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General Dynamics Equations
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Equation Sheet for ES – DynamicsMiscellaneous
If ax2 + bx+ c = 0, then x =−b±
√b2 − 4ac
2a
d
dxsinx = cos x, d
dxcos x = − sinx∫
1
ax+ bdx =
1
aln(ax+ b)
Rectilinear ( -D) Motion
Position: s(t), Velocity: v = s = ds/dt, Acceleration: a = v = s = d2s/dt2 = vdv/ds. Whenthere is constant acceleration ac
v2 = v20 + 2ac(s− s0) v = v0 + act s = s0 + v0t+1
2act
2
For varying acceleration
v(t) = v0 +
∫ t
t0
a(t)dt, s(t) = s0 + v0(t− t0) +
∫ t
t0
[∫ t
t0
a(t)dt
]dt
ere are equivalent equations for constant angular acceleration α.Projectile Motion
x(t) = v0t cos β y(t) = v0t sin β − 1
2gt2
D Motions — Cartesian Coordinates
Position: r = xı+yȷ Velocity: v = dr/dt = xı+ yȷ Acceleration: a = dv/dt = d2r/dt2 = xı+ yȷ
D Motions — Normal-Tangential (Path) Coordinates
v = vut a = vut +v2
ρun
D Motions — Polar Coordinates
r = rur v = rur + rθuθ a = (r − rθ2)ur + (rθ + 2rθ)uθ
D Motions — Cylindrical Coordinates
r = rur + zuz v = rur + rθuθ + zuz a = (r − rθ2)ur + (rθ + 2rθ)uθ + zuz
D Motions — Spherical Coordinates
r = rur v = rur + rϕuϕ + rθ sinϕuθ
a = (r−rϕ2+rθ2 sin2 ϕ)ur+(rϕ+2rϕ−rθ2 sinϕ cosϕ)uϕ+(rθ sinϕ+2rθ sinϕ+2rϕθ cosϕ)uθ
Relative Motion
rB = rA + rB/A vB = vA + vB/A aB = aA + aB/A
Newton’s Second Law
F = ma, Fx = max, Fy = may, Fn = man, Ft = mat, Fr = mar, Fθ = maθ
Work-Energy Principle
U1−2 =
∫path
F · dr T =1
2mv2 T1 + U1−2 = T2
Vg = mgh Ve =1
2kδ2 T1 + V1 + (U1−2)nc = T2 + V2
Linear Impulse-Momentum Principle
p = mv F = ˙p mv1 +
∫ t1
t2
F dt = mv2
Angular Impulse-Momentum Principle
h0 = rP/O ×mvP MO =˙hO hO1 +
∫ t2
t1
MOdt = hO2
Impact of Smooth Particles
n indicates LOI direction, t indicates tangent direction
m1(v−1 )n+m2(v
−2 )n = m1(v
+1 )n+m2(v
+2 )n, (v−1 )t = (v+1 )t, (v−2 )t = (v+2 )t, e =
(v+2 )n − (v+1 )n(v−1 )n − (v−2 )n
System of Particles∑F = maG T1 + V1 + (U1−2)nc = T2 + V2
T =1
2mv2G +
N∑i=1
1
2miv
2i/G h = mvG∑
F = ˙p∑
MG =˙hG∑
MP =˙hG + rG/P ×maG
∑MP = (
˙HP )rel + rG/P ×maP
Mass Flows
F = mf (vB − vA) mf = ρAQA = ρBQB
Q = vS MP = mf (rD/P × vB − rC/P × vA)
F = ma+ movo − mivi
Rigid Body Kinematics
vB = vA + vB/A aB = aA + aB/A
vB = vA + ω × rB/A aB = aA + α× rB/A + ω × (ω × rB/A)
aB = aA + α× rB/A − ω2rB/A
Rotating Reference Frames
vP = vA + vPrel+ Ω× rP/A
aP = aA + aPrel+ 2Ω× vPrel
+˙Ω× rP/A + Ω×
(Ω× rP/A
)Rolling Without Slip
ω = −v0R
α = −a0R
Moments of Inertia
Disk IG =1
2mr2 Rod IG =
1
12ml2
Plate IG =1
12m(a2 + b2) Sphere IG =
2
5mr2
Ring IG = mr2 Cylinder IG =1
2mr2
Parallel Axis eorem: IA = IG +md2, Radius of Gyration: IA = mk2A
Angular Momentum and Equations of Motion for a Rigid Body
Angular MomentumHG = IGω HO = IGω + rG/O ×mvG
Equations of MotionTranslation motion equations are given by ∑
F = maG
Rotational motion equation. For the mass center G:∑
MG = IGα and for the xed point O:∑MO = IOα In the case of an arbitrary point A,∑
MP = IGα+ rG/P ×maG∑
MP = IP α+ rG/P ×maP (MA)FBD = (MA)KD
Work-Energy for a Rigid Body
e work-energy principle is the same as the principle for particles. e kinetic energy of a rigidbody is
T =1
2IOω
2 T =1
2mv2G +
1
2IGω
2
Rigid Body Impact
linear portion where n indicates along LOI and t is tangent to LOI
m1(v−1 )n+m2(v
−2 )n = m1(v
+1 )n+m2(v
+2 )n, (v−1 )t = (v+1 )t, (v−2 )t = (v+2 )t e =
(v+2 )n − (v+1 )n(v−1 )n − (v−2 )n
Angular portion, y is the distance from the center of mass to the impact point
e =(v+2 )n + ω+
2 y2 − (v+1 )n − ω+1 y1
(v−1 )n + ω+1 y1 − (v−2 )n − ω+
2 y2, (h−
O)1 = (h+O)1 (h−
O)2 = (h+O)2
Constrained Impact(h−
O)1 + (h−O)2 = (h+
O)1 + (h+O)2