5
10 = + modiers  ARMOR fortitude reex will ac when at-footed ac versus touch attacks miss chance arcane spell failure armor check penalty spell resistance die type(s) damage reduction  ABILITY SCORES HIT POINTS CLASS  ARMOR armor modiers STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA  WEAPONS additional modiers max dexterity bonus weapon att bonus damage critical range type size notes weapon att bonus damage critical range type size notes weapon att bonus damage critical range type size notes weapon att bonus damage critical range type size notes weapon att bonus damage critical range type size notes character player class level race alignment patron deity/religion origin residence CHARACTER RECORD SHEET 2nd 3rd 4th 5th 1 2 3 4 ability size misc 1 misc 2 class base multiple attacks modiers str dex melee ranged total grapple misc 3 ranks ability total cross class misc 2 misc 1 score mod score mod temp temp  ATTACK ROLLS max current max ranks = lvl+3(/2) con dex wis dex str misc dex total speed base modied INITIATIVE dex r DENOTES SKILL CAN BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM) SKILLS ability magic misc armor worn 5 10 15 5 10 15 5 10 15 str urry of blows shield dex size natural misc 1 m is c 2 prociencies weapons: SAVING THROWS 1 2 3 4 class base total simple martial armor: light medium heavy shields appraise r int autohypnosis wis balance r dex* bluff r cha climb r str* concentration r con craft r int decipher script int diplomacy r cha disable device int disguise r cha escape artist r dex* forgery r int gather information r cha handle animal cha heal r wis hide r dex* intimidate r cha jump r str* knowledge int knowledge int knowledge int knowledge int listen r wis move silently r dex* open lock dex perform cha perform cha perform cha profession wis psicraft int ride r dex search r int sense motive r wis sleight of hand dex* spellcraft int spot r wis stabilize self con survival r wis swim r str* tumble dex* use magic device cha use psionic device cha use rope r dex ( ) ( ( ( ( ) ) ) ) ( ) ( ) ( ) ( ) Reset Erik the Endurin Elliott Rogue Two Tiefling Neutral Evil Laos Islands None 13 1 15 2 2 1 20 5 5 5 16 3 11 2 5 2 2 3 1 2 14 2 3 3 12 1 x 2 2 14 2 d6 2 4 2 2 12 7 2 5 15 6 2 2 2 7 5 2 17 2 0 5 0 2 2 +6 x 4 2 2 Leather Armour 0 2 10 1 1 7 5 2 11 2 5 2 2 3 1 2 local 2 2 3 0 3 5 5 2 8 3 5 2 1 0 1 6 3 1 2 7 5 2 10 5 5 2 2 2 1 1 0 2 6 1 5 0 1 2 1 1 2 1 1 0 5 5 x 7 2 5 3 1 2 11 5 4 2 2 6 1 5 3 3 1 2 1 1 5 2 Short Sword +2 1d6 19-20/*2 s m 2 5 5 0 Dagger +2 1d4 19-20/*2 p m 0 0 0 0 Letter Opener +2 1d4-1 19-20/*2 p m 0 0 0

Erik the Enduring 2

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10= +

modiers

 ARMOR 

fortitude

reex

will

ac whenat-footed

ac versustouch attacks

miss chance

arcane spellfailure

armor checkpenalty

spell resistance

die type(s)

damage

reduction

BILITY SCORES HIT POINTS

CLASS

 ARMOR  armor

modiers

TRENGTH

DEXTERITYCONSTITUTION

NTELLIGENCE

WISDOM

CHARISMA

 WEAPONS

additional modiers

max dexteritybonus

weapon att bonus damage critical range type size

notes

weapon att bonus damage critical range type size

notes

weapon att bonus damage critical range type size

notes

weapon att bonus damage critical range type size

notes

weapon att bonus damage critical range type size

notes

haracter player

lass level

ace alignment

atron deity/religion

rigin residenceCHARACTER RECORD SHEET

2nd 3rd 4th 5th 1 2 3 4 ability size misc 1 misc 2

class basemultiple attacks modiers

str

dex

melee

ranged

total

grapple

ranksabilitytotalcross

class misc 2misc 1

score mod score modtemp temp

 ATTACK ROLLS

max

current

max ranks = lvl+3(/2)

con

dex

wis

dex

str

miscdextotal

speed

base modied

INITIATIVE

dex

r DENOTES SKILL CAN BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM

SKILLS

ability magic misc

armor worn

–5 –10 –15

–5 –10 –15

–5 –10 –15

strurry of blows

shield dex size natural misc 1 misc 2

prociencies

weapons:

SAVING THROWS

1 2 3 4

class base

total

simple martial armor: light medium heavy❏ ❏ ❏ ❏ ❏ ❏

appraise r  int

autohypnosis wis

balance r  dex*

bluff r  cha

climb r  str*

concentration r  con

craft r  int

decipher script int

diplomacy r  cha

disable device int

disguise r  cha

escape artist r  dex*

forgery r  int

gather information r  cha

handle animal cha

heal r  wis

hider

 dex*

intimidate r  cha

jump r  str*

knowledge int

knowledge int

knowledge int

knowledge int

listen r  wis

move silently r  dex*

open lock dex

perform cha

perform cha

perform cha

profession wis

psicraft int

ride r  dex

search r  int

sense motive r  wis

sleight of hand dex*

spellcraft int

spot r  wis

stabilize self con

survival r  wis

swim r  str*

tumble dex*

use magic device cha

use psionic device cha

use rope r  dex

( )

(

(

(

(

)

)

)

)

( )

( )

( )

( )

R

Erik the Endurin Elliott

Rogue Two

Tiefling Neutral Evil

Laos Islands None

13 1 15

2 2

1

20 5

5 5

16 311 2 5 2 23 1 2

14 2 3 3

12 1 x 2 2

14 2 d6 2

4 2 2

127 2 5

156 2 2 2

7 5 2

172 0 5 0 2 2

+6 x 4 2 2

Leather Armour 0 2

101 1

7 5 211 2 5 2 2

3 1 2

local 2

2

3 0 3 5 5 2

8 3 5 2

1 0 1 63 1 2

7 5 2

10 5 5

2

2

2 1 1 0 2

6 1 5 0 1

2 1 1 2

1 1 05 5

x 7 2 5

3 1 2

11 5 4 2

2

6 1 5

33 1 2

1 1

5

2

Short Sword +2 1d6 19-20/*2 s m 2

5 5

0

Dagger +2 1d4 19-20/*2 p m0

0

0

0

Letter Opener +2 1d4-1 19-20/*2 p m 00

0

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LANGUAGES

item location wt item location wt item location

EQUIPMENT

MONEY & GEMS

cp —

sp —

gp —

pp —

gems —

total weight carriedcurrent load

walk hustle run

= base speed= 2 × base speed = 4 × base speed

ovement

lift over head lift off ground push or drag

= max load = 2 × max load = 5 × max load

ifting

normal

+3

+1

normal

–3

–6

normal

×4

×3

max dex enc pen run

light

heavy

medium

load capacity

xps needed for next level

total experience

hit points by level

EXPERIENCEMOVEMENT & LIFTING

SPECIAL ABILITIES & FEATS

Rusty Nail (5 inches)

Shackles

Blurry Liquid

3 x dirty linen shirts

pipe & tobacco

Sneak Attack - +1d6 damage forsurprise or flanking

Trapfinding - Use search for DC 20/DC25 traps

Persuasive - +2 on Bluff and Intimidate

Darkness - Cast Darkness 1 per day

Resistant to Cold, Fire, Elec by 5

Evasion - Avoid attacks with reflex save

to 50 lbs.

to 100 lbs.

to 150 lbs.

6

150

pouch

pouch

pouch

pouch

pouch

12

300

24

750

Travellers Gear

Wide Brim Hat

Boots

Leather Armour

Belt with pouches

1050

1950

d6/2 = 3 + Con = (+6)

Worn

Worn

Worn

Worn

Worn

CommonElvenGoblinInfernalOrc

94

0.0

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= 10 +

= 3 +

= 2d6 +

SPELLS

HENCHMEN/ANIMAL COMPANIONS

name race/class hd/lvl hp init spd ac atk str dex con int wis

notes

name race/class hd/lvl hp init spd ac atk str dex con int wis

notes

name race/class hd/lvl hp init spd ac atk str dex con int wis

notes

name race/class hd/lvl hp init spd ac atk str dex con int wis

notes

level

0

spellsave dc

spellsper day

bonusspells

# spellsknown

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

0

ability miscmodierspell save

dc mod

SPELLS & POWERS

cha miscmodiersimes/day

cha levelmodiersturningdamage misc

turningcheck

cha

cha cha

 TURN UNDEAD

level

0

# powersknown

1st

2nd

3rd

4th

PSIONICS

power points

at-footed/powerless

nonpsionic

tower of iron will

thought shield

mental barrier

intellect fortress

empty mind

idinsin

egowhip

mindblast

mindthrust

psychiccrush

–2+1 +3 –3 –5

+7+8 +8 +8 +8

+1–2 +0 +6 +4

+4–1 –3 +1 +3

–1–4 –2 +4 +2

+0+3 –1 +5 –3

–9–8 +4 –8 –8

❏❏ ❏ ❏ ❏

psionic combat

dex str cha int wisdefenses

attacks

ability

freemanifestations

D20 + dc mod +ability mod

level

5th

# powersknown

6th

7th

8th

9th

2 2 2

2

5 1 2 2 1

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dungeons & dragons character sheet v2.1 7/03 by patrick murphy • a mad irishman production • www.mad-irishdungeons & dragons is a registered trademark of wizards of the coast, inc. ©2003 wizards of the co

character sketch

CHARACTER DESCRIPTION

BACKGROUND & NOTES

personality

quote(s)

contacts/friends

enemies

age sex

height weight

hair eyes

skin handedness

character name

description

ate created dm/campaign

birth date size

Erik the Enduring 27 Male

13.08 Medium

Medium build, slight horn protrusions at his temples - hence why he alwayswears a hat.

5'8" 180lb

Black Blue

Dark Am

Determined, has a goal and nothing will stop him getting to it. Does what he wants, whenhe wants. Beholden to no one but himself. If he gives you his word, it's only good for as

long as he allows. Very good liar.

I'll burn every last one of you...

An orphan, Erik was raised on the streets of Dale, the capital of the Laos Islands, by a group of fellow humanoids. Dale wasruled by the head of the local church, the Arch Deacon Mulafacett. Tieflings were outlawed, along with any creature who wasa pure blooded human. This group of half-breeds, about 40 individuals in all, would spend their days and night hidden in

abandoned homes, or in sewers, venturing out rarely for supplies. For Erik, this felt more like a game, and he would often spas much time as he dared amongst the humans. During one such dance with danger, Erik was discovered by a human femanamed Vanessa, who rather than report him to the city priest and guards, kept his secret. For over a year Erik would sneak hway into the city to meet Vanessa, and convinced himself he had fallen in love with her.

One early morning, after spending his first full night in Vanessa's bed, Erik returned to the hide out to find his friends brutallyslain, each death appearing to be a merciful killing after torture. Men, women, children, even babies had been killed, though deaths seemed to have happened a few days ago. Rushing back to Vanessa, Erik discovered he had been magically put tosleep, and divulged the location to Vanessa, who was revealed to be the High Inquisitor for the Dale Church. While Erik spenseveral days working his way back to consciousness, Vanessa and the Church Inquisitors had destroyed the nest of "uncleanin their city.

Erik doesn't recall how he managed to escape the city, and spent the remaining years in hiding, working as a thief for higher,and cursing all humans. One night Erik met an Oracle, who told Erik he would one day encounter a group of individuals, andjourney would begin to exact revenge on Vanessa. Erik is now driven by this one goal, and will do anything it takes to compleit.