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Dyzen Tutorial. Made by anonimzwx. We need :. Dyzen : Dynamic Z Environment Dynamic Z xkas Romi’s Sprite Tool Lunar Magic Slogger ExGFX and Palette Rom ( recommend with no more tiles sprite limits patch ). How To Insert the Dynamic Z. Change the FreeSpace to dynamic Z. - PowerPoint PPT Presentation
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Dyzen Tutorial
Made by anonimzwx
We need:
• Dyzen: Dynamic Z Environment• Dynamic Z• xkas• Romi’s Sprite Tool• Lunar Magic• Slogger• ExGFX and Palette• Rom (recommend with no more tiles sprite limits patch)
How To Insert the Dynamic Z
Change the FreeSpace to dynamic Z
Find the FreeSpace with slogger
Change the FreeSpace to header.asm
This Freespace must be the same of the Dynamic Z
Insert the patch using xkas on the rom
Put the header.asm on the “Sprites” folder of Romi’s sprite tool
Using Dyzen
Load the Palette
You can change a color with if you make “Double Click” on the color.
Load the ExGFX
Sprites Settings
With this you can set the Size and others things of the sprite.
Add a new Frame
To Add a new frame you must put the name of the frame and click “Add
Frame”
You can select a frame and delete with the button “Delete Frame” or Change its
name with “Change Name”
Add Tiles to the Frame
To add tiles to the frame you must put the graphics of the frame on “Frame ExGFX”, select the tile and make “Right Click” on a
position on the Grid
You can use the Accuracy combo box to move or put the tiles with more
freely
Add a new animation
To create an animation you must make something similar to create a
frame.
“Continuous” makes that your sprite repeat the animation.
“Only Once” makes that you sprite don’t repeat the animation.
Add Frames to the Animation
You can select the frames, set the time of the frame and click the “Add” button
to add a frame on the animation.
Watch the Animation
Click the “Show Animation” button. Here you can reproduce the current animation and add
or delete frames.
For this all the frames must have tiles and All the animations must have Frames.
Extract The Resources
First Select the “Import GFX Mode”on the sprite Settings. Select or create a
folder click “accept”. Here will be the resources of your sprite (GFX, Palette, code)
Direct Mode
Put the sprite code and GFX on the “Sprites” folder of the Romi’s Sprite
tool and insert it on the Rom.
Indirect Mode
On the “SpriteBin.asm” you must put the name of the graphics.bin on the
INCBIN
Change the FreeSpace of the “SpriteBin.asm” and insert it on the
ROM.Then open the “Sprite.asm” and on
the top of the file Change the !Bnk and !noBnk
The !Bnk will be the first 2 numbers of the FreeSpace of the “SpriteBin.asm”.
Example:!FreeSpace = $3F8000
!Bnk = #$3F
The !noBnk will be the last 4 numbers of the FreeSpace of the “SpriteBin.asm” + 8.
Example:!FreeSpace = $3F8000
8000 + 8 = 8008!noBnk = #$8008
Now put the sprite code on the “Sprites” folder of the Romi’s sprite
tool and insert it on the ROM.
Test Your Sprite
Caution:
You can’t use this tool for sprites that required a 30kb or more GFX.
I will add this feature on the version 0.3
Dyzen: Dynamic Z EnvironmentMade By anonimzwx
Special Thanks:-Jack Kitetsu
-JacktheSpades-Mastelink, Anonimato and Fortaleza
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