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Empire Sportsmen's Association 5801 North Modesto, CA. 95356 Types of Cards Used: Double Hand Poker Standard 52 card deck plus one joker (one deck) Texas Hold'em Standard 52 card deck (one deck) S~lit Games Tahoe Pineapple Hi Low Split Standard 52 card deck (one deck) Omaha Hi-Low Split Standard 52 card deck (one deck) Low Ball Poker Standard 52 card deck (one deck) 21 a Century Black Jack Six standard decks plus six jokers for a total of 3 18 cards FEE COLLECTIONS: Double Hand Poker: Limits: $10.00 - $200.00 per square Collection Fees: Maximum bet per square $200.00, Maximum bet per seat $2000.00. Fee collection is

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  • Empire Sportsmen's Association 5801 North Modesto, CA. 95356

    Types of Cards Used:

    Double Hand Poker

    Standard 52 card deck plus one joker (one deck)

    Texas Hold'em

    Standard 52 card deck (one deck)

    S ~ l i t Games

    Tahoe Pineapple Hi Low Split

    Standard 52 card deck (one deck)

    Omaha Hi-Low Split

    Standard 52 card deck (one deck)

    Low Ball Poker

    Standard 52 card deck (one deck)

    21 a Century Black Jack

    Six standard decks plus six jokers for a total of 318 cards

    FEE COLLECTIONS:

    Double Hand Poker:

    Limits: $1 0.00 - $200.00 per square

    Collection Fees:

    Maximum bet per square $200.00, Maximum bet per seat $2000.00. Fee collection is

  • taken before hands are pushed.

    Sp1it Gan1e~:

    Tahoe Pineapple Hi Low Split

    Limits: $3 .00 - $6.00

    Collection for split games is $4.00 per hand. If five or fewer players are seate-d at table. collection is $3.00 per band. Fee collettions are taken from the middle blind before canis are dealt.

    Low Ball Poker:

    Limit: $20.00

    Collecti on is $3.00 per hand. Iffive or fewer players are seated at Lable, collectlonjs $2.00 per l1anli. Fee collections are taken from lhemiddle blind before cards are dealt

  • .Pai Gow Tiles:

    Limits: $10.00 - $300.00 per spot

    Collection is: $10.00-$100.00 - $1.00 $105.00 - $200.00- $2. 00 $205.00-$300.00-$3.00

    http:200.00-$2.00http:10.00-$300.00http:10.00-$100.00

  • Empire Sportsmens Association

    Poker Collection Rates

    Texas Holdem & Omaha Hi-Lo Split

    (Modified 09/19/2007)

    Wagering Limits Collection Jackpot

    $2/$4 $4 $1 $3/$6 $4 $1 $4/$8 $4 $1

    $6/$12 $4 $1 $10/$20 $4 $1 $15/$30 $4 $1

    *N/L $4 ($20 Buy-in) $1 *N/L $4 ($40 Buy-in) $1 *N/L $4 ($60 Buy-in) $1 *N/L $4 ($80 Buy-in) $1 *N/L $4 ($100 Buy-in) $1 *N/L $4 ($200 Buy-in) $1 *N/L $4 ($300 Buy-in) $1 *N/L $4 ($400 Buy-in) $1 *N/L $4 ($500 Buy-in) $1

    *All No Limit wagering limits are added to the approved collection rates. All no limit is for the amount of chips a player has in front of them at the time of the game. If five or fewer players are seated at the table, the collection is $3.00 per hand. Collection fees are taken from the blinds before the cards are dealt.

  • Nine's Up Is played with a "~tripped" standard 52-card dectc. The Jpkers, Kings; Queens, and Jacks are removed, leaving 40 cards.

    The object of. the game Is to form {2) hands witl'l higher value than the other players.

    Each player Is dealt four dOwn cards from which they form two hands, a two-card front and a two card back hand. The back two-card hand must be of a h1gher ranki"9 than the front two-card hal'ld-

    Each player tries to make thelr best two card hand, trying to get either pairs or hands that the total points on the cards equal to nine { lD's have ~o" value). The best pair. wo\Jid be a pair of Aces.

    When player's hands are compared to the deslgoated player/dealers hands, both hands must be of higher ranking to win. lf both are of the same or ol lower ranking, the des1gnated player/dealer wins. lf one !land Is lower and one. h~gher, l t 1s a push and neither wins.

    Play rotates clockwise. Each player has the optlonr

    1. To be the designated playertaeaier for two consecuuve hands; 2. For only one hand, then pass that privilege; 3. Refuse the option entirety, In which case It Is offered to the next .player.

    The game will stop If one player tries to dominate the designated player/dealer position.

    Player makes a bet.

    Th.e table limits tor Nines Up are $10.00 to $100:oo per player's spot. Several plilyers may wager on S

  • Each pile of four cards Is distributed to each seat at the table.

    Cards distributed to seats without a wager are collected by the dealer.

    Players form two hands, a two-card front and a two card back hand.

    When all players' hands have been set, the dealer exposes the designated player/dealer's hand and set it according to the designated player/dealer's instructions. For example, if the player/dealer has a 43 and 9-9, he will place the 4 and 3 up front and the pair of 9's in the back. His front hand totals 7 and he has a pair of 9's in the back.

    Each player's hand is compared to the designated player/dealer's hand to determine the winner.

    Bets are collected and paid only to the extent the designated player/dealer's money is in action.

    A boxed or exposed card on the deal will be replaced by the first of the remaining four cards at the end of the deal.

    A player has a foul hand If:

    1. Two-card front hand is stronger than two card back hand. 2. The player does not have the correct amount of cards in either the rront or

    back hand.

    Fee Collections:

    1. Fees are collected before hands are distributed to players. 2. Each player spot has three squares. Three players can bet on one hand.

    Maximum bet per spot is $100.00. Collection fee is $1.00 per square per bet. Betting limit is $10.00 to $100.00 per player spot. Each table has 9 player spots with 3 squares.

    Ranking of hands Is attached.

    whitakpRectangle

  • RaolsinQ of Hands

    PAIRS

    .fl A - A 2 10 - 10 3 ... 9 - 9 8 - 8 IS 7-7 16 6 - 6 17 5 5 18 4 - 4 19 3-3 ~10 2 . 2

    POlNTS

    Ill 9 #12 8 U3 7 #14 6 #15 5 116 4 IH7 3 #18 2 #19 1 #20 0

    An N:e with

  • A-3 Is the best 4. It wlll beat: to - 4 9 - 5 8 - 6

    A: 2 IS ~he best 3. It will beat: 10 - 3 9 - 'I 8 - 5 7 - 6

    The best 2 is 10 9 -

    2

    3

    8 -

  • '

    ROUND OF PLAY

    1. No Bust-21st Century Blackjack is played on a raised gaming table. The table seats eight players who face the dealer in a 180 degree seating arrangement. The tables are commonly used in the casino indu~try. The casino dealer stands opposite of the players, and In the center of the table. The casino dealer's chip tray is set In front of him/her. The play starts from the right of the dealer and proceeds in a clock~wise fashion ,

    2. The game utilizes a standard 52 card deck, with the addition of one Joker per deck f or a total of 53 cards. The game can be played with a minimum of a single deck, totaling 53 cards and to a maximum of eight dec;kstotaling 424 cards.

    3. All tables will have some type of si.gnage where the name of the game Is displayed, along with theminimum and maximum wager allowed, ~nd collection .fee for the players and Player/Deale~. A maximum of three collection rates are allowed in compliance ~oVith the California Penal Code,

    4 . A standard round of play begins when a Player/Dealer is designated. The Player/Dealer will place an amount of money (casino chips~ in front of their seat in a betting circle and that money will be used to pay the winners and will also set the amount that he/she can collect from the loser. The casino will place a "button" in front of the Player/Dealer which designates that they are taking the "bank" position and further designate whether it is the first or second tum for the Player/Dealer In the banking position. The Player/Dealer will place the collection f ee in front of his betting circle.

    5. Players at a table then place their wagers in designated betting circles , The players may place a wager at his/her seat along with other unoccupied betting circles. Eacn player must pay the posted collection for the wager they placed In any betting circle where they have money or "action.

    6. Once the Player/Dealer has posted the amount of money he/she will

    wager against the other players, and once the players have placed

    their wagers, the casino dealer will collect all of the fees. This will

    always be accomplished prior to the start of the game in accordance

    with the California Penal Code. The casino dealer will t ake the

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    collection rees and drop them into a locked collection box affixeo to the gaming table.

    7 . After the fees ~ave been collected, the deafer will deal the cards' to the players and the Player/Dealer. All cards dealt throughout the game are always dealt face up. The casino d~ater is the only person on the table to touch the &ards. The players will signal to the. dealer by hand gesture if they wish to hit or stand. These hand signals will be consistent with industry standard signals such as moVing their hand in a sweeping motion towards their body indicating they want an additional card and in moving their hands In a side to side manner, indicating they wish to stay with their ca{ds on the table; The casino dealer deals the first cara to the p[ayer seated to the left of the designated Player/Dealer, in a clock-wise fashion. Each player wlll be dealt one card face up and the Playertoealer will rece.ive his/her first card also. The Player/Dealer's dealer first e

  • Rules for Players

    ~ust Stand Must Hit Have Option

    on on on

    11 11or Less 13

    Soft & Hard 20 . 14 Soft & Hard 21 15

    Natural 22 16 17 18

    9

    10.After all players have made their best hands by indicating to the casino dealer that they do not wish to have additional cards dealt to them , the Player/Dealer will receive his/her second card . This card will determine where the "action button" will be placed.

    11 .The action button determines where the action starts or who will be first to be paid for their winning hand or lose their wager. The action button is placed based on its numerical value and in comparison to the players seated at the table. (Please see the chart below for an example ,of how the card's value is used to determine the placement ot the action button.

    000 0 0 3s or lOs

    0 2s or 9s

    00 0 Aces or 8s

    000 4s or Jacks 0 0 . 0

    5s or Queens

    0 . 0

    6s or Kmgs O

    00 DEALING 7s or Jokers 00 Player Dealer Position TRAy

    00

  • 12.Once the hand ls played to the end, the payoUt or.collection of the wagers will begin at the seat where the action button is placed. The settling of the Wa{,Jers will proceed in a clock-wise manner untn all wagers have been acted upon.

    13.1n the event that the Player/Dealer does not have enough money on the table to cover all the wagers on the table, there will be no free collection button, refund, or other conciliatory action give to the affected players by the casino or the PlayeriOealer.

    14. If the Player/Dealers first up card is a Joker, all hands are frozen on the table. The Player/Dealer will be dealt the next card and the aciion button will be placed . Winning and losing wagers will be determined and all pay-offs made. Players. have no options on their hands if this occurs.

    15.The Player/Dealer's cards will always be dealt and placed in front of the ca.sino dealer's tray. The placement of the Player/Dealer's cards is standard in all games and Is depicted in the chart below:

    Dealer's ?.nd car

  • Rules for Player/DealerMust Stand Must Hit Have Option

    on o n on

    HARD 17 SOFT17 NONE AND ABOVE OR LESS

    ...:

    17. 0nce the Player/Dealers hand has been made, all winners and losers are determined when their card's numerical value are compared to the Player/Dealer's. The Player/Dealer Is never requ ired to cover all opposing player's wagers. A Player/Dealer can only win or lose as much as they have placed on the table to cover a portion or all of the wagers. If there is not enough money from the Player/DeaJer position to cover all winning wagers, there will be no refund, free collection, or other form of rebate given to the affected players ..

    1a.After all wagers are settled, the cards are collected and discarded. The bank button is changed and after every two hands, the Player/Dealer position is rotated in a clock-wise fashion around the table.

    19.The next round of play begins once the casino dealer collects all cards from the table and p.laces them in the discard tray. The casino dealer will also change the bank button, and if necessary- (if the same person has already held the Player/Dealer position twice) rotate the Player/Dealet position clock-wise to the next position on the table. If there Is no person that intervenes on the Player/Dealer's position, -the game will be "broken' or stoppec!, as required by the California Penal Code.

    8

  • ..

    GAME RULES

    1. A "Natural 22" (the first two cards dealt are Jokers) is the best possible hand. If the player and the Player/Dealer's hands are both a "Natural22", the hand is a push or tie, and no action is taken on the wager.

    2. The second best hand is a Joker (wild card) with any other card.

    3. If a player's total is less than a "Natural 2.2" and the Player/Dealer's total is more than a "Natural 22", the player wins the hand.

    4. II a player's total Is Jess than a "Natural 22" and the Player/Dealer's hand is less than a "Natural 22", the hand closest to a "Natural 22" wins.

    5 If a player and the Player/Dealer have the same total and it Is less than a "Natural 22, the hand Is a push or tie, and no action is taken on the wager.

    6. If a player's and the Player/Dealer's totals are more than a "Natural 22", the following wilt apply:

    A) If the Player/Dealer is closer to a "Natural 22, the Player/Oealer wins the hand.

    B) If the player is closer to a "Natural 22", the result Is a push or tie and no action is taken on the wager.

    8. The Player/Dealer wins all ties or pushes over a "Natural 22".

    9. tr a player has more than a "Natural 2.2" and the Player/Dealer has less than a "Natural 22", the Player/Dealer wins. The player would win if they had less than a "Natural 22" and the Player/Dealer had more than a "Natural 22".

    10. tr the Player/Dealer's first up card is a Joker, all hands are frozen on the table. The Player/Dealer wm draw the nex1 card and the action button will be placed Winning and losing wagers will be determined and pay-offs made.

    11. No player may double-down, surrender, or split when the Player/Oealer Is dealt a Joker as their first up card.

    .,

    9

  • 12. If the Player/Dealer's first up card is not a Joker, the casino dealer will draw as many card as needed (after all player's have made their hands) up to the a Hard 17 or higher.

    13. Players with a non-Joker hand have the option to draw additional cards to make their best hand .

    14. A Joker with any card is a hard 21 and a player cannot draw an additional card.

    15. The game is played on an industry standard Blackjack table where up to eight primary players can be seated.

    16. All collection fees are collected by the casino dealer prior to the start of play. Collection fees are pre-determined by the casino and can be up to three separate rates per game. All collection rates and wagering limits for the game will be posted at each gaming table and will not be based on a . percentage or other factors.

    17. Backline betting is allowed; subject to local ordinance or code .

    18. Third Party Providers of Proposition Player Services, as defined in Section 19984 of the California Business and Professions Code (the Gambling Control Act), are permitted to play.

    10

  • $3.00

    Empire Sportsmens Association

    No Bust Blackjack Collection Rates (Modified 10/01/2007)

    Wagering Limit (per circle)

    Total Action on Table

    Player/Dealer Collection

    (taken per hand)

    Player Collection

    $5 - $50 $0.50 $0.00$5 - $400 $51 - $400 $2.00

    $401+

    Collection fees are taken from the player/dealer per hand before the cards are dealt.

    No collection fee is taken from the player.

  • METHOD OF' fLAY

    l'luycrs mukc u bet

    The Dealer ruixc, ur shurnc.~ tilt.: tiles fnc:c tluwtl, unll'l"'"" lhCIII in cillhl Slac k ur ruur each,

    'I'll i n~urc lhc mru.lum tliwibutillll nr the s lm:ks ,.r tiles, lhr~c csil!lllllo.:tll'layct CXfll~c~ his tiles. intlicutes lnlhc Oc:tlcr ltuw they s lmuhlltc l!CI. ami tell~ the Dcnh.:r 111 continue.

    1'hc Dealer then expu.~cs cuch rlluycr~ tiles. unc pia yet' utu timc,unt.l cc'lmpure s their ruuk ings with tile Dcxlunlltetll'lnyt"'' ranklug to determine the winne r. ~~~ 1>rescrlhcd in lim npcnlng pnrugru1l$ uh.ve.

    In '"'lcr m.l.l!.i.u. 11 player muM urrnngc his fnur tiles iutwn ch nf twn so tlttn when compared to the Dcsi~natcd l'luycr's twn set< nltwn. they nrc hnlll s upc:rinr in r.~nking. lfbmh ~cL~ urc uf lc;..,cr nmkiug. thcpl:oycr ~. If nuc ~t l ~o snpc:riu r und th.: uthcr ;,. unl, it b n "lll!~h" mal neither wins. Sluntllllhc fn u11untl/ur hack ~cttl he hlc ulh:ultu cupyl. the IJe.\ii!IIIIICd l'luyct will~ thut SCl(SI

    'I he IICCIIIII(IUnylng "METHOD 01' I'LAY" hridly nul lim:.'< the IIIIICCS.\ uf dcali u!J un

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    ,....e .;...11 ...... ~ ....... E .. .. .. ..... !:~ .... ..,.,.E3 .........,a liiiiii IE3I " " .......,.B ..,.. .....m... ... .....m

    .....,e ' IIIIIIii I oi,lil.,.,,,,.... .1!3 ......~ ...,-.w.....,....... ...ti3

    ... ...r. .. e ... .. )!!il ... li.......... m E3 ...... ....E3 m

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    ' .

    ADDI'fiONAL PROCEDURES

    AND RULES

    GENEitAL

    I. Each llllalificd Player has the option to be the Designated Pl ayer orl\.:c. twic.:~. or nut at all.

    2. No hellur c

  • .

    17, Nn ~llle bets or prpc>SiLion bel~ ure .tlluw~d. Ill. Any Jtlnycr wngcriug 1111 u belting stJIIIII\: "" the Jll~viuus lmmllms

    the upt1u11 ofbdug the Designwell Pluycr 1111 th.: IICkt h:uuJ 1in htlli1 If there wu~ uu "'"Jler ou the previuu~ hum.l. 1111 ""~ 111:1)' I~ilinn.

    IIJ. 'llte O.~es tlu: style nf 11111 di~ulhutnul. ' l11c f)Cnlcr III IIIII&C. thc eight slnc:k~ 11f fumtilcal~nllllllf.! Ill the 'lyl uf llltfihutiuntl~citl

  • ..... 3 ':-After de ci ding on his s trategy, eac h player must place his tiles in front of his bet. The Liles mus t be arranged in two sets of two, or in "' stack o f four if the player wants the Dealer to ultimatel y set the tiles " House Way".

    )2. Players are forbidden to show or di scuss thei r ha nd with any player involved in anotht!r act ive hand .

    CONSULTING THE HOUSE DEALER:

    33. Slmulu the player want the Dealer to set the Liles Hou se Way. the player stacks his tiles in a stac k o f four. The Dealer will se t them House Way after the Desig nated Player' s hand has been se t, Clllu in normal rota tion .

    34. The Des ignateu Player ma y ulso request assista nce from the Dea ler in the arrn ngeme nt o f his tile s. (See "Opening the Haud s")

    ~5 . Any allempts to s wit

  • 43. If both the player's hand and the De~ignated Player' s hand hu~ the same numerical vnluc (e~cept Zero) the ho.nd whl) the ltighest mnking tile win~. lndividualtiles .are ranked In ihc enclo\;eil "SINGLE RANKING CHART''. Only the highest tile in ench liamJ i~ relevant. The other tile dt>e$ no! count in breaking ties in numerical value.

    1l4. l( both the player's hutld and the Desig.mncd Player's hand lmv~ numerical value.~ ofZero (a copy) the Designated Player wins. regardless of which hand hQS the highest ronking me.

    45. If both players have hands ofexactly the ~ame. rtmk or vulue ;uuJ equtvalent high tlles (copy). the Desiguuted Pluycr wins,

    RANKING OF NON-PAIR HANDS

    NlNE'S(9'S) EIGHT'S!S'S) SBVEN'St7'SI SIX ' S(6'SJ

    tt. 11+7 ~ t . 12+6 ft . 12+~ 12.

    .." 12

    2+7 2. 2+6 12, 15 f l . l ... 0 1\8'+10 13. RAt9 U. RA+W8' ' RS+t!

    ~$ "4, R4,+W l A, RA +) 14. Will>'\U. WIO.~ 15 Will+) " Wt0.CW8 ~S. W~tRIII16 , \V6~' ~~ W6+1l t6: l l t516n. . "'' W'l . W4!- RIII+WS n . WAt ,l '7. R III+R~ t8, II+W8 "8 3~ s II+R6 u . ore 7~ o9. Rl0t9 119. RI0+7 19.. 9+S.rn..6 it9. S111.Y+ 7 Ill. R6+l '10. ~

  • Texas hold-^^ is played using a standard 52-card deck. The object is to make the best high hand among competing players using the traditional ranking of poker hands.

    Blinds are posted by players who sit in consecutive clockwise order from the button. Action is initiated on the first betting round by the player on the immediate left of the person who posted the furthest blind clock- wise from the button. On all subsequent rounds the action is begun by the first active player from the but- ton.

    Each player is dealt two down cards, one at a time, in rotation, in turn.

    A round of betting ensues for players who wish to con- tend and contend for the pot.

    Three cards are turned face-up in the middle of the table. These are commonly called the flop.

    A round of betting ensues for players who wish to con- tinue and contend for the pot.

    A fourth card is turned next to the initial three.

    A round of betting ensues for players who wish to con- tinue and contend for the pot.

    A fifth and final card is turned next to the previous four. These five card are common to all active players.

    A final betting round.

    All active players expose their hand. Using the best of their personal two cards and the five communal cards. the active player with the best five-carded high hand is awarded the pot.

    Players may use two, one or none (playing the board) of their personal cards to form their hand.

    A new player entering a Hold-Em game may either choose to wait for hisher big blind or post his/her big blind. If he/she posts the largest blind, it does act as hidher opening bet and may either call or make the prescribed raise in turn.

    If the blinds pass a,,ilayer's position while away from the table, the player may resume play by posting total amount of blind. The small blind goes to the center of the pot, while the big blind is live. The player may also just wait for hisher big blind.

    If a player is dealt more or less cards than the game

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    heishe is playing in calls for, and it is discovered before two players act on their hands, it is a misdeal. If it is discovered after two players have acted, all monies, antes and blinds are forfeited by that player.

    if the flop has the incorrect number of cards (too many), it is taken back and re-shuffled except the bum card will remain burned. No new burn card will be used.

    If cards are flopped by the dealer before all betting iscompleted, the entire flop is taken back and reshuffled. The burn card will remain and no additional one will be used for this flop.

    If a dealer tums up the fourth card on the board before the round of betting is completed, the card will not play Betting for that round is completed, the next card is burned and the fifth card is put in the fourth cardis place. After betting ir completed, the dealer will reshuffle the deck, including the card that was taken out of play but not the bum card or discards. The deal- er will then deal the fifth card.

    If the fifth card is turned up before betting is complete. it shall be reshuffled as in the previous rule.

  • OMAHA I-11-LO SPLIT POKER

    Omaha Hi Lo S(lhi roker IS 1>layed th e snm~ a. Omah Pok~r with some voliation. Omaho Hi Lo Split Poker use:~ a >l landlird 5;!- cord deck, gCJ&~nllly wilhout the juke&. As iu Omaha l'okCJ, rlayer musj liS

  • TAHOE PINE~PPLE HI-LQ SPLIT

    Tahoe Pi neapp l e is a form of Texas 1-lo1 d'em , except the Pl aye r.s are dea 1 t t h ree cards (hole cards) as the i r i ni~ial star ti ng hands. A round of bett i ng cccurs . There are tnree other bett i n9 rounds, th'! T1 op , the tu r n, and tr.e :- i'le n. The fi ve bca:-c 1ca n h ara commu;fi t Y cards a nd be1ons to a i 1 active players.

    A player may us one on t~o cards but ;1~t a l l t11ree hold oards at one t l rni! ; T

  • .. ' .

    RUL~S FOR DOUBLE l-lANO .POKER

    CONTI!!NTS: GAME DESCRIPTION METHOD OF PLAY RULES

    DOUSLE HAND POKER is played wi~h a st.andard 52 card deck "'it.h one Joker ~dded, making 53. Each Player is dealt seven card:t from which they fo~ ~we haw:ls, e two-carded and a five ~rded hs.nd. Traditional Poker rankings are ue~c to d~tenm1ne winners .

    When Players' hands are comparee ~o the Oesignatec Player ' s hands, both hands must be of higher ranking to w1n. If both are of the same or of l ower ranking, the Designated Player wins. Tf one hand is lower and one hisher it is a push'' and neither Win.

    P 1 ay rotates c 1 ocKw i se. Each Player has ' the option : i. to be the. Oea1gnat9d Player for two consecutive hands: 2. for only one hand then paS$that privilege; or 3. refuse the optionentirely in which case it i s offered to t.he next Player.

    As 1 n many other games, severa 1 Players ma.y wager on tne same hand, frequently called back betting".

    METl-100 OF PLAY

    Play make a bet The Dealer deals seven piles of cards of seven.. each, in

    .,..

  • turn, in rotation in the middle of the table The Designated Pl'ayer selects wh ; c h pi 1e wi 1 1 . be d; stri buted to the f 1 rst player (who is randomly se 1ected in the next step).. The Dealer identifies the hand by placing a "button" mc:rX.ed "ACTlON" .

    * Th~ Desis~ated Flayer sha~es a dice. Th~ sum of the d1ce indicates to which seat the first pile of seven c~rds ( ide;"~tifiec in the prev1ous step ) will be distributed Each pile of seven cards are distributed to each seat -at the table. Cards distributed to seats without a wager are collected by the Dealer

    * p 1 aye r s form two ryands, atwo- carded and a five - carded hand When all Players hands have been "set", the Dealer exposes the Designated p 1 ayer t s hand, and s.~ts it accord; ng to th9 Des 1 gnated P1ayerts instructions

    * Each Player's hands are compared to the Oesigna~ed ?1 ayer' s hands to determ1 ne the winner according to the criteria in the above paragraphs. . Bets are co11 ected and pa1 d on 1 y to the extent t~e

    Designated Player's money 1s in action.

    Examp 1e: The Designated P 1ayer has $200 vagered. The first Player had $60 . 00 and lost. The

    Play er's bet and $60 . 00 from t.he. designated Oea 7er's $200.00 are retu r ned to the DP and ~hat moneyis no~v "out of action" . The DP no"1 has $140 . 00 7eft i'n action. The r.ext Player bet $60 . 00 anti won. That bet and $60. 00 from the OP's remaining bet is returned 'to the winning P7ayer. There has been $120 of the DP's tet remove

    . from act: ;onr ]ga ving $SO forcontinued action. The Process continues until the DP's' bet hes been exhe.us~ed, or a 7 7 bet.s have been sett 7ed. Any money bet by the DP which has not received action is returned.

    R ULE S

    1 . The Sportsme n ' s Ass'oc i ation does not participate in the actual playof the game, and ha~ no interest in the outcome of play . No Playerever plays against, or makes a wager against the Sportmen 's Association .

    2 . Time co11 ection is taken in advance for each bet . You musthave a full minimum bet afterpayi ng collection.

    3 . Each table has. a spr.ead limitdefining the mini mum and maximum amounts that may be wagered ineach spot.

    4. You must bet at 1east the tab 1 e m1n1mum. Less than minimum bets will rece ive action, but will not be tolerated.

    5. Any amount over the maximum table 1imit wil1 recei ve no acti on.

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  • 6. The Designated P1 ayer 1s a11 owed to cover all individual bets , provided each bet does not exceed the maximum be t limit.

    7. "Kum-Kum" bets \'lill be pa id off and/or collected as one bet .

    s. Players who choose to bet "KumKum" must each wager at least the minimum bet permitted at the table .

    9. Players who bet "K~m- Kum" do so at their own risk. ' The house will not hold up act ion or be responsi ble for settling dis putes that arise from UKum- Kum" bets.

    10 . A11 action goes clockwi se, starti ng with the action button.

    j 1 . All cash must be changed to chips before t he action will be accepted . A11 bets wi 11 be paid off with chips .

    1 2 . The Player who controls the seat is the acti ve Player for that position and the onl y one a llowed to hand le the cards. The ~cti ve Player a l so has the f ina l say on how the hand is set.

    13. No Playe r is a llowed to pick-up any hand out of sequence. The Dealer will b~ instructed to push the hand to the Pl a yer and then to replace the hand in it's proper pos ition.

    14. Backline P l a yers may partic ipate in the p1ay of the hand. If the active Player and Back 1i ne P1ayers(s) disag~ee over the play o f the hand, tha seated P1aye r makes the final decision.

    1 5 . Anyone making a backline wager mu s t nctify the seated Player that he has done so. In the absence of a noti f ication , ~he seated Pl ayer could h~ve clai~ to a ll the money

    .~

    wagered. 16 . In the Oesi gnated P 1ayer posi t ibn.

    the largest waoer in action make~ the final decis ion on any di sagreement on the play o f the hand.

    17. The Designated Player may allow any pe rson to shake the dice, e xcept a Sportsmen' s Association employee on duty .

    18. Once the Dea 1e r he s announced no more bets" and ooened the dice cup, no ~ne may change his wage~. PENALT.Y. Possible forfei:ture of wager to the extent money covers , exclusion form premises, and subject to prosecution .

    19. The Dealer is not allowed to ha~e~ any INFLUENCE on the outcome of .. the Designated Player's hand. (cutting cards, selection of action p1le, shaki ng of dice, and giving an opinio!'=l on the setting of the Oesi gr:~ated P1 ayer' s hand are al l examples o f I NFLUENCE.

    20. The Dealer is not allowed to pay collection for any Player.

    2i. The Designated Pl aye r ' s hand will not be opened unti 1 all hands have been set. .. House way" hands wi .11 be set before the Designated Player's hand is o pened .

    22 . a 11 P1ayers must put the entire wager in the spo~ before the d ic.e are exposed b y the Dealer . Only money in ttie squares p 1ays. Stating "money cove rs" or other call bet is .NOT acceptable.

    . 23. If the Des; gnated Player's hand is . ace i denta11 y exposed before a 11 hands are set, the unset hand's wi 11 set "house w;ay"

    24. Any act ive Player is entitled to ask the Dealer th~ amount of the

    ..

  • .. ' ' ..

    Designated Player 's wager, to the extent that it affects the play of his hand.

    25. No side bets or proposition bets are a 11 owed .

    ~6. Any Player wagering on a spot the prev ious hand has the option of be ing the Designated Player there on the next hand (in turn ) . If t he r e was no wager on the previous hanc , no one may; be the Desig nated P l a yer on that spot.

    27. A P l ayer may not. surrender his hand .

    23. An y attempts to switch, pass, hold out cards, or any other i 1 1 ega1 actions wi 1 1 cause a hand to be foul and the forfeiture of that wager to the extent that money covers. Any Player(s) involved in such actions will be excluded from the premises and may be subject to prosecution.

    29 . Any Player removing a losing bet will ne subject to pay the maximum bet amount if the s .i ze of the wager cannot be determined. P1aye r may be exc1uded from the premises and subject to prosecution.

    30. A Player who removes a winning wager from the betting spot may be paid the m1n1mum bet ( to the extent that money covers) if the correct amount of the wa9er cannot be determined .

    31. All Players are forbidden to show or discuss their hands with any Player involved in another active hand.

    32. A Player may see one . hand only, regardless of the number of hands on which he has wagered.

    33. The Joker may be used as an Ace or

    to complete a straight or as thehighest unmatched card in a flush .

    34. A misdeal will de declared if ( a) a Joke r or Ace is boxed orexposed, or (b ) if two or more cards are boxed or exposed.

    95. All FOUL hands are cons i dered losing hands.

    36 . ~ Player has -a FOUL hand i f :

    ( a ) The two-card front hand isstronger than the five- cardback hand; or

    (b) Th~ Player does not have exactly two cards in thefront hand, or

    (c) The Player does not . haveexactly five cards in theback hand, or

    (d) The P1aye r does nt protecthis hand and it comes incontact with other cards.

    (e) The FRONT hand is defined asthe one containing fivecards, regard 1ess of wherethe hands are eventua11 y pos itioned.

    37. A boxed or exposed card on the dea1 wi 11 be rep1aced after thedeal i s finished by the first ofthe remaining fo u r cards.

    38. Players are responsible for the finar .setti ng of their hands. When a Player requests assistance on the setting of a hand by the house deal~r the hand will be set "house way",

    39. Any "house way" hand improper ly set by the Dealer 'wil l be reset by management, if it can be retrieved intact.

    40. The Dealer cannot a 11 ow the Designated Player to set his hand

  • ' .

    -. .

    f oul, it will be r~set the "hOuse way" by management and olay will

    .:., . cont1nue. Af't.or "t.he Dealer.,,.. dealt out the seve n piles o f cards, the atub of the deck must have four ~ards r~'>trun n l n Q. If the stub of t.he deck has more or l eaa than four cards t here wil l bo no actlon and all hands will be redealt. Th~ Deal e r must get the Des ignated P layer's instruc t ion, wi t h oby1ous gAstu re. b~fore open1n~ the firs t Player's hand.

    43. The Sportsmen's Aaaoc 1ati on wil 1 not be r.espons i ble for cny hand that is ok' ed for action by the DeG1gna~ed Player.Once the Pl ayers hand ia a xpoaod, the Designated Pl ayer may not reset his hand . (O.fer to Ru l es a 41 and lt.i.L .)

    45. OnlY the Desi gnated Player ma y request a change of deck between the f i rst and second dea 1 . Any active Player may request a deck chang e during the change o f des i gnated Plafers.

    40. When two ident1ea1 cnrpa are t urned up, that hand will be declared a misdeal . Al l previous hands will stand as played . A hand tnat has ~n misread bY t he dealer wi ll play at ~rue value 1f 1t can be re~r1eved i ntact .

    48. copv : If the same

    a Pl ayer' s front hand has value as the O.signated Pl a yers front hand, it 1s c a l led acopy . The Oes1gna~d Player's front hcnd is the n considered the w1nner. The ~ame "copy" rule is applied to tho back hand.

    .

    4 9. A Player is allowed to ''hold" a

    seat f or up to one ( 1) hour . Wh~n t ime is up, chips will be removed and se~~ forf e i ted .

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  • FACE UP VERSION

    WITH TIE BET

    (03/09/04)

    0

  • 21st CENTURY BACCARAT Face Up Version

    SUMMARY OF GAME

    The object of the game is to assemble a hand of two or three cards with a point value as close to nine as possible. Aces count as one, picture cards as 10 and the others their face value. Hand with cards whose sum is in double figures are ranked with the 10s digit ignored. So a hand totaling 18 would count as eight.

    Two 2- card hands will be dealt onto the table, the hand dealt on the house-dealer right side is the player/dealers hand, and the hand dealt on the house- dealers left hand side will be players hand. Players hand will be dealt face up while only the first card of the player/dealer hand will be dealt face up .The second card of the player/dealer hand will be dealt face down all one by one in rotation.

    Each player has up to four options in each game: a) stand; b) hit and take a community card; c) surrender and forfeit half of the wager; or d) make an additional wager equal to the original wager and take a community card.

    BASIC CONCEPT& RULES

    1. The object of the game is to form a hand that equals 9 or as close to it as possible

    2. Each players hand is compared with the player/dealers hand. The hand closest to 9 wins.

    3. The game is played with a plural deck of 52 standard cards. Six or eight decks of cards may be used.

    4. There are no Jokers.

    5. The table is a blackjack style gaming table with eight seats. See, Diagram (page 3 below)

    6. Cards between 1 and 9 have face value.

    7. Picture cards and 10s are counted as 0.

    8. The House Dealer takes a collection from each player for every bet prior to start of each game. Collections are collected and determined prior to the start of each round of play based on the table limits of the game.

    1

  • 9. Prior to the deal, all players must place a wager in accordance with table limits on the

    stand line. 10. The house dealer deals 2- two card hands, in rotation, one at a time. 11. Players will use two community cards, face up. 12. The player/dealer receives two cards. The first card is face up. The second card is

    face down. 13. The value of each hand is the sum of its cards. The last digit of the sum of a hand that

    has a value over ten is the deemed value of the hand. 14. Each player with a wager on the stand line has four options: a) Stand and keep wager on the Stand Line; b) Hit and take a community card by moving wager to Hit Line;

    c) Surrender and forfeit half of the wager; or

    d) Make an additional wager equal to the original wager and take a community card by moving original wager and additional wager on the Hit Line.

    e) Make a tie bet wager after viewing the both players cards and one of the player/dealer face up cards prior to any decision by any player (Hit, Stand, Surrender and Double up).

    15. The tie bet wager rules follows the base game rules relating to Hit or stand. Player

    must stand on 7-9 . Hit 0-4 and have option on 5 and 6. 16. The House Dealer will deliver additional hit card if requested and will then expose

    the player/dealers hole (down) card. 17) In the event of Tie (0 to 9 ) between players hand and player dealers hand the Tie wager will wins regardless of the out come of the base game wager. For example if a player has 1 and the player dealer hand is 1. The player wins 18) In the event of players hand and the player/ dealer hands are different, the player/dealer will win the wager regardless of the outcome of the base game wager.

    a) If the player/dealer hands is 3 and the player hand is 6 . The player will lose the tie hand wager.

    b) If the player/dealer hand is 3 and the player hand is 6. The player will win the base game wager.

    19) The TIE hand wager cannot exceed the base game BET. Only player with original BET may wager for the TIE hand.

    2

  • 8 k e n

    Wagers are collected or paid, to the extent that player/dealers wagers covers in

    following order from the action button seat by seat. For Example if the

    player/dealer is in seat #1 and the actions starts from seat two, the pay-off will be as

    follow:

    Seat # 2 TIE hand with any odds pay-off First BET.

    Any backline BET Seat #3

    TIE hand with any odds pay-off First BET. Any backline BET

    Seat #4 TIE hand with any odds pay-off First BET.

    Any backline BET Seat # 5 TIE hand with any odds pay-off First BET.

    Any backline BET. Seat # 6 TIE hand with any odds pay-off First BET.

    Any backline BET. Seat # 7 TIE hand with any odds pay-off First BET.

    Any backline BET. Seat # 8 TIE hand with any odds pay-off First BET.

    Any backline BET. 20)The Action Button determines which player receives first action on their wager. The Player/dealers Hole Card determines the position of the action button. The player/dealers position is always zero. Other seats, in clockwise rotation, respectively represent other numbers.

    en g

    3

    Player with Position Number Is Represented By

    Player Dealer position 0 Seat 2 Ace or

    Seat 3 2 or 9 Seat 4 3 or 10 Seat 5 4 or Jac Seat 6 5 or Qu Seat 7 6 or Ki Seat 8 7

  • 17. The value of each hand is the sum of its cards. T he last digit of the sum of a hand that has a value over ten is the deemed value of the hand.

    18. Players with hands valued at 0 to 6 may surrender. 19. Players with hands valued at 7 to 9 must stand. 20. Players with hands valued at 0 to 4 must hit. 21. Players with hands valued at 0 to 6 may add a wager equal to their original wager and

    hit. 22. The Player/dealer wins all ties on zero and one. 23. All ties on 2 through 9 are a Push and wagers are called off. 24. The Player/dealer must hit on 5s or below and must stand 6s and above. 25. House Way: Players hit on 5 or below and stand on 6 or above. House Way must be

    used by the house dealer when a player requests the House dealer to play an additional wager.

    26. Any three card hand with a value of 9 pushes a two card hand with a value of 9. 27. Third Proposition Players only prescribed by law are permitted to play and hold

    player/dealer position. 28.Backline betting is allowed. Each seat has three betting circles for Ante bet.

    4

  • 29.Round of Play. Players choose their spots around a blackjack style table. Prior to the deal, the house dealer takes collection based on the table limits. Players post wagers in accordance with posted table limits.

    PLAYER- DEALER & DEAL

    The player/dealer position rotates in a systematic and continuous way so that the

    opportunity to act as the player/dealer does not constantly remain with a single person for

    many hands. The person in player/dealer position may not act as player/dealer position

    more than two consecutive hands or rounds of play. There must be an intervening

    player/dealer so that a single player cannot repeatedly act as the player/dealer within the

    meaning of Oliver v. County of Los Angeles, (1998) 66 Cal.App.4th 1397, 1408-09 or

    section 330.11 of the California Penal Code, relating to gambling establishments and any

    future regulatory guideline from the California Division of Gambling Control or the

    California Gambling Control Commission with respect to the operation of controlled

    games featuring a player/dealer position. The game will be broken if at least one other

    intervening player at the table does not accept the deal when offered.

    Player/dealers are never required to cover all opposing players wagers. Payoffs

    of wagers are limited to the amount of the player/dealer wager. The house never

    participates as a player/dealer. The house never takes a percentage of wagers placed in

    the game. There is no maximum on the player/dealers wager.

    5

  • VALUES OF CARDS

    All cards have their face value.

    Picture cards have value of 0.

    Player/dealer wins all ties from 0-1

    All ties from 2-9 are pushes.

    Ranking Chart

    6

    Sequence

    Cards

    Values

    1 2 3 4 5 6 7 8 9 0 0 0 0

    1. Ace 2. Two 3. Three 4. Four 5. Five 6. Six 7. Seven 8. 9.

    Eight Nine

    10. Ten 11. Jack 12. 13.

    Queen King

    Hand Ranking Chart Hand Ranking Chart

    1 9 2 8 3 7 4 6 5 5 6 4 7 3 8 2 9 1

    10 0

  • Must Stand on

    Must Hit on

    Must Stand on

    Must Hit on

    The following chart outlines the rules regarding the player/dealer drawing

    procedure. After all players have exercised their rights to draw an additional card, the

    player/dealer may receive one draw card.

    Rules for Player / Dealer Have Option

    on

    6 OR MORE 5 OR LESS N/A

    P L A Y E R S The following chart outlines all rules regarding the hit cards subsequent to

    receiving two up cards. After all players, including the player/dealer, have received their

    initial two cards, starting from the next clockwise position from the player/dealer, players

    may receive a maximum of one additional (hit) card.

    7

    Rules for Players Have Option

    on

    7 OR MORE 4 OR LESS 5& 6

  • Empire Sportsmens Association THREE CARD POKER

    The object of Three Card Poker is to beat the player/dealer in a three-card poker game. The ranking of hands are as follows:

    RANK HAND 1 Royal Flush 2 Straight Flush 3 Three of a kind 4 Straight 5 Flush 6 Pair 7 High Card

    Rules for Three Card Poker:

    1. Three Card Poker is played on either a blackjack-style or poker-style table.

    2. The game is played with up to six standard 52-card decks.

    3. Table Fees: Fees will be charged for all wagers and shall be determined prior to the start of play of any hand or round. The actual collection of the fee will occur prior to the start of a hand. Ample notice shall be provided to players relating to the assessment of fees. Flat fees on each wager may be assessed at different collection rates (see table).

    4. The game is played with up to seven players and a player/dealer for a total of eight seated positions. The house dealer deals the game.

    5. Players must make an Ante wager and pay a collection to be dealt in.

    6. Each player receives three cards face down. The player/dealer receives three cards, two face-down and one face-up.

    7. Once players inspect their hand, they have two options:

    a) Fold the hand and forfeit the Ante; or

    b) Stay in the game by making a Play bet; this bet must equal the Ante.

    8. The player/dealer must qualify to play with a minimum Queen-high.

    a) If the player/dealer does NOT qualify, the play bet receives no action. The dealer shall immediately refund this bet to players.

    b) The Ante will receive action. If the players hand beats the player/dealers hand, the dealer will then pay each ante the ones

    Page 1 of 5

  • Hand Payoff Royal Flush 200:1 Straight Fl ush 40:1 Three of a Kind 30:1 Straight 6:1Flush 3:1One Pair 1:1

    Empire Sportsmens Association

    THREE CARD POKER

    not surrendered by folding (i.e. even money). If the players hand does not beat the player/dealers hand, the dealer does not pay.

    c) If the player/dealers hand qualifies, the dealer shall immediately stack each players Play bet atop the Ante.

    1) If the players hand beats the player/dealers, the player wins even money.

    2) If the player/dealers hand beats the players, the player loses.

    9. All bets receive action to the extent that the player/dealer wager covers.

    10. The round of play ends when the player/dealer exhausts his bankroll, or when all player wagers receive full action, whichever occurs first.

    11. The player/dealer position rotates in a systematic and continuous way among the seated players, and no one player may serve as the player/dealer for more than two consecutive hands. The player/dealer button rotates clockwise around the table.

    Bonus Bet:

    The Bonus Bet is an optional bet for players who placed an ante bet. The rules are as follows:

    1. Bonus Bests must be placed prior to the initial deal.

    2. Bonus Bets must equal the Ante to qualify for a Bonus Bet payoff.

    3. The player/dealer will pay all winning bonus bets and will collect all losing bonus bets.

    4. In the event that the player/dealers wager does not cover the amount wagered by the players, an action button will be used to designate where the action will begin. Additionally, each players wager receives action in the following order: Ante Bet, Play Bet, Bonus Bet.

    5. Once the player/dealers wager has been exhausted, the wagers not covered by the player/dealer will be returned to the players.

    6. Bonus Bets pay as follows:

    Page 2 of 5

  • Empire Sportsmens Association

    THREE CARD POKER

    Glossary of terms used in the controlled game:

    Action Button A token used to designate where the settling of bets will begin (the action).

    Ante The mandatory wager players make before seeing their hand.

    Bonus Bet An optional bet for players who place an ante bet. See bonus bet pay chart in rules.

    Fold The player option to surrender his/her ante, rather than continue the game.

    Play Bet An optional bet that players make after seeing their three-card hand. The play bet must equal the ante bet.

    Play Wager If players make the play bet, it means they wish to enter the showdown against the player/dealer. If players decide not to make the play bet, they forfeit their ante wager, and are no longer in the game.

    Player/Dealer Seated-position that, for any given hand of play, all other players at the table are playing against. The player(s) in that position taking the Player/dealer position is/are also referred to as the Player/dealer(s).

    Qualifier A specific set of card(s) that a player and/or the Player/dealer must have to play.

    Seated-positions The designated positions on the table (often designated with a number) where players and/or the player/dealer may place bets and receive a hand.

    Page 4 of 5

  • e

    n

    t

    Empire Sportsmens Association

    PURE 21.5 BLACKJACK

    OBJECT OF THE GAME

    The object of Pure 21.5 Blackjack is for the players and the Player/Dealer to add the numerical value of their cards and:

    Achieve the best possible point total of 21.5 by getting Bonus Card and an Ace on the initial two cards dealt. This hand pays 6 to 5.

    Get as close to 21.5 as possible, without going over. Draw additional cards if needed.

    VALUE OF THE CARDS A fifty-two card deck with aces through nines (the standard spades, hearts, clubs, and diamonds) and sixteen Bonus cards (four King bonus cards, four Queen bonus cards, four Jack bonus cards, and four 10 bonus cards) is used in the play of the game. The games can be played with a minimum of one (1) and a maximum of eight (8) decks.

    A BONUS card and an Ace, on the initial deal, is the best possible hand. It is known as a PURE 21.5 BLACKJACK and pays 6 to 5.

    A BONUS card dealt with any other card is worth 10 and is added to the other card(s) point total.

    An Ace has a value of either 1 or 11. All cards from 2-9 have their face value. "BONUS" cards have a value of 10 unless dealt with an ace on the initial deal.

    RANKING CHART

    CARD VALUE BONUS*

    Ace10 or 10.5 when dealt w/an ace

    1 or 11 Two 2 Thre 3 Four 4 Five 5

    Six 6 Seve 7 EighNine

    8 9

    * Bonus card is worth 10, except when dealt with an Ace on the first two cards of the initial deal, whereupon, it will be worth 10.5 and the hand a Pure 21.5 Blackjack.

  • Empire Sportsmens Association

    PURE 21.5 BLACKJACK

    ROUND OF PLAY

    1. Pure 21.5 Blackjack is played on a raised gaming table. The table seats eight players who

    face the dealer in a 180-degree seating arrangement. The tables are the standard blackjack tables commonly used in the casino industry. The casino dealer stands opposite the players, and in the center of the table. The casino dealers chip tray is set in front of the dealer. The play starts from the right of the dealer and proceeds in a clockwise fashion.

    2. The game uses a 52-card deck with aces through nines (the standard spades, hearts, clubs and diamonds) and 16 bonus cards (four of each king, queen, jack and ten). The game is played with a minimum of a single deck, totaling 52 cards and to a maximum of eight decks totaling 424 cards.

    3. All tables will have some type of signage where the name of the game is displayed, along with the minimum and maximum wager allowed the collection fee for the players and Player/Dealer will also be displayed. A maximum of three collection rates is allowed in compliance with the California Penal Code.

    4. A standard round of play begins when a Player/Dealer is designated. The Player/Dealer will place an amount of money (casino chips) in a betting circle in front of their seat. That money will be used to pay the winners and will set the amount that he/she can collect for the losers. The casino will place a button in front of the Player/Dealer, which designates that they are taking the bank position and further designate whether it is the first or second turn for the Player/Dealer in the banking position. The Player/Dealer will place the collection fee in front of his/her betting circle.

    5. Players at a table then place their wagers in designated betting circles. The players may place a wager at his/her seat along with other unoccupied betting circles. Each player must pay the posted collection for the wager they placed in any betting circle where they have money or action.

    6. Once the Player/Dealer has posted the amount of money, he/she will wager against the other players, and once the players have placed their wagers, the casino dealer will collect all of the fees. This will always be accomplished before the start of the game in accordance with the California Penal Code. The casino dealer will take the collection fees and drop them into a locked collection box affixed to the gaming table.

    7. After the fees have been collected, the dealer will deal the cards to the players and the Player/Dealer. All cards dealt throughout the game are face up, with the exception of the Player/Dealers second card, which will remain face down until all players have acted on their hands. The casino dealer is the only person on the table allowed to touch the cards. The players will signal the dealer with hand gestures that indicate whether the wish to hit or stand. The hand signals will be consistent with the industry standard signals of a sweeping

  • motion towards a players body, indicating a hit, or a side to side hand motion, indicating the desire to stand. The casino dealer deals the first card to the player seated to the left of the designated Player/Dealer, in a clock-wise manner. Each player will be dealt one card face up with the Player/Dealer receiving the last card. The Player/Dealers cards will be placed in front of the casino dealer.

    8. The casino dealer will deal a second card to the players in the same order noted above. The

    players are given an opportunity, starting with the player seated to the left of the Player/Dealer, to be dealt additional cards to make the best possible hand. (Rules and procedures for splitting, doubling down, and surrendering will be outlined later)

    9. Players must follow the below listed Charts 1A and 1B in deciding whether to hit of stand

    on a particular hand. 10. After all players have acted on their hands and indicated to the casino dealer that they do not

    want or cannot receive additional cards, the Player/Dealers down card will be turned up. This down card will determine where the action button is placed.

    11. The action button determines where the action starts and who will be first to be paid for

    their winning hand or lose their wager. The action button is placed based on the numerical value of the Player/Dealers down card. A chart (Diagram #1) outlining the placement of the action button follows.

    12. The Player/Dealers hand will then be completed according to the rules listed on Chart 1B.

    Once the Player/Dealers hand is completed, the payoff and/or collection of wagers will begin in the seat designated by the action button and continue in a clockwise manner until all wagers have been acted on.

    13. In the event that the Player/Dealer does not have enough money on the table to cover all the

    wagers on the table, there will be no free collection button, refund, or other conciliatory action given to the affected players by the casino or the Player/Dealer.

    14. The Player/Dealers cards will always be dealt and placed in front of the casino dealers tray.

    The placement of the Player/Dealers cards is standard in all games and is depicted below. See Diagram #2

    Empire Sportsmens Association

    PURE 21.5 BLACKJACK

  • Empire Sportsmens Association

    PURE 21.5 BLACKJACK

    DIAGRAM #1

    DIAGRAM #2

  • Empire Sportsmens Association

    PURE 21.5 BLACKJACK

    15. After all wagers are settled, the cards are collected and discarded. The bank button is changed from 1st Bank to 2nd Bank and after every two hands, the Player/Dealer position is rotated in a clockwise fashion around the table.

    16. The next round of play begins when the casino dealer collects all the cards from the table and places them in the discard tray. The casino dealer will also change the bank button, and if necessary (if the same person has already held the Player/Dealer position twice) rotate the Player/Dealer position clockwise to the next position on the table. If there is no person that intervenes on the Player/Dealers position, the game will be broken or stopped, as required by the California Penal Code.

    CHART 1A PLAYER OPTIONS

    Must Stand on Must Hit on Have Option on

    Hard 19 or more Hard 11 or less All other counts

    CHART 1B PLAYER/DEALER OPTIONS

    Must Stand on Must Hit on Have Option on

    Hard 17 or more Soft 17 or less None

    GAME RULES

    1. A PURE 21.5 BLACKJACK (an Ace and a Bonus card) is the best possible hand. If the

    player and the Player/Dealers hand are both PURE 21.5 BLACKJACK the hand is a push or tie, and no action is taken on the wager.

    2. If the Player/Dealer does not have a Pure 21.5 Blackjack, the Players will be given the option to draw to improve their hands, in accordance with Chart 1A above. The Player/Dealer's down card will be checked, by the casino dealer for a "Pure 21.5 Blackjack" when the Player/Dealer's first or up card is an Ace or Bonus Card.

    3. After all Players have been given a chance to act on their hands, the Player/Dealers hand will be completed in accordance with Chart 1B.

    4. If a Player's total is less than a "Pure 21.5 Blackjack" and the Player/Dealer's total is more than a "Pure 21.5 Blackjack", the Player wins the hand.

  • Empire Sportsmens Association

    PURE 21.5 BLACKJACK

    5. If a Player's total is more than a "Pure 21.5 Blackjack" and the Player/Dealer's total is less than a "Pure 21.5 Blackjack", the Player loses the hand.

    6. If a Player and the Player/Dealer have the same total and it is less than a "Pure 21.5 Blackjack", the hand is a push or tie. No action is taken on the wager.

    7. If a Player's total and the Player/Dealer's total are less than a "Pure 21.5 Blackjack", the hand closest to a "Pure 21.5 Blackjack" will win.

    8. The game is played on an industry standard Blackjack table where up to eight primary players can be seated.

    9. All collection fees will be collected by the casino dealer, prior to the start of play. Collection fees will be determined by the casino and can be up to three separate rates per game.

    10. All collection rates and wagering limits will be posted at the table. They will not be based on any percentage.

    11. Backline betting is allowed; subject to local ordinance or code.

    12. Third Party Providers of Proposition Player Services, as defined in Section 19984 of the California Business and Professions Code, are permitted to play.

    DOUBLE-DOWN, SPLIT, AND SURRENDER 1. Players can double-down on their first two cards dealt to them. The player must place a

    second wager equal to the players original wager. The player will only receive one additional card, regardless of the total. Doubling down for less is allowed.

    2. Players can split any pair or two BONUS cards. The player must place a second wager equal to the original wager. The player may draw as many cards as desired per split card.

    3. When splitting two Aces, the player only receives one additional card per ace. Aces may only be split once, which gives the player two hands. If the draw card is a BONUS card after splitting two Aces, the player will be paid even money on their wager, not 3 to 2.

    4. There is no splitting for less.

    5. A maximum of three splits is allowed per hand, giving a player up to 4 hands. Doubling-down is permitted after splitting.

  • Empire Sportsmens Association

    PURE 21.5 BLACKJACK

    6. Players can surrender after their first two cards are dealt to them. If they choose to surrender, half of their wager will be forfeited. The player must indicate their desire to surrender before the Player/Dealers down card is exposed. Their play for the hand will then cease.

    7. The casino will take no extra collection fee on double downs or splits from the player or Player/Dealer.

    8. All payoffs are to the extent that the Player/Dealers money covers the action on the table. A Player/Dealer cannot win or lose more than the entire amount of money placed on the table before the start of the hand.

    LEGAL

    The Player/Dealer position must rotate in a continuous and systematic fashion, and cannot be occupied by one person for more than two consecutive hands. There must be an intervening Player/Dealer so on person cannot continually occupy the position and the bank hand within the meaning of OLIVER V. COUNTY OF LOS ANGELES (1988) 66 Cal. App. 4th1397, 1408-1409. And in addition to the meaning of AB 1416 (the Wesson Bill) which added section 330.11 to the California Penal Code relating to the California licensed gambling establishments and any future regulatory guidelines from the California Department of Justice, Division of Gambling Control, with respect to the operation of a controlled game featuring a Player/Dealer position. The Buster Blackjack Bonus Bet may be attached to all limits and versions of the currently approved games offered at the Village Club, as identified below.

  • Empire Sportsmens Association PURE 21.5 BLACKJACK

    Collection Rates (09/23/2009)

    Schedule 1: Table Limit

    Player/Dealer Wager Amount

    (per hand)

    Player Dealer Collection Fee

    (per hand)

    Player Collection Fee

    $5 - $50 $0.50

    N/A

    $51 - $100 $1.00

    $5 - $1,000 $101 - $300 $3.00

    $301 - $500 $5.00

    $501+ $8.00

    Schedule 2: Table Limit Player/Dealer

    Wager Amount (per hand)

    Player Dealer Collection Fee

    (per hand)

    Player Collection Fee

    $25 - $100 $1.00

    N/A

    $101 - $300 $3.00

    $25 - $2,000 $301 - $800 $8.00

    $801 - $1,200 $12.00

    $1,201+ $20.00

    Schedule 3: Table Limit Player/Dealer

    Wager Amount (per hand)

    Player Dealer Collection Fee

    (per hand)

    Player Collection Fee

    $50 - $200 $2.00

    N/A

    $201 - $400 $4.00

    $50 - $5,000 $401 - $800 $8.00

    $801 - $1,200 $12.00

    $1,201+ $20.00

    Only one Collection Rate schedule will be used at any one table during any one time.

    Collection fees are taken from the player/dealer per hand before the cards are dealt.

  • Buster Blackjack

    US Patent 6,845,981

    WE CREATE GAMES TO ENTERTAIN

    STANLEY KO BETWISER GAMES, LLC

    P. O. BOX 82225, LAS VEGAS, NV 89180 (702)2589685

    EMAIL: [email protected]

    mailto:[email protected]:[email protected]

  • 1

    Rules of Play

    Buster Blackjack features a side bet that allows the player to bet that the dealer will bust. The more cards in the dealers busted hand, the higher the payoff is.

    The game can be played on any Blackjack style table. It can be dealt with six to eight decks of cards. In addition to the mandatory blackjack bet, the player has the option to make a Buster side bet. After all bets are made, the dealer deals himself and each player two cards. One of the dealers cards is revealed. All players then play out their hands according to the house rules.

    The Buster side bet remains in action whether or not the player busts or has a blackjack.

    Once all players have played out their hands, the dealer will reveal his hole card and play out his hand. If the dealer does not bust, all Buster side bets lose. If the dealer busts, all Buster side bets are paid according to the below pay tables. The payoff odds vary with the number of cards in the dealers busted hand.

    Note that if all players have a blackjack, as long as there are Buster side bets, the dealer must complete his hand, if not 17 or greater.

    Buster Blackjack Pay Tables

    (All payouts are to 1) Number of Cards in Dealers Busted Hand

    Table A

    3 2 4 2 5 4 6 18 7 50 8 or more 200

  • 2

    The Benefits of Buster Blackjack

    Camaraderie A feature that is almost nonexistent in other blackjack side betting games. In Buster Blackjack, everyone roots for the dealer to bust.

    Suspense

    This is the only blackjack side bet that keeps the player in the game after they bust. The outcome of the side bet wont be determined until the dealers last card is drawn. A player who has busted remains in action. So, his participation and anticipation to win also remain till the last second of the round. There is no such thing as watching the paint dry after the player busts.

    High hit frequency

    The hit frequency is over 28%. The player will win once every 3.5 hands. Easy to deal

    If the dealer doesnt bust, all Buster Blackjack bets are swept. Otherwise, all bets are paid the same odds. Unlike other blackjack side bets, the dealer need not check to see whether each player has a qualified winning hand and how much it pays.

  • BGC ID: GEGA-003443 (Jan 2012)

    Fortune Pai Gow Poker 1.1

    Standards of play: Fortune Pai Gow Poker 1.1 adds a bonus bet element to the traditional game of Pai Gow Poker played in California Cardrooms. Each player competes against the Player-dealer to make the best possible hand.

    In Fortune Pai Gow Poker 1.1, a player can place an optional Fortune Bonus Bet. A player that wagers at least $25 on the Fortune Bonus Bet qualifies for an Envy Bonus prize.

    Type of card deck used: Fortune Pai Gow Poker 1.1 is played with a standard 52 card deck including a Joker for a total of 53 cards. The Joker is used with Aces, Straights and Flushes only.

    The rank of each card used in Fortune Pai Gow Poker 1.1, in order of highest to lowest rank, shall be: Ace, King, Queen, Jack, Ten, 9, 8, 7, 6, 5, 4, 3, 2. The Joker is fully wild. All suits shall be considered equal in rank.

    The hand rankings for the game of Fortune Pai Gow Poker 1.1, in order of highest to lowest, are as follows:

    7 Card Straight Flush (No Joker)

    Hand Dealt

    Royal Flush +

    A hand that consists of seven cards of the same suit in consecutive ranking that does not utilize a joker. An ace, king, queen, jack, 10, 9, and 8 is the highest ranked 7 Card Straight Flush (No Joker) hand and a 7, 6, 5, 4, 3, 2 and ace is the lowest ranked 7 Card Straight Flush (No Joker) hand.

    Hand Requirements

    A hand that consists of ace, king, queen, jack, 10 and

    7 Card Straight Flush (With Joker)

    Royal Match king, queen suited.

    Five Aces A hand that consists of five cards containing all aces.

    A hand that consists of seven cards of the same suit in consecutive ranking that utilizes a joker. An ace, king, queen, jack, 10, 9, and 8 is the highest ranked 7 Card Straight Flush (With Joker) hand, with one of those cards being substituted with a joker, and a 7, 6, 5, 4, 3, 2 and ace is the lowest ranked 7 Card Straight Flush (With Joker) hand, with one of those cards being substituted with a joker.

  • Fortune Pai Gow Poker 1.1

    Royal Flush A hand that consists of an ace, king, queen, jack and 10 of the same suit.

    Straight Flush

    A hand that consists of five cards of the same suit in consecutive ranking. A king, queen, jack, 10 and 9 is the highest ranked Straight Flush and a 5, 4, 3, 2 and ace is the lowest ranked Straight Flush.

    Four of a Kind A hand that consists of four cards of the same rank. Four aces is the highest ranked Four of a Kind and four 2s is the lowest ranked Four of a Kind.

    Full House

    A hand that consists of a Three of a Kind and a Pair. Three aces and two kings is the highest ranked Full House and three 2s and two 3s is the lowest ranked Full House.

    Full House

    A hand that consists of a Three of a Kind and a Pair. Three aces and two kings is the highest ranked Full House and three 2s and two 3s is the lowest ranked Full House.

    Flush

    A hand that consists of five cards of the same suit, but that are not in consecutive ranking. An ace, king, queen, jack and 9 is the highest ranked Flush and a 7, 6, 5, 4, 2 is the lowest ranked Flush.

    Straight

    A hand that consists of five cards that are in consecutive ranking, but that are not the same suit. An ace, king, queen, jack and 10 is the highest ranked Straight and a 5, 4, 3, 2 and ace is the lowest ranked Straight.

    Three of a Kind

    A hand that consists of three cards of the same rank. Three aces is the highest ranked Three of a Kind and three 2s is the lowest ranked Three of a Kind.

    Two Pairs A hand that consists of two pairs. Two aces and two kings is the highest ranked Two Pairs and two 3s and two 2s is the lowest ranked Two Pairs.

    One Pair A hand that consists of two cards of the same rank. Two aces is the highest ranked Pair and two 2s is the lowest ranked Pair.

    High Card

    A hand that consists of five cards that do not make any of the hands listed above. An ace, king, queen, jack and 9 is the highest ranked High Card hand and 7, 6, 5, 4, 2 is the lowest ranked High Card hand.

    BGC ID: GEGA-003443 (Jan 2012)

  • Fortune Pai Gow Poker 1.1

    Dealing procedures: The casino dealer will complete the deal of seven piles of seven cards face down

    in front of the casino dealer. When dealing the seven piles of seven cards, the casino dealer shall deal one card at a time to in front of them until there are seven cards, starting from left to right. Once there are seven cards laid out, the casino dealer shall deal each pile another card, from right to left, giving each pile a total of two cards. This process of dealing cards left to right, then right to left, shall be completed until each pile has seven cards. The remaining four cards shall be placed in the discard pile.

    Once cards have been stacked, the Player-dealer randomly selects which pile will be distributed to the first player who receives the Action button. The casino dealer identifies the hand by placing a button marked "Action on this pile by pushing it forward and turning the pile behind it side ways.

    To determine the placement of the Action button, the Player-dealer shakes a Dice Cup containing three standard dice. The sum of the dice indicates to which seat the first pile of seven cards will be distributed. The Player-dealers position is always one, eight, and fifteen. Other seats, in clockwise rotation, respectively represent the other numbers. If the numerical total of the dice are one, eight, or fifteen, the Player-dealer shall receive the first set of cards and the player to the left of the Player-dealer shall receive the Action button. Wagers shall be settled in a clockwise manner around the table, starting with the player with the Action button. Furthermore, all wagers shall be settled from seat to seat in the following order: the Fortune Pai Gow Poker 1.1 game wager, then the Fortune Bonus Bet wager, and then the Envy Bonus. Once the Player-dealers wager has been exhausted, the wagers not covered by the Player-dealer shall be returned to the respective players.

    Once the Action button position is determined, the casino dealer shall distribute the seven piles of cards, starting with the pile that has the Action button and continuing clockwise around the table. All seven piles of cards will be distributed to all seats at the table, regardless of whether a player is seated at each position or a wager has been placed. Once all of the piles of cards have been distributed, the casino dealer will collect the cards distributed to seats without a wager and place them in the discard pile.

    Type of gaming table utilized for this game:

    BGC ID: GEGA-003443 (Jan 2012)

  • Fortune Pai Gow Poker 1.1

    BGC ID: GEGA-003443 (Jan 2012)

    An industry standard Pai Gow Poker table will be used to play Fortune Pai Gow Poker 1.1. A table felt with the game name and segregated marked Fortune Bonus Bet areas. The game will be played on a standard pai gow poker table

    Number of players in the game: Fortune Pai Gow Poker 1.1 is played on a standard Pai Gow Poker table which seats up to six players and the Player-dealer position for a total of seven seated positions.

    How and when are house fees collected:

    Backline betting permitted on the base game wagers only.

    Fortune Pai Gow Poker 1.1 utilizes a Player-dealer position and is a California game. The position shall be offered systematically and continuously in a clockwise manner around the table after every two hands. Additionally, the Player-dealer position is identified with a Bank tile and is placed in front of that players seat position. The Player-dealer shall collect all losing wagers, pay all winning wagers, and may not win or lose more than the original amount wagered. Once the Player-dealers wager has been exhausted, the wagers not covered by the Player-dealer shall be returned to the respective players. The gambling establishment does not participate in the actual play of the game and has no interest in the outcome of the play.

    Fortune Pai Gow Poker $10-$100 per Circle Player-( max 10

    circles) Player/Dealer (total action including all wagers and bonus wagers)

    $1 per circle $10-$100 $1

    $101- table max $2

    Betting scheme: Players may place wagers bearing in mind the posted table minimum and maximum. Players must make a Fortune Pai Gow Poker 1.1 game wager and will then have the option to make a Fortune Bonus Bet wager as well. If a player

  • Fortune Pai Gow Poker 1.1

    wagers at least $25 on the Fortune Bonus Bet, the player qualifies for the Envy Bonus and the casino dealer must place an Envy button next to that players Fortune Bonus Bet wager.

    The Player-dealer may place a wager to cover some or all of the action on the table.

    Round of Play Each player and the Player-dealer put up any bets they wish to place for the

    next hand. Players have the option of placing a Fortune Bonus Bet wager at this time as well.

    The casino dealer will then follow dealing procedures and standards of play, as described above.

    Once the cards have been distributed, each player shall set their hands by arranging the seven cards into a two card hand which is placed in front of the five card hand, and a five card hand which is placed behind the two card hand. The five card hand must rank higher than the two card hand, according to the ranking of hands, as shown above.

    When all Players' hands have been set, the casino dealer exposes the Playerdealer's hand, and sets it according to the House Way chart, as shown below.

    HOUSE WAY CHART

    Hand Dealt Set Hand Accordingly

    No Pair 2nd and 3rd highest cards in front

    NO PAIR PLUS THE JOKER Put the second highest card plus the joker in the back, the highest & the third highest cards in front.

    One Pair Pair in back, highest two other cards in front.

    TWO PAIRS (One pair plus the joker - Use two pairs rule.)

    High Pairs: As, Ks, Qs Small pair in front.

    High Pairs: Js, 10s, 9s Two pairs in back with at least an Ace in front: otherwise split.

    BGC ID: GEGA-003443 (Jan 2012)

  • Fortune Pai Gow Poker 1.1

    High Pairs: 8s, 7s, 6s Two pairs behind if King or Higher in front: otherwise split.

    Big Pair is 5's, 4's, 3's, 2's Needs at least a QUEEN in front; otherwise split.

    TWO PAIRS PLUS THE JOKER Put the highest single card and the joker in front, unless either pair is larger than the single largest card, then place the largest pair in front.

    Three Pair Highest pair in front.

    Three of a KindAces Ace + Highest card and pair Aces behind.

    Three of a KindKings and Below Never split. Highest card in front. Trips in the back.

    Two Sets Split the highest one

    THREE OF A KIND PLUS THE JOKER Always put a joker and the highest single card in front, three of a kind in the back. Exception: Play the complete hand with a pair in front If it is possible.

    Straight, Flush, Straight Flush/ No Pair Always play the complete hand ( Straight or Flush).

    Straight, Flush, Straight Flush/ One Pair Always play the complete hand ( Straight or Flush).

    Straight, Flush, Straight Flush/ Two Pair

    Use Two Pair Strategies.

    Straight, Flush, or Straight-Flush Play what ever gives you the highest front.

    Full House Put the pair in front, the three of a kind in the back.

    Four of a Kind: As, Ks, Qs Always Split.

    Four of a Kind: Js, 10s, 9s Needs at least a Ace in front , otherwise split.

    Four of a Kind: 8s, 7s, 6s Needs at least a King in front, otherwise split

    Four of a Kind: 5s and Below Needs at least a Queen in Front, otherwise split.

    Four of a Kind + Joker Put the Joker and the highest single card in Front, Four of a Kind in the back.

    BGC ID: GEGA-003443 (Jan 2012)

  • Fortune Pai Gow Poker 1.1

    Once the Player-dealer's hands are set according to the House Way, each player's hand is exposed, in turn, and compared to the Player-dealers hands to determine the winners, losers, or tie hands.

    Each Player's five card hand will be compared to the Player-dealer's five card hand, and each players two card hand will be compared to the Player-dealers two card hand, in turn, starting with the Action button, to determine the winner according to the following criteria:

    a. The Fortune Pai Gow Poker 1.1 game wager wins if the two card hand and the five card hand held by the player ranks higher than the Player-dealers two card hand and the five card hand. Winning Fortune Pai Gow Poker 1.1 game wagers are paid 1 to 1.

    b. The Fortune Pai Gow Poker 1.1 game wager loses if the two card hand and the five card hand held by the player ranks lower than the Player-dealers two card hand and the five card hand.

    c. The Fortune Pai Gow Poker 1.1 game wager pushes if one of the hands held by the player ranks higher than the Player-dealers corresponding hand, and the players other hand ranks lower than the Player-dealers corresponding hand. In this case, neither the player nor the Player-dealer wins or loses; the wager is a push and is returned to the player.

    d. If one hand is identical in rank to the Player-dealers hand, it is a copy hand. The Player-dealer wins all copy hands.

    Once the standard Pai Gow Poker wagers are settled (win, lose, tie/push) the

    casino dealer will determine if the players hand qualifies for the Fortune Bonus Bet and/or the Envy Bonus.

    The Fortune Bonus bet considers the best hand possible among the players seven cards.

    If the players hand qualifies for payouts, the player is paid according to the posted pay table. The casino dealer leaves the Envy button, if applicable, next to the

    players original wager and payouts. The casino dealer will not pick up Envy buttons until all wagers are reconciled.

    If the players hand does not qualify for payouts, the Player-dealer collects the Fortune Bonus Bet wager. The casino dealer leaves the Envy button, if applicable, next to the players

    Fortune Pai Gow Poker 1.1 game wager and payouts. The casino dealer will not pick up Envy buttons until all wagers are reconciled.

    BGC ID: GEGA-003443 (Jan 2012)

  • Fortune Pai Gow Poker 1.1

    The Player-dealer pays any Envy Bonuses at the end of the round. If at least one player has a Four of a Kind or higher, all players with Envy

    buttons win (see pay table). In the event more than one player has at least Four of a Kind, then all

    players with Envy buttons win multiple payouts. A player cannot win an Envy Bonus for their own hand or for the Player

    dealers hand.

    The Player-dealer collects all losing Fortune Bonus Bet wagers and pays all winning Fortune Bonus Bet wagers.

    The cards are collected, shuffled, and a new round begins.

    The Player-dealer position rotates in a systematic and continuous way among the seated players, and no one player may serve as the Player-dealer for more than two consecutive hands. The Player-dealer position rotates clockwise around the table.

    Fortune Bonus Bet RULES OF PLAY For each seated position, there shall be one separate and specifically designated

    area for the placement of a Fortune Bonus Bet wager. A player may only place a Fortune Bonus Bet wager if they have also placed a Fortune Pai Gow Poker 1.1 game wager prior to the initial deal.

    Only seated players are eligible to place a Fortune Bonus Bet wager.

    The Fortune Bonus Bet wager may be less than, equal to, or greater than the Fortune Pai Gow Poker 1.1 game wager. However, the Fortune Bonus Bet wager must be within the minimum and maximum table limits.

    The Fortune Bonus Bet takes into account the first seven (7) cards dealt as a players hand. In the event that the first seven (7) cards dealt to a player that placed a Fortune Bonus Bet wager is a pre-determined and designated qualifying

    BGC ID: GEGA-003443 (Jan 2012)

  • Fortune Pai Gow Poker 1.1

    hand, as shown below, the Fortune Bonus Bet wager shall win. The player shall then receive a monetary payout based on the bonus hand that the player has received and the paytable, as shown below. Any other combination of the first seven (7) cards dealt, other than the hands shown below, shall lose. There is no opportunity for the Fortune Bonus Bet wager to tie as it is dependent on the cards dealt as the players hand, not a comparison of cards or hands.

    The Joker is fully wild.

    The Fortune Bonus Bet wager remains in action regardless of whether the players Fortune Pai Gow Poker 1.1 game wager wins, loses, or pushes.

    The player-dealer shall pay all qualifying Fortune Bonus Bet wagers and shall collect all Fortune Bonus Bet wagers that did not qualify. Wagers are collected or paid, to the extent that the player-dealers wager covers. Once the player-dealers wager has been exhausted, the wagers not covered by the player-dealer shall be returned to the respective players.

    Qualifying Fortune Bonus Bet wagers shall be paid according to the table, as shown below.

    Envy Bonus

    A player that places a wager of at least $25 on the Fortune Bonus Bet shall

    receive an Envy button and may qualify for the Envy Bonus payout if another player who placed a Fortune Bonus Bet wager receives a pre-determined and designated qualifying hand, as shown below. Players shall receive one (1) Envy button for each Fortune Bonus Bet wager in an amount equal to or greater than $25.

    Seated players as well as back-line bettors are eligible to receive an Envy button.

    The Envy Bonus takes into account the first seven (7) cards dealt as a players hand. In the event that the first seven (7) cards dealt to a player that has placed a Fortune Bonus Bet wager is a pre-determined and designated qualifying hand, as shown below, all players with an Envy button shall win. However, a player is not eligible to win an Envy Bonus for their own hand if it qualifies for an

    BGC ID: GEGA-003443 (Jan 2012)

  • Fortune Pai Gow Poker 1.1

    Envy Bonus payout. However, if multiple players have made a seven (7) card qualifying Fortune Bonus Bet and Envy Bonus hand, then all players with an Envy button shall win, other than for their own hand. Players shall receive a fixed monetary payout based on the qualifying hand that another player has received and the paytable, as shown below. Any other combination of the first seven (7) cards dealt, other than the hands shown below, shall lose.

    The Envy Bonus may win regardless of the outcome of the Fortune Pai Gow Poker 1.1 game wager.

    The player-dealer shall pay all qualifying Envy Bonuses and shall collect all Envy buttons that did not qualify. Wagers are collected or paid, to the extent that the player-dealers wager covers. Once the player-dealers wager has been exhausted, the wagers not covered by the player-dealer shall be returned to the respective players.

    Qualifying Envy Bonus buttons shall be paid according to the table, as shown

    below.

    Fortune Bonus Bet and Envy Bonus Paytable FPG-05 Hand Dealt Fortune Bonus Bet Envy Bonus

    7 Card Straight Flush 5,000 to 1 $5,000 Royal Flush + Royal Match 2,000 to 1 $1,000 7 Card Straight Flush (With Joker) 1,000 to 1 $500 5 Aces 400 to 1 $250 Royal Flush 150 to 1 $50 Straight Flush 50 to 1 $20 Four of a Kind 25 to 1 $5 Full House 5 to 1 N/A Flush 4 to 1 N/A Three of a Kind 3 to 1 N/A Straight 2 to 1 N/A

    BGC ID: GEGA-003443 (Jan 2012)

  • Fortune Pai Gow Poker 1.1

    Glossary of terms used in the controlled game: Action Pile The pile chosen by the Player-dealer, before the hand begins,

    which will be given out to the seated-position determined by the shake of the dice cup.

    Action button A token used to designate where the settling of bets will begin (the action).

    Action The player position where the settling of bets begins. Copy When a players hand is ranked equally to the Player-dealers

    hand. Envy Bonus A payout that is made if a player wagers at least $25 on the

    Fortune Bonus bet and at least one player has a four of a kind or higher, all players with Envy buttons win.

    Fortune Bonus An optional wager that can be placed by a player and paid according the paytable.

    Player-dealer Seated-position that, for any given hand of play, all other players at the table are playing against. The player in that position taking the Player-dealer position is also referred to as the Player-dealer.

    Seated-positions The seven designated positions on the table (often designated with a number) where players may place bets and receive a hand.

    Push When a player wins either the high or the low hand and the Player-dealer wins the other.

    BGC ID: GEGA-003443 (Jan 2012)

  • *Three Card Poker 6 Card Bonus is owned, patented and/or copyrighted by ShuffleMaster Inc. Please submit your agreement with Owner authorizing play of Game in your gambling establishment together with any request for Bureau of Gambling Control (Bureau) approval to play this game. Please note that the Bureau is making the details of this game available to the public as required by subdivision (g) of Business and Professions Code section 19826, but the posting does not waive any rights to the game content which may be held by Owner. The terms of any agreement with Owner are to be negotiated between the gambling establishment and Owner, and any dispute or asserted breach related thereto are private matters which will not be resolved by the Bureau.

    Standards of play: