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Exploiting Mobile and Wireless Exploiting Mobile and Wireless Technologies on Vocational Technologies on Vocational
TrainingTraining
This work is licensed under the Creative Commons Attribution-NoDerivs-NonCommercial License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nd-nc/1.0 or send a letter to Creative Commons, 559 Nathan
Abbott Way, Stanford, California 94305, USA.
DemetriosDemetrios Sampson (Sampson ([email protected]@iti.gr))PanagiotisPanagiotis ZervasZervas ([email protected])([email protected])
Advanced eAdvanced e--Services for the Knowledge Society Research Services for the Knowledge Society Research Unit (ASK)Unit (ASK)
Informatics and Informatics and TelematicsTelematics Institute (ITI)Institute (ITI)Center for Research and Technology Hellas (CERTH) Center for Research and Technology Hellas (CERTH)
(http://www.ask4research.info)(http://www.ask4research.info)
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Outline of the WorkshopOutline of the Workshop
•• Part 1: Introduction to mPart 1: Introduction to m--trainingtraining–– Some DefinitionsSome Definitions–– Dimensions of mDimensions of m--training training –– Limitations imposed by mobile/wireless technologiesLimitations imposed by mobile/wireless technologies
•• Part 2: The SMILE mPart 2: The SMILE m--Training EnvironmentTraining Environment–– Main Stakeholders in SMILE mMain Stakeholders in SMILE m--VETVET–– Needs of Main Stakeholders in SMILE mNeeds of Main Stakeholders in SMILE m--VETVET–– The mThe m--Training Business CaseTraining Business Case–– The Case of the SMILE ProjectThe Case of the SMILE Project
•• Part 3: The SMILE Services/ToolsPart 3: The SMILE Services/Tools–– Empowering the Main Stakeholders in mEmpowering the Main Stakeholders in m--VETVET–– Live Demo of SMILE Portal and WebLive Demo of SMILE Portal and Web--Based RepositoriesBased Repositories–– Live Demo of SMILE Authoring Tool for Mobile VET ActivitiesLive Demo of SMILE Authoring Tool for Mobile VET Activities–– Live Demo of SMILE PDA Learning Design PlayerLive Demo of SMILE PDA Learning Design Player
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Part 1: Introduction to mPart 1: Introduction to m--trainingtraining
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Some Definitions? (1/3)Some Definitions? (1/3)
•• ““mm--learning (mobile learning) is defined learning (mobile learning) is defined as the ability of using as the ability of using handheld handheld devicesdevices to to access learning access learning resourcesresources”” [1] [1] [1] KinshukKinshuk, , SuhonenSuhonen J., J., SutinenSutinen E. and E. and GohGoh T. (2003). "Mobile Technologies in T. (2003). "Mobile Technologies in Support of Distance Learning". Asian Journal of Distance EducatiSupport of Distance Learning". Asian Journal of Distance Education, 1 (1), 60on, 1 (1), 60--68 (ISSN 1347 9008)68 (ISSN 1347 9008)
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Some Definitions? (2/3)Some Definitions? (2/3)
•• ““Three ways of learning can be Three ways of learning can be considered mobile. Learning is mobile in considered mobile. Learning is mobile in terms of terms of spacespace; it is mobile in ; it is mobile in different areas of lifedifferent areas of life; it is mobile ; it is mobile with respect of timewith respect of time”” [2][2]
[2] VavoulaVavoula G. N. and G. N. and SharplesSharples M. (2002). M. (2002). ““KleOSKleOS: A Personal, Mobile, : A Personal, Mobile, Knowledge and Learning Knowledge and Learning OrganisationOrganisation SystemSystem””. In . In MilradMilrad M. , Hoppe HU and M. , Hoppe HU and KinshukKinshuk ((EdsEds), In Proc. of the IEEE International Workshop on Wireless and ), In Proc. of the IEEE International Workshop on Wireless and Mobile Technologies in Education WMTE 2002, pp 152 Mobile Technologies in Education WMTE 2002, pp 152 –– 156, Los 156, Los AlimatosAlimatos, USA, USA
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Some Definitions? (3/3)Some Definitions? (3/3)
•• ““mm--learning refers to the learning refers to the use of use of mobile and handheld IT devicesmobile and handheld IT devices, , such as such as PDAsPDAs, mobile phones, laptops , mobile phones, laptops and tablet PCs, in and tablet PCs, in teaching and teaching and learninglearning”” [3][3][3] Wood K. (2003). Introduction to Mobile Learning (M Learning) AvaWood K. (2003). Introduction to Mobile Learning (M Learning) Available at: ilable at: http://http://ferl.becta.org.uk/display.cfm?pageferl.becta.org.uk/display.cfm?page=65&catid=192&resid=5194&printabl=65&catid=192&resid=5194&printable=1e=1
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Dimensions of mDimensions of m--LearningLearning
Devices
Connectivity
Pedagogy (Scenarios & Activities)
Content
mLearning
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Dimensions of mDimensions of m--LearningLearning
Devices
mLearning
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Mobile devices used for educational Mobile devices used for educational purposespurposes
•• NoteBookNoteBook computers/ Laptops computers/ Laptops •• Tablet PCs Tablet PCs •• Personal Digital Assistant (Personal Digital Assistant (PDAsPDAs)/ )/
handheld PCshandheld PCs•• Smart PhonesSmart Phones•• Cellular phonesCellular phones
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Dimensions of mDimensions of m--LearningLearning
Connectivity
mLearning
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Connectivity (Modes of use)Connectivity (Modes of use)
•• Mobile wireless/ onMobile wireless/ on--line/ pure mobilityline/ pure mobility–– Direct and constant access to the service providerDirect and constant access to the service provider
•• Disconnected use/ standDisconnected use/ stand--alonealone–– Content has to be downloaded in advanceContent has to be downloaded in advance–– Connection to the server provider whenever Connection to the server provider whenever
required, not in constant connection required, not in constant connection –– Ability to take a course without being connected, Ability to take a course without being connected,
but maintain the scoring and tracking data until but maintain the scoring and tracking data until the device is next connected to a networkthe device is next connected to a network
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Dimensions of mDimensions of m--LearningLearning
Content
mLearning
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mm--ContentContent
•• W3C Standards on W3C Standards on Mobile Web Mobile Web ContentContent
•• webweb--based based resources resources appropriately appropriately processedprocessed to meet the restrictions to meet the restrictions (e.g. screen size) imposed by m(e.g. screen size) imposed by m--devices and wireless connectivity, in devices and wireless connectivity, in order order to support mTraining activitiesto support mTraining activities
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Dimensions of mDimensions of m--LearningLearning
Pedagogy (Scenarios & Activities)
mLearning
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Examples of mExamples of m--Learning approachesLearning approaches
•• mLearning as mLearning as eLearningeLearning•• mLearning as traditional Classroom mLearning as traditional Classroom
AssessmentAssessment•• mLearning as performance supportmLearning as performance support•• mLearning as facilitating learning in contextmLearning as facilitating learning in context•• mLearning as Content to mLearning as Content to ““gogo”” ((podcastingpodcasting ?)?)•• mLearning as DatamLearning as Data--gathering tools for gathering tools for
projectproject--based learningbased learning
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Technological LimitationsTechnological Limitations
•• Device limitationsDevice limitations–– Small screens limit the amount and type of information that Small screens limit the amount and type of information that
can be displayed (mobiles and can be displayed (mobiles and PDAsPDAs) ) –– Limited storage capacities (especially mobiles and Limited storage capacities (especially mobiles and PDAsPDAs) )
•• Connectivity limitationsConnectivity limitations–– Bandwidth may degrade with a larger number of users when Bandwidth may degrade with a larger number of users when
using wireless networksusing wireless networks
•• Design considerationsDesign considerations–– Lack of common platform specifications (Lack of common platform specifications (egeg. Different sized . Different sized
screens screens -- horizontal screens with some handheld computers, horizontal screens with some handheld computers, small square screens with mobile phones), difficult to small square screens with mobile phones), difficult to develop content that will work anywheredevelop content that will work anywhere
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myConclusionsmyConclusions 1.01.0
• During the last years m-learning has attracted the attention of technology-enhanced learning community mainly as a side effect of the growth of the mobile communications industry
• While the educational added-value of m-learning is under investigation, technological efforts are much needed to align m-learning technologies with the current state-of-the-art in TeL.
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Part 2: The SMILE EnvironmentPart 2: The SMILE Environment
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The SMILE ProjectThe SMILE Project
• SMILE – Supporting Vocational Education and Training through Mobile Learning Environments
• funded by the European Commission through the Leonardo de Vinci Programme
• started 1/1/2007 and lasts for 24 months• (http://smile.iti.gr)
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The SMILE Project ConsortiumThe SMILE Project Consortium
•• Centre for Research and Technology Hellas Centre for Research and Technology Hellas Coordinator, Greece [CoCoordinator, Greece [Co--ordinatorordinator]]
•• Siemens Business Services, TurkeySiemens Business Services, Turkey•• Laboratory for Mixed Realities, GermanyLaboratory for Mixed Realities, Germany•• University of University of JoensuuJoensuu, Finland, Finland•• INHOLLAND University for Professional Higher INHOLLAND University for Professional Higher
Education, The NetherlandsEducation, The Netherlands•• EST Education Centre, PolandEST Education Centre, Poland
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Main Stakeholders in mMain Stakeholders in m--VETVET
• mTraining Content Suppliers: the entity responsible for designing and developing independent mTraining Resources in the form of "Learning Objects", suitable for mobile delivery
• mTraining Activities Suppliers: the entity responsible for designing mTraining Activities/Courses as a synthesis of a number of appropriately selected mTraining Resources based on a predefined scenario that reflects the training approach of this particular course.
• mTraining Services Providers: the entity responsible for designing mTraining Programmes as a synthesis of mTraining Courses and delivering mTraining services to end users
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The SMILE EnvironmentThe SMILE Environment
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Needs of Main Stakeholders in mNeeds of Main Stakeholders in m--VETVET
• mTraining Content Suppliers: need to convert their existing eTraining Resources (or create new resources) so as to be suitable for mobile and wireless delivery
• mTraining Activities Suppliers: need to define training scenarios populated with appropriately selected mTraining Resources in order to develop their mTraining Activities/Courses
• mTraining Services Providers: need to have access to mTraining courses in order to provide mTraining services (course delivery and support) to their end users
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myConclusionsmyConclusions 2.02.0
• Tools to empower the different actors in their various capacities, are needed …
• It is import in m-learning to adopt and possible enhance widely spread international TeL specifications (such as IEEE LOM and IMS Learning Design), so as to be able to include m-learning in large scale TeL business cases.
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myConclusionsmyConclusions 2.02.0
To this end, the adoption of the IMS Learning Design as the enabling specification for the formal description of m-learning activities is very important to be able to inter-exchange them between different platforms.
There are several benefits from this design decision:– Our m-learning activities will not be isolated form the rest of our e-
learning activities and services,– Different m-learning service providers can deploy and re-use m-
learning activities from common pools (like repositories of IMS LD learning activities)
– M-Learning activities can be inter-exchanged between different m-training settings
– Appropriate software can be developed to run these m-training activities via different devices.
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Part 3: The SMILE Services/ToolsPart 3: The SMILE Services/Tools
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Empowering mTraining Content Empowering mTraining Content Suppliers (1/4)Suppliers (1/4)
•• the SMILE project synchronizes existing the SMILE project synchronizes existing guidelines (W3C Web Content guidelines (W3C Web Content Accessibility Guidelines) and best Accessibility Guidelines) and best practice guides (W3C Mobile Web Best practice guides (W3C Mobile Web Best Practices 1.0) into a set of guidelines Practices 1.0) into a set of guidelines for the design of mfor the design of m--Training ResourcesTraining Resources
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Empowering mTraining Content Empowering mTraining Content Suppliers (2/4)Suppliers (2/4)
IEEE LOMIMS Learner Information Package Accessibility for
LIP (AccLIP)
Learner SpecificGuidelines
Content Specific Guidelines
IMS AccessForAllMetadata (AccMD)
LOM mobile LOM mobile Application Application
ProfileProfile
The SMILE project develops appropriate metadata needed for describing mTraining resources
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Empowering mTraining Content Empowering mTraining Content Suppliers (3/4)Suppliers (3/4)
Educational
Rights
Classification
Technical
Meta-metadata
Mobile
Life Cycle
General
IEEE LOM
Relation
Annotation
2. equipment
mobile2.1 display
2.2 control
2.1.1 screenEnhance
2.1.2 structuralPresentation
2.2.1 keyboardEnhanced
2.2.2 onscreenKeyboard
2.2.3 alternativeKeyboard
2.2.4 mouseEmulation
2.2.5 structuralPresentation
1. setting 1.1 location 1.1.1 type
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Empowering mTraining Content Empowering mTraining Content Suppliers (4/4)Suppliers (4/4)
•• Provides a stepProvides a step--byby--step step wizard for metadata wizard for metadata authoringauthoring
•• Allows mTraining Content Allows mTraining Content Suppliers to tag their mSuppliers to tag their m--Training Resources Training Resources
•• Allows mTraining Activities Allows mTraining Activities Suppliers to tag their mSuppliers to tag their m--Training Activities/Courses Training Activities/Courses
•• Supports IEEE LOM plus Supports IEEE LOM plus additional metadata additional metadata related to mobile devicesrelated to mobile devices
SMILE Mobile Learning Objects SMILE Mobile Learning Objects Metadata Authoring ToolkitMetadata Authoring Toolkit
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•• The SMILE project The SMILE project carried out a study of carried out a study of appropriate mTraining appropriate mTraining StrategiesStrategies and created and created a a Reference Set of Reference Set of Generic mTraining Generic mTraining Scenarios (Course Scenarios (Course Patterns)Patterns) implementing implementing the identified mTraining the identified mTraining Strategies.Strategies.
Empowering Empowering mTraining Courses mTraining Courses
Suppliers (1/2)Suppliers (1/2)
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Empowering mTraining Activities Empowering mTraining Activities Suppliers (2/2)Suppliers (2/2)
•• Allows mTraining Activities Allows mTraining Activities Suppliers to design and Suppliers to design and develop mTraining develop mTraining Activities/Courses using a Activities/Courses using a Reference Set of Reference Set of predefined generic predefined generic mTraining ScenariosmTraining Scenarios
•• Provides a graphical user Provides a graphical user interface for the definition interface for the definition of new templates (Course of new templates (Course Patterns)Patterns)
•• Supports IMS Learning Supports IMS Learning Design Level A and BDesign Level A and B
SMILE Authoring Tool for mobile VET SMILE Authoring Tool for mobile VET ActivitesActivites
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Empowering mTraining Services Empowering mTraining Services Providers (1/2)Providers (1/2)
•• Allows mTraining Services Allows mTraining Services Providers to deliver their Providers to deliver their courses to their end userscourses to their end users
•• Support synchronization Support synchronization between different actors/usersbetween different actors/users
•• Support asynchronous Support asynchronous messaging between different messaging between different actors/usersactors/users
•• Supports IMS Learning Design Supports IMS Learning Design Level A and BLevel A and B
•• ClientClient--side IMS Learning Design side IMS Learning Design PlayerPlayer
•• Renders HTMLRenders HTML--based content based content and flash files. The content can and flash files. The content can be scaled up or scaled down be scaled up or scaled down according to the size of the according to the size of the device display. device display.
SMILE PDA Learning Design PlayerSMILE PDA Learning Design Player
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Empowering mTraining Services Empowering mTraining Services Providers (2/2)Providers (2/2)
The SMILE project The SMILE project provides access provides access to a webto a web--based based Repository of Repository of mTraining mTraining Resources and Resources and mm--Training Training ActivitiesActivities
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Live Demo of SMILE Tools/ServicesLive Demo of SMILE Tools/Services
•• SMILE Portal and WebSMILE Portal and Web--Based Based RepositoriesRepositories
•• SMILE Authoring Tool for Mobile VET SMILE Authoring Tool for Mobile VET ActivitiesActivities
•• SMILE PDA Learning Design PlayerSMILE PDA Learning Design Player
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Live Demo of SMILE Tools/ServicesLive Demo of SMILE Tools/Services
1.1. Create Mobile Web Content (+add Create Mobile Web Content (+add MetatadaMetatada))2.2. Upload it to SMILE Repository [new Resources]Upload it to SMILE Repository [new Resources]3.3. Search and Retrieve Search and Retrieve MobWebContMobWebCont from the from the
Repository of Repository of LOsLOs4.4. Implement a Scenario using AKSImplement a Scenario using AKS--LDT (preLDT (pre--defined defined
templates or not + add resources) (add metadata)templates or not + add resources) (add metadata)5.5. Upload the outcome (IMS LD) into the SMILE Upload the outcome (IMS LD) into the SMILE
Repository [new Activity/Course]Repository [new Activity/Course]6.6. Search and Retrieve Search and Retrieve MobActivitiesMobActivities7.7. Run from the SMILE PDA LD PlayerRun from the SMILE PDA LD Player
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Contact DetailsContact Details
DemetriosDemetrios Sampson (Sampson ([email protected]@iti.gr))
Advanced eAdvanced e--Services for the Knowledge Society Services for the Knowledge Society Research Unit (ASK)Research Unit (ASK)
Informatics and Informatics and TelematicsTelematics Institute (ITI)Institute (ITI)Center for Research and Technology Hellas Center for Research and Technology Hellas
(CERTH) (CERTH) (http://www.ask4research.info)(http://www.ask4research.info)