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Swiping fingers on a screen is not enough! Dusting off toy blocks to build new gaming experiences through mobile apps Pablo Garaizar, Oscar Peña & Jon Ander Romero DeustoTech Deusto Ins=tute of Technology, University of Deusto IEEE EDUCON 2013, Berlin, Germany

EDUCON 2013

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Presentation for EDUCON 2013: "Swiping fingers on a screen is not enough! Dusting off toy blocks to build new gaming experiences through mobile apps"

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Page 1: EDUCON 2013

Swiping fingers on a screen is not enough! Dusting off toy blocks to build new

gaming experiences through mobile apps

Pablo  Garaizar,  Oscar  Peña  &  Jon  Ander  RomeroDeustoTech  -­‐  Deusto  Ins=tute  of  Technology,  University  of  Deusto

IEEE  EDUCON  2013,  Berlin,  Germany

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Outline

Overview

Current  technological  approaches  to  improve  kids  learning

Proposed  approach

3DU  Blocks  library

A  prac=cal  example:  3DU  Blocks  Music

Conclusions  and  future  work

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Overview

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Christmas 1990

Christmas 2013

Kids play habits are changing

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Making educational approaches evolve

hMp://www.flickr.com/photos/chrstphre/7084649221/

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Making educational approaches evolve

hMp://www.flickr.com/photos/dhbatesbunch/5773727529/

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Gaming as an educational approach

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Current technological approaches to improve kids learning

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Millions of mobile educational apps

hMp://andtwinsmake5.blogspot.com.es/2011/10/top-­‐ipod-­‐ipad-­‐kid-­‐game-­‐apps-­‐october.html

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Augmented reality

hMp://proto-­‐knowledge.blogspot.com.es/2012/02/vision-­‐of-­‐classroom-­‐of-­‐future.html

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A more affordable approach

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Dust off your toy bricks!

hMp://www.flickr.com/photos/smartgrafixuk/5587026132

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And let your kids a mobile device (supervised)

hMp://www.flickr.com/photos/angermann/8375781442/

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Blocks as TUIs using 3DU Block’s library

hMp://phonegap.com/

Mul=-­‐pla[orm  devices  thanks  to  web  standards

Bricks  arrays  (of  any  dimension)  are  converted  to  digital  representa=ons,  allowing  different  game  experiences  to  be  designed  and  developed

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Sensors? RFID? No, just image processing

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Practical example: 3DU Blocks Music

Musical  applica=on  for  kids

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Practical example: 3DU Blocks Music

Bricks  layout  as  associa=ons

Color                                    instruments

Posi=on                          tone

Kids  can  make  simple  melodies  with  physical  objects

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Practical example: 3DU Blocks Music

Normal  mode

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Practical example: 3DU Blocks Music

Freestyle  mode

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Practical example: 3DU Blocks Music

Posi=ve  flow  through  the  levels

Tips  for  success  in  the  game

Encourage  crea=vity

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Conclusions and future work

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Develop new gaming experiences

3DU Blocks game suite

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Improve  performance  in  poor  lightning  condi=ons

Deeply  test  the  impact  of  different  toy  block-­‐based  games  on  learning  processes

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Some references

Timothy  S.  McNerney  (2004)  From  turtles  to  Tangible  Programming  Bricks:  explora=ons  in  physical  language  design.  Pers  Ubiquit  Comput  (2004)  8:  326–337

Milgram,  P  and  Kishino,  FA  (1994).  A  taxonomy  of  mixed  reality  visual  displays.  IEICE  Transac=ons  on  Informa=on  Systems,  E77-­‐D(12)

Piaget,  J  (1953).  How  children  form  mathema=cal  concepts.  Scien=fic  American,  189(5),  74-­‐79

Bruner,  J  (1966).  Toward  a  Theory  of  Instruc=on.  New  York:  WW  Norton.

Keen  R.  2011.  The  development  of  problem  solving  in  young  children:  a  cri=cal  cogni=ve  skill.  Annu  Rev  Psychol.62:1-­‐21.

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Thank you

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*see references in each slide