contribute: If You arecontributing original material as Open Game Content, Yourepresent that Your Contributions are Your original creationand/or You have sufcient rights to grant the rights conveyed
by this License.
6.Notice of License C opyright: You must update the COPY-RIGHT NOTICE portion of this License to include the exact
text of the COPYRIGHT NOTICE of any Open Game ContentYou are copying, modifying or distributing, and You must addthe title, the copyright date, and the copyright holders nameto the COPYRIGHT NOTICE of any original Open GameContent you Distribute.
7. Use of Product Identity: You agree not to Use any ProductIdentity, including as an indication as to compatibility, exceptas expressly licensed in another, independent Agreementwith the owner of each element of that Product Identit y. Youagree not to indicate compatibility or co-adaptability withany Trademark or Registered Trademark in conjunction witha work containing Open Game Content except as expresslylicensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of anyProduct Identity in Open Game Content does not constitute achallenge to the ownership of that Product Identity. The owner
8. Identication: If you distribute Open Game Content Youmust clearly indicate which portions of the work that you aredistributing are Open Game Content.
9. Updating the License: Wizards or its designated Agentsmay publish updated versions of this License. You may useany authorized version of this License to copy, modify anddistribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of thisLicense with every copy of the Open Game Content YouDistribute.
11. Use of Contributor Credits: You may not market or adver-tise the Open Game Content using the name of any Contribu-tor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to complywith any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order,or governmental regulation then You may not Use any OpenGame Material so affected.
13. Termination: This License will terminate automatically if you fail to comply with all terms herein and fail to cure such
breach within 30 days of becoming aware of the breach. Allsublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to beunenforceable, such provision shall be reformed only to theextent necessary to make it enforceable.
15. COPYRIGHT NOTICEOpen Game License v. 1.0a Copyright 2000, Wizards of theCoast, Inc.System Reference Document Copyright 2000-2003, Wizardsof the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, SkipWilliams, Rich Baker, Andy Collins, David Noonan, RichRedman, Bruce R. Cordell, John D. Rateliff, Thomas Reid,James Wyatt, based on original material by E. Gary Gygax andDave Arneson.Modern System Reference Document Copyright 2002, Wizardsof the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, RichRedman, Charles Ryan, based on material by Jonathan Tweet,Monte Cook, Skip Williams, Richard Baker,Peter Adkison,Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker Cityworks Copyright 2003, Fantasy Flight Publishing, Inc.Deadlands d20 Copyright 2001, Pinnacle Entertainment
Group, Inc.Fantasy Players Companion: Feats 1 Copyright 2004 PhilipReed, www.philipjreed.com.Giant Lore Copyright 2003, Fantasy Flight Publishing, Inc.Heroes of High Favor: Dwarves Copyright 2002, Benjamin R.Durbin; published by Bad Axe Games, LLC.Heroes of High Favor: Halings Copyright 2003, JeremyBaldridge and Benjamin R. Durbin; published by Bad AxeGames, LLC.
NPCyclopedia: Psionics 2005 Eytan Bernstein, Matthew J.Hanson and Sean Holland.Open game content from Encyclopaedia Arcane: Drow MagicCopyright 2004, Mongoose Publishing.Open Game Content from The Tide of Years Copyright 2001,Michelle A. Brown NephewPath of Magic Copyright 2002, Fantasy Flight Publishing, Inc.Path of Shadow Copyright 2002, Fantasy Flight Publishing,Inc.
Path of the Sword Copyright 2002, Fantasy Flight Publishing,Inc.Portals & Planes Copyright 2003, Fantasy Flight Publishing,Inc.Seafarers Handbook Copyright 2001, Fantasy Flight Publish-ing, Inc.Swords of Our Fathers Copyright 2003, The Game Mechanics.Tournaments, Fairs, and Taverns, Copyright 2002 Natural 20PressTraps & Treachery Copyright 2001, Fantasy Flight Publishing,Inc.Wild Spellcraft, Copyright 2002, Natural 20 PressSpear of the Lohgin, Copyright 2000, Paradigm Concepts, Inc.Blood Reign of Nishanpur, Copyright 2001, Paradigm Con-cepts, IncBloody Sands of Sicaris, Copyright 2001, Paradigm Concepts,Inc,
goose PublishingEncyclopedia Arcane: Illusion, Copyright 2002, MongoosePublishing
Nyambe: African Adventures, Copyright 2002, Atlas GamesForged in Magic, Copyright 2002, Paradigm Concepts, Inc.GarUdaks Necromantic Artes Copyright 2002, AmbientLibrium Equitis, Copyright 2001, AmbientLords of the Peaks, Copyright 2002, Paradigm Concepts, IncCarnival of Swords, Copyright 2002, Paradigm Concepts, IncEldest Sons, Copyright 2002, Paradigm Concepts, IncPath of Faith, Copyright 2002, Fantasy Flight GamesDeath in Freeport, Copyright 2000, Green Ronin PublishingTerror in Freeport, Copyright 2001, Green Ronin PublishingMadness in Freeport, Copyright 2001, Green Ronin PublishingSecret College of Necromancy, Copyright 2002, Green RoninPublishingFreeport City of Adventure, Copyright 2002, Green RoninPublishingBook of the Righteous, The, Copyright 2002, Green RoninPublishingEvil, Copyright 2001, Alderac Entertainment GroupGood, Copyright 2002, Alderac Entertainment GroupUndead, Copyright 2001, Alderac Entertainment GroupMagic, Copyright 2002, Alderac Entertainment GroupSwashbuckling Adventures, Copyright 2002, Alderac Enter-tainment GroupLock & Load: Iron Kingdoms Character Primer, Copyright2003, Privateer PressRelics and Rituals, Copyright 2000, White Wolf PublishingPlayers Guide to Wizards, Bards and Sorcerers, Copyright2003, White Wolf PublishingPlayers Guide to Fighters and Barbarians, Copyright 2003,White Wolf PublishingSpells and Spellcraft, Copyright 2002, Fantasy Flight GamesSchool of Evocation, Copyright 2003, Fantasy Flight GamesSchool of Illusion, Copyright 2003, Fantasy Flight GamesSlaves of the Moon, Copyright 2004, Paradigm Concepts, Inc.Shattered Dreams, Copyright 2003, Paradigm Concepts, Inc.In the Shadow of the Devil, Copyright 2000, ParadigmConcepts, IncRokugan, Copyright 2001, Alderac Entertainment GroupBloodspeakers, Copyright 2003, Paradigm Concepts, Inc.Legacy of Damnation, Copyright 2005, Paradigm Concepts,Inc.Players Guide to Arcanis, Copyright 2004, Paradigm Con-cepts, Inc.Ssethregore: In the Coils of the Serpent Empire, Copyright2004 Paradigm Concepts, Inc.City of Secrets, Copyright 2004, Paradigm Concepts, Inc.Magic of Arcanis, Copyright 2005, Paradigm Concepts, Inc.Forged in Magic: Revised and Expanded, Copyright 2006,
Paradigm Concepts, Inc.The Book of Erotic Fantasy, Copyright 2004, The Valar ProjectThe Theocracy of Canceri: Nation of the Damned, Copyright2006, Paradigm Concepts, Inc.101 More Feats Copyright 2007 Philip Reed. Published byRonin Arts.Another 101 Feats Copyright 2006 Philip Reed. Published byRonin Arts.101 Feats Copyright 2005 Philip Reed. Published by RoninArts.Character Clip Art & Color Customizing Studio Copyright2002, Elmore Productions, Inc., Authors Larry Elmore andKen Whitman. Art and illustrations by Larry Elmore.Fantasy Players Companion: Hard to Kill (Feats 2) Copyright 2004 James Maliszewski, published by Ronin Arts, www.roninarts.com.Hammer & Helm: A Guidebook to Dwarves, Copyright 2002,Green Ronin Publishing; Author J esse Decker.
Werewolf Taint copyright 2005, by Mark Gedak. Published byPurple Duck Publications.Dragonstar: Starfarers Handbook Copyright 2001, FantasyFlight Publishing, Inc.Dungeoncraft Copyright 2003, Fantasy Flight Publishing, Inc.Monte Cook Presents: Iron Heroes Copyright 2005 Monte J.Cook. All rights reserved.Mutants & Masterminds Copyright 2002, Green RoninPublishing.Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.;Andy Collins, Jesse Decker, David Noonan, Rich Redman.METABLADES 2003-2004 Nevin FlanaganThe Immortals Handbook, Immortals Handbook: Ascen-sion, Immortals Handbook: Chronicle, Immortals Handbook:Epic Bestiary Volume I, Immortals Handbook: Epic BestiaryVolume II, Immortals Handbook: Epic Bestiary Volume III,Immortals Handbook: Grimoire and the Immortals Index.