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Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs Jude Higdon, Ed.D. Director of Innovative Learning and Academic Technology College of Pharmacy, University of Minnesota

Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

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Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs. Jude Higdon, Ed.D . Director of Innovative Learning and Academic Technology College of Pharmacy, University of Minnesota. A Brief Intro to "Behind the Message". Why Educational RPGs?. - PowerPoint PPT Presentation

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Page 1: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

Jude Higdon, Ed.D.Director of Innovative Learning and Academic

Technology

College of Pharmacy, University of Minnesota

Page 2: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

A Brief Intro to "Behind the Message"

Page 3: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

Why Educational RPGs?

• *Can* provide instructional environments that blend elements of authentic assessment, discovery learning, and structured pedagogy.

• Has the potential to provide enhanced learning and motivational outcomes for students.

• (Some) instructors love it, and would like to be able to power pedagogy through games.

Page 4: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

Why *Not* Educational RPGs?

• Build model– Monetarily and time intensive– Boutique expertise– Examples:

• River City• Games+Learning+Society• Croquetlandia

• Buy model: Offerings often fall short of pedagogical goals– Bottom line: Not yet…

Page 5: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

NOT SO FAST -- Maybe we can?

• Thinking Worlds:– Inexpensive development licenses– WYSIWYG development environment– Web-based delivery– Ready-to-use libraries of scenes, objects, and

characters– Development environment scaffolds the process of

game development

Page 6: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

Can we?

• Our Goal: See if we could create an online RPG game in a sustainable way:– Using only student producer resources– In a short development time cycle– With little to no training for developers

Page 7: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

YES WE CAN! (So far, at least...)

• Pilot project: Behind the Message

• School of Journalism and Mass Communication Game (Nora Paul and Kathy Hanson)

• Game to teach basic reporting techniques including:– Story angle instincts– Research protocols– Interview skills

Page 8: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

The WYSIWYG Dev Environment

Page 9: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

The WYSIWYG Dev Environment

Page 10: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

Conclusions

GOAL SUCCESS?Use only student producers?

Yes!

Short development cycle?

Sort of...game play in a year, with one part-time UG worker.

Little to no training for developers

Yes!

Page 11: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

Next Steps

• Augmented reality versions of this and other games

• Expand the pilot– Work with the AHC Simulation Center– NIH funding for some simulation evaluation projects

Page 12: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

Thoughts and comments?

Let's have a (virtual) coffee!

[email protected]