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Presentation for EDUCON 2013: "Swiping fingers on a screen is not enough! Dusting off toy blocks to build new gaming experiences through mobile apps"
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Swiping fingers on a screen is not enough! Dusting off toy blocks to build new
gaming experiences through mobile apps
Pablo Garaizar, Oscar Peña & Jon Ander RomeroDeustoTech -‐ Deusto Ins=tute of Technology, University of Deusto
IEEE EDUCON 2013, Berlin, Germany
Outline
Overview
Current technological approaches to improve kids learning
Proposed approach
3DU Blocks library
A prac=cal example: 3DU Blocks Music
Conclusions and future work
Overview
Christmas 1990
Christmas 2013
Kids play habits are changing
Making educational approaches evolve
hMp://www.flickr.com/photos/chrstphre/7084649221/
Making educational approaches evolve
hMp://www.flickr.com/photos/dhbatesbunch/5773727529/
Gaming as an educational approach
Current technological approaches to improve kids learning
Millions of mobile educational apps
hMp://andtwinsmake5.blogspot.com.es/2011/10/top-‐ipod-‐ipad-‐kid-‐game-‐apps-‐october.html
Augmented reality
hMp://proto-‐knowledge.blogspot.com.es/2012/02/vision-‐of-‐classroom-‐of-‐future.html
A more affordable approach
Dust off your toy bricks!
hMp://www.flickr.com/photos/smartgrafixuk/5587026132
And let your kids a mobile device (supervised)
hMp://www.flickr.com/photos/angermann/8375781442/
Blocks as TUIs using 3DU Block’s library
hMp://phonegap.com/
Mul=-‐pla[orm devices thanks to web standards
Bricks arrays (of any dimension) are converted to digital representa=ons, allowing different game experiences to be designed and developed
Sensors? RFID? No, just image processing
Practical example: 3DU Blocks Music
Musical applica=on for kids
Practical example: 3DU Blocks Music
Bricks layout as associa=ons
Color instruments
Posi=on tone
Kids can make simple melodies with physical objects
Practical example: 3DU Blocks Music
Normal mode
Practical example: 3DU Blocks Music
Freestyle mode
Practical example: 3DU Blocks Music
Posi=ve flow through the levels
Tips for success in the game
Encourage crea=vity
Conclusions and future work
Develop new gaming experiences
3DU Blocks game suite
Improve performance in poor lightning condi=ons
Deeply test the impact of different toy block-‐based games on learning processes
Some references
Timothy S. McNerney (2004) From turtles to Tangible Programming Bricks: explora=ons in physical language design. Pers Ubiquit Comput (2004) 8: 326–337
Milgram, P and Kishino, FA (1994). A taxonomy of mixed reality visual displays. IEICE Transac=ons on Informa=on Systems, E77-‐D(12)
Piaget, J (1953). How children form mathema=cal concepts. Scien=fic American, 189(5), 74-‐79
Bruner, J (1966). Toward a Theory of Instruc=on. New York: WW Norton.
Keen R. 2011. The development of problem solving in young children: a cri=cal cogni=ve skill. Annu Rev Psychol.62:1-‐21.
Thank you
All rights of images are reserved by the original owners*, the rest of the content is licensed under a Creative
Commons by-sa 3.0 license.
*see references in each slide