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ERIC COX FENRICK JAMES

ERIC COX FENRICK JAMES

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ERIC COX FENRICK JAMES. Table of Contents. Problem Space Project Scope Conceptualization Requirements Prototypes Sketches & Low Fidelity High-Fidelity Prototype Evaluation Results User’s Feedback Summary of Findings. Problem Space. - PowerPoint PPT Presentation

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Page 1: ERIC COX FENRICK JAMES

ERIC COXFENRICK JAMES

Page 2: ERIC COX FENRICK JAMES

Table of ContentsProblem SpaceProject Scope

◦Conceptualization◦Requirements

Prototypes◦Sketches & Low Fidelity◦High-Fidelity Prototype

Evaluation Results ◦User’s Feedback◦Summary of Findings

Page 3: ERIC COX FENRICK JAMES

Problem SpaceRestaurants compete for patrons

by advertising their atmosphere, not just menu items (ex. Dave & Busters).◦However, most restaurants do not

offer a unique dining experience or advanced ordering system.

◦Restaurants fail to provide activities for all members of families or groups while at the table. Especially during the ordering process.

Page 4: ERIC COX FENRICK JAMES

Project ScopeFor restaurant goers, many

restaurants lack the social experience while dining that they desire.◦ Table and application envelops several

aspects of the social experience that will enhance the overall dining experience. Easy to navigate ordering system Interactive multi-player games Coloring games for younger children Access to local and national news Live video feed of chef and staff in kitchen Chef tweets

Page 5: ERIC COX FENRICK JAMES

ConceptualizationOur concept is to provide an interactive

dining system that will:◦Maximize the utility of the patrons time while

dining◦Allow users to divide the table application into

quadrants for ease of use among the group◦Ease the pressure of ordering when server is

ready◦Allow patrons to participate in activities among

their own group or other groups of all ages throughout the restaurant

◦Provide live, behind the scenes access to chef and staff activities

Page 6: ERIC COX FENRICK JAMES

RequirementsFunctional

◦The overall system must be easy to use◦The system ordering process must be reliable◦The system must provide content that is

usable for patrons of all agesUsability

◦The system will be accessible at all times◦The system interface will be easily learnable◦The system will leverage the user’s domain

knowledge by using appropriate language and icons.

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Requirements (cont….)

Flowchart

Home Screen

6 icons (Resturant Menu, Games,

Tweets from Head Chef, Live Stream

from Kitchen, IndyStar

Newspaper, Table Screen Saver)

Games, Resturant Menu, IndyStar (operational)

Tweets, Live Stream, Table

Screen Saver (not operational)

Table Split (2 or 4) Table split 2 (operational)

Need Assistance Icon

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Sketches

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Sketches (cont….)

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Low Fidelity Prototype testing

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Low Fidelity Prototype

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Low Fidelity (cont…)

DAD

MOM

6 y/o daughter

13 y/o son

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High Fidelity Prototype

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High Fidelity (cont….)

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DEMO!

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Evaluation Results (positive)We interviewed users with a varying amount

of interest in their dining experience.◦Couples with children and dating or married

without children Interested in the system and its ability to ‘entertain’ the

family as they dine together Games/coloring books are a great tool for younger

family members Brings families/people together at a time when they can

‘interact’ as personal schedules are much busier in today’s society

Allows for a quicker, but less pressurized way of ordering

A fun aspect of ‘reality tv’ with the live kitchen feeds

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Evaluation Results (negative)Ability to setup the table for odd numbers of

guests◦ If a family of 3, how can the table be utilized

Simplified home menu for small children◦Would like the ability to choose ‘child’ home

menu that provided appropriate contentWere lost on how to connect with other

gamers in the restaurantEnjoyed electronic ordering process, but

what about paying at the table◦Would like the option to pay electronically at the

table for better credit card security

Page 18: ERIC COX FENRICK JAMES

Integration of ResultsConsidering the users feedback

with future design we will:◦Design a table split for odd numbers

of patrons up to 5◦Design additional selection

processes for smaller children’s content

◦Provide links for patrons to ‘connect’ to other gaming patrons

◦Provide the ability to pay electronically at the table

Page 19: ERIC COX FENRICK JAMES

QUESTIONS?