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Team Challenge General Rules: 1. Gro ups o f 5 t o 7 play ers 2.  Ten dollar entry for each team. Teams may be all male, all female , or mixed gender. 3. Points will be awarded with 1 st place being awarded one poi nt. 2 nd place will be awarded 2 points, 3 rd place will be awarded 3 points, etc.  The team with the lowest number of points wins. 4. If there is a tie at the end of the competi tions , a final compe titi on will be done between the teams that are tied. 5. Prizes: a. 1 st place 25% of the total entries for the competitive group. b. 2 nd place 20% of the total entries for the competitive group. c. 3 rd pl ace 15% of th e tot al e nt ri es for the compet it ive group. d. 4 th place 10% of the total entries for the competitive group. e. 5 th pl ace 5% of the total entr ies for the compet it ive group. 6. Entry f ee doe s no inclu de the pr ice of admissio n to the Exp o. Games: 1. Pole Bending o n Bic ycles  Timed event Relay Race Minimum 5 team members. Each team must have 2 bikes. Each member must ride a pole bending pattern in succession tagging the next member as they cr oss the l ine. The fastest time wins. The top six times will get to compete in a r un off. A 5 second penalty will be added for each pole knocked over. 2. Appl e Bob bing c ompe titi on

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Page 1: Exp Olympics Rules

8/9/2019 Exp Olympics Rules

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Team Challenge

General Rules:

1. Groups of 5 to 7 players

2.  Ten dollar entry for each team. Teams may be all male, all female, or

mixed gender.

3. Points will be awarded with 1st place being awarded one point. 2nd

place will be awarded 2 points, 3rd place will be awarded 3 points, etc.

 The team with the lowest number of points wins.

4. If there is a tie at the end of the competitions, a final competition will

be done between the teams that are tied.

5. Prizes:

a. 1st place 25% of the total entries for the competitive group.

b. 2nd place 20% of the total entries for the competitive group.

c. 3rd place 15% of the total entries for the competitive group.

d. 4th place 10% of the total entries for the competitive group.

e. 5th place 5% of the total entries for the competitive group.

6. Entry fee does no include the price of admission to the Expo.

Games:

1. Pole Bending on Bicycles

 Timed event

Relay Race

Minimum 5 team members. Each team must have 2 bikes. Each member

must ride a pole bending pattern in succession tagging the next member asthey cross the line. The fastest time wins. The top six times will get to

compete in a run off. A 5 second penalty will be added for each pole

knocked over.

2. Apple Bobbing competition

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Timed Event

Relay race

Minimum 3 players. Each team member will run across the arena and bob

for an apple. They must run back across the arena and tag the next teammem ber. The best time wins. The top 6 scores will get to compete in a run

off.

3. Barrel race

 Timed Event

Minimum 3 team members, may use 6 members forming 2 teams. Two team

members will pretend to be the horse and each horse will have 1 rider. Theyare to run a standard rodeo barrel pattern, and the fastest time wins. The

fastest time for your team is the one that counts if you have 2 teams

entered.

4. Build a house

 Timed event.

Five to seven players allowed, with 4 teams in the arena at a time.

 Teams need to stack 12 tires (for older groups) 7 tires (for younger groups)

 The tires are piled in the center of the arena, and each team will have a

designated corner. The teams must move the tires from the center to their

corner, and stack the tires. How you move and stack the tires is at the

discretion of the teams. The first team to complete their tower and it stays

for 10 seconds without falling, that teams time wins. Ties will have a run off.

5. Blind obstacle course….are you listening?

 Timed event.

Four team members. Three are blindfolded, and not allowed to know the

course. 1 member of each team is in the center.

 Two teams are in the arena at the same time. The center member is to yell

directions to the blindfolded team members who are to be lead in succession

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through the obstacle course handing a baton to the subsequent team

member. The top times win the points. Ties will rerun.

6. Spool Racing:

 Timed event.

Five team members are given a large wooden spool to ride. Two team

members will be on one side of the arena and 2 on the opposite side.

 The team must get on the spool and propel it forward independently across

the arena. One team member crosses over, and hands the spool off to the

second member who is to propel the spool back across the arena. Until all 5

members in sequence have propelled the spool across the arena. Points areawarded based on the placings.

7. Pillow Fight:

Everyone competes sequentially. Each team has a member who stands on a

standard size sofa cushion in the middle of the arena. They have a standard

size pillow. They have a pillow fight. When a person is knocked off of their

cushion even if only one foot is knocked off, they will be replaced by their

next team member. Once a team goes through all their members, they are

the losing team. The team with the last person on the cushion wins

8.  Log Jam:

Five team members are on a log with another team at the other end.

 You must walk along the log from one end to the other, passing the

other team without falling off the log. If a team member falls off they

must go to the back of the line and try again.

9.  Other games could be considered.

Tie Breakers

1. Tug o’ war competition

2. Water logged. The teams pick one member to run across the arena.

 They jump into a trough full of water, then get out and pull on

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oversized clothing. They are to run back across the arena. First

person wins.