Upload
others
View
1
Download
0
Embed Size (px)
Citation preview
female interactionresearch based innovation
v. Klaus Schroeder, design-people
2Female Interaction Strategy I 2012 I design-people.dk
Klaus SchroederStrategy director, CEO & partner
Female Interaction project responsible
3Female Interaction Strategy I 2012 I design-people.dk
We transform user insights
and expert knowledge
into inspiring interaction
and product design,
creating valuable user
experiences
We are leading in design for the emerging female market
Female Interaction Strategy I 2012 I design-people.dk
6Female Interaction Strategy I 2012 I design-people.dk
Note956
dividKorUSA
m
Colo
ur
Shap
e
Mat
eria
l
Dura
bilit
y
Price
Bran
d/sp
ecia
l bra
ndRe
com
men
datio
ns
Mor
e fu
nct
Com
mer
cials8%
6%
5%3%
38%
1%1%
8%10%
46%52%
71%
81%
11%
26%
2%
10%
PRODUCT DESIGN
Lisa is listening to music on her home audio system while planning a dinner party she is hosting.
She receives a song recommenda-tion from her friend. She drags the song to her own music library and plays the song - great memories.
Lisa’s daughter cothe music is playintalking.
Later Lisa is in her bedroom getting ready for the party. She turns on her favourite radio
station from the tunecase remote.When Lisa is done she goliving room to prepare ape
Female Interaction - research based innovation
7Female Interaction Strategy I 2012 I design-people.dk
3 years
1.000.000 Euro
10.000 working hours
1500 women
female interaction
6Female Interaction Strategy I 2012 I design-people.dk
Female interaction research - project team
7Female Interaction Strategy I 2012 I design-people.dk 23Female Interaction Strategy I 2012 I design-people.dk
Female User Exploration Reseach RelationsWeb Panel SurveyFI Concept Web Feedback
Female interaction world wide
8Female Interaction Strategy I 2012 I design-people.dk
Why bother about women?
They don’t have a clue about technology anyway
9Female Interaction Strategy I 2012 I design-people.dk
Female Interaction background
E T H IC S BUS I N E S S
$
10Female Interaction Strategy I 2012 I design-people.dk
The future of the world economy lies
increasingly in female hands
11Female Interaction Strategy I 2012 I design-people.dk
By 2028, women will control
nearly three-quarters (72 percent)
of consumer spending worldwide
Boston Consulting GroupBased on a survey of 12.000 women in 22 countries
12Female Interaction Strategy I 2012 I design-people.dk
UN guidelines for gender responsive technology
Growing influence of women = people megatrend
Taking action on female empowerment
13Female Interaction Strategy I 2012 I design-people.dk
Women buy...
14Female Interaction Strategy I 2012 I design-people.dk
... products made by men
15Female Interaction Strategy I 2012 I design-people.dk
Only 14% of US women think that
computing and mobile tech products
are designed to be appealing to them
as women
IDC survey
16Female Interaction Strategy I 2012 I design-people.dk
Gender differences in
relation to technology
17Female Interaction Strategy I 2012 I design-people.dk
� Focus on main functionality in technology
� Technology as a social tool
� Social oriented regulation of emotions
� Balance and relations in the career
� Toys are private
� Physical attractiveness, nurturing, and domestic skill in children’s play
Communion
� Exploring features in technology
� Technology as a toy
Detail approach (meaning in it self)
� Action based regulations of emotions
� Material success
� Toys can be public
� Violent, competitive, exciting and somewhat dangerous in children’s play
Individual
Holistic approach (making sense through coherence)
Behavioural differencesSummarizing the research findings on gender traits
18Female Interaction Strategy I 2012 I design-people.dk
Gender is a continuumGender is a continuum encompassing many facets of womanliness.The position on the scale is dependent on biologically predisposition.Gender is not black and white - different degrees of female and male.Female and male are not categorical distinctive.It is therefore not possible to sharply divide men and women.
19Female Interaction Strategy I 2012 I design-people.dk
Tech developersSystematic, detailed focus and abstracted from context
Tech developers
20Female Interaction Strategy I 2012 I design-people.dk
Female Interaction principles
female interactionresearch based innovation by design-people
When women buy new electronic devices, the fact that they are easy to use and operate is a highly valued param-eter - contrary to what seems to be a common assumption; that women only look at aesthetical parameters in electronics. In fact women regard “ease of use” as of much higher impor-tance than aesthetical parameters such as colour, shape and material.
Easy to operate matters11
Gender is expressed differently depending on the situ-ation. Being a woman has many expressions – mother, girlfriend, friend, co-worker, employee, athlete etc. Women use different mind-sets depending on the situation, and they want products and services that match the situation they are in.
Gender norms vary4
Women tend to orient towards communion rather than being individualistic. They focus on social relations, communication and coherence - and they are more emotionally aware and expressive than men. To make products and services more successful for women the social values have to be clearly defined, and products and services must adapt to a rich emotional com-munication.
Women tend to use social network services more than men, and differently - e.g. they tend to have more Facebook friends and tag more images.
emotions
communitysocialrelations
communi-cation
Social values5
Women see technology as a means to gain benefits that enrich and simplify their lives and enhance their abilities to pursue interests. They care less about the technology itself - tech-nology to them is a social tool and not a toy. Technology should matter in the situation – give her benefits, help her solve a problem or create a specific atmosphere. It is important to know her situative needs and demands and to give her immediate satisfaction through meaningful and straightforward benefits.
Real life benefits6
We are all, both men and women, enacting gender roles in our daily life
– also when choosing and operating products. Our gender roles reflect
social and behavioural norms that are regarded as socially appropriate for
individuals of a specific sex within our culture.
The motivation to interact with a product can depend on a
woman’s gender role. If the product conflicts with her identity - or her
assumption of gender values, roles and domains - it could add a mental
barrier to using the product and even cause her to reject it.
Enacting gender roles7
Women have a holistic and context-sensitive approach to technol-ogy - the tech-detail is not relevant to her. She’s interested in the main functionality and seeks coherence rather than details. The real life context matters to her and she will focus on the whole experience rather than on details or a specific technology.
Holistic versus detail8
K77oi
8GB
LCD
SPDIF Out
DVI 350mADC:5V - 0.3A VGA
3.2 megapixel
930 mAh
Li-Polymer 3.6V
?
Technology is not meaningful in itself and technical terms do not appeal to her. Tech-talk needs to be translated into explaining the benefits the product offers her. When buying a new camera she is not looking for 10.1 megapixel but a camera that takes pictures good enough to print or can fit into her handbag. It is also important to avoid exposure of the technical system when it comes to the interaction with the product - it does not appeal to women and makes the product rather technical to operate.
Translate tech-features9
female interactionresearch based innovation by design-people
Consider where in the female life cycle your female customers are.Women go through all stages – and they don’t have consistent needs throughout their lives. Besides age, there are other things to be taken into account with regards to women, such as the fact that women get pregnant. A pregnant woman not only looks different than she used to, she also thinks and feels different. Being pregnant is one thing, being a parent is yet another… once again her perspectives change – over and over again.
Female life cycle2
female interactionresearch based innovation by design-people
Women ask around their network and social relations for advice and suggestions when they are looking for new electronics - and they actually trust and use the recom-mendations they get from others in their decision-making process. Women share
both good and bad experiences with others, meaning that recommendations can be both
encouraging and cautionary.
Women trust recommendations10
21Female Interaction Strategy I 2012 I design-people.dk
Women tend to orient towards communion rather than being individualistic. They focus on social relations, communication and coherence - and they are more emotionally aware and expressive than men. To make products and services more successful for women the social values have to be clearly defined, and products and services must adapt to a rich emotional communi-cation.
Women tend to use social network services more than men, and differently - e.g. they tend to have more Facebook friends and tag more images.
emotions
communitysocialrelations
communi-cation
Social values
22Female Interaction Strategy I 2012 I design-people.dk
Motivation matters – gender differences in motivations
=
Men and women have the same qualifica-tions for technical performance, but may not perform equally because women lack the motivation. A lot of technology is designed with men in mind not offering women the benefits they seek. What seems obvious or straightforward for one person (i.e. a male engineer) might not seem as obvious to another (i.e. a female user).
In other words, although men and women share equal abilities to operate tech products it does not mean we are equally motivated to engage ourselves in technology.
“Only 1% of women thought consumer electronics manufacturers
had them in mind when developing products.”
Consumer Electronics Association, CE.ORG 2004.
Female Interaction Strategy I 2012 I design-people.dk
Real life benefitsWomen see technology as a means to gain benefits
that enrich and simplify their lives and enhance their
abilities to pursue interests.
23Female Interaction Strategy I 2012 I design-people.dk
K77oi
8GB
LCD
SPDIF Out
DVI350mA
DC:5V - 0.3AVGA
3.2 megapixel
930 mAh
Li-Polymer 3.6V
?
Technology is not meaningful in itself and techni-cal terms do not appeal to her. Tech-talk needs to be translated into explaining the benefits the product offers her. When buying a new camera she is not looking for 10.1 megapixel but a camera that takes pictures good enough to print or can fit into her handbag. It is also important to avoid exposure of the technical system when it comes to the interaction with the product - it does not appeal to women and makes the product rather technical to operate.
Translate tech-features
Female Interaction Strategy I 2012 I design-people.dk
Female life cycleConsider where in the female life cycle your female customers are.
Women go through all stages – and they don’t have consistent
needs throughout their lives.
24Female Interaction Strategy I 2012 I design-people.dk
Tech toy
Social benefits
15Female Interaction Strategy I 2012 I design-people.dk
Genderdesign landscapeDesign exposes gendervalues and focus
Feature exposing toy Simplicity & lifestyle accessory
Razor machines (Depilators)
Watches
Mobile phones
Vacuum cleaners
ComputersUNISEX
26Female Interaction Strategy I 2012 I design-people.dk
User experiencedimensionsIn order to address the female target group thefollowing parameters all have to be directed towards the woman:
Femalecommunication
& service
Female interaction
Femalefunctions �������
Femalevalues
Femaleaesthetics
27Female Interaction Strategy I 2012 I design-people.dk
Three case products
Jabra JX2 Beosound 5 Danfoss linkBluetooth headset Digital music for the home Central, wireless indoor climate control
28Female Interaction Strategy I 2012 I design-people.dk
GN netcom
Case storyWireless and Hand-sfree Communica-
tion
JX10BluetoothHeadset
32Female Interaction Strategy I 2012 I design-people.dk
Female tech profilesIndoor climate control system - Danfoss
Organiser“Technology as a tool”
Benefit oriented
Tech-loveSystematic
Age: 40-60
Young Communicator“Network and communi cation oriented”
Community
Individualism
CommunicationAge: 18-25
AdministrationTechnology scepticism
Traditionalist“Technology scepticism”
Age: 40-60
Aesthetic Aware“Seeks identity through aesthetics”
Tech accepting
AestheticsAge: 25-40
.
30%
17%24%
29%
30Female Interaction Strategy I 2012 I design-people.dk
Wireless & Handsfree Communication
What did we learn about the users
Opportunity to get in touch more often
Hands free at home – multitasking
�� ��������������������������
������������������
You look like you’re talking to yourself
Wrong image
Business look – personal performance
Simply doesn’t look and feel right
User exploration - direct use of case product
31Female Interaction Strategy I 2012 I design-people.dk
Wireless and hands-free communication
What did we learn about the users
Respect is a key issueMobile phone on tableHeadset in ear
Presence & availabilityRespect for situations and peopleAvailable for incoming calls
Care for situations Not disturbing situationsImportance of call >< importance of situation
Politeness Feel rude when rejecting a call - especially with childrenWhat does the rejected hear?-> Politely refusing to take a call
User exploration - Basic values & emotional aspects
42Female Interaction Strategy I Gigaset I February 2012 I design-people.dk
Key innovation potentialsWireless & Handsfree communication - GN Netcom
Organizer
Young Communicator
More private less business
Present and available
Look right
Tangible and aesthetic interaction
Music andcommunication
Discreet but visible
Respect
Easy access
38Female Interaction Strategy I 2012 I design-people.dk
Later Julia looks at the pamphlet from her daughter’s new kindergarten. She adds the kinder garden to her phone book and Call Filter.
The next day Julia has a meeting at the office and before entering she activates the Call Filter and puts on the headset.
During the meeting a teacher from the kindergarten calls Julia - her daughter is sick.
The headset makes a subtle buzz sound - incoming call. Julia gently squeezes the base and the kindergarten teacher receives a message “Please hang on - I’ll be right there”.
She finds the right moment to leave the meeting room, and answers the call.
A colleague passes by but when he sees that Julia is occupied he does not disturb her.
Julia talks to her sister on the phone while preparing a snack.She is wearing the LIWO headset
Julia hangs up a second to help her daughter.
Then she uses the recall button to get back to her sister.
GN Netcom caseScenario
36Female Interaction Strategy I 2012 I design-people.dk
GN Netcom caseBalanced communication
Headset for hands free communication
Base and earphone connected through a wire
App for filtering incoming calls
37Female Interaction Strategy I 2012 I design-people.dk
GN Netcom caseBalanced communication
Activate filter
Delay call
Answer a call
Recall Volume
40Female Interaction Strategy I 2012 I design-people.dk
Balance family and work
Phone off the table
Only in ear when in use
Easy to operate
GN Netcom caseBalanced communication
42Female Interaction Strategy I 2012 I design-people.dk
Headset for handsfree communication & music
2 Earphones - stereo
Fabric ribbon
GN Netcom caseMusic and Communication
47Female Interaction Strategy I 2012 I design-people.dk
Impact
48Female Interaction Strategy I 2012 I design-people.dk
International web panel feedback
How do women respond...840 respondents: 1/3 men - 2/3 women7 Countries: Denmark, USA, Germany, Japan, Poland, Italy and Brazil
Scenario based concept test - web survey
and men
40Female Interaction Strategy I 2012 I design-people.dk
International web panel feedback
How do women respond...
840 respondents: 1/3 men - 2/3 women7 Countries: Denmark, USA, Germany, Japan, Poland, Italy and Brazil
Scenario based concept test - web survey �
he new headsetsat the same time the headsets still appeale to men
59Female Interaction Strategy I Gigaset I February 2012 I design-people.dk
Company witnesses
����������� ������ ������� �� ������������ ������������������������ ��������� ����������� ���������������� ����� ���������������
!������ ��"������������������� ������ �������� �����#�� �#$������������� ��� ����%������� ����������� ����& ���& �� ������� ��� ������ ���� ����������� ����� ����� ������ ���� ������������'�� ���
�%�'�� ������������������������� ���� �&����� �&����������������� ����������������!�������(��������� ������� �����������&����&���&��������
Lyle Clark, Concept development
Senior Manager Ole Vilster, Concepting
Kathrine Steen Urup - Product designer
Female Interaction I DDC 08-11-11 I KS I design-people.dk
50Female Interaction Strategy I 2012 I design-people.dk
Female Interaction Process & toolbox
45Female Interaction Strategy I 2012 I design-people.dk
... to a female user
experience driven
strategy
From a male bias in
tech industries ...
Female user
experience
Conc
ept Product
deve
lo
pment design
Marketing Interacti
on
and sales desig
n
61Female Interaction Strategy I Gigaset I February 2012 I design-people.dk
Female interaction approach
A B
C�������������� �����driven female innovation
Performance and market driven innovation
52Female Interaction Strategy I 2012 I design-people.dk
Value based
Holistic approach
Scenario based
Interpersonal relations
Focus on emotions
Benefit oriented
Focus on motivation
Female Interaction process and method tools
Femalecommunication
& service
Female interaction
Femalefunctions & benefits
Femalevalues
Femaleaesthetics
53Female Interaction Strategy I 2012 I design-people.dk
Female Interaction toolbox
MethodsPrinciplesGuidebook
51Female Interaction Strategy I 2012 I design-people.dk
1 2 6543 7 8Framing - Inno-vation vectors & desired experi-ences
Holistic female user experience analysis
Situation-driven ideation
User feedback & framing
User experience visualisation & testing
Scenario driven interaction- and product design
Theme and concept framing
Overall framing of user- and concept focus
From user understanding to female driven user experience - and product concepts
55Female Interaction Strategy I 2012 I design-people.dk
Female Interaction methods
female interactionresearch based innovation by design-people
version 01
start-upFEMALE INNOVATION
KICK-OFF WORKSHOP
female interactionresearch based innovation by design-peopleversion 01
SITUATIVEIDEATION WORKSHOPideation
57Female Interaction Strategy I 2012 I design-people.dk
“ Tak ”
62Female Interaction Strategy I 2012 I design-people.dk
www.femaleinteraction.com
design-people
50Female Interaction I design-people.dk
Female Interaction principles
Situation
Culture
Biology
The gender factorsDepending on biology, cultural and situational norms the woman’s mind set will vary.
1-7Female Interaction I Phase 3 I design-people.dk birthday I 03.09.2010 I design-people.dk
Timetable - female interaction12.01.2009 - 30.08.2011
2009 2010 2011
Month 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 108 119 12
1 Research & theory
2 User exploration
3 Concept developement & test
4 Guidelines
5 Dissemination
Female Interaction project plan