13
EYE OF THE BEHOLDER LEVEL MAPS © 2005 Simon Osborne The maps contained in this document were compiled from a variety of online sources and my own maps drawn while re-playing the game in February 2005. My aim in creating these maps was to display all the relevant information for each level in an easy to understand guide for quick and easy reference. The solution maps I found online were not particularly user- friendly, so I decided to compile my own. While my maps are not as exhaustive regarding items and encounters as other resources, they contain all necessary information, such as where exits/portals/pits lead to, and what keys are required for which locks. This information is displayed in a readily usable and consistent manner throughout all the maps contained herein. The Special Quests information was found on the Gamewinners site (www.gamewinners.com). The maps are, to the best of my knowledge, complete and without error. If you think any of the information is wrong, please contact me at ravensblade (at) ntlworld (dot) com with any queries or corrections.

EYE OF THE BEHOLDER LEVEL MAPS - Fighting Fantasy

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Page 1: EYE OF THE BEHOLDER LEVEL MAPS - Fighting Fantasy

EYE OF THE BEHOLDER

LEVEL MAPS

© 2005 Simon Osborne

The maps contained in this document were compiled from a variety of online sources and my own maps drawn while re-playing the game in February 2005. My aim in creating these maps was to display all the relevant information for each level in an easy to understand guide for quick and easy reference. The solution maps I found online were not particularly user-friendly, so I decided to compile my own. While my maps are not as exhaustive regarding items and encounters as other resources, they contain all necessary information, such as where exits/portals/pits lead to, and what keys are required for which locks. This information is displayed in a readily usable and consistent manner throughout all the maps contained herein. The Special Quests information was found on the Gamewinners site (www.gamewinners.com). The maps are, to the best of my knowledge, complete and without error. If you think any of the information is wrong, please contact me at ravensblade (at) ntlworld (dot) com with any queries or corrections.

Page 2: EYE OF THE BEHOLDER LEVEL MAPS - Fighting Fantasy

LEVEL 1

==R []

== == ==¬ 0

X1

00 || ==

[] ¬ ==

[] [] []==[] 0 || X2

[] ==

== Door [] Button X1 Entrance

|| Door ¬ Lever X2 To Level 2 (X1)

Secret Wall R Runes 0 Pressure Pad

Go to the area behind the group of three leeches (the one where you do notfind an arrow) and the two goblins. Once you take the two scrolls out of therectangular holes in the wall, put a dagger into the same hole. There shouldbe pink writing in the dialogue box that says, "Special Quest for this Level!"Take the dagger back out. It will be a +4 dagger called "Guinsoo."

Page 3: EYE OF THE BEHOLDER LEVEL MAPS - Fighting Fantasy

LEVEL 2

||

X2X7 || ==

L2

[]¬== T2

||

==|| || L1 ||

0[] ==

R1 || []

||== [] ==

|| O1 0X6 || X5 || == O1 0 O1 O1

|| L1 X3 O1 []X1 L1 || O1 O1

|| || T1 L1 ¬==

[]R R R

R RX4 Q1 R1

0 || R1 0 R1

== Door L1 Lock (Silver) T1 Teleport to T2 X4 Up to X3

|| Door L2 Lock (Gold) T2 Teleport to T1 X5 Down to X6

Secret Wall O1 Pit X6 Up to X5, Down to X7

[] Button Q1 From Pit O1 X1 To Level 1 (X2) X7 Up to X6

¬ Lever R Runes X2 To Level 3 (X1)

0 Pressure Pad R1 Dagger Runes X3 Down to X4

Throughout this level, you should find carvings in walls that look like straight lines. If you press them,the dialogue box will say "What an odd carving to place here." Put one dagger in each of the fivecarvings. After this is done, the pink writing should appear again, and you will get one ration (food).

Page 4: EYE OF THE BEHOLDER LEVEL MAPS - Fighting Fantasy

LEVEL 3

||R T1

[]X1 ==

CR X2 C

R

C X3 R || ||C ==

L1 L1 L1 L1R ||

O1 0L1

¬ L9== == ==

T2 ¬ ¬ []|| O2 Q2

[] ¬== L9

0 ==O2 O2 O2 O2 O2 Q1 Q1 Q1 Q1 T3 Q1

O2 0 Q1O2 O2 O2 O2 Q1 Q1 Q1 Q10 O2 0 Q1

O2 O2 O2 O2 Q1 Q1 Q1 Q1|| O2 0 O2 0 Q1 Q1

== Door C Carving L1 Lock (Silver) X1 To Level 2 (X2)

|| Door R Runes L9 Lock (Red Gem) X2 To Level 3 (X1)

Secret Wall T1 Teleport to T2 X3 To Level 3 (X4)

[] Button T2 Teleport to T1 O1 Pit to L4 (Q1) Q1 From Pit O2

¬ Lever T3 Teleport to Q2 O2 Pit to Q1 Q2 From T3

To the "left" of the green portals (you will see R.A.T.S. on the walls next to them) should be a very longhall. When you get to the end of the hall (do not take the first right), you should be able to turn right andfind a blue gem. Now go into that right turn, find all three of the other blue gems (the last one is tricky),and take them back out. Once you have put them all into the "cat's eyes", you will see the pink writingand be able to go down to level 4.

Page 5: EYE OF THE BEHOLDER LEVEL MAPS - Fighting Fantasy

LEVEL 4

To AE37

|| A1 ||== ¬ ==

L4 ¬ 0 O1 O1 O1 C C C== ¬ R WL4 [] C[] == ¬ ||

|| || W== [] || ¬

[] L4== R ||

L4X3 R C C || W

C == == == Z¬

X1== ==

[] C C ||W

¬ X4 || 00 O2 R

|| ==|| L4 0 W

X2 Q1 W==

C [] W W== == == W W

0 WW

W WW

To AE05

== Door 0 Pressure Pad A1 Portal to L7 (A3) X1 To Level 3 (X2)

|| Door C Carving O1 Pit to L5 (Q2) X2 To Level 5 (X1)

Secret Wall L4 Lock (Dwarven) O2 Pit to L5 (Q1) X3 To Level 5 (X3)

[] Button R Runes Q1 From Pit L3 (O1) X4 To Level 3 (X3)

¬ Lever W Web Z Adventurer

After reaching level 4 by climbing down the ladder from the place where you found the blue gems youshould find that you can go through the walls to the right. After you have done that and rescued Taghorthe dwarven warrior, there should be a chain that is two lefts from the gargoyle that is mounted on thewall. Pull the chain. Note: this does not always work on the first try.

Page 6: EYE OF THE BEHOLDER LEVEL MAPS - Fighting Fantasy

LEVEL 5

X4|| ||

Q2 Q2 Q2R T T

A1 == T T== CL ¬ T T ¬ T ||

C T R TF F T T T

== == [] ¬ T T T|| || || Z F F

X3 F== Y F F F O1

F 0

[]

== == == CL4 L4 L4 Q4

Q1R

X2 ¬== Q3

R R X1||

== T2 || L T1L4

|| ||

== Door L4 Lock (Dwarven) O1 Pit to L6 (Q3) X1 To Level 4 (X2)

|| Door C Carving Q1 From L4 (O2) X2 To Level 6 (X4)

Secret Wall F Dwarf Q2 From L4 (O1) X3 To Level 4 (X3)

[] Button R Runes Q3 From T1 X4 To Level 6 (X1)

¬ Lever T Teleporter Q4 From T2

0 Pressure Pad T1 Teleport to Q3 Y Pantry A1 Portal to L7 (A1)

T2 Teleport to Q4 Z Adventurer CL Cleric

Near the place where you found Armun, Dohrum, and the other dwarves, is a place called "Pantry." Putfive rations in the rectangular hole in the wall after you take the poison out. They will come out as ironrations.

Page 7: EYE OF THE BEHOLDER LEVEL MAPS - Fighting Fantasy

LEVEL 6

X6X1

== ==|| 0

||== == 0Q1 X5 Q2 0

||

==A1 X2

0O1 O2 Q3

== 0

====

L4 Y

L4X3

L4X4 || == ==

0 0 ==

0 0

[]

[]

== Door L4 Lock (Dwarven) Q3 From Pit L5 (O1) X5 Down to X6

|| Door O1 Pit to Q1 X1 To Level 5 (X4) X6 Up to X5

Secret Wall O2 Pit to Q2 X2 To Level 7 (X3) A1 Portal to L10 (A2)

[] Button Q1 From Pit O1 X3 To Level 7 (X1)

0 Pressure Pad Q2 From Pit O2 X4 To Level 5 (X2) Y Nest

In the place where you found a lot of Kenkus (bird creatures) is a place called "Nest." After killing bothKenkus, put all ten Kenku eggs on the floor. The wall will disappear, and you will find the +5 ChieftainHalberd.

Page 8: EYE OF THE BEHOLDER LEVEL MAPS - Fighting Fantasy

LEVEL 7

||

||0 0

|| ||O1

0 0 L8 0 O1 |||| X3 []

L5== [] ||

R O2X6 == X5

X2 R ||== == Q2

X1 X8 L5 || X7 Q1 T2==T1

==== == == ==

|| [] [] [] [] [] [] ||== == [] == ==

==X4 A1 A2 A3

== ==L7 || L6 || L5 || L5 || L6

== Door L6 Lock (Jewelled) X1 To Level 6 (X3) X8 To Level 8 (X6)

|| Door L7 Lock (Ruby) X2 To Level 8 (X7) A1 Portal to L11 (W)

Secret Wall L8 Lock (Gold) X3 To Level 6 (X2) A1 Portal to L5 (N)

[] Button O1 Pit to L8 (Q4) X4 To Level 8 (X1) A2 Portal to L9

R Runes O2 Pit to L8 (Q1) X5 To Level 8 (XA) A3 Portal to L4

0 Pressure Pad T1 Teleport to Q2 X6 To Level 8 (X9) Q1 From T2

L5 Lock (Drow) T2 Teleport to Q1 X7 To Level 8 (X5) Q2 From T1

In the room with five portals are three rectangular holes in the wall. Put any stone item in the holes.You will find three scrolls (informational, not magical) which help explain the game. The stone itemswill also remain in the holes.

Page 9: EYE OF THE BEHOLDER LEVEL MAPS - Fighting Fantasy

LEVEL 8

[] ||== == == == ==

|| 0X2

R R || ||Q4

== Q40 []

0 O3 []== 0 O3 []

X8 0 O3 []T1 0 O3 []

A2 == Q1L7 XB == X9 XA

O2 == Q2 ==X7 T2 L9 Q3 []

== X6 X5 A1O1

X4 ==X3

|| ||==

|| || || ==0 ||

X1 ||0 ||

|| ||

== Door L7 Lock (Ruby) X3 To Level 9 (X6) XB To Level 9 (X4)

|| Door L9 Lock (Red Gem) X4 To Level 9 (X5)

Secret Wall O1 Pit to L9 (Q2) X5 To Level 7 (X7) A1 Portal to L10 (A1)

[] Button O2 Pit to L9 (Q3) X6 To Level 7 (X8) A2 Portal to L10 (X3)

0 Pressure Pad O3 Pit to L9 (Q1) X7 To Level 7 (X2) Q1 From Pit L7 (O2)

X8 To Level 9 (X3) Q2 From T1

T1 Teleport to Q2 X1 To Level 7 (X4) X9 To Level 7 (X6) Q3 From T2

T2 Teleport to Q3 X2 To Level 9 (X1) XA To Level 7 (X5) Q4 From L7 (O1)

In the room to the right of the stairs in level 9 (and the second right of the place where "Turn Around" iswritten on the wall), you will find a room with twelve spider markings on the wall. Put a dart in each ofthe twelve holes and step on the pressure plate by the door. The darts will fly out, but they will be +5Adamantite Darts.

Page 10: EYE OF THE BEHOLDER LEVEL MAPS - Fighting Fantasy

LEVEL 9

L5 || L5 ||== ==

|||| || || X1 L0

== ==== 0 0

|| || || || ||0 0 L0

== ==

0 0 0 Q1R 0 Q1

X2 X3 L5 Q1== == Q1

0 O1 [] 0 L6O1 [] 0 || ||

Q3 0 [] X4[] R

|| || 0[] [] ==== || L6 A1

Q2 X5 ====

|| X6[]

|| || RX7 || ||

X8 []||

== Door L5 Lock (Drow) X1 To Level 8 (X2) X7 To Level 10 (X1)

|| Door L6 Lock (Jewelled) X2 To Level 10 (X2) X8 To Level 10 (X3)

Secret Wall L0 Lock (Glowing Rock) X3 To Level 8 (X8) A1 Portal to L7 (A2)

[] Button O1 Pit to 10 (Q1) X4 To Level 8 (XB) Q1 From Pit L8 (O3)

0 Pressure Pad X5 To Level 8 (X4) Q2 From Pit L8 (O1)

R Runes X6 To Level 8 (X3) Q3 From Pit L8 (O2)

In the room with the "The Key Lies on the Other Side" message on the wall, throw any object at thatwriting. The wall will disappear, and you will find the three Orbs of Power which activate the Oracle ofKnowledge on level 4.

Page 11: EYE OF THE BEHOLDER LEVEL MAPS - Fighting Fantasy

LEVEL 10

O1X2

¬ ¬

Q1 || ||¬ [] []

== == ====

|| ||== ==

000

== == ==X1

A1 A2X3 Z1

== Door ¬ Lever O1 Pit to L10 A1 Portal to L8 (A1)

|| Door L Lock X1 To Level 9 (X7) A2 Portal to L6 (A1)

Secret Wall 0 Pressure Pad X2 To Level 9 (X2) Q1 From Pit (L9 (O1)

[] Button R Runes X3 To Level 9 (X8) Z1 Dwarven Prince

Find the room with the three rectangular holes in the wall (and four Mantis Warriors). Place oneKenku egg in each hole after killing the Mantis Warriors, starting with the hole farthest from thedoor. Four more mantis warriors will surround you. Kill them, and take each of their rings. Return tothe Oracle Of Knowledge to identify these rings.

Page 12: EYE OF THE BEHOLDER LEVEL MAPS - Fighting Fantasy

LEVEL 11

|| ==== ==

==|| ==

[]

[] ==¬

[] Q1 ¬|| [] [] [] A1 [] [] [] || ¬

[] ¬|| ¬ ==

[] ¬¬

[] ¬

|| L5 ==

|| ==|| [] ||

[] || || ==

||L5 == []

== || ==A2 []

== ||==

== Door [] Button L5 Lock (Drow) A1 Portal to L7 (A1)

|| Door ¬ Lever R Runes A2 Portal to L12 (A1)

Secret Wall Q1 From L10 (O1)

In the "Room of the Levers" (which Shindia mentioned if you heard her out) is the Dwarven Healingpotion that you can take to the dwarves. Take it out and put it somewhere. After that, put any scroll inthe hole in the wall. Put each lever in the down position except the second and the seventh (goingeither way, there are eight). You will not get the scroll back, but you will get a scroll that gives you ahint as to how to defeat Xanathar.

Page 13: EYE OF THE BEHOLDER LEVEL MAPS - Fighting Fantasy

LEVEL 12

P P P [] L3 |||| P == ==

== == [] ==P P P == L3 ||

==0 0 || ||

|| 0 0== == ==

[] []0 || A1 || [] 0 || 0 []

[]== == ==

[] 0 || [] []|| [] P L3 [] || []

[] P [] [] P PP X

== ||

P P

== Door [] Button 0 Pressure Pad A1 Portal to L11 (A2)

|| Door ¬ Lever R Runes X Spike Trap

Secret Wall L3 Lock (Skull)

This is the final level of the game, which is the final battle against Xanathar. Save the game before reachinghim. After you kill Xanathar, complete the Special Quest for level 12, and find that throne room the Dwarvenspokesman Armun had mentioned.