E-BBL League Rules

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    General Format

    The Ever-Rott Blood Bowl Leagues inaugural season will commence with a single Junior-Varsity (JV) Division. The first season of the league is called JV Season 1, and will featurea schedule format that will be declared after the teams have signed up, so that a full and fulfilling

    season can be established. At this time, we anticipate that future seasons will feature JVdivisions for brand new rosters and Varsity rosters for teams that have completed a season of JV.

    Rules DocumentsThe Ever-Rott Blood Bowl League uses the latest edition of the Living Rule Book, known asLRB6 or the Competition Rules Pack/CRP. It can be found here:http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2350017a_m780049a_Blood_Bowl_Competition_Rules.pdf

    This rules pack is also available through the following path:

    www.games-workshop.com

    o

    Specialist Games! Blood Bowl

    Blood Bowl Resources

    In the future, 3 supplemental teams (Chaos Pact, Underworld, Slann) that are endorsed by theBlood Bowl Rules Committee (BBRC) and Nuffle Amorical Football (NAF) may be used;however, such teams are ineligible for JV Season 1.

    EtiquetteThe following play conventions are expected when playing in the Ever-Rott Blood Bowl League:

    1. Turn Activated Players- Turn your players 180 degrees after they have taken their turn(activated). This helps both you and your opponent keep track of who has and hasntactivated yet this turn. At the end of your turn, turn them all back to facing forward.

    2. Dice- Players may use their own dice for playing a game. Upon the request of eitherplayer, both players will use the same set of dice when playing a game. This request canbe made before a game or at any point during a game. This eliminates any arguments orsuspicions of lucky dice or other shenanigans. If the players cant agree on whose diceto use, the Home teams coach gets the choice.

    3.

    Rule Mishaps- Since many people will be fairly new to Blood Bowl, there is nearcertainty that there will be some rules confusion. If an action by a player on the field istaken with an improper rule or incorrect interpretation, then it can only be undone orcorrected if the next player on the field has not taken its move. This helps the gamemove forward and encourages players to look up the proper rules or interpretations as thegame is being played or during an action, without re-winding history.

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    4. Painted Miniature Bonus Painted miniatures make a game of Blood Bowl better, forboth the playing and opposing coach. These League Rules incentivize painted models byproviding bonuses to FAME (see 5. FAME & Bonus for Painted Miniatures below) andGold for playing teams (see 3. Additional Cash for Short-Term Leagues below).

    5. Painted Miniature Standard To receive the bonus above, the miniatures must bepainted with a good faith attempt to paint the model. This does not mean that theminiatures must be painted well, or that miniatures must be washed and based, but it doesmean that an honest attempt to paint the model (beyond just priing) must be made, even ifthere could be additional efforts taken to pain the model. This is a purposely subjectivestandard that has been put in place to reward honest efforts, and discourage minimumefforts to obtain the Painted Miniature Bonuses without making an honest attempt. TheCommissioner will have the final ruling in determining if a miniature rises to thisstandard. In the event a game is taking place without the Commissioner present, than thestaff of Mugu Games is delegated this responsibility.

    6. A Note About Sportsmanship It is not poor sportsmanship to foul every turn, call

    Illegal Procedure, or run up the score. Gloating or ridiculing your opponent while doingso is. Fouling and Illegal Procedure are a part of the game, just like Passing and GoingFor It are.

    Optional and Modified CRP Rules

    Optional League Rules

    1. MVP Determination- MVP is randomly determined from players eligible to play in thematch that were not induced and have not died during the match as per option #2 under

    the Awarding the Most Valuable Player optional rules listed on Page 32 in the CRP. Asdiscussed in League Format, each time a team completes a game in JV Season 1, eachteam is awarded a second player MVP that determined at random (excluding the firstMVP of the match).Note: Journeymen ARE eligible to earn MVPs as they are not induced, Star Players ARENOT eligible to earn MVPs as they are induced.

    2. No Special Play Card Inducements- For JV Season 1, all Special Play Cardinducements are prohibited, as to focus on game fundamentals. These are listed on Pages55-62 in the CRP. Upon revision by the Commissioner, Special Play Card inducementsmay be eligible in the future.

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    Modified League Rules

    3. Additional Cash for Short-Term Leagues Instead of the gold determination listed onPage 29, the following calculations will be used to determine gold for Winning, Losing,and Tied teams.

    1.

    Winning Team Calculation for Gold Earned1.

    (1D6 + Fan Factor) x 10,0002. + Match Bonus: 5,0003. + Painted Miniature Bonus: # Painted Miniatures x 1,0004. + Primetime Bonus: 5,000 for games played on Thursday nights5. Spiraling Expenses

    2.

    Losing or Tied-Teams Calculations for Gold Earned1. (1D6 + Fan Factor) x 1,0002. + Match Bonus: 5,0003.

    + Primetime Bonus: 2,000 for games played on Thursday nights4.

    Spiraling Expenses

    Note: Fan Factor (not FAME) is used in Step 1 in both calculations above.

    Note: Painted Miniature Bonus is the number of Painted Miniatures that areon the winning teams roster as the beginning of the match, so players that

    are killed during the match still count. In addition, any induced players thatare painted also count toward this value.

    4. JV Season 1: Illegal ProcedureOn page 7 of the CRP, replace the 2nd paragraph under Moving the Turn Marker with thefollowing:

    A coach who is called for illegal procedure suffers no penalty. However the opposing

    coach immediately gains one re-roll. If a coach forgets to move the Turn marker, butrectifies his mistake before the opposing coach notices the error, then he cannot be called

    for illegal procedure. If a coach incorrectly calls illegal procedure, then his opponentimmediately gains a re-roll.

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    5. FAME & Bonus for Painted Miniatures

    On page 18 of the CRP, replace the calculation for The Fan Advantage Modifier (FAME)with the following:The number of fans supporting your team during the game is calculated as follows:

    (1)Role 2D6,

    (2)

    Add Fan Factor to the total,(3)Add the number of painted miniatures on your roster (as of the time the gamebegan),

    (4)This value is the FAME(5)

    Multiply the result by 1,000

    Example: You are playing a Dwarf team in the JV Season 1. You role 2D6 and the result

    is a 7. You add your Fan Factor of 3 for a total of 10. You have painted 9 of the 12miniatures on your roster. So you would add 9 to the previous total of 10, for a new total

    of 19. After multiplying that number by 1,000, you have determined that you have 19,000fans cheering you on during your match.

    6. Time LimitsFor JV Season 1, there will be no round timers, but teams should strive to complete eachturn in 5 minutes or less. That said, please do your best to finish your turns in a timelymanner. In rare cases the Commissioner may choose to enforce timed play if teamcoaches raise concerns.

    7. Coin TossAll scheduled matches have set Home and Away Team designations. No coin toss isnecessary because the Home team is given the option of kicking first or receiving first.

    8.

    OvertimeDuring the regular season, a tie score at the end of the 2nd half is a Tie. Matches in aTournament will however go to Overtime if the score is tied at the end of the 2nd half.

    9. Byes in the Regular Season ScheduleIf a Bye is necessary, the Bye week will be considered an extra training/fundraisingweek for the team getting the Bye. The team rolls a straight 1d6 for winnings (x10,000gold pieces), and gets 2 randomly determined MVPs. The team getting the benefit of theBye does not receive the 15,000 Additional Cash for Short Term Leagues bonus or anyother bonus not stated here. The MVPs cannot both go to the same player. These rollsmust be witnessed by another member of the League.

    10.

    Byes in the Playoff ScheduleIn the event that we have a playoff structure that awards Byes (12 players in the playoffs,for example), no additional money or MVPs will be awarded to the team with the Bye.The purpose of the Bye is that your team gets a free round in the playoffs without thechance to get eliminated.

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    11.Play-off and Post-season BreakPrior to the first round of Playoffs, players who were injured to the point of Missing NextGame after their last game are returned to healthy status and do not miss the first round ofPlayoffs as if a game had been played between their last game and Playoffs. All furtherinjuries suffered throughout the Playoffs are treated as normal.

    League Structure

    Pre-Game Team ProcedureThe following must be taken care of prior to playing a game JV Season 1:

    1. Model Numbers- All models on your team should have clearly visible numbers on thefront and back of each base. This will not be strictly enforced in JV Season 1, but will beenforced in subsequent seasons. For JV Season 1, the models must have some numberingsystem present that will enable the opposing teams coach to identify the number of themodel by simply looking at the model.

    2.

    Player Names- All players on a teams roster must be named prior to being fielded.Names cannot be offensive (profane or degrading language) or descriptive (i.e. Lineman1 etc.).

    3. Proxies- All models must reasonably represent the position or race they are supposed tobe. Obvious proxies are fine. The Commissioner alone will be the determining agency.

    4. Bring Two Roster Sheets- Two current roster sheets of your team must be brought toeach game one for yourself and one for your opponent.

    In-Game Team Procedure

    Game Report Sheets-For each game that is played in JV Season 1, a Game Report Sheet mustbe filled out and turned in (or emailed) to one of the League Administrators. These can be

    downloaded in PDF or Excel format from the Forms page on www.everett-bbl.org. If you aree-mailing the report in, please e-mail to [email protected].

    League FeesThe fee for JV Season 1 is $10.00 and is non-refundable. This will be collected when you jointhe league or (at the latest) on Opening Day. This fee covers to be expended League expenses(website/forums, flyers and other advertisements), tourney prizes, and league property likeclocks, pitches, dice towers, etc. Fees are also an effective means of validating commitment toplaying in the league, so the enjoyment of all players will be enhanced.

    Membership

    Although Blood Bowl is a game played by Ages 12 and up, the Rat City Blood Bowl League isan adult League. Members must be 16 years of age or older:

    1. Members must be of an age where they can set up their own make-up games withoutbuffers being involved. All matches will be played at Mugu Games unless approved bythe Commissioner.

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    League Format: JV Season 1

    JV Season 1 is where the new teams looking to show their stuff come to play. Teams in JVSeason 1 receive a lot of extra media attention and funding much more so than the standardscrub leagues you find in other cities.

    Each coach may have one team in JV Season 1. Only brand new team rosters with no gamesunder their belt may participate in JV Season 1. During the season, each team will receive anextra (randomly determined) MVP in the postgame of each round of the Regular Season (cantgo to the same player that got the normal MVP). When the Regular Season ends, these benefitsgo away.

    The full season of JV Season 1 will have a length to be determined after team registration andbefore play commences on Opening Day. This is for the Commissioner to determine a full andfair league season based on the number of committed coaches. League matches will be played atMugu Games in Everett, Washington. Schedules for the regular season will be based on the

    notion that a coach can play 2 games every 2 weeks by arranging the play times with theopposing coaches.

    Coaches MUST play the regular season matches they are scheduled to play in the order they arescheduled, and cannot refuse to play a match unless they forfeit. If a coach is forced to forfeit amatch due to not playing or arranging to play said match, then his team must abide by all theConceding rules on page 29 of the CRP with the exception that he is not required to roll to see ifplayers leave his team. If a coach forfeits a match during play, then ALL Conceding rules applyto his team. In either case, the winner of the forfeited match receives the standard benefits.

    The Playoff schedule will be played at a rate of 1 game every 1 week until complete. Seeding in

    the tournament depends on the teams regular season final League Point standings.

    During the regular season, teams are awarded 3 League Points for a win, 1 League Point for a tie,and 0 League Points for a loss. Any ties in the standings are resolved in the following order:

    1.

    Total wins2. Head to Head record (if applicable)3. Touchdown +/-

    Tournament StructureJV Season 1 will end with a tournament that a team can qualify to play in based off their regular

    season performance. Due to the numbers of teams for JV Season 1 being unknown as of thiswriting, the number of teams able to participate in the tournament will be solely determined bythe Commissioner.

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    Pre-Season Schedule

    After registering for JV Season 1 and before any Regular Season games are played, Coaches mayplay up to 2 Pre-Season games. The purpose of Pre-Season is for coaches to gain familiaritywith the Blood Bowl and League rules before the season starts. Pre-Season is 100% optional;

    however, coaches who participate in Pre-Season will keep any of the Star Player Points earnedand may level up players before the Regular Season begins if the players have accumulatedenough points to do so. The added bonus is that after the completion of EACH Pre-Seasongame, any injury, death, or other casualty sustained during the game is waived. This means thatno injuries will carry on with the player and that any player who would otherwise be dead orwould miss the next game continues on the roster as if they were not injured during the match.

    Updated 5/16/2012