Entrepreneurship Squares

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    Entrepreneur SquaresPreparation

    1. Open the Entrepreneur Squares template and keep the window open so thattext boxes can be modified. Rename any part of the opening credits, (titleof game) by clicking on the text.

    2. To enter questions, scroll down to the first slide for each famousentrepreneur and replace the existing question with your new content. Toenter hints click on the next slide for the entrepreneur and to enter theanswer click to the third slide for the entrepreneur. You will need to enter aquestion, hint and answer for each entrepreneur. There are two roundsavailable. If you want to play both rounds for a total of 18 questions, youwill need to enter questions, hints and answers for each entrepreneur ineach round.

    Playing the Game

    1. Organize students into two teams, Xs and Os and have each team select acaptain. Students should toss a coin to decide which team will go first. Thewinning team will then be able to select an entrepreneur square.

    2. Click on the Q button of the desired entrepreneur square and the questionwill appear. The students should be given at least ten seconds to answerthe question.

    a. Within the ten second time limit, students may request the hint.If the team captain does not provide the correct answer withinthe 10 second time limit, the other team is given the opportunity

    to steal the square by providing a correct answer. See thescoring details below to award points correctly. If the square isstolen, the team that stole the square proceeds with their nextregular turn. (i.e., X-team selects an entrepreneur and receivesa question but they do not answer correctly within the 10-secondtime limit so the O-team receives the opportunity to steal. TheO-team answers correctly and is awarded points based on thescoring details below. It is now the O-teams regular turn tocontinue the game.)

    b. Scoring:

    i. Correct answer with no hint: 100 pointsii. Correct answer with a hint: 50 points

    iii. Stolen answer with no hint: 100 points

    iv. Stolen answer with a hint: 50 points

    v. Tic-Tac-Toe: 300 Points

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    3. When a question is answered correctly, label the box with either an X or anO, depending on which team answered the question

    4. If neither team answers the question correctly, then the box should bemarked with a symbol (ex: / ? * !), to tell the students and teacher that thequestion has been selected.

    5. When viewing an answer screen, the teacher must click the Return toGameboard button to return to the home screen.

    6. The first team with three of their letters in a row in any direction receives300 points. The game continues until all the questions have been answered.Each correct answer following a Tic-Tac-Toe is awarded points based on thesame scoring rules above (except only the first Tic-Tac-Toe receives 300points).

    7. Two rounds are available so scores from round one can follow teams intoround 2. The team with the highest score at the end of round 2 is thewinner.

    8. In case of a tie, the teacher may want to prepare some somewhatchallenging questions for a final review face-off at the end of the game.Teams would answer questions until one team provided an incorrect answer.The team that provides the incorrect answer loses and the other team is thewinner.

    Suggestions

    1. This game is ideal as a review prior to a test.

    2. Test the game and all slides before using this game in the classroom.