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ESF Math - Pattern and Function

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Page 1: ESF Math - Pattern and Function

ESF Pattern & Function

P 4-5 P 6-7 P 8-NC1

Demonstrate an understanding of cause and effect through interacting with objects in the environment e.g. press switches to operate objects.

Anticipate the next action in a number rhyme/song.

Aware of the use of objects e.g., draw with a pencil, look for spoon and fork when given a meal.

Select appropriate tools for the task i.e. money for shopping.

Relate familiar objects e.g., gloves for hands, shoes for feet.

Complete simple inset puzzles.

Complete a sequence of actions/activities that creates a pattern.

Copy a simple pattern/sequence of two elements using one criterion e.g. colour, shape, rhythm.

Recognise a sequence/pattern in a familiar situation and use object or items to respond appropriately.

Copy a simple sequence/pattern of two elements using one criterion i.e. colour, shape, size, and rhythm.

Continue a simple ABAB pattern.

Use a range of construction material.

Use a range of tools appropriately e.g., use money to buy from tuck shop.

Create a simple pattern using a range of given resources.

Continue 3 step sequence pattern.

Play games using dice with spots.

Complete a 10 piece puzzle.

Name objects as same or different.

Use number labels to the value of 10 to count objects/actions within everyday situations.

Estimate that they need more/less of an object/material in order to match a given quantity.

Identify if 1 object costs more than another using and recognising simple coins Describe orally how a problem was solved using practical exemplars of addition and subtraction for instance.

Identify the common elements of patterns, for instance all flat.

Begin to use comparative language.

Use ordinal numbers in a range of activities.

Use mathematical vocabulary in role play.

Find different ways to tackle a task.

Use drawing to represent information.