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Evolution and Complex Structures: Simulated Evolution Hints at Features? Eric Duchon March 17, 2008

Evolution and Complex Structures: Simulated Evolution Hints at Features? Eric Duchon March 17, 2008

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Page 1: Evolution and Complex Structures: Simulated Evolution Hints at Features? Eric Duchon March 17, 2008

Evolution and Complex

Structures:

Simulated Evolution Hints at Features?

Eric Duchon

March 17, 2008

Page 2: Evolution and Complex Structures: Simulated Evolution Hints at Features? Eric Duchon March 17, 2008

Complex StructuresDarwin:

To suppose that the eye with all its inimitable contrivances for adjusting the focus to different distances, for admitting different amounts of light, and

for the correction of spherical and chromatic aberration, could have been formed by natural selection, seems, I freely confess, absurd in the highest degree.

Even today, it is not clear how many of the complex structures in Nature evolved.

Page 3: Evolution and Complex Structures: Simulated Evolution Hints at Features? Eric Duchon March 17, 2008

The Eye

How do genetic mutations create more complex eyes without intermediate steps destroying their advantages?

Page 4: Evolution and Complex Structures: Simulated Evolution Hints at Features? Eric Duchon March 17, 2008

Arguments For Simulation

• Fossil records not complete enough to track emergence of complexity

• Lab experiments limited by number of generations and by ability to track mutations through generations

• Computer simulations allows exact tracking of mutations

• Limited by computer resources and a simplified model

Page 5: Evolution and Complex Structures: Simulated Evolution Hints at Features? Eric Duchon March 17, 2008

Computer Models

Evolutionary simulations are usually modified cellular automata. Although not useful for directly modeling biological systems, they can offer support for suspicions and theories. In particular, work with Avida has elucidated how complexity can arise.

Page 6: Evolution and Complex Structures: Simulated Evolution Hints at Features? Eric Duchon March 17, 2008

Digital Organisms

• The genome is a circular sequence of instructions (26 possible)

• Energy: received single instruction processing units (SIPs) relative to the rest of the organisms

• Rate of errors when replicating the genome– 0.175: an instruction to be copied is switched for another– 0.05: single instruction is deleted or added

• Environment determined by what merited additional SIPs

Page 7: Evolution and Complex Structures: Simulated Evolution Hints at Features? Eric Duchon March 17, 2008

Competition and Fitness

• Competition was introduced by assigning additional computational time to organisms which demonstrated logical functions

• The SIPs an organism received was proportional to the product of genome length and computational merit.

Page 8: Evolution and Complex Structures: Simulated Evolution Hints at Features? Eric Duchon March 17, 2008

Reading a Digital Genome

Page 9: Evolution and Complex Structures: Simulated Evolution Hints at Features? Eric Duchon March 17, 2008

Locating Complexity

• Computational merit was assigned on the basis of complexity of the genome required to produce the logic function.

• With the possible instructions, NOT and NAND were the easiest to create while EQU was the most difficult (it required at least 19 instructions). So to investigate complexity, the emergence of the EQU operation was tracked.

Page 10: Evolution and Complex Structures: Simulated Evolution Hints at Features? Eric Duchon March 17, 2008

Case Study: A genotype with all operations

• This genotype achieved all logical operations. Not all the mutations were advantageous, as seen on top right. However, even the deleterious mutation that knocked out the NAND function was essential for forming EQU in the next replication.

Page 11: Evolution and Complex Structures: Simulated Evolution Hints at Features? Eric Duchon March 17, 2008

Conclusions

• Support for Darwin’s general idea that complex structures evolve from simpler ones.

• A reasonable demonstration of the usefulness of cellular automata?

Page 12: Evolution and Complex Structures: Simulated Evolution Hints at Features? Eric Duchon March 17, 2008

More Generally,

• Out of 50 populations, 23 gained EQU.• The final genomes ranged from 49 to 356

instructions, so tendency to larger genomes.• Median of seven of eight simpler functions

already apparent before EQU.• The mutation to EQU caused 20 of 23

genotypes to lose at least one simpler operation.

• But when only EQU was rewarded, no populations evolved that trait.