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efficient simplification of point-sampled geometry Mark Pauly Markus Gross Leif Kobbelt ETH Zurich RWTH Aachen

efficient simplification of point-sampled geometry

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efficient simplification of point-sampled geometry. Mark Pauly Markus Gross Leif Kobbelt ETH Zurich RWTH Aachen. outline. introduction surface model & local surface analysis point cloud simplification hierarchical clustering - PowerPoint PPT Presentation

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Page 1: efficient simplification of point-sampled geometry

efficient simplification of point-sampled geometry

Mark Pauly Markus Gross Leif Kobbelt

ETH Zurich RWTH Aachen

Page 2: efficient simplification of point-sampled geometry

outline

introduction surface model & local surface analysis point cloud simplification

– hierarchical clustering– iterative simplification– particle simulation

measuring surface error comparison conclusions

Page 3: efficient simplification of point-sampled geometry

introduction

3d content creation

acquisition renderingprocessing

many applications require coarser approximations– storage– transmission– editing– rendering

surface simplification for complexity reduction

Page 4: efficient simplification of point-sampled geometry

introduction

3d content creation

acquisition renderingprocessing

registration

raw scans

point cloud reconstruction

triangle mesh

Page 5: efficient simplification of point-sampled geometry

introduction

3d content creation

acquisition renderingprocessing

registration

raw scans

point cloud reconstruction

triangle mesh

simplificationreduced point

cloud

Page 6: efficient simplification of point-sampled geometry

introduction

3d content creation

acquisition renderingprocessing

registration

raw scans

point cloud

simplificationreduced point

cloud

Page 7: efficient simplification of point-sampled geometry

surface model

moving least squares (mls) approximation

Gaussian weight function locality

idea: locally approximate surface with polynomial– compute reference plane

– compute weighted least-squares fit polynomial

implicit surface definition using a projection operator

Page 8: efficient simplification of point-sampled geometry

surface model

moving least squares (mls) approximation

idea: locally approximate surface with polynomial– compute reference plane

– compute weighted least-squares fit polynomial

Gaussian weight function locality

implicit surface definition using a projection operator

Page 9: efficient simplification of point-sampled geometry

local surface analysis

local neighborhood (e.g. k-nearest)

Page 10: efficient simplification of point-sampled geometry

local surface analysis

local neighborhood (e.g. k-nearest)

pp

pp

pp

pp

C

n

T

n

11

covariance matrix

eigenproblem

lll vvC

pcentroid

Page 11: efficient simplification of point-sampled geometry

local surface analysis

local neighborhood (e.g. k-nearest)

eigenvectors span covariance ellipsoid

surface variation

smallest eigenvector is least-squares normal

in

0)(p

measures deviation from tangent plane curvature

Page 12: efficient simplification of point-sampled geometry

local surface analysis

example

original mean curvature variation n=20 variation n=50

Page 13: efficient simplification of point-sampled geometry

surface simplification

hierarchical clustering iterative simplification particle simulation

Page 14: efficient simplification of point-sampled geometry

hierarchical clustering

top-down approach using binary space partition

recursively split the point cloud if:– size is larger than a user-specified threshold or– surface variation is above maximum threshold

split plane defined by centroid and axis of greatest variation

replace clusters by centroid

Page 15: efficient simplification of point-sampled geometry

hierarchical clustering

2d example

covariance ellipsoid split plane

centroid

root

Page 16: efficient simplification of point-sampled geometry

hierarchical clustering

2d example

Page 17: efficient simplification of point-sampled geometry

hierarchical clustering

2d example

Page 18: efficient simplification of point-sampled geometry

hierarchical clustering

2d example

Page 19: efficient simplification of point-sampled geometry

hierarchical clustering

4,280 Clusters436 Clusters43 Clusters

Page 20: efficient simplification of point-sampled geometry

surface simplification

hierarchical clustering iterative simplification particle simulation

Page 21: efficient simplification of point-sampled geometry

iterative simplification

iteratively contracts point pairseach contraction reduces the number of points by one

contractions are arranged in priority queue according to quadric error metric

quadric measures cost of contraction and determines optimal position for contracted sample

equivalent to QSlim except for definition of approximating planes

Page 22: efficient simplification of point-sampled geometry

compute fundamental quadrics

compute initial point-pair contraction candidates

iterative simplification

2d example

compute edge costs

Page 23: efficient simplification of point-sampled geometry

iterative simplification

2d example

6 0.02

2 0.03

14 0.04

5 0.04

9 0.09

1 0.11

13 0.13

3 0.22

11 0.27

10 0.36

7 0.44

4 0.56

priority queue

edge cost

Page 24: efficient simplification of point-sampled geometry

iterative simplification

2d example

6 0.02

2 0.03

14 0.04

5 0.04

9 0.09

1 0.11

13 0.13

3 0.22

11 0.27

10 0.36

7 0.44

4 0.56

priority queue

edge cost

Page 25: efficient simplification of point-sampled geometry

iterative simplification

2d example

2 0.03

14 0.04

5 0.06

9 0.09

1 0.11

13 0.13

3 0.25

11 0.27

10 0.36

7 0.49

4 0.56

priority queue

edge cost

Page 26: efficient simplification of point-sampled geometry

iterative simplification

2d example

14 0.04

5 0.06

9 0.09

1 0.11

13 0.13

3 0.25

11 0.27

10 0.36

7 0.49

4 0.56

priority queue

edge cost

Page 27: efficient simplification of point-sampled geometry

iterative simplification

2d example

14 0.04

5 0.06

9 0.09

1 0.11

13 0.13

3 0.25

11 0.27

10 0.36

7 0.49

4 0.56

priority queue

edge cost

Page 28: efficient simplification of point-sampled geometry

iterative simplification

2d example

5 0.06

9 0.09

1 0.11

13 0.13

3 0.25

11 0.27

10 0.36

7 0.49

4 0.56

priority queue

edge cost

Page 29: efficient simplification of point-sampled geometry

iterative simplification

2d example

5 0.06

9 0.09

1 0.11

13 0.13

3 0.25

11 0.27

10 0.36

7 0.49

4 0.56

priority queue

edge cost

Page 30: efficient simplification of point-sampled geometry

iterative simplification

2d example

9 0.09

1 0.11

13 0.13

3 0.25

11 0.27

10 0.36

7 0.49

4 0.56

priority queue

edge cost

Page 31: efficient simplification of point-sampled geometry

iterative simplification

2d example

9 0.09

1 0.11

13 0.13

3 0.25

11 0.27

10 0.36

7 0.49

4 0.56

priority queue

edge cost

Page 32: efficient simplification of point-sampled geometry

iterative simplification

2d example

11 0.27

10 0.36

7 0.49

4 0.56

priority queue

edge cost

Page 33: efficient simplification of point-sampled geometry

iterative simplification

296,850 points 2,000 points remaining

contraction pairs

Page 34: efficient simplification of point-sampled geometry

surface simplification

hierarchical clustering iterative simplification particle simulation

Page 35: efficient simplification of point-sampled geometry

particle simulation

resample surface by distributing particles on the surface

particles move on surface according to inter-particle repelling forces

particle relaxation terminates when equilibrium is reached (requires damping)

can also be used for up-sampling!

Page 36: efficient simplification of point-sampled geometry

mls surface

particle simulation

2d example

Page 37: efficient simplification of point-sampled geometry

particle simulation

2d example initialization

– randomly spread particles

Page 38: efficient simplification of point-sampled geometry

particle simulation

2d example initialization

– randomly spread particles

repulsion– linear repulsion force

)()()( iii rkF ppppp

Page 39: efficient simplification of point-sampled geometry

projection– project particles onto

surface

particle simulation

2d example initialization

– randomly spread particles

repulsion– linear repulsion force

)()()( iii rkF ppppp

Page 40: efficient simplification of point-sampled geometry

particle simulation

2d example initialization

– randomly spread particles

repulsion– linear repulsion force

)()()( iii rkF ppppp

projection– project particles onto

surface

Page 41: efficient simplification of point-sampled geometry

particle simulation

original model296,850 points

uniform repulsion2,000 points

adaptive repulsion3,000 points

Page 42: efficient simplification of point-sampled geometry

measuring error

measure distance between two point-sampled surfaces S and S’ using a sampling approach

compute set Q of points on S

maximum error: two-sided Hausdorff distance

mean error:

area-weighted integral of point-to-surface distances

size of Q determines accuracy of error measure

),(max),(max SdSS Q qq

Q

SdQ

SSq

q ),(1

),(avg

Page 43: efficient simplification of point-sampled geometry

measuring error

d(q,S’) measures the distance of point q to surface S’ using the mls projection operator

S

'S

),( Sd q

q

'q

Page 44: efficient simplification of point-sampled geometry

comparison: surface error

error estimate for Michelangelo’s David simplified from 2,000,000 points to 5,000 points

0046.0max 4

avg 1014.6

hierarchical clustering iterative simplification particle simulation

0052.0max 4

avg 1043.5 0061.0max

4avg 1069.5

Page 45: efficient simplification of point-sampled geometry

comparison: performance

execution time as a function of input model size (simplification to 1% of input model size)

0

50

100

150

200

250

300

350

400

450

500

0 500 1000 1500 2000 2500 3000 3500

input size

time (sec)

hierarchical clustering

iterative simplification

particle simulation

Page 46: efficient simplification of point-sampled geometry

comparison: performance

execution time as a function of target model size (input: dragon, 435,545 points)

0

10

20

30

40

50

60

70

020406080100120140160180

hierarchical clustering

iterative simplification

particle simulation

target size

time (sec)

Page 47: efficient simplification of point-sampled geometry

smoothing effect

simplification up-sampling

Page 48: efficient simplification of point-sampled geometry

point cloud vs. mesh simplification

simplification reconstruction3.5 sec. 2.45 sec

reconstruction simplification112.8 sec. 3.5 sec.

Page 49: efficient simplification of point-sampled geometry

conclusions

point cloud simplification can be useful to – reduce the complexity of geometric models early in the 3d

content creation pipeline– build LOD surface representations– create surface hierarchies

the right method depends on the application check out: www.pointshop3d.com

acknowledgement: European graduate program on combinatorics, geometry, and computation