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Race Racial Traits Dragonborn Average Height: 6'2"-6'8" Average Weight: 220-320 lb. Ability Scores: +2 Strength, +2 Charisma Size: Medium Speed: 6 squares Vision: Normal Languages: Common, Draconic Skill Bonuses: +2 History, +2 Intimidate

Dungeons&Dragons 4th Edition Cheat Sheet

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Race Racial TraitsDragonborn Average Height: 6'2"-6'8"

Average Weight: 220-320 lb.Ability Scores: +2 Strength, +2 CharismaSize: MediumSpeed: 6 squaresVision: NormalLanguages: Common, DraconicSkill Bonuses: +2 History, +2 Intimidate

Dwarf Average Height: 4´ 3˝–4´ 9˝Average Weight: 160–220 lb.Ability Scores: +2 Constitution, +2 WisdomSize: MediumSpeed: 5 squaresVision: Low-lightLanguages: Common, DwarvenSkill Bonuses: +2 Dungeoneering, +2 Endurance

Eladrin

Elf

Average Height: 5´ 5˝–6´ 1˝Average Weight: 130–180 lb.Ability Scores: +2 Dexterity, +2 IntelligenceSize: MediumSpeed: 6 squaresVision: Low-lightLanguages: Common, ElvenSkill Bonuses: +2 Arcana, +2 History

Average Height: 5´ 4˝–6´ 0˝Average Weight: 130–170 lb.Ability Scores: +2 Dexterity, +2 WisdomSize: MediumSpeed: 7 squaresVision: Low-lightLanguages: Common, ElvenSkill Bonuses: +2 Nature, +2 Perception

Half-Elf

Halfling

Human

Average Height: 5´ 5˝–6´ 2˝Average Weight: 130–190 lb.Ability Scores: +2 Constitution, +2 CharismaSize: MediumSpeed: 6 squaresVision: Low-lightLanguages: Common, Elven, choice of one otherSkill Bonuses: +2 Diplomacy, +2 Insight

Average Height: 3´ 10˝–4´ 2˝Average Weight: 75–85 lb.Ability Scores: +2 Dexterity, +2 CharismaSize: SmallSpeed: 6 squaresVision: NormalLanguages: Common, choice of one otherSkill Bonuses: +2 Acrobatics, +2 Thievery

Average Height: 5´ 6˝–6´ 2˝Average Weight: 135–220 lb.Ability Scores: +2 to one ability score of your choiceSize: MediumSpeed: 6 squaresVision: NormalLanguages: Common, choice of one other

Tiefling

Genasi

Average Height: 5´ 6˝–6´ 2˝Average Weight: 140–230 lb.Ability Scores: +2 Intelligence, +2 CharismaSize: MediumSpeed: 6 squaresVision: Low-lightLanguages: Common, choice of one otherSkill Bonuses: +2 Bluff, +2 Stealth

Average Height: 5'7" - 6'2"Average Weight: 130-225 lb.Ability Scores: +2 Strength, +2 IntelligenceSize: MediumSpeed: 6 SquaresVision: DarknessLanguages: Common, PrimordialSkill Bonuses: +2 Endurance, +2 Nature

Drow

Shadar-Kai

Average Height: 5'4" - 6'0"Average Weight: 130-170 lb.Ability Scores: +2 Dexterity, +2 CharismaSize: MediumSpeed: 6 SquaresVision: DarknessLanguages: CommonSkill Bonuses: +2 Intimidate, +2 Stealth

Average Height: 5'7" - 6'0"Average Weight: 130-170 lb.Ability Scores: +2 Dexterity, +2 IntelligenceSize: MediumSpeed: 6 SquaresVision: Low-lightLanguages: CommonSkill Bonuses: +2 Acrobatics, +2 Stealth

Deva

Gnome

Goliath

Orc

Average Height:Average Weight:Ability Scores:Size:Speed:Vision:Languages:Skill Bonuses:Bold: Nimble Reaction:Second Chance:

Average Height:Average Weight:Ability Scores:Size:Speed:Vision:Languages:Skill Bonuses:Bold: Nimble Reaction:Second Chance:

Average Height:Average Weight:Ability Scores:Size:Speed:Vision:Languages:Skill Bonuses:Bold: Nimble Reaction:Second Chance:

Average Height:Average Weight:Ability Scores:Size:Speed:Vision:Languages:Skill Bonuses:Bold: Nimble Reaction:Second Chance:

Half-Orc

Shifter

Average Height:Average Weight:Ability Scores:Size:Speed:Vision:Languages:Skill Bonuses:Bold: Nimble Reaction:Second Chance:

Longtooth ShifterAverage Height: 5'7"-6'0"Average Weight: 130-189 lb. Ability Scores: +2 Strength, +2 WisdomSize: MediumSpeed: 6 squaresVision: Low-lightLanguages: CommonSkill Bonuses: +2 Athletics, +2 Endurance

RazorClaw ShifterAverage Height: 5'7"-6'0"Average Weight: 130-180 lb.Ability Scores: +2 Dexterity, +2 WisdomSize: MediumSpeed: 6 squaresVision: Low-lightLanguages: CommonSkill Bonuses: + 2 Acrobatics, +2 Stealth

Warforged

Changeling

Average Height: 6'0"-6'6"Average Weight: 270-300 lb.Ability Scores: +2 Strength, +2 ConstitutionSize: MediumSpeed: 6 squaresVision: NormalLanguages: CommonSkill Bonuses: +2 Endurance

Average Height:Average Weight:Ability Scores:Size:Speed:Vision:Languages:Skill Bonuses:Bold: Nimble Reaction:Second Chance:

Kalashtar

Dhampyr

Average Height: 5'8" - 6'3"Average Weight: 130-220 lb.Ability Scores: +2 Wisdom, +2 CharismaSize: MediumSpeed: 6 SquaresVision: NormalLanguages: Common, Telepathy 5 (you can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication)Skill Bonuses: +2 Insight, +2 to choice of one other

HALF-BLOODA dhampyr is not a true race like those presented inthe Player’s Handbook. If you wish to play a dhampyr,choose another race as normal, and then select theVampiric Heritage feat to gain dhampyr abilities.If you do not select the Vampiric Heritage feat at1st level, your Dungeon Master might require youto explain how your character awakened dhampyrpowers. Likewise, your Dungeon Master can rule youcannot retrain bloodline feats without an explanationof how your character loses such heritage whenretraining.

Minotaur

Rakasta

Average Height: 7’ 1” – 7’ 5”Average Weight: 320—350 lb.Ability Scores: +2 Strength, +2 ConstitutionSize: MediumSpeed: 6 squaresVision: NormalLanguages: CommonSkill Bonuses: +2 Nature, +2 Perception

Average Height: 7’ 1” – 7’ 5”Average Weight: 320—350 lb.Ability Scores: +2 Strength, +2 ConstitutionSize: MediumSpeed: 6 squaresVision: NormalLanguages: CommonSkill Bonuses: +2 Nature, +2 Perception

Racial Powers DescriptionDragonborn Fury-When you're bloodied, you gain a +1 racial bonus to attack rolls.

Draconic Heritage-Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier

Dragon BreathAs you open your mouth with a roar, the deadly power of your draconic kin blasts to engulf your foes.-Encounter * Acid, Cold, Fire, Lightning, or Poison-Minor Action Close blast 3-Targets: All creatures in area-Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. Reflex-Hit: 1d6 + Constitution modifier damageIncrease to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level-Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power's damage type: acid,cold, fire, lightning, or poison. These two choices remain throughout your character's life and do not change the power's other effects.

Born to fight, Dragonborn are a race of wandering mercenaries, soldiers, and adventurers. Long ago, their empire contended for worldwide dominion, but now only a few rootless clans of these honorable warriors remain to pass on their legends of ancient glory.

Play a Dragonborn if you want...-to look like a dragon.-to be the proud heir of an ancient, fallen empire-to breathe acid, cold, fire, lightning, or poison-to be a member of a race that favors the Warlord, Fighter, and Paladin classes.

Cast-Iron Stomach +5 racial bonus to saving throws against poison.

Dwarven ResilienceYou can use your second wind as a minor action instead of a standard action.

Dwarven Weapon ProficiencyYou gain proficiency with the throwing hammer and the warhammer.

Encumbered SpeedYou move at your normal speed even when it would normally be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect younormally.

Stand Your GroundWhen an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slidesa target 1 square does not force you to move unless you want to. In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.

Carved from the bedrock of the universe, dwarvesendured an age of servitude to giants before winningtheir freedom. Their mighty mountain fortress-citiestestify to the power of their ancient empires. Eventhose who live in human cities are counted among thestaunchest defenders against the darkness that threatens to engulf the world.

Play a dwarf if you want . . .- to be tough, gruff, and strong as bedrock.- to bring glory to your ancestors or serve as yourgod’s right hand.- to be able to take as much punishment as youdish out.- to be a member of a race that favors the paladin,cleric, and fighter classes.

Eladrin EducationYou gain training in one additional skill selected from the skill list.

Eladrin Weapon ProficiencyYou gain proficiency with the longsword.

Eladrin WillYou gain a +1 racial bonus to your Will defense. In addition, you gain a +5 racial bonus to savingthrows against charm effects.

Fey OriginYour ancestors were native to the Feywild, so you are considered a fey creature for the purposeof effects that relate to creature origin.

TranceRather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Fey StepYou can use fey step as an encounter power.-With a step, you vanish from one place and appear in another.Encounter * TeleportationMove Action PersonalEffect: Teleport up to 5 squares

Creatures of magic with strong ties to nature, Eladrin live in cities in the twilight realm of the Feywild. Their cities lie close enough to the world that they sometimes cross over, appearing briefly in mountain valleys or deep forest glades before fading back into the Feywild.

Play an Eladrin if you want . . .- to be otherworldly and mysterious.- to be graceful and intelligent.- to teleport around the battlefield, cloaked in the magic of the Feywild.- to be a member of a race that favors the Wizard, Rogue, and Warlord classes.

Elven Weapon Proficiency-You gain proficiency with the longbow and the shortbow.

Fey Origin-Your ancestors were native to the Feywild,so you are considered a fey creature for the purpose of effects that relate to creature origin.

Group Awareness-You grant non-elf allies within 5 squares of you a +1 racial bonus to Perceptionchecks.

Wild Step-You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).

Wild and free, elves guard their forested lands using stealth and deadly arrows from the trees. They build their homes in close harmony with the forest, so perfectly joined that travelers often fail to notice that they have entered an elven community until it is too late.

Play an elf if you want . . .- to be quick, quiet, and wild.- to lead your companions through the deep woods and pepper your enemies with arrows.- to be a member of a race that favors the Ranger,Rogue, and Cleric classes.

Dilettante -At 1st level, you choose an at-will power from a class different from yours. You can use that power as an encounter power.

Dual Heritage-You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.

Group Diplomacy-You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.

Descended from elves and humans, half-elves are a vital race in which the best features of elves and humans often appear.

Play a half-elf if you want . . .-to be an outgoing, enthusiastic leader.-to be a charismatic hero equally at home in two different cultures.-to be a member of a race that favors the Warlord, Paladin, and Warlock classes.

Bold -You gain a +5 racial bonus to saving throwsagainst fear.

Nimble Reaction -You gain a +2 racial bonus to AC against opportunity attacks.

Second Chance-You can use second chance as an encounter power.- Luck and small size combine to work in your favor as you dodge your enemy’s attack.-Encounter-Immediate Interrupt Personal-Effect: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower.

Halflings are a small race known for their resourcefulness,quick wits, and steady nerves. They are a nomadic folk who roam waterways and marshlands. No people travel farther or see more of what happens in the world than halflings.

Play a halfling if you want . . .-to be a plucky hero who is all too easy to underestimate.-to be likable, warm, and friendly.-to be a member of a race that favors the Rogue,Ranger, and Warlock classes.

Bonus At-Will Power-You know one extra at-will power from your class.

Bonus Feat-You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.

Bonus Skill-You gain training in one additional skill from your class skill list.

Human Defense Bonuses+1 to Fortitude, Reflex, and Will defenses.

Of all the civilized races, humans are the most adaptable and diverse. Human settlements can be found almost anywhere, and human morals, customs, and interests vary greatly.

Play a human if you want . . .-to be a decisive, resourceful hero with enoughdetermination to face any challenge.-to have the most versatility and flexibility ofany race.-to be able to excel at any class you choose.

Bloodhunt-You gain a +1 racial bonus to attack rollsagainst bloodied foes.

Fire Resistance-You have resist fire 5 + one-half your level.

Infernal Wrath-You can use infernal wrath as an encounter power.-You call upon your furious nature to improve your odds of harming your foe.-Encounter-Minor Action Personal-Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, addyour Charisma modifier as extra damage.

Heirs to an ancient, infernal bloodline, tieflings have no realms of their own but instead live within human kingdoms and cities. They are descended from human nobles who bargained with dark powers, and long ago their empire subjugated half the world. But the empire was cast down into ruin, and tieflings were left to make their own way in a world that often fears and resents them.

Play a tiefling if you want . . .-to be a hero who has a dark side to overcome.-to be good at tricking, intimidating, or persuadingothers to do your will.-to be a member of a race that favors the Warlock,Warlord, and Rogue classes.

Elemental Origin-Your ancestors were native to the Elemental Chaos, so you are considered an elemental creature for the purpose of effects that relate to creature origin

Elemental Manifestation-EarthsoulYou gain a +1 racial bonus to your Fortitude defense, a +1 racial bonus to saving throws, and the Earthshock power

-FiresoulYou gain +1 racial bonus to your Reflex defense, resist 5 fire, and the Firepulse power*At 11th level, the resistance improves to 10 fire.*At 21st level, the resistance improves to 15 fire.

-StormsoulYou gain +1 racial bonus to your Fortitude defense, resist 5 lightning, and the Promis of Storm power*At 11th level, the resistance improves to 10 lightning*At 21st level, the resistance improves to 15 lightning

-WatersoulYou can breathe underwater. You also gain a +2 racial bonus to saving throws against ongoing damage and the Swiftcurrent power.

-WindsoulYou gain resist 5 cold and the Windwalker power.*At 11th level, the resistance improves to 10 cold*At 21st level, the resistance improves to 15 cold

Earthshock Earthsoul Genasi Racial Power-The earth moves in response to your stomping foot or slapping hand, buckling to knock your enemy to its knees.

Genasi are an inherent contradiction. Each Genasi embodies the potential chaos of air and fire, the order of earth and water, or the ferocity of thunder and lightning. Genasi manifest one of these facets of their elemental soul at all times. Their race is passionate and nearly as diverse as humans. Genasi can be found almost anywhere.

Play a Genasi if want...-to struggle or experiment with the order and chaos of your existence.-to look for adaptability in personality and physical appearance. -to be member of a race that favors the Swordmage and Warlord classes.

Trance- Rather than sleep, drow enter a meditative state known as a trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6 hour extended rest. While in this trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

LolthtouchedOnce per encounter, you can use either the Cloud of Darkness or Darkfire power.

Cloud of DarknessA cloud of darkness obscures you, but your vision pierces it.- Encounter- Minor Action Close burst 1-Effect: This power creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight for all creatures except you. Any creature except you entirely within the cloud is blinded.

DarkfireA flickering halo of purple light surrounds the target, making it easier to hit. - Encounter- Minor Action Ranged 10- Target: One creature- Attack: Intelligence +2 vs. Reflex, Wisdom + 2 vs. Reflex, or Charisma +2 vs. Reflex- Increase to +4 bonus at 11th level and +6 bonus at 21st level- Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment. - Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this

Drow are a decadent race of dark elves whose beauty and sophistication fail to mask hearts all too often stained with evil. The vast majority of dark elves base their behavior and attitudes on the worship of the chaotic evil goddess Lolth, also known as the Spider Queen.

Play a Drow if you want..._to be good at skulking, striking quickly, and employing a variety of dirty tactics.-to play a hero in search of redemption, or one who struggles to rise above the wickedness of his or her people.-to be a member of a race that favors the Ranger, Rogue, and Warlock classes.

WinterkinDue to your connection to the Raven Queen, you gain a +1 bonus to Fortitude defense.

Shadow JauntYou can use Shadow Jaunt as an encounter power.- You step into the shadows and become insubstantial until the start of your next turn.

Long eons in the Shadowfell have shaped the shadarkai into a fiery and, some say, cruel people. Fighting the apathy pervasive in their home plane, shadar-kai live passionately and fearlessly, if grimly. They see themselves as instruments of death and dissolution, the bringers of the righteous end to complacency, stagnation, and life itself. Theirs is a harsh society of self-interest. Among shadar-kai, the strong of body and mind excel and create legends. The weak molder to dust, passing into eternity unremembered.

Play a shadar-kai if you want . . .-to use your shadow origins to enhance your abilities with dark powers.-to be part of a culture that values great deeds and great power.-to be a member of a race that favors the Avenger, Bard, Fighter, Invoker, Ranger, Rogue, Sorcerer, Warlord, and Wizard classes.

Longtooth ShifterLongtooth ShiftingYou unleash the primal beast within and take on a more savage countenance.Encounter * HealingMinor Action PersonalSpecial: You must be bloodied to use this power.Effect: Until the end of the encounter or until rendered unconscious, you gain a +2 bonus to damage rolls. In addition, for as long as you are bloodied, you gain regeneration 2 (regeneration 4 at 11th level, regeneration 6 at 21st level).

RazorClaw ShifterRazorClaw ShiftingYou unleash the primal beast within and take on a more savage countenance.EncounterMinor Action PersonalSpecial: You must be bloodied to use this power.Effect: Until the end of the encounter or until rendered unconscious, you speed increases by 2 and you gain +1 bonus to AC and Reflex defense.

Longtooth Shifter

RazorClaw Shifter

Living ConstructAs a living construct, you have the following traits:- You gain +2 bonus to saving throws against ongoing damage.- You don't need to eat, drink, or breathe, but this doesn't render you immune to any effect. - You need only 4 hours to benefit from an extended rest. - When you roll a death saving throw, you can take the better of your die roll or 10 as a result. You still die at your negative hit point total.

Warforged Resolve-You can use Warforged Resolve as an enounter power.-You might be bloodied, but the battle is far from over.EncounterMinor Action PersonalSpecial: You must be bloodied to use this power.Effect: You gain a number of temporary hit points equal to 3 + one half your level.

Created as soldiers for a war that spelled the end of an age, warforged are artificial beings that display a human level of intelligence and self-awareness. Warforged sentience developed as a side effect of their creators’ desire to have fully functional, adaptive battlefield units. With no great war to fight, no ancient legacy to claim, and only the vestiges of a culture developed within the past century, warforged are an emergent people. Integrated into the societies of peoples more numerous than they, warforged are famed for their endurance and focus, in labor as well as combat.

Play a warforged if you want . .-to be strong, tough, and built for battle.-to play a nonliving hero with a magical origin.-to be a great defender, particularly a fighter.

Dual Soul: At the start of your turn, you can make a saving throw against each effect currently rendering you dazed or dominated. If you f ail the saving throw, you do not make a saving throw against the effect at the end of your turn.

Bastion of Mental Clarity: You erect a psychic shield to protect your mind from assault, and ward your allies as well. EncounterImmediate Interrupt Close: Burst 5Trigger: An enemy hits or misses you with an attack against your WillTarget: You and each ally in burstEffect: Each target gains a +4 power bonus to Will until the end of your next turn.

Kalashtar look similar to humans, but their outward appearance masks an inner demeanor that is serene and wild - cerebral and mad. The kalashtar fled Dal Quor, the Region of Dreams, eighteen centuries ago and came to Eberron. Today they are strangers to Khorvaire, seeking refuge from agents of the Dreaming Dark in temple keeps in the mountains of Adar.

Play a Kalashtar if you want...- to play a wise and contemplative character who is capable of momentary madness.- to be a stranger in a strange land, where every place you visit is full of wonder.- to be a fugitive on the run from enemies that can anyone, anywhere. - to be a member of a race that favors the Bard, Cleric, Paladin and Warlock classes

Vampiric Heritage [VampireBloodline] FEATPrerequisite: Living humanoid raceBenefit: You gain blood drain as an encounterpower. Additionally, you gain a +2 bonus to Perception and Insight checks to sense and recognize dhampyrs and undead.Special: You are considered a vampire for thepurpose of effects that relate to vampires.

Blood DrainVigor rushes through your body as you drain life energy from your victimEncounter Healing✦Standard Action Melee touchTarget: One living creature you have grabbedAttack: Strength +2 vs. Fortitude, Constitution +2 vs. Fortitude, or Dexterity +2 vs. FortitudeHit: 1d4 + Constitution modifier damage, and you can spend a healing surge.Increase to +4 bonus and 2d4 + Constitutionmodifier damage at 11th level; +6 bonus and 3d4 + Constitution modifier damage at 21st level.Special: When you select the Vampiric Heritagefeat, you determine whether you use Strength,Constitution, or Dexterity to attack with this power.

A rare crossbreed with several of the powers of avampire and none of the weaknesses, a dhampyris thought to be born of the union of a vampiremale and a mortal female. The truth is that suchhybrids are far more common than many folkthink. A dhampyr can result from a vampirebiting a pregnant female, as well as through moremundane means. Some offspring carry the sparkof immortality in their veins for years, until thekindling of fate gives the spark a place to catch.

Play a dhampyr if you want . . . ✦ a character of a usual race but with a secret

twist. ✦ to play a hero a lot like a vampire. ✦ to have access to supernatural powers like

those of a vampire.

Ferocity: If you are reduced to 0 or fewer hit points, you can make a melee basic attack before falling unconscious.

Heedless Charge: You gain a +2 racial bonus to AC againstopportunity attacks you provoke during a charge.

Goring Charge: You can use goring charge as an encounter power. You charge the enemy and gore it with your horns.EncounterStandard Action Melee 1Requirement: You must charge and use this power in place of a melee basic attack.Target: One creatureAttack: Strength + 4 vs. ACIncrease to +6 at 11th level, +8 at 21st level.Hit: 1d6 + Strength modifier damage, and the target is knocked prone.Increase the damage to 2d6 + Strength modifier at 11th level and 3d6 + Strength modifier at 21st level.

MINOTAURS EMBODY the tension between civilizationand savagery—discipline and madness—becausethe minotaurs stand in two worlds. Tugged towardwanton violence but bound by conscience, numerousminotaurs are driven to rise above their dark impulses. Such a minotaur walks the labyrinthine pathways of introspection, seeking the balance between the monstrous and refined. Like a deadly maze, this personal journey has hazards and traps aplenty. Innumerable minotaurs succumb to the wicked temptations staining their souls, whereupon they find themselves thralls to the dread Baphomet, the Horned King. Minotaurs must struggle to become more than the beasts they resemble or succumb to demonic brutality.

Play a minotaur if you want . . . ✦ to be a mighty warrior possessed of incredible

strength and endurance. ✦ to be a monstrous adventurer struggling against

villainous tendencies. ✦ to be a member of a race that favors the barbarian,

fighter, and warden classes.

The rakasta are a race of nomadic, catlike humanoids. They walk erect, much like humans, but are covered with soft, tawny fur and have feline heads and features.

Class Description Class Traits

Cleric

Fighter

Cleric: Courageous and devout, clerics are holy warriors and healers. If you want to blast foes with divine powers, bolster your companions with healing and magical power, and lead them to victory with your wisdom and determination, play a cleric.

Role: Leader. You lead by shielding allies with your prayers, healing, and using powers that improve your allies’ attacks.Power Source: Divine. You have been invested with the authority to wield divine power on behalf of a deity, faith, or philosophy.Key Abilities: Wisdom, Strength, Charisma Armor Proficiencies: Cloth, leather, hide, chainmail Weapon Proficiencies: Simple melee, simple rangedImplement: Holy symbolBonus to Defense: +2 WillHit Points at 1st Level: 12 + Constitution scoreHit Points per Level Gained: 5Healing Surges per Day: 7 + Constitution modifierTrained Skills: Religion. From the class skills list below,choose three more trained skills at 1st level. Class Skills: Arcana (Int), Diplomacy (Cha), Heal(Wis), History (Int), Insight (Wis), Religion (Int)

Fighter: Fighters are experts in armed combat,relying on muscle, training, and pure grit to see them through. If you want to mix it up in close combat,protect your companions, and hack enemies into submission while their attacks rain down fruitlessly on your heavily armored body, be a fighter.

Role: Defender. You are very tough and have the exceptional ability to contain enemies in melee.Power Source: Martial. You have become a master of combat through endless hours of practice, determination, and your own sheer physical toughness.Key Abilities: Strength, Dexterity, Wisdom,ConstitutionArmor Proficiencies: Cloth, leather, hide, chainmail,scale; light shield, heavy shieldWeapon Proficiencies: Simple melee, military melee, simple ranged, military rangedBonus to Defense: +2 FortitudeHit Points at 1st Level: 15 + Constitution scoreHit Points per Level Gained: 6Healing Surges per Day: 9 + Constitution modifierTrained Skills: From the class skills list below, choose three trained skills at 1st level.Class Skills: Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Streetwise (Cha)

Paladin Paladin: Devout warriors and champions of their deities, paladins are divinely inspired knights who fight at the front of a battle. If you want to challenge foes to single combat, fight for a cause, and smite your foes with divine might, then paladin is the class for you.

Role: Defender. You are extremely durable, with high hit points and the ability to wear the heaviest armor. You can issue bold challenges to foes and compel them to fight you rather than your allies.Power Source: Divine. You are a divine warrior, a crusader and protector of your faith.Key Abilities: Strength, Charisma, WisdomArmor Proficiencies: Cloth, leather, hide, chainmail,scale, plate; light shield, heavy shieldWeapon Proficiencies: Simple melee, military melee,simple rangedImplements: Holy symbolBonus to Defense: +1 Fortitude, +1 Reflex, +1 WillHit Points at 1st Level: 15 + Constitution scoreHit Points per Level Gained: 6Healing Surges per Day: 10 + Constitution modifierTrained Skills: Religion. From the class skills list below,choose three more trained skills at 1st level.Class Skills: Diplomacy (Cha), Endurance (Con), Heal(Wis), History (Int), Insight (Wis), Intimidate (Cha),Religion (Int)

Ranger Ranger: Expert trackers and scouts, rangers are wilderness warriors who excel at hit-and-run fighting. If you want to master both bow and blade, vanish into the woods like a ghost, and bring down your foes before they know you’re there, play a ranger.

Role: Striker. You concentrate on either ranged attacks or two-weapon melee fighting to deal a lot of damage to one enemy at a time. Your attacks rely on speed and mobility, since you prefer to use hit-and-run tactics whenever possible.Power Source: Martial. Your talents depend on extensive training and practice, inner confidence, and natural proficiency.Key Abilities: Strength, Dexterity, WisdomArmor Proficiencies: Cloth, leather, hideWeapon Proficiencies: Simple melee, military melee,simple ranged, military rangedBonus to Defense: +1 Fortitude, +1 ReflexHit Points at 1st Level: 12 + Constitution scoreHit Points per Level Gained: 5Healing Surges per Day: 6 + Constitution modifierTrained Skills: Dungeoneering or Nature (your choice).From the class skills list below, choose four more trained skills at 1st level.Class Skills: Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis),Nature (Wis), Perception (Wis), Stealth (Dex)

Rogue Rogue: Thieves, scoundrels, dungeon-delvers, jacksof-all-trades—rogues have a reputation for larceny and trickery. If you want to slip into and out of the shadows on a whim, tumble across the field of battle with little fear of enemy reprisal, and appear from nowhere toplant a blade in your foe’s back, be a rogue.

Role: Striker. You dart in to attack, do massive damage, and then retreat to safety. You do best when teamedwith a defender to flank enemies.Power Source: Martial. Your talents depend on extensive training and constant practice, innate skill, and natural coordination.Key Abilities: Dexterity, Strength, CharismaArmor Proficiencies: Cloth, leatherWeapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short swordBonus to Defense: +2 ReflexHit Points at 1st Level: 12 + Constitution scoreHit Points per Level Gained: 5Healing Surges per Day: 6 + Constitution modifierTrained Skills: Stealth and Thievery. From the class skills list below, choose four more trained skills at1st level.Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Dungeoneering (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)

Warlock

Warlord

Warlock: Wielders of forbidden lore, warlocks are dangerous practitioners of magic who turn their baleful powers against their enemies. If you want to deal with mysterious powers, scour enemies with potent blasts of eldritch energy, and bedevil them with potentcurses, warlock is the best choice for you.

Role: Striker. Your attack powers are highly damaging and often weaken or hamper the target in some way. You can elude attacks by flying, teleporting, or turning invisible.Power Source: Arcane. You gain your magical power from a pact you forge with a powerful, supernatural force or an unnamed entity.Key Abilities: Charisma, Constitution, IntelligenceArmor Proficiencies: Cloth, leatherWeapon Proficiencies: Simple melee, simple rangedImplements: Rods, wandsBonus to Defense: +1 Reflex, +1 WillHit Points at 1st Level: 12 + Constitution scoreHit Points per Level Gained: 5Healing Surges per Day: 6 + Constitution modifierTrained Skills: From the class skills list below, choose four trained skills at 1st level.Class Skills: Arcana (Int), Bluff (Cha), History (Int),Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise(Cha), Thievery (Dex)

Warlord: Hardy and skilled in close combat,warlords are brilliant leaders who have the gift of inspiration. If you want to lead the battle with the point of your sword, coordinate brilliant tactics with your comrades, and bolster and heal them when they falter, play a warlord.

Role:Power Source:Key Abilities:Armor Proficiencies:Weapon Proficiencies:Implements:Bonus to Defense:Hit Points at 1st Level:Hit Points Gained Per Level: Healing Surges Per Day:Trained Skills:Class Features:

Wizard

Avenger

Barbarian

Wizard: Masters of potent arcane powers, wizards disdain physical conf lict in favor of awesome magic. If you want to hurl balls of fire that incinerate your enemies, cast spells that change the battlefield,or research arcane rituals that can alter time andspace, you should be a wizard.

Role:Power Source:Key Abilities:Armor Proficiencies:Weapon Proficiencies:Implements:Bonus to Defense:Hit Points at 1st Level:Hit Points Gained Per Level: Healing Surges Per Day:Trained Skills:Class Features:

Role:Power Source:Key Abilities:Armor Proficiencies:Weapon Proficiencies:Implements:Bonus to Defense:Hit Points at 1st Level:Hit Points Gained Per Level: Healing Surges Per Day:Trained Skills:Class Features:

Role:Power Source:Key Abilities:Armor Proficiencies:Weapon Proficiencies:Implements:Bonus to Defense:Hit Points at 1st Level:Hit Points Gained Per Level: Healing Surges Per Day:Trained Skills:Class Features:

Bard

Druid

Role: Leader. Your spells inspire and invigorate your allies. Your spells also include significant control elements, making controller a natural secondary role.Power Source: Arcane. You channel magical power through words and music, studying long and hard to master the power contained in the lore and sagas of old.Key Abilities: Charisma, Intelligence, ConstitutionArmor Proficiencies: Cloth, leather, hide, chainmail; light shieldWeapon Proficiencies: Simple melee, longsword, scimitar, short sword, simple ranged, military rangedImplements: WandsBonus to Defense: +1 Reflex, +1 WillHit Points at 1st Level: 12 + Constitution scoreHit Points per Level Gained: 5Healing Surges per Day: 7 + Constitution modifierTrained Skills: Arcana. From the class skills list below, choose four more trained skills at 1st level.Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Streetwise (Cha)

Role:Power Source:Key Abilities:Armor Proficiencies:Weapon Proficiencies:Implements:Bonus to Defense:Hit Points at 1st Level:Hit Points Gained Per Level: Healing Surges Per Day:Trained Skills:Class Features:

Invoker

Shaman

Sorceror

Warden

Role:Power Source:Key Abilities:Armor Proficiencies:Weapon Proficiencies:Implements:Bonus to Defense:Hit Points at 1st Level:Hit Points Gained Per Level: Healing Surges Per Day:Trained Skills:Class Features:

Role:Power Source:Key Abilities:Armor Proficiencies:Weapon Proficiencies:Implements:Bonus to Defense:Hit Points at 1st Level:Hit Points Gained Per Level: Healing Surges Per Day:Trained Skills:Class Features:

Role:Power Source:Key Abilities:Armor Proficiencies:Weapon Proficiencies:Implements:Bonus to Defense:Hit Points at 1st Level:Hit Points Gained Per Level: Healing Surges Per Day:Trained Skills:Class Features:

Role:Power Source:Key Abilities:Armor Proficiencies:Weapon Proficiencies:Implements:Bonus to Defense:Hit Points at 1st Level:Hit Points Gained Per Level: Healing Surges Per Day:Trained Skills:Class Features:

Swordmage

Artificer

Swordmages apply the arcane arts to melee combat. The combat skills they possess are enhanced by the magic they wield. The flourish of a swordmage’s blade not only bites with steel, but also with fire, lightning, or other powerful forces. You studied and practiced for years to master your skills. You mastered the fundamentals of arcane magic and combined this academic study with endless hours of physical training. You might be a young eladrin in search of your fortune, a stranger to the wider world outside the seclusion of your homeland; a self-trained genasi sellsword, gifted with an affinity for elemental magic; the scion of a disgraced noble human family, taught by the finest tutors in your youth but now a footloose expatriate; or a half-elf arcane champion, rigorously trained in a war magic academy to serve in the armies of your homeland.Magical barriers of force swirl around you, protecting you from harm. The blade you carry is an extension of your being, both body and mind. It pulses with eldritch energy as you prepare to defend your allies and unleash magical fury against your foes.

Role: Defender. You are a melee combatant who uses spells to fight better.Power Source: Arcane. You study ancient magical traditions and practice swordplay, developing arcane powers that work well with your physical attacks.Key Abilities: Intelligence, Strength, Constitution Armor Proficiencies: Cloth, leather Weapon Proficiencies: Simple melee, military light blades, military heavy blades, simple ranged Implements: Any light blade or heavy blade. Your blade adds its enhancement bonus to attack rolls and damage rolls and any extra damage granted by a property (if applicable) when used as an implement. You do not gain your weapon proficiencybonus to the attack roll when using your blade as an implement.Bonus to Defense: +2 WillHit Points at 1st Level: 15 + Constitution scoreHit Points per Level Gained: 6Healing Surges per Day: 8 + Constitution modifierTrained Skills: Arcana. From the class skills list below,choose three more trained skills at 1st level.Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), History (Int), Insight (Wis),Intimidate (Cha)

Role:Power Source:Key Abilities:Armor Proficiencies:Weapon Proficiencies:Implements:Bonus to Defense:Hit Points at 1st Level:Hit Points Gained Per Level: Healing Surges Per Day:Trained Skills:Class Features:

Monk

Ninja

Earthbender

Firebender

Role:Power Source:Key Abilities:Armor Proficiencies:Weapon Proficiencies:Implements:Bonus to Defense:Hit Points at 1st Level:Hit Points Gained Per Level: Healing Surges Per Day:Trained Skills:Class Features:

Role:Power Source:Key Abilities:Armor Proficiencies:Weapon Proficiencies:Implements:Bonus to Defense:Hit Points at 1st Level:Hit Points Gained Per Level: Healing Surges Per Day:Trained Skills:Class Features:

Role:Power Source:Key Abilities:Armor Proficiencies:Weapon Proficiencies:Implements:Bonus to Defense:Hit Points at 1st Level:Hit Points Gained Per Level: Healing Surges Per Day:Trained Skills:Class Features:

Role:Power Source:Key Abilities:Armor Proficiencies:Weapon Proficiencies:Implements:Bonus to Defense:Hit Points at 1st Level:Hit Points Gained Per Level: Healing Surges Per Day:Trained Skills:Class Features:

Airbender

Waterbender

Gladiator

Role:Power Source:Key Abilities:Armor Proficiencies:Weapon Proficiencies:Implements:Bonus to Defense:Hit Points at 1st Level:Hit Points Gained Per Level: Healing Surges Per Day:Trained Skills:Class Features:

Role:Power Source:Key Abilities:Armor Proficiencies:Weapon Proficiencies:Implements:Bonus to Defense:Hit Points at 1st Level:Hit Points Gained Per Level: Healing Surges Per Day:Trained Skills:Class Features:

From the grand coliseums of respectable cities tothe claustrophobic death rings of seedy settlements, arenas present opportunities for warriors to test their mettle and hone their talents. Some are cruel affairs, designed to put victims in impossible situations from which they have little hope of escape. Others are centers of sport, where strength and honor are moreimportant than bloodletting. Whatever the environment, the arena draws a variety of combatants todelight and horrify gathered crowds. This section offers a range of motivations and backgrounds to helpyou visualize your unique gladiatorial champion.

Role:Power Source:Key Abilities:Armor Proficiencies:Weapon Proficiencies:Implements:Bonus to Defense:Hit Points at 1st Level:Hit Points Gained Per Level: Healing Surges Per Day:Trained Skills:Class Features:

Class Features Implements

Holy Symbol

N/A

Channel DivinityOnce per encounter you can invoke divine power, filling yourself with the might of your patron deity. With the divine might you invoke you can wield special powers, such as turn undead and divine fortune. Some clerics learn other uses for this feature; for instance, the divinity feats in Chapter 6 grant characters with access to the Channel Divinity class feature the ability to use additional special powers. Regardless of how many different uses for Channel Divinity you know, you can use only one such ability per encounter. The special ability or power you invoke works just like your other powers.

Healer’s LoreYour study of healing allows you to make the most of your healing prayers. When you grant healing with one of your cleric powers that has the healing keyword, add your Wisdom modifier to the hit points the recipient regains.

Healing WordUsing the healing word power, clerics can grant their comrades additional resilience with nothing more than a short prayer. Combat ChallengeIn combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.

Combat SuperiorityYou gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.

Fighter Weapon TalentChoose either one-handed or two-handed weapons. When using a weapon of your chosen style, you gain a +1 bonus to attack rolls.

Channel Divinity-Once per encounter you can invoke divine power, filling yourself with the might of your patron deity. With the divine might you invoke you can wield special powers, such as divine mettle and divine strength. Some paladins learn other uses for this feature; for instance,the divinity feats in grant characters with access to the Channel Divinity class feature the ability to use additional special powers. Regardless of how many different uses for Channel Divinity you know, you can use only one such ability per encounter. The special ability or power you invoke works just like your other powers.

Divine Challenge-The challenge of a paladin is filled with divine menace. You can use the divine challenge power to mark an enemy of your choice.

Lay on Hands-Using the lay on hands power, paladins can grant their comrades additional resilience with a touch of their hands and a short prayer, though they must give of their own strength to do so.

Holy symbolHoly avenger

N/AFighting StyleChoose one of the following fighting styles and gain its benefit.

*Archer Fighting Style: Because of your focus on ranged attacks, you gain Defensive Mobility as a bonus feat. *Two-Blade Fighting Style: Because of your focus on two-weapon melee attacks, you can wield a one-handed weapon in your off hand as if it were an off-hand weapon. (Make sure to designate on your character sheet which weapon is main and which is offhand.) In addition, you gain Toughness as a bonus feat.

Hunter’s Quarry-Once per turn as a minor action, you can designate the enemy nearest to you as your quarry. Once per round, you deal extra damage to your quarry. The extra damage is based on your level. If you can make multiple attacks in a round, you decidewhich attack to apply the extra damage to after all the attacks are rolled. The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry.You can designate one enemy as your quarry at a time.-Level Hunter’s Quarry Extra Damage*1st–10th +1d6*11th–20th +2d6*21st–30th +3d6

Prime ShotIf none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rollsagainst that target.

N/AFirst StrikeAt the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.

Rogue TacticsRogues operate in a variety of ways. Some rogues use their natural charm and cunning trickery to deceive foes.Others rely on brute strength to overcome their enemies.Choose one of the following options.*Artful Dodger: You gain a bonus to AC equal to your Charisma modifier against opportunity attacks.*Brutal Scoundrel: You gain a bonus to Sneak Attack damage equal to your Strength modifier.The choice you make also provides bonuses to certain rogue powers. Individual powers detail the effects (if any) your Rogue Tactics selection has on them.

Rogue Weapon TalentWhen you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.

Sneak AttackOnce per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases.Level Sneak Attack Damage1st–10th +2d611th–20th +3d621st–30th +5d6

Eldritch BlastAll warlocks know the eldritch blast at-will power. This power can be used as a basic attack. You gain thispower as well as another at-will power as determined by your Eldritch Pact.

Eldritch PactYou have forged a pact with mysterious entities that grant you your arcane powers. Choose one of the followingpacts: fey pact, infernal pact, or star pact. The pact you choose determines the following warlockabilities:

At-Will Spells: Your pact determines one of the at-will spells you know.Pact Boon: Each pact includes a pact boon. The pact boon is a granted power you can use to further hex your enemies.The pact you take also provides bonuses to certain warlock powers. Individual powers detail the effects (if any) your Eldritch Pact selection has on them.

*Fey PactYou have forged a bargain with ancient, amoral powers of the Feywild. Some are primitive earth spirits, grim and menacing; some are capricious wood, sky, or water spirits; and others are incarnations of seasons or natural forces who roam the faerie realm like wild gods. They bestow magic that ranges from feral and savage to wondrous and enchanting.

-Eyebite: You know the eyebite at-will spell.-Misty Step: You have the Misty Step pact boon.You instantly transform into silver mist that streams a short distance and reforms, allowing you to flee or maneuver to set up a deadly attack. When an enemy under your Warlock’s Curse isreduced to 0 hit points or fewer, you can immediately

RodWand

Combat leaderCommanding presenceInspiring presenceTactical presenceInspiring word

Arcane implement masteryOrb of impositionStaff of defenseWand of accuracyCantripsRitual castingSpellbookRitualsDaily and utility spellsCapacity

OrbStaffWand

Bardic TrainingYou gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: one 1st-level ritual that has bard as a prerequisite and another 1st-level ritual.In addition, you can perform one bard ritual perday of your level or lower without expending components, although you must pay any other costs and use any focus required by the ritual. At 11th level, you can perform two bard rituals per day of your level or lower without expending components; at 21st level, you can perform three. Bardic VirtueBards praise many virtues in their stories, telling tales of people whose particular qualities set them above common folk. The valor of dauntless heroes and the cunning of great minds are among these virtues, and a bard can choose to emphasize either quality. Choose one of the following options. The choice you make gives you the benefit described below and also provides bonuses to certain bard powers, as detailed in those powers.

Virtue of Cunning: Once per round, when an enemy attack misses an ally within a number of squares of you equal to 5 + your Intelligence modifier, you can slide that ally 1 square as a free action.

Virtue of Valor: When any ally within 10 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant temporary hit points to that allyas a free action. The number of temporary hit points equals 2 + your Constitution modifier at 1st level, 5 + your Constitution modifier at 11th level, and 8 + your Constitution modifier at 21st level.

Majestic Word

Swordbond-By spending 1 hour of meditation with a chosen light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away. You can forge a bond with a different blade using the same meditation process (for instance, if you acquire a new blade that has magical abilities). If you forge a bond with a different blade, the old bond dissipates. If your bonded weapon is broken or damaged, you can spend 1 hour of meditation to recreate the weapon from a fragment. (This process automatically destroys any other fragments of the weapon in existence, so you can’t use it to create multiple copies of a broken weapon.)

Swordmage Aegis-You can place a magical warding upon a foe, allowing you to respond to the foe’s attacks against your allies with a counterassault or a timely protection. Choose one of the following Swordmage Aegis powers. These powers are described in full below.

*Aegis of Assault: You teleport to the side of the attacker and respond with an attack of your own.*Aegis of Shielding: You deflect some of the damage of an incoming attack.

Swordmage Warding -While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you.This field provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else). If you become unconscious, your SwordmageWarding benefit disappears. You can restore it by taking a short rest or an extended rest.

Powers Build Options

Exploits

Prayers

Class Feature PrayersChannel Divinity: Divine Fortune Cleric FeatureChannel Divinity: Turn Undead Cleric FeatureHealing Word Cleric Feature

Battle ClericDevoted Cleric

Great Weapon FighterGuardian Fighter

Battlerager FighterTempest Fighter

Prayers

Class Feature PrayersChannel Divinity: Divine Mettle Paladin FeatureChannel Divinity: Divine Strength Paladin FeatureDivine Challenge Paladin FeatureLay on Hands Paladin Feature

Avenging PaladinProtecting Paladin

Exploits Archer RangerTwo-Blade Ranger

Beastmaster Ranger

Exploits Brawny RogueTrickster RogueAerialist Rogue

Cutthroat Rogue

Pacts, Spells

Eldritch PactAt-will spellPact boon

Fey pactEyebiteMisty step

Infernal pactHellish rebukeDark one’s blessing

Star pactDire radianceFate of the voidImplement

Deceptive WarlockScourge Warlock

ExploitsClass Feature ExploitInspiring Word Warlord Feature

Inspiring WarlordTactical WarlordBravura Warlord

Resourceful Warlord

SpellsClass Feature spellsGhost Sound Wizard CantripLight Wizard CantripMage Hand Wizard CantripPrestidigitation Wizard Cantrip

Control WizardWar Wizard

Illusionist WizardSummoner Wizard

Isolating AvengerPursuing Avenger

Rageblood BarbarianThaneborn Barbarian

Cunning BardValorous BardPrescient Bard

Guardian DruidPredator Druid

Preserving InvokerWrathful Invoker

Bear ShamanPanther Shaman

Chaos SorcerorDragon SorcerorStorm SorcerorCosmic Sorceror

Earth WardenWild Warden

Assault SwordmageShielding SwordmageEnsaring Swordmage

Tinkerer ArtificerBattlesmith Artificer

Centered Breath Monk

Rat NinjaScorpion Ninja

Shaping EarthbenderQuaking Earthbender

Harmonious FirebenderRaging Firebender

Zephyr AirbenderHurricane Airbender

Torrential WaterbenderCalming Waterbender

Paragon Path Prerequisites BookAnarch of Shyr Swordmage, Aegis of Assault Forgotten Realm's Player's Guide

Coronal Guard Swordmage Forgotten Realm's Player's GuideDarkwalker Warlock, Dark Pact Forgotten Realm's Player's GuideDoomguide Forgotten Realm's Player's Guide

Drow Wanderer Forgotten Realm's Player's Guide

Eartheart Defender Forgotten Realm's Player's Guide

Elemental Tempest Forgotten Realm's Player's Guide

Evermeet Warlock Warlock Forgotten Realm's Player's GuideGhost of Eventide Forgotten Realm's Player's Guide

Heartwarder Forgotten Realm's Player's Guide

High Forest Scout Ranger, Archer Fighting Style Forgotten Realm's Player's Guide

Impilturan Demonslayer Forgotten Realm's Player's Guide

Morninglord Forgotten Realm's Player's Guide

Purple Dragon Knight Forgotten Realm's Player's Guide

Silverstar Forgotten Realm's Player's Guide

Simbarch of Aglarond Wizard Forgotten Realm's Player's GuideSpellguard Wizard Wizard Forgotten Realm's Player's Guide

Spellscarred Savant Forgotten Realm's Player's Guide

Steelsky Liberator Forgotten Realm's Player's Guide

Sword Coast Corsair Any martial class Forgotten Realm's Player's GuideUmbriri Swordmage Forgotten Realm's Player's Guide

Wandering Swordmage Swordmage Forgotten Realm's Player's GuideWar Wizard of Cormyr Forgotten Realm's Player's Guide

Whirlwind Genasi Forgotten Realm's Player's Guide

Wildfire Genasi Forgotten Realm's Player's Guide

Angelic Avenger Cleric class Player's HandbookDivine Oracle Cleric class Player's Handbook

Radiant Servant Cleric class Player's HandbookWarpriest Cleric class Player's Handbook

Iron Vanguard Fighter class Player's HandbookKensei Fighter class Player's Handbook

Pit Fighter Fighter class Player's HandbookSwordmaster Fighter class Player's Handbook

Any divine class, must worship Kelemvor

Drow, trained in Dungeoneering

Dwarf Fighter or Dwarf Paladin

Genasi, Extra Manifestation Feat

Rogue from Cormyr, Dalelands, Elturgard,

Evereska, Gray Vale, Luruar, or Sembia

Any divine class, must worship Sune

Ranger, Two-Blade Fighting Style

Any divine class, must worship Amaunator

Fighter, Paladin, or Warlord, affiliated with Cormyr

Any arcane or divine class that can use an implement;

must worship Selune

Must have at least one spellscar, Student of the Plague multi-class feat

Dragonborn, Genasi, Half-Orc, or Human

Wizard, affiliated with Cormyr

Genasi, Windsoul Elemental Manifestation

Genasi, Firesoul Elemental Manifestation

A8
Clint H. Jackson: Racial Paragon Path
A25
Clint H. Jackson: Racial Paragon Path
A26
Clint H. Jackson: Racial Paragon Path

Astral Weapon Paladin class Player's HandbookChampion of Order Paladin class Player's Handbook

Hospitaler Paladin class Player's HandbookJusticiar Paladin class Player's Handbook

Battlefield Archer Ranger class Player's HandbookBeast Stalker Ranger class Player's Handbook

Pathfinder Ranger class Player's HandbookStormwarden Ranger class Player's Handbook

Cat Burglar Rogue class Player's HandbookDaggermaster Rogue class Player's Handbook

Master Infiltrator Rogue class Player's HandbookShadow Assassin Rogue class Player's Handbook

Doomsayer Warlock class, Star Pact Player's HandbookFeytouched Warlock class, Fey Pact Player's HandbookLife-Stealer Warlock class, Infernal Pact Player's Handbook

Battle Captain Warlord class Player's HandbookCombat Veteran Warlord class Player's Handbook

Knight Commander Warlord class Player's HandbookSword Marshal Player's Handbook

Battle Mage Wizard class Player's HandbookBlood Mage Wizard class Player's Handbook

Spellstorm Mage Wizard class Player's HandbookWizard of the Spiral Tower Player's Handbook

Arcane Wellspring Sorceror Player's Handbook 2Demonskin Adept Sorceror Player's Handbook 2Dragonsoul Heir Player's Handbook 2

Wild Mage Player's Handbook 2

Bloodwrath Guardian Warden Player's Handbook 2Horned Champion Warden Player's Handbook 2

Storm Sentinel Warden Player's Handbook 2Verdant Lord Warden Player's Handbook 2

Adroit Explorer Human Player's Handbook 2Ancestral Incarnate Deva Player's Handbook 2Bloodfury Savage Half-Elf Player's Handbook 2

Fey Beguiler Gnome Player's Handbook 2Firstborn of Moradin Dwarf Player's Handbook 2

Halfling Scoundrel Halfling Player's Handbook 2Moonstalker Shifter Player's Handbook 2

Scion of Arkhosia Dragonborn Player's Handbook 2Shiere Knight Eladrin Player's Handbook 2Stoneblessed Goliath Player's Handbook 2

Turathi Highborn Tiefling Player's Handbook 2Twilight Guardian Elf Player's Handbook 2

Hammer of Judgment Avenger Player's Handbook 2Oathsworn Player's Handbook 2

Unveiled Visage Avenger Player's Handbook 2Zealous Assassin Avenger, trained in Stealth Player's Handbook 2

Bear Warrior Barbarian Player's Handbook 2Fearbringer Thane Barbarian Player's Handbook 2

Warlord class, proficiency with heavy blade

Wizard class, proficiency with longsword

Sorceror, Dragon Magic class feature

Sorceror, Wild Magic class feature

Avenger, Oath of Enmity power

Frenzied Berserker Barbarian Player's Handbook 2Wildrunner Barbarian, trained in Nature Player's Handbook 2

Student of the Seven Bard, any multiclass feat Player's Handbook 2Summer Rhymer Player's Handbook 2

Voice of Thunder Bard Player's Handbook 2War Chanter Player's Handbook 2

Bloodmoon Stalker Druid, Wild Shape power Player's Handbook 2Guardian of the Living Gate Druid Player's Handbook 2Keeper of the Hidden Flame Druid Player's Handbook 2

Sky Hunter Druid, Wild Shape power Player's Handbook 2Angelic Aspect Invoker Player's Handbook 2Blightspeaker Invoker Player's Handbook 2Flame of Hope Invoker Player's Handbook 2

Hammer of Vengeance Invoker Player's Handbook 2Disciple of the World Serpent Player's Handbook 2

Ghost Panther Player's Handbook 2

Great Bear Shaman Player's Handbook 2

Spirit Tempest Player's Handbook 2

Avenging Slayer Fighter Martial PowerDreadnought Fighter Martial PowerDread Reaper Fighter Martial Power

Dwarven Defender Dwarf, Fighter Martial PowerHalfling Bounder Halfling, Fighter Martial Power

Inner Dragon Dragonborn, Fighter Martial PowerKnight Protector Fighter Martial PowerPolearm Master Fighter Martial Power

Ravager Martial Power

Shield Knight Fighter Martial PowerShock Trooper Fighter Martial Power

Tiefling Warfiend Tiefling, Fighter Martial PowerAvalanche Hurler Ranger Martial Power

Blade Banshee Eladrin, Ranger Martial PowerBlade Dancer Ranger Martial Power

Feral Spirit Martial Power

Giantslayer Fighter or Ranger Martial PowerHellborn Shadow Tiefling, Ranger Martial PowerHorizon Walker Ranger Martial Power

Pack Runner Martial Power

Ruthless Punisher Ranger Martial PowerSharpshooter Ranger Martial PowerSylvan Archer Elf, Ranger Martial Power

Wildcat Stalker Martial Power

Cloaked Sniper Rogue, trained in Stealth Martial Power

Bard, Virtue of Cunning class feature

Bard, Virtue of Valor class feature

Shaman, Call Spirit Companion power

Shaman, Call Spirit Companion power

Shaman, Call Spirit Companion power

Shaman, Call Spirit Companion power

Fighter, Battlerager Vigor class feature

Ranger, Beast Mastery class feature

Ranger, Beast Mastery class feature, beast companion

(wolf)

Ranger, Beast Mastery class feature, beast companion

(cat)

Daring Acrobat Rogue, trained in Acrobatics Martial Power

Death Dealer Rogue Martial PowerDread Fang Drow, Rogue Martial Power

Flying Blade Adept Rogue, Quick Draw feat Martial PowerGuildmaster Thief Rogue, trained in Thievery Martial Power

Halfling Quickblade Halfling, Rogue Martial PowerMaster Spy Rogue Martial Power

Rakish Swashbuckler Rogue Martial PowerRaven Herald Martial Power

Strong-Arm Enforcer Rogue, trained in Intimidate Martial Power

Tiefling Hellstalker Tiefling, Rogue Martial PowerBattlelord of Kord Warlord Martial Power

Borderlands Marshal Warlord and Ranger Martial PowerCommando Captain Warlord Martial PowerConcordant Leader Genasi, Warlord Martial Power

Dujun of Erathis Warlord Martial PowerEarthfast Brigadier Warlord Martial Power

Flamebrow Commander Martial Power

Infernal Strategist Martial Power

Longarm Marshal Warlord Martial PowerPlatinum Warlord Martial Power

Spiral Tactician Martial Power

Twiceborn Leader Warlord Martial PowerDark Reckoner Warlock, Dark Pact Arcane Power

Entrancing Mystic Warlock Arcane PowerGod Fragment Warlock, Vestige Pact Arcane Power

Hellbringer Warlock, Infernal Pact Arcane PowerHexer Warlock Arcane Power

Master of the Starry Night Warlock, Star Pact Arcane PowerSea Tyrant Oracle Warlock, Vestige Pact Arcane Power

Storm Scourge Warlock, Fey Pact Arcane PowerArcane Wayfarer Wizard Arcane Power

Bonded Summoner Wizard Arcane PowerHermetic Saboteur Wizard Arcane PowerRimetongue Caller Wizard, Primordial language Arcane Power

Unseen Mage Wizard Arcane PowerWeaver of Chance Wizard Arcane Power

Blizzard Mage Sorceror Arcane PowerCelestial Scholar Sorceror Arcane PowerDragon Guardian Arcane Power

Essence Mage Sorceror Arcane PowerLightning Fury Arcane Power

Primordial Channeler Arcane Power

Rogue, must worship the Raven Queen

Warlord, Bravura Presence class feature

Warlord, Resourceful Presence class feature

Warlord, good or lawful good

Eladrin, Warlord, Tactical Presence class feature

Sorceror, Dragon Magic class feature

Sorceror, Storm Magic class feature

Sorceror, Wild Magic class feature

Arcane Hunter Arcane Power

Ghost Blade Swordmage Arcane PowerSage of Fate's Bonds Arcane Power

Sigil Carver Arcane Power

Sword of Assault Arcane Power

Ward Guardian Swordmage Arcane PowerCunning Prevaricator Bard Arcane Power

Euphonic Bow Bard Arcane PowerGrave Caller Bard Arcane Power

Half-Elf Emissary Half-Elf, Bard Arcane PowerKarmic Shaper Arcane Power

Life Singer Bard Arcane PowerRadiant Fist Monk, trained in Religion PlaytestIron Master Ninja Playtest

Ki Master Ninja PlaytestPsycho Master Ninja Playtest

Void Master Ninja PlaytestAlchemist Savant Eberron Player's Guide

Battle Engineer Artificier Eberron Player's GuideChameleon Changeling Eberron Player's Guide

Clockwork Engineer Artificier Eberron Player's GuideExorcist of the Silver Flame Eberron Player's Guide

Gatekeeper Mystagogue Eberron Player's Guide

Lightwalker Eberron Player's Guide

Self-Forged Eberron Player's Guide

Warforged Juggernaught Warforged Eberron Player's GuideCannith Mastermaker Mark of Making feat Eberron Player's Guide

Deneith Protector Mark of Sentinel feat Eberron Player's GuideGhallanda Sanctuary Guardian Mark of Hospitality feat Eberron Player's Guide

Jorasco Jadehand Mark of Healing feat Eberron Player's GuideKundarak Ghorad'din Mark of Warding feat Eberron Player's GuideLyrandar Wind-Rider Mark of Storm feat Eberron Player's Guide

Medani Trueseer Mark of Detection feat Eberron Player's GuideOrien Swiftblade Mark of Passage feat Eberron Player's Guide

Phiarlan Phantasmist Mark of Shadow feat Eberron Player's GuideSivis Truenamer Eberron Player's Guide

Tharashk Wayfinder Eberron Player's Guide

Thuranni Shadow Killer Eberron Player's Guide

Swordmage, Agegis of Ensnarement class feature

Swordmage, Aegis of Ensnarement class feature

Swordmage, Aegis of Shielding class feature

Swordmage, Aegis of Assault class feature

Bard, Virtue of Prescience class feature

You must be able to make alchemical items

Any Divine class, must worship Silver Flame

Any Primal class, member of the Gatekeepers

Kalashtar, must worship the Path of Light

Any race except Warforged, must be an Artificer

Mark of Scribing feat, fluent in Supernal

Ranger, Hunter's Quarry class feature, Mark of

Finding feat

Mark of Shadow feat, trained in Stealth

Vadalis Griffonmaster Eberron Player's Guide

Abiding Reaper Shadar-kai Dragon 372Doomspeaker Shadar-kai Dragon 372Raven Consort Dragon 372

Bloodknight Dragon 371

Deadstalker Vampiric Heritage feat Dragon 371Scourge of Io Cleric class Dragon 369Scale-Breaker Fighter class Dragon 369

Paladin class Dragon 369

Wyrm-Hunter Ranger class Dragon 369Hoard Raider Rogue class Dragon 369

Warlock class Dragon 369

Warlord class Dragon 369

Wizard class Dragon 369

Curseborn Drow race Dragon 367Watcher of the Night Eladrin, rogue class Dragon 366Student of Caiphon Warlock class, star pact Dragon 366

Arena Champion Dragon 368

Bloodbeast Minotaur Minotaur Dragon 369Horned Champion Minotaur Dragon 369

Minotaur Kinspeaker Minotaur, leader role Dragon 369

Ranger, Beast Mastery class feature, Mark of Handling

feat

21st-level, shadar-kai, must worship

the Raven Queen

Defender role, Vampiric Heritage

feat

Knight ofthe Unyielding Bastion

DragonbanePactmaker

DragonMarshal

DraconicAntithesis

Trained in Intimidate, at least one

Arena Fighting feat, any martial class

Epic Path Prerequisites BookChosen 21st Level Forgotten Realm's Player's Guide

Archmage 21st Level Wizard Player's HandbookDeadly Trickster Player's Handbook

Demigod 21st Level Player's HandbookEternal Seeker 21st level Player's Handbook

Fatesinger 21st level Player's Handbook 2Glorious Spirit 21st level, any Primal class Player's Handbook 2

Harbringer of Doom 21st level Player's Handbook 2Lorekeeper Player's Handbook 2

Primal Avatar 21st level, any Primal class Player's Handbook 2

Revered One 21st level, any Divine class Player's Handbook 2

Arcane Sword 21st Level, Swordmage Arcane PowerArchlich 21st level, any arcane class Arcane Power

Archspell 21st level, any arcane class Arcane Power

Feyliege Arcane Power

Immanence 21st level, any arcane class Arcane Power

Lord of Fate Arcane Power

Magister 21st level, any arcane class Arcane Power

Parable 21st level, Wizard Arcane PowerSage of Ages 21st level, any arcane class Arcane Power

Adamantine Soldier Martial Power

Beastlord Martial Power

Dark Wanderer 21st level, Ranger or Rogue Martial Power

Eternal Defender 21st level, Fighter Martial PowerGodhunter 21st level, Ranger or Rogue Martial Power

Legendary General 21st level, Warlord Martial PowerMartial Archetype Martial Power

Perfect Assassin 21st level, Rogue Martial PowerUndying Warrior 21st level, Fighter Martial Power

Warmaster 21st level, Warlord Martial PowerChampion of Prophecy 21st level Eberron Player's Guide

21st level;Dexterity 21 or Charisma 21; training in

Acrobatics, Bluff, Stealth or Thievery

21st level, Intelligence 21 or Wisdom 21, training in two

knowledge skills

21st level, any arcane class, must have the fey origin, be Half-Elf, or a Warlock with

the Fey Pact

21st level, any arcane class, unaligned alignment

21st level, Fighter or Warlord

21st level, Ranger, Beast Mastery class feature

21st level, any Martial class, paragon multiclassing in a

martial class

Dispossesed Champion 21st level Eberron Player's GuideMouning Savior 21st level Eberron Player's GuideSublime Flame Eberron Player's Guide

DarkLord 21st level Dragon 372Keybearer 21st level Dragon 372

Planeshaper 21st level Dragon 372Prince of Hell 21st level Dragon 372

Punisher of the Gods 21st level Dragon 372Storm Sovereign 21st level Dragon 372Winter Sovereign 21st level; fey origin Dragon 372

Elf High Mage Dragon 367

Harper of Legend Dragon 367

Mythic Sovereign Dragon 367

Redeemed Drow 21st level, Drow race Dragon 367Radiant One 21st level Dragon 366

Reborn Champion 21st level Dragon 365

21st level, any Divine class, must worship the Silver

Flame

21st-level wizard; eladrin or elf

21st level; good or lawful good

alignment; training in any two of Diplomacy, Insight,

Nature, or Stealth; membership in the Harpers

21st level; fighter, paladin, ranger,

or warlord

Ritual Level Key Skill BookAnimal Messenger 1 Nature Player's Handbook

Comprehend Language 1 Arcana Player's HandbookGentle Repose 1 Heal Player's HandbookMagic Mouth 1 Arcana Player's HandbookMake Whole 1 Arcana Player's HandbookSecret Page 1 Arcana Player's Handbook

Silence 1 Arcana Player's HandbookTenser's Floating Disk 1 Arcana Player's Handbook

Endure Elements 2 Arcana or Nature Player's HandbookEye of Alarm 2 Arcana Player's HandbookWater Walk 2 Nature Player's Handbook

Detect Secret Doors 3 Arcana Player's HandbookArcane Lock 4 Arcana Player's Handbook

Enchant Magic Item 4 Arcana Player's HandbookHand of Fate 4 Religion Player's Handbook

Knock 4 Arcana Player's HandbookTraveler's Feast 4 Nature Player's Handbook

Brew Potion 5 Arcana or Religion Player's HandbookHallucinatory Item 5 Arcana Player's Handbook

Magic Circle 5 Arcana Player's HandbookCommune with Nature 6 Nature Player's Handbook

Cure Disease 6 Heal Player's HandbookDiscern Lies 6 Religion Player's Handbook

Disenchant Magic Item 6 Arcana Player's HandbookLeomund's Secret Chest 6 Arcana Player's Handbook

Phantom Steed 6 Arcana Player's HandbookSending 6 Arcana Player's Handbook

Speak with Dead 6 Religion Player's HandbookLinked Portal 8 Arcana Player's HandbookRaise Dead 8 Heal Player's Handbook

Remove Affliction 8 Heal Player's HandbookWater Breathing 8 Arcana or Nature Player's Handbook

Wizard's Sight 8 Arcana Player's HandbookConsult Mystic Sages 10 Arcana Player's Handbook

Detect Object 10 Arcana Player's HandbookDrawmij's Instant Summons 12 Arcana Player's Handbook

Hallucinatory Creature 12 Arcana Player's HandbookPasswall 12 Arcana Player's Handbook

Shadow Walk 12 Arcana Player's HandbookEye of Warning 14 Arcana Player's HandbookView Location 14 Arcana Player's HandbookConsult Oracle 16 Religion Player's HandbookPlanar Portal 18 Arcana Player's HandbookView Object 18 Arcana Player's HandbookForbiddance 20 Arcana Player's Handbook

Loremaster's Bargain 22 Religion Player's HandbookObserve Creature 24 Arcana Player's Handbook

Voice of Fate 26 Religion Player's HandbookTrue Portal 28 Arcana Player's Handbook

Create Campsite 1 Nature Player's Handbook 2Glib Limerick* 1 Arcana Player's Handbook 2

Traveler's Chant* 1 Arcana Player's Handbook 2

A52
Clint H. Jackson: Can only be used by Bard
A53
Clint H. Jackson: Can only be used by Bard

Bloom 2 Nature Player's Handbook 2Pyrotechnics 2 Arcana Player's Handbook 2Tree Shape 2 Nature Player's Handbook 2

Affect Normal Fire 3 Arcana or Nature Player's Handbook 2Lullaby* 3 Arcana Player's Handbook 2

Snare 4 Nature Player's Handbook 2Animal Friendship 5 Nature Player's Handbook 2Speak with Nature 5 Nature Player's Handbook 2

Call Wilderness Guide 6 Nature Player's Handbook 2Fool's Speech* 6 Arcana Player's Handbook 2

Ironwood 6 Nature Player's Handbook 2Tree Stride 6 Nature Player's Handbook 2

Wyvern Watch 6 Arcana Player's Handbook 2Song of Sustenance* 8 Arcana Player's Handbook 2Tune of Merriment* 9 Arcana Player's Handbook 2Aria of Revelation* 10 Arcana Player's Handbook 2

Chorus of Truth* 10 Arcana Player's Handbook 2Song of Restfulness* 10 Arcana Player's Handbook 2

Reverse Portal 12 Arcana Player's Handbook 2Control Weather 14 Nature Player's Handbook 2

Amanuensis 1 Arcana Forgotten Realm's Player's Guide

Arcane Mark 1 Arcana Forgotten Realm's Player's GuideSimbul's Conversion 1 Arcana or Heal Forgotten Realm's Player's Guide

Seek Rumor 2 Arcana Forgotten Realm's Player's GuideDark Light 4 Arcana Forgotten Realm's Player's Guide

Feat of Strength 4 Nature Forgotten Realm's Player's GuideClear the Path 6 Nature Forgotten Realm's Player's Guide

Deathly Shroud 6 Arcana or Religion Forgotten Realm's Player's GuideDuplicate 6 Arcana Forgotten Realm's Player's Guide

Tiny Lanterns 6 Arcana Forgotten Realm's Player's GuideAnalyze Portal 8 Arcana Forgotten Realm's Player's GuideShadow Bridge 8 Arcana Forgotten Realm's Player's Guide

Share Husk 8 Nature Forgotten Realm's Player's GuideStatus 8 Arcana Forgotten Realm's Player's Guide

Trailblaze 10 Nature Forgotten Realm's Player's GuideWalk Crossroads 14 Nature Forgotten Realm's Player's Guide

Waterborn 14 Arcana or Nature Forgotten Realm's Player's GuideTime Ravager 14 Arcana Forgotten Realm's Player's Guide

Purify Spellscarred 18 Heal Forgotten Realm's Player's GuideSoulguard 20 Heal Forgotten Realm's Player's Guide

Divine Sight 22 Religion Forgotten Realm's Player's GuidePurge Spellplague 24 Arcana Forgotten Realm's Player's Guide

Shift Mote 26 Arcana Forgotten Realm's Player's GuideRaise Land 30 Arcana Forgotten Realm's Player's Guide

Purify Water 1 Arcane Power

Unseen Servant 1 Arcana Arcane PowerLower Water 2 Nature Arcane PowerFool's Gold 3 Arcana Arcane Power

Beast Growth 4 Nature Arcane PowerCall of Friendship 4 Diplomacy Arcane PowerObject Reading 5 Arcana Arcane PowerPreserve Flame 6 Arcana Arcane Power

Arcana, Nature or Religion

A58
Clint H. Jackson: Can only be used by Bard
A63
Clint H. Jackson: Can only be used by Bard
A67
Clint H. Jackson: Can only be used by Bard
A68
Clint H. Jackson: Can only be used by Bard
A69
Clint H. Jackson: Can only be used by Bard
A70
Clint H. Jackson: Can only be used by Bard
A71
Clint H. Jackson: Can only be used by Bard

Shrink 6 Arcana Arcane PowerAnthem of Unity 8 Diplomacy Arcane PowerDetect Treasure 9 Arcana Arcane Power

Magic Map 9 Arcana Arcane PowerHistory Revealed 11 Arcana Arcane Power

Arcane Barrier 12 Arcana Arcane PowerTelepathic Bond 14 Arcana Arcane Power

Whispers of the Edifice 14 Arcana Arcane PowerFarsight 16 Arcana Arcane Power

Guards and Wards 18 Arcana Arcane PowerImprisonment 28 Arcana Arcane PowerCorpse Light 2 Arcana or Religion Open Grave

Last Sight Vision 2 Arcana or Religion Open GraveUndead Ward 3 Arcana Open GraveSkull Watch 4 Arcana Open Grave

Undead Servitor 6 Arcana Open GraveGravesight 8 Arcana Open Grave

Corpse Gate 14 Arcana Open GraveFey Passage 6 Arcana or Nature Manual of the Planes

Shadow Passage 8 Arcana or Religion Manual of the PlanesDemicache 12 Arcana Manual of the Planes

Elemental Transference 12 Arcana Manual of the PlanesRope Trick 12 Arcana Manual of the Planes

Astral Guide 14 Religion Manual of the PlanesScramble Portal 14 Arcana Manual of the PlanesAstral Sojourn 15 Religion Manual of the Planes

Create Teleportation Circle 15 Arcana Manual of the PlanesFar Sending 16 Arcana Manual of the PlanesPlane Shift 18 Arcana Manual of the Planes

Easy Passage 6 Arcana or Nature DraconomiconAura Mask 8 Arcana Draconomicon

Disorienting Portal 10 Arcana DraconomiconSentinel Eye 14 Arcana DraconomiconFalse Aura 16 Arcana Draconomicon

Chamber of Vulnerability 20 Arcana DraconomiconWard the True Name 26 Arcana DraconomiconConceal Dragonmark 1 Arcana Eberron's Player's Guide

Fluid Funds 2 Arcana Eberron's Player's GuideSummon Winds 3 Arcana or Nature Eberron's Player's Guide

Eavesdropper's Foil 4 Arcana Eberron's Player's GuideAncestral Whispers 6 Religion Eberron's Player's Guide

Find the Path 6 Nature Eberron's Player's GuideSteed Summons 6 Arcana Eberron's Player's Guide

Spirit Idol 7 Heal Eberron's Player's GuideInquisitive Eyes 8 Arcana Eberron's Player's GuideEnhance Vessel 10 Arcana Eberron's Player's GuideSecure Shelter 10 Arcana or Nature Eberron's Player's Guide

Banish Illusions 11 Arcana Eberron's Player's GuideSeeming 12 Arcana Eberron's Player's Guide

Masking Shroud 14 Arcana Eberron's Player's GuideFantastic Recuperation 16 Heal Eberron's Player's Guide

Scry Trap 20 Arcana Eberron's Player's GuideArcane Barrier 12 Arcana Dragon 366

Banish Vermin 1 Nature Dragon 366Battlefield Elocution 3 Arcana or Religion Dragon 366

Bolster Object 6 Arcana or Nature Dragon 366Chameleon's Cloak 10 Arcana Dragon 366

Conceal Object 10 Arcana Dragon 366Deceive Sensor 26 Arcana Dragon 366Delay Affliction 4 Heal Dragon 366

Delver's Fire 2 Arcana or Nature Dragon 366Earthen Ramparts 6 Arcana or Nature Dragon 366

Excavation 6 Arcana Dragon 366Explorer's Fire 1 Arcana or Nature Dragon 366

Farsight 16 Arcana Dragon 366Fastidiousness 1 Arcana Dragon 366Memory Seal 18 Arcana Dragon 366

Mordenkainen's Ascent 6 Arcana Dragon 366Mordenkainen's Joining 6 Arcana Dragon 366

Overland Flight 20 Arcana Dragon 366Preserve Flame 6 Arcana Dragon 366Preservation 2 Arcana or Nature Dragon 366

Planar Sending 14 Arcana Dragon 366Safeguard 16 Arcana Dragon 366

Scribe 10 Arcana Dragon 366Signal of Pursuit 8 Arcana Dragon 366

Statis Shell 16 Arcana Dragon 366Teleport Catcher 18 Arcana Dragon 366Tenser's Binding 10 Arcana Dragon 366

Tenser's Lift 8 Arcana Dragon 366True Sending 20 Arcana Dragon 366Visage of Life 12 Arcana or Religion Dragon 366

Voicecatcher Veil 14 Arcana Dragon 366Wizard's Curtain 1 Arcana Dragon 366Wizard's Escape 6 Arcana Dragon 366

Feat Tier Type PrerequisitesAction Surge Heroic Racial Human

Agile Hunter Heroic Class

Alertness Heroic RacialArmor of Bahamut Heroic Racial

Heroic Racial

Armor Proficiency (Hide) Heroic RacialArmor Proficiency (Leather) Heroic Racial

Armor Proficiency (Plate) Heroic RacialArmor Proficiency (Scale) Heroic Racial

Astral Fire Heroic RacialAvandra's Rescue Heroic Racial

Backstabber Heroic RacialBlade Opportunist Heroic RacialBurning Blizzard Heroic RacialCombat Reflexes Heroic RacialCorellon's Grace Heroic Racial

Dark Fury Heroic RacialDefensive Mobility Heroic RacialDistracting Shield Heroic Racial

Dodge Giants Heroic RacialDragonborn Frenzy Heroic RacialDragonborn Senses Heroic Racial

Durable Heroic RacialDwarven Weapon Throwing Heroic Racial

Eladrin Soldier Heroic RacialEnlarged Dragon Breath Heroic Racial

Escape Artist Heroic RacialExpanded Spellbook Heroic Racial

Far Shot Heroic RacialFar Throw Heroic Racial

Fast Runner Heroic RacialFerocious Rebuke Heroic Racial

Group Insight Heroic RacialHalfling Agility Heroic Racial

Harmony of Erathis Heroic RacialHealing Hands Heroic RacialHellfire Blood Heroic Racial

Human Perserverance Heroic RacialHeroic Racial

Improved Fate of the Void Heroic RacialImproved Initiative Heroic Racial

Improved Misty Step Heroic RacialInspired Recovery Heroic Racial

Ioun's Poise Heroic Racial

Ranger, Hunter's Quarry class feature, Dex 15

Armor Proficiency (Chainmail)

Improved Dark One's Blessing

Jack of All Trades Heroic RacialKord's Favor Heroic Racial

Lethal Hunter Heroic RacialLight Step Heroic RacialLinguist Heroic Racial

Long Jumper Heroic RacialLost in the Crowd Heroic Racial

Melora's Tide Heroic RacialPelor's Radiance Heroic RacialPotent Challenge Heroic Racial

Power Attack Heroic RacialPowerful Charge Heroic RacialPrecise Hunter Heroic Racial

Press the Advantage Heroic RacialQuick Draw Heroic Racial

Raging Storm Heroic RacialRaven Queen's Blessing Heroic Racial

Ritual Caster Heroic RacialSehanine's Reversal Heroic Racial

Shield Proficiency (Heavy) Heroic Racial

Shield Proficiency (Light) Heroic RacialShield Push Heroic RacialSkill Focus Heroic Racial

Skill Training Heroic RacialSure Climber Heroic Racial

Surprise Knockout Heroic RacialTactical Assault Heroic Racial

Toughness Heroic RacialTwo-Weapon Defense Heroic RacialTwo-Weapon Fighting Heroic Racial

Weapon Focus Heroic RacialWeapon Proficiency Heroic Racial

Wintertouched Heroic RacialAction Recovery ParagonAgile Athelete ParagonArcane Reach Paragon

Paragon

Armor Specialization (Hide) Paragon

Armor Specialization (Plate) Paragon

Armor Specialization (Scale) Paragon

Back to the Wall ParagonBlood Thirst Paragon

Combat Anticipation ParagonCombat Commander Paragon

Danger Sense ParagonDeadly Axe Paragon

Defensive Advantage ParagonDevastating Critical Paragon

Distant Shot Paragon

Armor Specialization (Chainmail)

Dwarven Durability ParagonEmpowered Dragon Breath Paragon

Evasion ParagonFeywild Protection Paragon

Fiery Rebuke ParagonFleet-Footed Paragon

Great Fortitude ParagonHammer Rhythm Paragon

Heavy Blade Opportunity ParagonImproved Second Wind Paragon

Inescapable Force ParagonIron Will Paragon

Lasting Frost ParagonLight Blade Precision Paragon

Lightning Arc ParagonLightning Reflexes Paragon

Mettle ParagonPoint-Blank Shot ParagonPolearm Gamble Paragon

Psychic Lock ParagonResounding Thunder Paragon

Running Shot ParagonScimitar Dance Paragon

Second Implement ParagonSecret Stride Paragon

Seize the Moment ParagonShield Specialization Paragon

Sly Hunter ParagonSolid Sound ParagonSpear Push ParagonSpell Focus Paragon

Steady Shooter ParagonSweeping Flail ParagonTwofold Curse Paragon

Uncanny Dodge ParagonUnderfoot Paragon

Arcane Mastery EpicAxe Mastery HeroicBlind-Fight Heroic

Bludgeon Mastery HeroicEpic Resurgence Heroic

Flail Mastery HeroicFlanking Maneuver Heroic

Font of Radiance HeroicHeavy Blade Mastery Heroic

Irresistible Flame HeroicLight Blade Mastery Heroic

Pick Mastery HeroicSpear Mastery HeroicSpell Accuracy Heroic

Triumphant Attack HeroicTwo-Weapon Flurry Heroic

Unfettered Stride HeroicInitiate of the Faith Heroic

Student of the Sword HeroicSoldier of the Faith HeroicWarrior of the Wild HeroicSneak of Shadows Heroic

Pact Initiate HeroicStudent of Battle Heroic

Arcane Initiate HeroicNovice Power HeroicAcolyte Power HeroicAdept Power Heroic

Advantage of Cunning HeroicAnger Unleashed HeroicArcane Spellfury Heroic

Auspicious Lineage HeroicBardic Knowledge Heroic

Blurring Claws HeroicCombat Medic Heroic

Coordinated Explosion HeroicCrushing Earthstrength Heroic

Deadly Rage HeroicDisciplined Wild Soul Heroic

Distant Advantage HeroicEchoes of Thunder HeroicEnraged Boar Form Heroic

Expert Ritualist HeroicFerocious Tiger Form Heroic

Fey Trickster HeroicHeroic

Gorebrute Charge HeroicGroup Stealth Heroic

Guaranteed Retribution HeroicImplement Expertise Heroic

Improved Armor of Faith HeroicImproved Bull Rush Heroic

Improved Dragon Soul HeroicImproved Grab Heroic

Improved Majestic Word HeroicImproved Rageblood Vigor Heroic

Improved Roar of Triumph Heroic

Insightful Preservation HeroicInvigorating Pursuit Heroic

Invoker Defense HeroicMarkings of the Blessed HeroicMarkings of the Victor Heroic

Melee Training HeroicOncoming Storm HeroicPotent Rebirth Heroic

Primal Fury Heroic

Goliath Greatweapon Prowess

Primal Instinct HeroicProtector Spirit Adept Heroic

Radiant Power HeroicResonating Covenant Heroic

Restful Healing HeroicRevitalizing Font of Life Heroic

Rising Fury HeroicSavage Assault HeroicScouring Wrath HeroicShadow Skulk Heroic

Shared Healing Spirit HeroicSorcerous Blade Channeling Heroic

Speed Loader HeroicSpirit Speaker Heroic

Stalker Spirit Adept HeroicStrength of Valor Heroic

Sudden Roots HeroicSurging Flame Heroic

Thirst for Battle HeroicTimely Respite

Two-Weapon ThreatWeapon ExpertiseWildblood Cunning

Wild SensesAgile OpportunistArcane Flexibility

Ascendant LineageAstral Renewal

Beasthide ShiftingCharging RampageCliffwalk Shifting

Draconic SpellfuryEarthstrength ResolveEnhanced Font of Life

Fade AllyGuardian Spirit

Hunting Wolf FormInexorable PursuitImproved Cunning

Improved ValorLyric of Rejuvenation

Nimble SpiritOnslaught of Enmity

Overbearing RetributionParagon Defenses

Preserver's VengeanceProtected Isolation

Quick RecoveryQuick Wild Shape

Rageblood RecoveryReserve Maneuver

Speaker of the Gods

Stalking Panther FormStrength from Pain

Surprising Disappearance

Thaneborn AdvanceTwo-Weapon Opening

Unrelenting AssaultUnyielding StoneVersatile MasterVexing FlankerWild Spellfury

Wildblood SpeedAncient StoneBow Mastery

Burst of SavageryEnduring FontEnduring RageEpic FortitudeEpic Reflexes

Epic WillFerocious Critical

Thaneborn ConquerorTranscendent LineageUnyielding Fortitude

Vanishing ActAcolyte of Divine Secrets

Arcane ProdigyBardic DilettanteBerserker's Fury

Defender of the Wild Disciple of Divine WrathInitiate of the Old Faith

Spirit TalkerArcane FireArcane Fury

Arcane ReservesDarkfire ImplementDraconic Spellcaster

Dual Implement Spellcaster

Elemental EchoElven Arcane Precision

Fanged MagicMagic of the AgesMagic of the Mists

Nimble SpellcasterPredatory Magic

Rune Scribed SoulTwist the Arcane Fabric

Arcane Implement Proficiency

Mountain Hammer Spellcasting

Wrathful MagicCombat Virtuoso

Extended PrescienceFeyborn Charm

Friendly DeceptionInfernal Clamor

Infuriating EscapePrescient Fortification

Rousing VoiceFocusing Spellfury

Rising SpellfurySorcerous Assassin

Student of the CosmosTempest MagicTriggered Chaos

True Dragon's SoulWarding Soul

Closing AdvantageCombat Casting

Eladrin Swordmage Advance

Grasping EnsnarmentImmortal Warding

Risky AegisAccursed Coordination

Curse of Io's BloodCursed AdvantageDooming Action

Empowering ShadowsReckless CurseVengeful CurseVestige Adept

Careful SummonerDestructive Wizardry

Eladrin Sword WizardryElemental Empowerment

Enlarge Spell Gnome Phantasmist

Phantom EchoesRemembered Wizardry

Arcane AdmixtureArcane Ritualist

Disheartening PresenceMajestic Rescue

Prescient AidSong of Inspiration

Cosmic SpellfurySorcerous Reserves

Sorcerous Vision

Elemental Blade Attunement

Improved Swordmage Warding

Storm Spellfury

Ensaring FlourishGreater Aegis of Shielding

Vigourous AssaultRelentless Curse

Shared PactVestige Versatility

Improved Orb of Deception

Improved Orb of Impositon

Improved Staff of DefenseImproved Tome of Binding

Improved Wand of Accuracy

Explosive SpellcastingQuickened Spellcasting

Trusted SpellcastingBard Implement Expertise

Multiclass MasteryPrescient Resurgence

Supreme MajestyFury of the Storm

Master of the Cosmic Cycle

Ruthless Spellfury

Binding EnsnarementCharging Aegis Extended AegisShared Warding

Curse of Doom EnsuredEphemeral StrideVestige MasteryWarding Curse

Focused WizardryNightmare WizardryVengeful Summoner

Wizard Implement Expertise

Arcane AegisBardic RitualistHealing Song

Heart of the Blade

Greater Swordmage Warding

Improved Tome of Readiness

Sorceror Implement Expertise

Warlock Implement Expertise

Implement MasterLearned Spellcaster

Sorcerous PowerSoul of Sorcery

Student of MaledictionWalker in Gloom

Benighted Birthright Shadar-kai

Blighting Power Shadar-kai; bard, sorcerer,swordmage, warlock, or wizard class

Benefits BookPlayer's Handbook

Player's Handbook

Player's HandbookPlayer's HandbookPlayer's Handbook

Player's HandbookPlayer's Handbook

Player's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's Handbook

Player's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's Handbook

Player's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's Handbook

You gain a +3 bonus to attack rolls you make during any action you gained by spending an Action Point

When you score a critical hit with a melee attack against the target of your Hunter's Quarry, you can shift as a free action, and the enemy takes a -2 penalty on attack rolls against you until the end of your next turn.

Player's HandbookPlayer's HandbookPlayer's HandbookPlayer's HandbookPlayer's Handbook

Player's Handbook 2Player's Handbook 2Player's Handbook 2Player's Handbook 2Player's Handbook 2Player's Handbook 2Player's Handbook 2Player's Handbook 2Player's Handbook 2Player's Handbook 2Player's Handbook 2Player's Handbook 2Player's Handbook 2Player's Handbook 2Player's Handbook 2

Player's Handbook 2Player's Handbook 2Player's Handbook 2Player's Handbook 2Player's Handbook 2Player's Handbook 2Player's Handbook 2Player's Handbook 2

Forgotten Realm's Player's GuideForgotten Realm's Player's GuideForgotten Realm's Player's GuideForgotten Realm's Player's GuideForgotten Realm's Player's GuideForgotten Realm's Player's GuideForgotten Realm's Player's GuideForgotten Realm's Player's GuideForgotten Realm's Player's Guide

Forgotten Realm's Player's Guide

Forgotten Realm's Player's Guide

Forgotten Realm's Player's Guide

Forgotten Realm's Player's GuideForgotten Realm's Player's GuideForgotten Realm's Player's GuideForgotten Realm's Player's GuideForgotten Realm's Player's GuideForgotten Realm's Player's GuideForgotten Realm's Player's GuideForgotten Realm's Player's GuideForgotten Realm's Player's Guide

Forgotten Realm's Player's GuideForgotten Realm's Player's Guide

Forgotten Realm's Player's GuideArcane PowerArcane PowerArcane PowerArcane PowerArcane PowerArcane PowerArcane PowerArcane PowerArcane PowerArcane PowerArcane PowerArcane PowerArcane PowerArcane PowerArcane PowerArcane PowerArcane PowerArcane PowerArcane PowerOpen GraveOpen GraveOpen GraveOpen GraveOpen GraveOpen GraveOpen Grave

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Dragon 372You gain resist 5 necrotic and a +2 feat bonus to saving throws against ongoing necrotic damage.

You gain a benefit with any of the following attack powers you know.

Booming Blade (swordmage, see Forgotten Realms Player’s Guide, page 27): If the target starts its turn adjacent to you and moves away, the damage dealt is necrotic and thunder damage. This power gains theNecrotic keyword.

Dragonfrost (sorcerer, see Player’s Handbook 2, page 139): If you hit with this power, the damage dealt is cold and necrotic. This power gains the Necrotic keyword.

Hellish Rebuke (warlock, see Player’s Handbook, page 132): If you hit with this power, the damage dealt is fire and necrotic. This power gains the Necrotic keyword.

Ray of Frost (wizard, see Player’s Handbook, page 159):If you hit with this power, the damage dealt is cold and necrotic. This power gains the Necrotic keyword.

Vicious Mockery (bard, see Player’s Handbook 2, page69): If you hit with this power, the damage dealt is psychic and necrotic. This power gains the Necrotic keyword.

Name Level Type 1 Type 2Lance of Faith 1 At-Will AttackPriest’s Shield 1 At-Will Attack

Righteous Brand 1 At-Will AttackSacred Flame 1 At-Will Attack

Cause Fear 1 Encounter AttackDivine Glow 1 Encounter Attack

Healing Strike 1 Encounter AttackWrathful Thunder 1 Encounter AttackAvenging Flame 1 Daily AttackBeacon of Hope 1 Daily AttackCascade of Light 1 Daily Attack

Guardian of Faith 1 Daily AttackBless 2 Daily Utility

Cure Light Wounds 2 Daily UtilityDivine Aid 2 Encounter UtilitySanctuary 2 Encounter Utility

Shield of Faith 2 Daily UtilityAt-Will AttackAt-Will AttackAt-Will AttackAt-Will AttackAt-Will AttackAt-Will AttackAt-Will AttackAt-Will AttackAt-Will AttackAt-Will AttackAt-Will AttackAt-Will AttackAt-Will AttackAt-Will

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