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Feedback last week: Game? Less branding Data-inspired What makes people want to move in the 1 st place?

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Page 1: Feedback last week: Game? Less branding Data-inspired What makes people want to move in the 1 st place?
Page 2: Feedback last week: Game? Less branding Data-inspired What makes people want to move in the 1 st place?

Feedback last week:

• Game?• Less branding• Data-inspired• What makes people want to move in the 1st place?

Page 3: Feedback last week: Game? Less branding Data-inspired What makes people want to move in the 1 st place?

Data Analysis

Page 4: Feedback last week: Game? Less branding Data-inspired What makes people want to move in the 1 st place?

How to make people move?

• Provoke curiosity• Reward system• Competition with friends• Community building• Educational

Page 5: Feedback last week: Game? Less branding Data-inspired What makes people want to move in the 1 st place?

Concept: TU/hunt

• Scavenger hunt for TU/e students & staff• Find tokens, hidden on campus through riddles• Learn about the TU/e, campus and it’s history• Community-building• Compete & work together • Break? Get moving!

Page 6: Feedback last week: Game? Less branding Data-inspired What makes people want to move in the 1 st place?

Concept: TU/hunt

• Tokens notify you when you are near.• Based on S number• Point system: • Value of token depends on people finding it• “ ” location of your faculty.• Tokens that are hard to find for you are worth more.• Tokens at SSCE even more ;)• Competition between faculties

Page 7: Feedback last week: Game? Less branding Data-inspired What makes people want to move in the 1 st place?
Page 8: Feedback last week: Game? Less branding Data-inspired What makes people want to move in the 1 st place?

Object:

• Data collected:• S number• Points collected• Places students have been

• Feedback:• Proximity sensor: notifies students via phone• light/glow

Page 9: Feedback last week: Game? Less branding Data-inspired What makes people want to move in the 1 st place?

Design Process•Data gathering•Dead end because:•Data too random:•No patterns•No odd data

Healthkit (students)

•Trouble finding test persons

Moves app (dog owners)

•Zombies. Run! Inspired•Not motivating enough•Not data-driven

Dog Walk: gamification

•Students•Walk: university, but only from meeting to meeting.

Data gathering and visualization

Get students moving around the University