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Audio-Driven Game Design Henrik Engström Per Anders Östblad University of Skövde Sweden

Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

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Page 1: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Audio-Driven Game Design

Henrik EngströmPer Anders Östblad

University of SkövdeSweden

Page 2: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Introduction● Henrik Engström

● Senior lecturer/Programmer● PhD in Computer Science● Researcher and lecturer in Serious Games

Page 3: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Introduction● Per Anders Östblad

● Master’s degree in Informatics with focus on audio games

● Freelance sound designer● Researcher and lecturer in game sound

design

Page 4: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Introduction● University of Skövde

● 5 bachelor programs in game development

● 2 master programs in game related fields

● 2 research groups working with games

Page 5: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Introduction

Page 6: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Background● The Innovation for all contest

● The Swedish Post & Telecom Authority

● Developed a mobile game ● Includes visually impaired players

Page 7: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Background● Accessible through original design ● Same interface for all players● No external tools● A “regular game”● Enable a shared gaming experience

Page 8: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Audio-Driven Game Design

Everything told with audio audio-driven development

Page 9: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Audio-Driven Game Design● Genre analysis● Story development● Art direction● Interaction design● Dialogue prototyping

Page 10: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Genre Analysis● Why point-n-click

adventure?● Simple mechanics● Easy to learn● 2D (in this case)● Main character narration

Page 11: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Genre Analysis● Test a vertical slice

● Inventory problematic● Combining objects ● Quick mental overview

Page 12: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Genre Analysis● Focus on the essence

● Story● Exploration● Puzzles

Page 13: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Story Development● Set in the 60’s / 70’s

● Iconic and interesting sounds

● Radio reporter● Audio theme● Part of job to narrate

Page 14: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Art Direction

Page 15: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Art Direction

Page 16: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Interaction Design● One interaction model

● Drag one finger to search● Release to interact

● Used in all interface modes ● Exploration● Dialogue● Puzzles

Page 17: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Interaction - Exploration

Page 18: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Interaction - Exploration● Diegetic 3D sounds

● For recognition and immersion

● Creating a mental image together with ambience and music

● Distinct interface sounds

Page 19: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Interaction - Exploration

Page 20: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Interaction - Dialogue

Page 21: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Interaction - Dialogue

Page 22: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Interaction - Dialogue● Same model as exploration

● Similar interface sounds

● Voice actors instead of text-to-speech ● For immersion

Page 23: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Interaction - Puzzles

Page 24: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Interaction - Puzzles● Players using graphics

● More challenging thanaudio-only players

● Play testing and iteration is key

Page 25: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Dialogue Prototyping● Iterative development

● Custom editor with text-to-speech

● Tests on target group● Voice acting last

Page 26: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Dialogue Prototyping

Page 27: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Summary● Audio-Driven Game Design

● Genre analysis● Story development● Art direction● Interaction design● Dialogue prototyping

Page 28: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Insights● Analyze your genre

● Don’t start with the art

● Use audio to create a mental map

Page 29: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Insights● Be consistent with sounds

● Delayed voice over in menus

● Prototype dialogue with text-to-speech

Page 30: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Research● Comparative study

● 30 sighted and visually impaired players● First chapter

Page 31: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Research● Spontaneous reactions:

“This type of game is interesting”

“I think the storytelling was better than usual in games”

“Appears to be a nice little adventure game. Easy to use standard tactics”

“Fun and exciting. Reminds me of Clue”

Page 32: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Research - immersion

0.0

1.0

2.0

3.0

4.0

5.0

6.0

7.0

Averageimmersion

Curious on thestory

Appreciatedaudio

Re-locateobjects

Want to playagain

With graphics Without graphics

Page 33: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Conclusion● Game development can be audio-driven!● Can enhance the game● Can include a wider player base

● Without alienating existing audience● New insights into audio in games

Page 34: Engstrom Henrik Audio-Driven game Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations... · 2016. 4. 4. · Genre analysis Story development ... Research - immersion 0.0 1.0

Thank you for listening!