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EasyDrive
Jaylen Van Orden
Paul Marshall
Mark Shamis
Sandeep Lukose
Overall Problem and Solution
Most people find driving a necessary evil People need mobility, but the details of
driving are a pain:– Traffic laws– Congestion– Need to pay attention
So how about a car that drives itself?
Overview
Tasks Evolution of Design Final Design Demo Summary
Task 1 - Summon the car
You are walking along the beach when you twist your ankle. There is a road nearby. Open your EasyDrive Mobile App and summon your car, then track its position as it comes to pick you up.
Free your mind car! You don't need to care where the car is
Task 2 - Search
You want to go to Bob’s Gadget Emporium. You have not been there before. Drive to Bob’s, then direct the car where to park after you get out of the car.
Users will drive places;
it’s what they do Will probably be
most-used feature
Task 3 - Favorites
You want to drive to your usual KFC, which is saved in your favorites.
The other thing users do: go to their favorite haunts.– Work – Food – Friends
Task 4 – Schedule
You’re planning a Fourth of July trip.Today is June 12th. On July 4th, you will drive to The Luxor Hotel in Vegas.
Plan things ahead of time– Don’t scramble for
addresses at the last minute Create trips for the things
you usually do: commute from home to work, etc.
Task 5 - Emergency
You’re driving down the road when you have a sudden pain in your chest. You think it’s a heart attack; go to the nearest hospital while driving as fast as possible.This is an emergency.
Bad things happen. Emergency mode will
break traffic laws.
Design Evolution: The Home Page
The home page layout changed several times– Final result: simple, short words– Most common features on top– 6 main buttons, up from 4
Participants couldn’t always find “Search”
Design evolution: Trip Planning
Trip planning was hard to do! Changes: make a simple trip easy Participants thought “Trip Name” entry was
“Trip Destination”
Design evolution: Confirmation Dialogs
User says: DO THAT. – “Are you sure you want to DO THAT?”
Participants said we were trolling them
We added more info to make it useful:– Distance and ETA to destination, address
Trolling:
User simply repeats
Not Trolling:
Useful information, not simple repetition
Demonstration
Things left out:– Most of Trip Planning
Headless driving– “Apps” (movies, internet, etc.)– Preferences
Driving style (fast/slow) Permissions: Drivers vs. Cargo
– Maintenance alerts
Lessons Learned the Hard Way:Studying the Participants
Real people do weird things– Different people do different weird things
We know our interface too well to test it Make it easy, people don’t care enough to read it
Lessons Learned the Hard Way:Designing is hard!
Bikeshedding is bad– Everyone has an opinion on what color it should be
Focus on common features, do corner cases later
Drawback to prototyping: too hard to prototype? Change the design!– Both paper and interactive prototypes
Frameworks == easy interactive prototype– …if we did this twice. There’s some ramp-up.