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1 23 maart 2006 Surface construction techniques for volumetric objects How to maintain convex and concave features? Eddy Loke and Erik Jansen

Eddy Loke and Erik Jansen

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Surface construction techniques for volumetric objects How to maintain convex and concave features?. Eddy Loke and Erik Jansen. Introduction. Discretized Marching Cubes builds a surface Halfway inbetween object and background Rounding of edges and corners Can we maintain sharp features?. - PowerPoint PPT Presentation

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123 maart 2006

Surface construction techniques for volumetric objects

How to maintain convex and concave features?

Eddy Loke and Erik Jansen

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Introduction

Discretized Marching Cubes builds a surface• Halfway inbetween object and background• Rounding of edges and corners • Can we maintain sharp features?

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Surface construction from voxel data

• Data defined on grid• Surface construction with

MC (linear approximation)• Binary data• Surface construction on

binary data• Discrete Marching Cubes

(DMC)• Discrete version of MC• Less triangles• Manifold• Rounded volumes• Ambiguous cases

4-boundary 8-boundary 8+

Discrete Marching CubesDiscrete Marching Cubes – alt.Marching cubes

8-connectivity4-connectivity

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Ambiguous cases

X-cell:• MC: asymptotic decider• 4-connected

“background priority”• 8-connected

“object priority”• Subgrid

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Boundary construction cell-by-cell

• Apply configurations• We can also apply it on

subgrid• But then we have some

ambiguous cases

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Ambiguous cases

X-cell:• 4-connected

“background priority”

• 8-connected “object priority”

Boundary connectivity and node connectivity are two different things!

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3D

Connectivity:• 6-neighbors• 18 neighbors• 26 neighbors

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3D “Object priority”

P4a P4b

P4d P4e P4g

P4cP3a

P7a

P5a

P5c P6bP6a

P5b

P6c

Kenmochi et al. 99

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Object vs background priority

Object priority Background priority

P6b P6b

Node connectivity 18/26 Node connectivity 6

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Connectivity

P5a - OP P5a - BPP4g - OP P4g - BP

P6c - OP P6c - BP

Some other cases

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Background priority

P3a

P7a

P4a P4b P4c

P4d P4e P4g P5a P5b

P5c P6b P6cP6a

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Object versus background priority

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Convex vs. concave

Object priority: convex edges Background priority: concave edges

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Object versus background priority

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Discrete Marching Cubes

DMC- n DMC- o

DMC- e DMC- k DMC- l

DMC-p

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• Build a DMC configuration by using subgrid triangulation

Discrete Marching Cubes

DMC- p DMC- p DMC- p

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BP versionDMC-p OP-version

DMC triangulation

DMC has background priority triangulation

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• DMC configurations are background priority

• and triangulation is BP as well!

Discrete Marching Cubes

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Results

DMC standard DMC refined

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Concave

P7a – OP/BP P7a – SBPP6a P6a - SBP

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Concave variants

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Convex extrapolation

• DMC rounded corners

• Feature detection• Subgrid

construction• OP-triangulation

Similar for concave edges

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Results

DMC standard DMC refined

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Results

DMC standard DMC refined

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Conclusions

• Flexible triangulation scheme for convex and concave edges

• DMC extended/refined• Discrete models may be of interest for

high resolution models

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Triangulation

Configurations(cell 2x2x2 nodes)

Other possibilities?Black versus white

diagonals

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Two P6b cells with object priorityTwo P6b cells with background priority

Non-manifold

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DMC- e DMC- l

DMC- n DMC- pDMC- o

DMC- k

DMC configurations with BP-triangulation

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Concave variants

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Filters feature detection

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?

?

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positive triangulations negative triangulations

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Surface construction from voxel data

• Data defined on grid• Surface construction

with MC (continue)• Surface construction

on binary data

Marching cubes Discrete Marching Cubes4-boundary 8-boundary