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The New Breed of Agencies:One of the Leadersof the Pack
PresidentIgnited Minds
RESHUFFLING THE DECK
DIGITAL MARKETING CONFERENCE
AAAA
JUNE 14, 2007
INTERESTING TIMES
OVERVIEW
• IM Story
• Opportunity in Marketplace
• Challenges
• Solutions
• Case Study
IGNITED MINDS’ STORY: CLIENT TO AGENCY
IGNITED MINDS’ STORY: CLIENT TO AGENCY
MechWarrior 2: First game mini-site 1994
Built an agency around 4 things we couldn’t find:
1. Digital core passion
2. Silo free
3. Expertise with digitally savvy/jaded consumer
4. Strategic Thinkers
FILLING A MARKET NEED
Outdoor
TV
Direct Experiential
Radio
Online Ads
DIGITAL
VITAL STATISTICS
• Founded in 1999
• 140 full-time employees
• 30 clients
• 40% AOR, 60% project
• Los Angeles based
– Moving from 21K sf to 55K sf
• Unusual talent base
• Initial focus:
– Heavily project based
– Aggressive business development platform
CLIENTS
DECK WILL BE RESHUFFLED
Massive Shift in Media Consumption Habits
ONCE IN A LIFETIME OPPORTUNITY
• There’s never been a better time to be in the marketing business
REDEFINING OR RENAMING THE ADVERTISING AGENCY
?
• Advertising agency
• Digital agency
• Marketing agency
• Communications agency
• Web shop
• Marketing consultancy
• Design firm
• Media agency
• Brand consultancy
• Direct Marketing agency
• PR agency
• Search agency
DECK GETS RESHUFFLED: TOP 20 INTERACTIVE AGENCIES
2000
1 Sapient
2 TMP Worldwide Interactive
3 IXL
4 Razorfish
5 marchFirst
6 Grey New Technologies
7 UX Design
8 Agency.com
9 Digitas
10 Proxicom
11 Answerthink
12 Xpedior
13 Euro RSCG Worldwide Interaction
14 Luminant Worldwide
15 Modem Media
16 Ogilvy Interactive
17 Organic
18 Rare Medium
19 US Interactive
20 Zentropy
2006
1 Avenue A/Razorfish
2 Sapient
3 Digitas
4 Wunderman
5 Rapp Collins Worldwide
6 Ogilvy Interactive
7 Organic
8 AKQA
9 DraftFCB
10 IMC2
11 Leapfrog Online
12 Modem Media
13 G2
14 R/GA
15 Performics
16 Tribal DDB
17 Proxicom
18 Agency.com
19 VML
20 iCrossing
DECK GETS RESHUFFLED: TOP 20 ADVERTISING AGENCIES
20122006
1 JWT
2 BBDO Worldwide
3 McCann Erickson Worldwide
4 Leo Burnett Worldwide
5 Ogilvy & Mather Worldwide
6 DDB Worldwide Communications Group
7 Y&R
8 Grey Worldwide
9 Saatchi & Saatchi
10 DraftFCB
11 Publicis
12 TBWA Worldwide
13 Euro RSCG Worldwide
14 Doner
15 Richards Group
16 Deutsch
17 Campbell-Ewald
18 Bernard Hodes Group
19 GSD&M
20 Hill Holliday
?
BUSINESS DEVELOPMENT APPROACH:
DIFFERENT TYPES OF CLIENTS
Happy with Agency
Seeking fresh thinking for a
brand or capability
- Digital Media Buying
- Events
- Strategic Planning
- Pop-up store
Unhappy with Agency
Risk Averse Change Agent
Willing to Consider
NextGen Agencies
CHALLENGES FOR SMALLER INTERACTIVE AGENCIES
Sale once every 4 years Regular maintenance
Single big sale Annuity revenue stream
Transition to microsites & continuous enhancements
CHALLENGES OF SMALLER INTERACTIVE AGENCIES
vs.
Limited range of offerings/strategic expertise
Lack capital to employ ―thinkers‖
Limit where you enter/manage relationship
Websites Advertising Media Events
IM LEARNING STRATEGIES: MULTI-DOOR STRATEGY
Primary Offerings:
Secondary Services:
Branding/
Design
Motion
& Sound
Public
Relations
Research &
Bus. Analytics
LISTEN & LEARN FROM THOUGHT LEADERS
• Richards Group: Virtually no offices — one location
• Fallon: DreamCatcher
• Crispin: Guide to Self-Actualization
INTERACTIVE PERSONNEL: WANT TO SIT AT THE ADULTS’ TABLE
SINGLE P & L
UNIFIED CREATIVE
MANAGE HUMAN RESOURCE CHALLENGES
• Hiring too quickly
• Slow to react to competitive hiring environment
AGENCY BILL OF RIGHTS
• State what we expect out of clients at first meeting
Our Ideal Client
• wants us as a partner, not a vendor
• wants us to do the best work in their industry
• encourages us to be profitable
• is willing to take calculated risks
• has a streamlined, simple decision-making process
GETTING PAID WHAT YOU’RE WORTH
• Pricing: need firm strategy
– Separate pricing from Business Development & Account personnel
– Near term — more aggressive pricing for Interactive
Absolutely! Just
let me get an
„OK‟ on that from
my manager.
LESSONS FROM OUTSOURCING
• TV Production resourcing vs. Digital design/production resourcing
• Choose not to outsource creative & critical execution
Internal Agency TeamOutsource Digital
Creative to Partner
Respect Crispin & Goodby model
Different approach
FOCUSED ONLINE OFFERING
• Narrowly focused set of services
• Marketing focused
• Recurring revenue streams
COMPETE AND COOPERATE
• Smaller agencies must cooperate/collaborate
QUALIFY & BE SELECTIVE
• Don’t chase every opportunity
CASE STUDY: U.S. ARMY First door: Events
• Need 80,000 people each year
– Army is perceived as low-tech
– Job market good
• Cluttered media landscape
– Discerning consumers of media
CHALLENGE
• Educate while entertaining
- Communicate core Army values
- Show the wide range of jobs
• Icebreaker: initiate a relationship
- Track & measure
- Experiment and learn
U.S. ARMY RECOGNIZED THE POWER OF DIGITAL MARKETING
Marketingof Games
Marketing of Products
BK Jeep Army
• Over 8 million registered players
• 4.5 million players completed Basic
Training
• Consistent top 10 game on Internet
• Soft-sell marketing tool:
– Educate while entertaining
BUILDING ON THE SUCCESS OF AMERICA’S ARMY PROGRAM
MARKETING ECOSYSTEM
Console &
Mobile
Games w/
Ubisoft
AA-Based
Simulation
Systems
Massive PR
Coverage
Enthused
Recruiters
GoArmy.com
Fansites
Americas
Army.com
Sites
Fansites
PR
Console
Training systems
Experiential Mktg.
Real
Heroes
Goarmy.com
Game
Online ads
Hit GameImmersive Event
Experience
FROM ICE BREAKER TO MEANINGFUL DIGITAL RELATIONSHIP
Digital
Relationship
Anonymous Offer information/
Interest
Engage/
Escalate
Relationship
Measure/
Refine
=
State-of-the-art theme
park–like
experience
Buzz Lightyear
Pirates of the Caribbean
Men in Black
The world’s fastest-
growing entertainment
medium: video games
Authentic U.S. Army
materiel & combat
experience
+ +
MISSION: CREATE AN EXPERIENCE
VIRTUAL ARMY EXPERIENCE (VAE)
SOPHISTICATED VOLUNTARY DATA COLLECTION:
OFFER VALUE EXCHANGE
SCAN D.L.: VALUE-ARMY ISSUED ID
RFID SENSORS, BLUE FORCE TRACKER
CONTINUE RELATIONSHIP ONLINE:
AMERICASARMY.COM, ESS, FANSITES
CONTINUE RELATIONSHIP:
AUTO SEND EMAIL PHOTOS
ROBUST DATA COLLECTION AND REPORTING:
LEARN, REALLOCATE, RESOURCE & IMPROVE
RESULTS:
• Army has exceeded it’s recruiting mission of over
80,000 Recruits
“Why a Killer Video Game is the
U.S. Army‟s Best Recruitment
Tool”
CONCLUSIONS
Fundamental Change in Media Consumption Habits
Deck will be reshuffled
Opportunity for NextGen Agencies
-move to the top of the deck