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WOMAN New accounts for the exaggerated bodies and inflated assets of female characters. “The developers are boys and design what they want to see,” she says. “You see the same thing in comic books. I don’t think it puts girls off, but it probably does stop them getting too involved.” Roxanne is working on something that could counteract the stereotypes. Her team is developing a game about a man and a woman who die and go to hell and heaven respectively. The two characters battle to save the other and, in doing so, undergo some complex character development. “I feel like I want to make a girl character with depth and an interesting background,” Roxanne adds. “In our game, she starts off as a goodie, but after fighting her way through hell, she becomes a little bit more bad-ass.” Roxanne’s concept art for the game shows how the character’s look changes to reflect the changes in her character arc. The game, called Duality, is being designed to play on a PC and they hope to sell it to a major developer. In TV and film there is a thing called the Bechdel test. It asks if any two females characters talk to each other about something other than a man. There is no such test in computer games and you sense most, if not all, mainstream titles would fail. Between us, Roxanne and I struggle to name more than a handful of female gaming characters, but can reel off lots of male titles. “It’s strange how we discuss magazine covers and films,” Roxanne says. “But, if you think about it, games could be having even more effect on us because we play them and interact with them. They are not just passive. “I think things really need to change and move in a more positive direction.” STEREOTYPES ON SCREEN... Types of female computer game character, as identified by YouTube blogger FeministFrequency. 1. THE DAMSEL IN DISTRESS: She is imprisoned in a block of ice, a giant monkey cage or petrified in stone, sitting the game out while the heroic male lead character battles to save her. Examples: Princess Peach in Super Mario Bros, Princess Zelda. 2. THE MS-MALE: In order to appeal to female gamers, designers began taking their popular character and adding a feminising, sometimes sexualising, features. These reductive “feminine indicators” included a pink bow or red lips, cleavage or hearts. Examples: Ms Pacman, Amy Rose in Sonic the Hedgehog. 3. BACKGROUND DECORATION: Insignificant, non-playable characters, usually scantily clad, passive sexual objects. You can see them strewn across sports cars in racing games and violently interact with them in the Grand Theft Auto series. Examples: Harley Quinn in Batman: Arkham Asylum, Grand Theft Auto series, most racing games. LARA CROFT The most recognisable female character in gaming history, spawning a franchise in Tomb Raider. Lara was created by Toby Gard, who grew up in Chelmsford and studied at Southend College. While some saw her as a butt- kicking feminist icon, she was, in truth, more famous for her physics-defying breasts and tiny khaki shorts. In the latest game, Lara’s physical attributes were toned down and her character fleshed out by writer Rhianna Pratchett. But the reboot still has Lara, minus inflatable boobs, as an attractive, alarmingly young and under-dressed girl at peril in a man’s world. PRINCESS ZELDA Despite having a popular gaming franchise named after her, Princess Zelda is often reduced to a damsel in distress. Lead character Link battles fantastical beasts in a mission to save her. At best, she floats alongside the playable hero, casting spells to open doors. PRINCESS PEACH A character in Nintendo’s Mario franchise and sometime love interest. Peach is decked in pink and is rarely a playable character. She is often imprisoned in the first act, with Mario and Luigi tasked with rescuing her. MS PACMAN With Pacman bringing gamers to arcade in hoards in the Eighties, developers wanted something to appeal to female gamers. They took Pacman’s basic design and added “feminine” indicators, such as a pink bow on her head, pronounced make- up and eye-lashes. Ms Pacman was born. The adverts for the game featured her with womanly legs, heels and a feather boa, singing in a seductive cabaret style. Fighting the female corner – games designer Roxanne Palmer Picture: SEANA HUGHES CO103687_01 GAMES HEROINES... THE GOOD, THE BAD AND THE OFFENSIVE Echo Monday February 9, 2015 23 echo-news.co.uk /newwoman

echo-news.co.uk /newwoman WOMAN New · 2015-02-12 · Examples: Ms Pacman, Amy Rose in Sonic the Hedgehog. 3. BACKGROUND DECORATION: Insignificant, non-playable characters, usually

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Page 1: echo-news.co.uk /newwoman WOMAN New · 2015-02-12 · Examples: Ms Pacman, Amy Rose in Sonic the Hedgehog. 3. BACKGROUND DECORATION: Insignificant, non-playable characters, usually

WOMANNew

accounts for the exaggeratedbodies and inflated assets offemale characters.

“The developers are boysand design what they want tosee,” she says.

“You see the same thing incomic books. I don’t think itputs girls off, but it probablydoes stop them getting tooinvolved.”

Roxanne is working onsomething that couldcounteract the stereotypes.

Her team is developing agame about a man and awoman who die and go to helland heaven respectively. Thetwo characters battle to savethe other and, in doing so,undergo some complexcharacter development.

“I feel like I want to make agirl character with depth andan interesting background,”Roxanne adds.

“In our game, she starts offas a goodie, but after fightingher way through hell, shebecomes a little bit morebad-ass.”

Roxanne’s concept art forthe game shows how thecharacter’s look changes toreflect the changes in hercharacter arc.

The game, called Duality, isbeing designed to play on a PCand they hope to sell it to amajor developer.

In TV and film there is athing called the Bechdel test. Itasks if any two femalescharacters talk to each other

about something other than aman. There is no such test incomputer games and you sensemost, if not all, mainstreamtitles would fail.

Between us, Roxanne and Istruggle to name more than ahandful of female gamingcharacters, but can reel off lotsof male titles.

“It’s strange how we discussmagazine covers and films,”Roxanne says.

“But, if you think about it,games could be having evenmore effect on us because weplay them and interact withthem. They are not justpassive.

“I think things really need tochange and move in a morepositive direction.”

STEREOTYPES ON SCREEN...Types of female computer gamecharacter, as identified byYouTube bloggerFeministFrequency.1. THE DAMSEL IN DISTRESS:She is imprisoned in a block of ice,a giant monkey cage or petrified instone, sitting the game out whilethe heroic male lead characterbattles to save her.Examples: Princess Peach inSuper Mario Bros, Princess Zelda.2. THE MS-MALE: In order toappeal to female gamers,designers began taking theirpopular character and adding afeminising, sometimes sexualising,

features. These reductive “feminineindicators” included a pink bow orred lips, cleavage or hearts.Examples: Ms Pacman, Amy Rosein Sonic the Hedgehog.3. BACKGROUND DECORATION:Insignificant, non-playablecharacters, usually scantily clad,passive sexual objects. You cansee them strewn across sportscars in racing games and violentlyinteract with them in the GrandTheft Auto series.Examples: Harley Quinn inBatman: Arkham Asylum, GrandTheft Auto series, most racinggames.

LARA CROFTThe most recognisable femalecharacter in gaming history,spawning a franchise in TombRaider.Lara was created by Toby Gard,who grew up in Chelmsfordand studied at SouthendCollege.While some saw her as a butt-kicking feminist icon, she was,in truth, more famous for herphysics-defying breasts andtiny khaki shorts.

In the latest game, Lara’sphysical attributes were toneddown and her character fleshedout by writer RhiannaPratchett.

But the reboot still has Lara,minus inflatable boobs, as anattractive, alarmingly youngand under-dressed girl at perilin a man’s world.

PRINCESS ZELDADespite having a populargaming franchise named afterher, Princess Zelda is oftenreduced to a damsel in distress.

Lead character Link battlesfantastical beasts in a missionto save her. At best, she floatsalongside the playable hero,casting spells to open doors.

PRINCESS PEACHA character in Nintendo’sMario franchise and sometimelove interest.

Peach is decked in pink andis rarely a playable character.She is often imprisoned in thefirst act, with Mario and Luigitasked with rescuing her.

MS PACMANWith Pacman bringing gamersto arcade in hoards in theEighties, developers wantedsomething to appeal to femalegamers.

They took Pacman’s basicdesign and added “feminine”indicators, such as a pink bowon her head, pronounced make-up and eye-lashes.

Ms Pacman was born. Theadverts for the game featuredher with womanly legs, heelsand a feather boa, singing in aseductive cabaret style. Fighting the female corner – games designer Roxanne Palmer Picture: SEANA HUGHES CO103687_01

GAMES HEROINES...THE GOOD, THE BADAND THE OFFENSIVE

Echo Monday February 9, 2015 23echo-news.co.uk /newwoman