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Dyzen Tutorial Made by anonimzwx

Dyzen Tutorial

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Dyzen Tutorial. Made by anonimzwx. We need :. Dyzen : Dynamic Z Environment Dynamic Z xkas Romi’s Sprite Tool Lunar Magic Slogger ExGFX and Palette Rom ( recommend with no more tiles sprite limits patch ). How To Insert the Dynamic Z. Change the FreeSpace to dynamic Z. - PowerPoint PPT Presentation

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Page 1: Dyzen  Tutorial

Dyzen Tutorial

Made by anonimzwx

Page 2: Dyzen  Tutorial

We need:

• Dyzen: Dynamic Z Environment• Dynamic Z• xkas• Romi’s Sprite Tool• Lunar Magic• Slogger• ExGFX and Palette• Rom (recommend with no more tiles sprite limits patch)

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How To Insert the Dynamic Z

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Change the FreeSpace to dynamic Z

Find the FreeSpace with slogger

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Change the FreeSpace to header.asm

This Freespace must be the same of the Dynamic Z

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Insert the patch using xkas on the rom

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Put the header.asm on the “Sprites” folder of Romi’s sprite tool

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Using Dyzen

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Load the Palette

You can change a color with if you make “Double Click” on the color.

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Load the ExGFX

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Sprites Settings

With this you can set the Size and others things of the sprite.

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Add a new Frame

To Add a new frame you must put the name of the frame and click “Add

Frame”

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You can select a frame and delete with the button “Delete Frame” or Change its

name with “Change Name”

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Add Tiles to the Frame

To add tiles to the frame you must put the graphics of the frame on “Frame ExGFX”, select the tile and make “Right Click” on a

position on the Grid

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You can use the Accuracy combo box to move or put the tiles with more

freely

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Add a new animation

To create an animation you must make something similar to create a

frame.

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“Continuous” makes that your sprite repeat the animation.

“Only Once” makes that you sprite don’t repeat the animation.

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Add Frames to the Animation

You can select the frames, set the time of the frame and click the “Add” button

to add a frame on the animation.

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Watch the Animation

Click the “Show Animation” button. Here you can reproduce the current animation and add

or delete frames.

For this all the frames must have tiles and All the animations must have Frames.

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Extract The Resources

First Select the “Import GFX Mode”on the sprite Settings. Select or create a

folder click “accept”. Here will be the resources of your sprite (GFX, Palette, code)

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Direct Mode

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Put the sprite code and GFX on the “Sprites” folder of the Romi’s Sprite

tool and insert it on the Rom.

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Indirect Mode

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On the “SpriteBin.asm” you must put the name of the graphics.bin on the

INCBIN

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Change the FreeSpace of the “SpriteBin.asm” and insert it on the

ROM.Then open the “Sprite.asm” and on

the top of the file Change the !Bnk and !noBnk

Page 26: Dyzen  Tutorial

The !Bnk will be the first 2 numbers of the FreeSpace of the “SpriteBin.asm”.

Example:!FreeSpace = $3F8000

!Bnk = #$3F

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The !noBnk will be the last 4 numbers of the FreeSpace of the “SpriteBin.asm” + 8.

Example:!FreeSpace = $3F8000

8000 + 8 = 8008!noBnk = #$8008

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Now put the sprite code on the “Sprites” folder of the Romi’s sprite

tool and insert it on the ROM.

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Test Your Sprite

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Caution:

You can’t use this tool for sprites that required a 30kb or more GFX.

I will add this feature on the version 0.3

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Dyzen: Dynamic Z EnvironmentMade By anonimzwx

Special Thanks:-Jack Kitetsu

-JacktheSpades-Mastelink, Anonimato and Fortaleza

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