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EEC-681/781EEC-681/781Distributed Computing Distributed Computing
SystemsSystems
Lecture 4Lecture 4
Wenbing ZhaoWenbing ZhaoDepartment of Electrical and Computer EngineeringDepartment of Electrical and Computer Engineering
Cleveland State UniversityCleveland State University
[email protected]@ieee.org
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OutlineOutline
• Architecture Model
• Server load balancing
• End-to-end arguments in system design
• Inter-process communications (part 1)
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Architectural ModelsArchitectural Models
• Client-server model
• Peer-to-peer model
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Basic Client–Server ModelBasic Client–Server Model
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ServersServers
• Servers: Generally provide services related to a shared resource:– Servers for file systems, databases,
implementation repositories, etc.– Servers for shared, linked documents– Servers for shared applications– Servers for shared distributed objects
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ClientClient
• Clients: Allow remote service access– Programming interface transforming client’s local
service calls to request/reply messages– Devices with (relatively simple) digital components
(barcode readers, teller machines, hand-held phones)– Computers providing independent user interfaces for
specific services– Computers providing an integrated user interface for
related services (compound documents)
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Application LayeringApplication Layering
• Traditional three-layered view:– User-interface layer contains units for an
application’s user interface– Processing layer contains the functions of an
application, i.e. without specific data– Data layer contains the data that a client
wants to manipulate through the application components
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Multitiered ArchitectureMultitiered Architecture
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Multitiered ArchitectureMultitiered Architecture
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Horizontal DistributionHorizontal Distribution
1-31
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Modern ArchitecturesModern Architectures
• Vertical distribution– According to application logic
• Horizontal distribution– Scalability and availability
• In practice, a system is distributed in both directions
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Peer-to-Peer ModelPeer-to-Peer Model
• A different way to construct client-server systems where most, or all, of the server functionality resides on the clients themselves
• Advantages– Scalable to very large numbers (millions)– Stable under very high load– Self-repairing when disruptive failures occur
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Why Server Load Balancing?Why Server Load Balancing?
• Scalable - Upgrade out instead of up • Easily grow - Spread your load across your
existing low-cost servers as your needs grow• HA - Can work closely with High Availability
solutions to add and remove servers as necessary
Slides on server load balancing taken from Dustin Puryear’s talk on “LVS – Load Balancing and High Availability for Free” at USENIX LISA 2003
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SLB LayoutSLB Layout
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SLB DefinitionsSLB Definitions
• Virtual IP (VIP) – The IP used by clients to access a service
• Load Balancer (LB) or Server Load Balancer (SLB) – the server that balances packets going to or from the servers providing the service
• Real Server – The server providing the actual service (i.e., the server running Apache)
• Real IP (RIP) – The IP of each real server• Schedule – How the SLB determines which real
server gets the next connection
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SLB Transaction WalkthroughSLB Transaction Walkthrough
1. Client established TCP connection with SLB.
2. SLB determines which real server is ready for a connection using configured schedule, and creates a connection to that server.
3. Client sends HTTP request.4. SLB forwards HTTP request
to real server.5. Real server responds back
to.. Who?
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So How Exactly Does the Real So How Exactly Does the Real Server Respond?Server Respond?
• There are two traditional methods to solving this problem:– Network Address Translation (NAT)– Direct Routing/Direct Server Return
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NAT-Based SLBNAT-Based SLB
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NAT-Based SLBNAT-Based SLB
• SLB sits between the client and real servers for all incoming and outgoing packets, just like a router that does NAT
• The SLB can rewrite the IP packet in one of two ways:– Half-NAT: load-balancer rewrites the destination IP– Full-NAT: load-balancer rewrites the source and
destination IP• The VIP is only assigned on the load-balancer
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Half-NATHalf-NAT
1. SLB gets packet from client2. SLB changes the destination IP in the header
of the packet3. SLB forwards packet to real server
• Major benefit of this method is that the real server knows the real IP of the client
– The real server can properly log client IP’s– The real server can do better security based on the
IP address of the client
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Full-NATFull-NAT
1. SLB gets packet from client.
2. SLB changes the destination IP and source IP in the header of the packet.
3. SLB forwards packet to real server.
• Major drawback to this technique:– The real server has no idea who sent the original
request
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Direct Routing/Direct Server ReturnDirect Routing/Direct Server Return
Layer 2 LB
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Direct Routing/Direct Server ReturnDirect Routing/Direct Server Return
1. SLB gets packet from client2. SLB changes destination IP in packet header3. SLB forwards packet to real server, which also has VIP4. Real server responds directly to the client with VIP as
the source IP
• There are benefits and costs to this approach– Without having to push data back through the SLB
you can decrease latency– How do you handle ARP if multiple devices have the
same IP (the VIP)?
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End-to-End Arguments End-to-End Arguments in System Designin System Design
• Concerned with placement of functions among modules of a distributed system
• Layered systems are very common– Network protocols and Middleware
• Claim– Functions at low levels of a system may be
redundant or of little use– Moving a function upward in a layered system
closer to application that uses the function
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Careful File TransferCareful File Transfer
• Objective: move a file from computer A’s storage to computer B’s storage
• Application program: file transfer program
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Careful File TransferCareful File Transfer
• Fault-free steps of file transfer– A reads the file from its disk– A sends the file to its networking stack and the file is
packetized at the networking protocol stack– Communication network moves packets from A to B– At B, B’s networking protocol stack delivers
transmitted file to the file transfer program running in B
– B’s file transfer program asks its file system to write the file to B’s disk
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Careful File TransferCareful File Transfer
• What can go wrong in each step– File corrupted due to disk error– Software bugs in buffering and copying the file,
in A or B– Processor or memory transient error during
buffering or copying– Communication system error, e.g., drop or
change bits, or duplicate delivery– Host might crash
Fall Semester 2006Fall Semester 2006 EEC-681: Distributed Computing SystemsEEC-681: Distributed Computing Systems Wenbing ZhaoWenbing Zhao
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Careful File TransferCareful File Transfer
• How to cope with the threats– Reinforce each step along the way using time-
out and retry, error detection, crash recovery, etc.
– Doing everything three times
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End-to-end Check and RetryEnd-to-end Check and Retry
• Assuming low probability of the threats
• As a final additional step– B reads back the file from disk into memory– Recalculates checksum– Sends this value back to A– A compares the value with checksum of
original file– If two checksums agree, file transfer
completes. Otherwise, retry from beginning
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Is Reliable Communication Useful?Is Reliable Communication Useful?
• Communication system can be made reliable with Packet checksums, sequence number, internal retry, etc.
• Is it enough to ensure correct file transfer?– No. Other threats can still corrupt the file– The extra end-to-end check and retry still necessary– Usefulness: Reducing frequency of retry
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Is Reliable Communication Useful?Is Reliable Communication Useful?
• Conclusion– Communication system to go out of its way to
be extraordinarily reliable does not reduce the burden on the application program to ensure reliability
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Performance AspectsPerformance Aspects
• Cannot conclude that lower levels should play no part in obtaining reliability– If file is long, retry the transfer of the file is too
expensive– By providing reliable communication, can
significantly enhance the performance
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Performance AspectsPerformance Aspects
• Putting reliability measures in lower level– An engineering trade-off based on performance– Not a requirement for correctness– Must be careful. Might not always improve
performance• Other application might not need the extra
functionality• Might not have enough information to operate
efficiently
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Inter-Process CommunicationsInter-Process Communications
• Techniques:– Shared memory– Message passing
• Objectives:– Data exchange– Synchronization: processes at different
hosts, executing at different rates, need to influence the overall execution pattern => Constraints on the order of events
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The OSI Network ArchitectureThe OSI Network Architecture
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Low-level LayersLow-level Layers
• Physical layer: contains the specification and implementation of bits, and their transmission between sender and receiver
• Data link layer: prescribes the transmission of a series of bits into a frame to allow for error and flow control
• Network layer: describes how packets in a network of computers are to be routed
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Transport LayerTransport Layer
• The transport layer provides the actual communication facilities for most distributed systems.
• TCP: connection-oriented, reliable, stream-oriented communication
• UDP: unreliable (best-effort) datagram communication
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Application LayerApplication Layer
• Many application protocols are directly implemented on top of transport protocols that do a lot of application-independent work
FTP WWW
Transfer FTP HTTP
Encoding 7-bit text + 8-bit binary 8-bit + content type
Naming Host + path URL
Distribution Pull Pull
Replication Caching + DNS tricks Caching + DNS tricks
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Message LayoutMessage Layout
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Middleware LayerMiddleware Layer
• Middleware is invented to provide common services and protocols that can be used by many different applications:– A rich set of communication protocols– Marshaling and unmarshaling of data– Naming protocols– Security protocols– Scaling mechanisms
• What remains are truly application-specific protocols
Fall Semester 2006Fall Semester 2006 EEC-681: Distributed Computing SystemsEEC-681: Distributed Computing Systems Wenbing ZhaoWenbing Zhao
4141An Adapted Reference Model An Adapted Reference Model with Middleware Layerwith Middleware Layer
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