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Barbara Libby (Pi Lady) [email protected] MIT LCL Course- Share Faire
Join us: by playing with the Elements of Curriculum Design- and offer “Creativity-forward” learning experiences
Re-Design Theory of Action: Designing “Creativity-Forward” Curriculum
Analyze curriculum for elements of
creativity/innovative learning using
Toolkit: (Creativity Rubric and Periodic Table of Creativity
Elements, and sample programs )
Begin with a curriculum lesson,
unit, or project
Outcome: Creativity-
forward curriculum
Redesign curriculum to incorporate creativity elements
Curriculum Chemistry: Toolkit Tool #1
Purpose: Identify the key elements of creative and innovation learning.
JJJJJJJJL
KEY: SAMPLE CREATIVITY LEARNING ELEMENT
1. CREATE A PERIODIC TABLE OF CREATIVE LEARNING ELEMENTS
Expand the Design Team for this project
I signed up for EdCamp May 4, 2014 and got a ticket! AND took a risk and offered a session on the Toolkit
and invited a design team from EdCamp to generate Creativity Elements
EdCamp Design Team’s Creative Elements
EdCamp Periodic Table of their Creative Elements
Tool #2
Develop a Rubric that categorizes and describes the Key Elements of Creative Learning To create, assess, and redesign curriculum to be “creativity-
forward”
Draft #1 of the Rubric is currently being reviewed and revised
Tool #3: Descriptions of Promising Programs
0 Brief descriptions of Curriculum Lessons, Units, Projects, Programs that include elements of creative learning. 0 These examples may be used to: 0 Review the rubric elements and determine if any additions or
modifications should be made 0 Identify exemplary programs that clearly address a set of the
creative elements in the rubric 0 Offer professional development about creative learning
strategies and approaches 0 Rejuvenate and motivate curriculum designers to find ways to
foster creativity in their environments
Sample Projects to Test Drive
the Creativity RUBRIC Box City Builders:
http://resources21.org/cl/contextual.asp?projectnumber=342.3966
Rube Goldberg Engineering Club: http://resources21.org/cl/contextual.asp?projectnumber=298.1442
Youth Curators: A Team Approach to Designing Exhibits: http://resources21.org/cl/contextual.asp?projectnumber=18.0566
Slithering Snake Stories, Conservatory Lab Charter School, 2nd grade Don’t Be S-s-scared: The Truth About Snakes (Science): Second graders become herpetologists as they discover the truth about snakes by practicing diverse scientific methods and skills including observing, questioning, conducting and analyzing surveys, researching, inferring, taking notes, and drawing scientific sketches. Hands-on fieldwork makes learning come alive as students care for a live corn snake in the classroom, observe snake habitats at a local wildlife sanctuary, and work alongside expert herpetologists at Harvard University’s renowned Museum of Comparative Zoology. After studying the corn snake as a class, students immerse themselves in researching a snake species, learning how to create a bibliography and to cite sources. Each student creates an intricately detailed and scientifically accurate drawing of his or her snake. Students’ writings, drawings, and recordings are featured in final products that range from an interactive snake clue book, to a music video with a conservationist message about snakes, to an audio e-book of nonfiction narratives about snakes and their habitats. Slithering Snake Stories ebook Snakes are Born This Way music video Expeditionary Learning Inspiring Excellence, Part 1 video
Girl Game Company (GGC) The Girl Game Company is a research-based, after-school and summer program designed to engage middle school girls in computing by teaching them to program computer games and build networks of support. The Girl Game Company has since evolved into a co-ed information technology (IT) career pathways program, Watsonville TEC, serving primarily Latino youth from fifth grade through high school in Watsonville, California. http://www.bayerus.com/msms/web_docs/compendium.pdf (page 44)
Small Acts of Courage, King Middle School, Seventh Grade Small Acts of Courage project in the Center for Student Work Expeditionary Learning National Conference Student Keynote
Physnewtons, High Tech High School, Twelfth Grade, Physnewtons project in the Center for Student Work ,
Work with the community to further develop, revise, and use these tools
Partner with: 0 State Creativity Working Group- expand partnerships to
possibly form a coalition Other states- Oklahoma Creativity initiative, etc. EdCamp 2014- continue with EdCamp Design team LCL- reach out to course community and partners Educators and program/curriculum developers (in-school
and out-of-school) And others!