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8/3/2019 Erik the Enduring 2
http://slidepdf.com/reader/full/erik-the-enduring-2 1/4
10= +
modiers
ARMOR
fortitude
reex
will
ac whenat-footed
ac versustouch attacks
miss chance
arcane spellfailure
armor checkpenalty
spell resistance
die type(s)
damage
reduction
BILITY SCORES HIT POINTS
CLASS
ARMOR armor
modiers
TRENGTH
DEXTERITYCONSTITUTION
NTELLIGENCE
WISDOM
CHARISMA
WEAPONS
additional modiers
max dexteritybonus
weapon att bonus damage critical range type size
notes
weapon att bonus damage critical range type size
notes
weapon att bonus damage critical range type size
notes
weapon att bonus damage critical range type size
notes
weapon att bonus damage critical range type size
notes
haracter player
lass level
ace alignment
atron deity/religion
rigin residenceCHARACTER RECORD SHEET
2nd 3rd 4th 5th 1 2 3 4 ability size misc 1 misc 2
class basemultiple attacks modiers
str
dex
melee
ranged
total
grapple
ranksabilitytotalcross
class misc 2misc 1
score mod score modtemp temp
ATTACK ROLLS
max
current
max ranks = lvl+3(/2)
con
dex
wis
dex
str
miscdextotal
speed
base modied
INITIATIVE
dex
r DENOTES SKILL CAN BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM
SKILLS
ability magic misc
armor worn
–5 –10 –15
–5 –10 –15
–5 –10 –15
strurry of blows
shield dex size natural misc 1 misc 2
prociencies
weapons:
SAVING THROWS
1 2 3 4
class base
total
simple martial armor: light medium heavy❏ ❏ ❏ ❏ ❏ ❏
appraise r int
autohypnosis wis
balance r dex*
bluff r cha
climb r str*
concentration r con
craft r int
decipher script int
diplomacy r cha
disable device int
disguise r cha
escape artist r dex*
forgery r int
gather information r cha
handle animal cha
heal r wis
hider
dex*
intimidate r cha
jump r str*
knowledge int
knowledge int
knowledge int
knowledge int
listen r wis
move silently r dex*
open lock dex
perform cha
perform cha
perform cha
profession wis
psicraft int
ride r dex
search r int
sense motive r wis
sleight of hand dex*
spellcraft int
spot r wis
stabilize self con
survival r wis
swim r str*
tumble dex*
use magic device cha
use psionic device cha
use rope r dex
( )
(
(
(
(
)
)
)
)
( )
( )
( )
( )
R
Erik the Endurin Elliott
Rogue Two
Tiefling Neutral Evil
Laos Islands None
13 1 15
2 2
1
20 5
5 5
16 311 2 5 2 23 1 2
14 2 3 3
12 1 x 2 2
14 2 d6 2
4 2 2
127 2 5
156 2 2 2
7 5 2
172 0 5 0 2 2
+6 x 4 2 2
Leather Armour 0 2
101 1
7 5 211 2 5 2 2
3 1 2
local 2
2
3 0 3 5 5 2
8 3 5 2
1 0 1 63 1 2
7 5 2
10 5 5
2
2
2 1 1 0 2
6 1 5 0 1
2 1 1 2
1 1 05 5
x 7 2 5
3 1 2
11 5 4 2
2
6 1 5
33 1 2
1 1
5
2
Short Sword +2 1d6 19-20/*2 s m 2
5 5
0
Dagger +2 1d4 19-20/*2 p m0
0
0
0
Letter Opener +2 1d4-1 19-20/*2 p m 00
0
8/3/2019 Erik the Enduring 2
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LANGUAGES
item location wt item location wt item location
EQUIPMENT
MONEY & GEMS
cp —
sp —
gp —
pp —
gems —
total weight carriedcurrent load
walk hustle run
= base speed= 2 × base speed = 4 × base speed
ovement
lift over head lift off ground push or drag
= max load = 2 × max load = 5 × max load
ifting
normal
+3
+1
normal
–3
–6
normal
×4
×3
max dex enc pen run
light
heavy
medium
load capacity
xps needed for next level
total experience
hit points by level
EXPERIENCEMOVEMENT & LIFTING
SPECIAL ABILITIES & FEATS
Rusty Nail (5 inches)
Shackles
Blurry Liquid
3 x dirty linen shirts
pipe & tobacco
Sneak Attack - +1d6 damage forsurprise or flanking
Trapfinding - Use search for DC 20/DC25 traps
Persuasive - +2 on Bluff and Intimidate
Darkness - Cast Darkness 1 per day
Resistant to Cold, Fire, Elec by 5
Evasion - Avoid attacks with reflex save
to 50 lbs.
to 100 lbs.
to 150 lbs.
6
150
pouch
pouch
pouch
pouch
pouch
12
300
24
750
Travellers Gear
Wide Brim Hat
Boots
Leather Armour
Belt with pouches
1050
1950
d6/2 = 3 + Con = (+6)
Worn
Worn
Worn
Worn
Worn
CommonElvenGoblinInfernalOrc
94
0.0
8/3/2019 Erik the Enduring 2
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= 10 +
= 3 +
= 2d6 +
SPELLS
HENCHMEN/ANIMAL COMPANIONS
name race/class hd/lvl hp init spd ac atk str dex con int wis
notes
name race/class hd/lvl hp init spd ac atk str dex con int wis
notes
name race/class hd/lvl hp init spd ac atk str dex con int wis
notes
name race/class hd/lvl hp init spd ac atk str dex con int wis
notes
level
0
spellsave dc
spellsper day
bonusspells
# spellsknown
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
0
ability miscmodierspell save
dc mod
SPELLS & POWERS
cha miscmodiersimes/day
cha levelmodiersturningdamage misc
turningcheck
cha
cha cha
TURN UNDEAD
level
0
# powersknown
1st
2nd
3rd
4th
PSIONICS
power points
at-footed/powerless
nonpsionic
tower of iron will
thought shield
mental barrier
intellect fortress
empty mind
idinsin
egowhip
mindblast
mindthrust
psychiccrush
–2+1 +3 –3 –5
+7+8 +8 +8 +8
❏
❏
❏
❏
❏
+1–2 +0 +6 +4
+4–1 –3 +1 +3
–1–4 –2 +4 +2
+0+3 –1 +5 –3
–9–8 +4 –8 –8
❏❏ ❏ ❏ ❏
psionic combat
dex str cha int wisdefenses
attacks
ability
freemanifestations
D20 + dc mod +ability mod
level
5th
# powersknown
6th
7th
8th
9th
2 2 2
2
5 1 2 2 1
8/3/2019 Erik the Enduring 2
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dungeons & dragons character sheet v2.1 7/03 by patrick murphy • a mad irishman production • www.mad-irishdungeons & dragons is a registered trademark of wizards of the coast, inc. ©2003 wizards of the co
character sketch
CHARACTER DESCRIPTION
BACKGROUND & NOTES
personality
quote(s)
contacts/friends
enemies
age sex
height weight
hair eyes
skin handedness
character name
description
ate created dm/campaign
birth date size
Erik the Enduring 27 Male
13.08 Medium
Medium build, slight horn protrusions at his temples - hence why he alwayswears a hat.
5'8" 180lb
Black Blue
Dark Am
Determined, has a goal and nothing will stop him getting to it. Does what he wants, whenhe wants. Beholden to no one but himself. If he gives you his word, it's only good for as
long as he allows. Very good liar.
I'll burn every last one of you...
An orphan, Erik was raised on the streets of Dale, the capital of the Laos Islands, by a group of fellow humanoids. Dale wasruled by the head of the local church, the Arch Deacon Mulafacett. Tieflings were outlawed, along with any creature who wasa pure blooded human. This group of half-breeds, about 40 individuals in all, would spend their days and night hidden in
abandoned homes, or in sewers, venturing out rarely for supplies. For Erik, this felt more like a game, and he would often spas much time as he dared amongst the humans. During one such dance with danger, Erik was discovered by a human femanamed Vanessa, who rather than report him to the city priest and guards, kept his secret. For over a year Erik would sneak hway into the city to meet Vanessa, and convinced himself he had fallen in love with her.
One early morning, after spending his first full night in Vanessa's bed, Erik returned to the hide out to find his friends brutallyslain, each death appearing to be a merciful killing after torture. Men, women, children, even babies had been killed, though deaths seemed to have happened a few days ago. Rushing back to Vanessa, Erik discovered he had been magically put tosleep, and divulged the location to Vanessa, who was revealed to be the High Inquisitor for the Dale Church. While Erik spenseveral days working his way back to consciousness, Vanessa and the Church Inquisitors had destroyed the nest of "uncleanin their city.
Erik doesn't recall how he managed to escape the city, and spent the remaining years in hiding, working as a thief for higher,and cursing all humans. One night Erik met an Oracle, who told Erik he would one day encounter a group of individuals, andjourney would begin to exact revenge on Vanessa. Erik is now driven by this one goal, and will do anything it takes to compleit.